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Get HUD radar position


XJMLN

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7 hours ago, Skully said:

int, int, int, int getPlayerMapBoundingBox()

Returns 4 ints in absolute positioning.

That's not what he wants, this function returns a pair of world x and y positions, these represent the are that is visible on the F11 map. He wants the screen coordinates of the HUD radar.

I don't actually know how to get that, I'm only pointing out that this function won't help you so that you don't get confused.

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