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Headshot Dead Animation


Notorious^

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addEvent "onPlayerHeadshot"

addEventHandler("onPlayerDamage", getRootElement(),
	function (attacker, weapon, bodypart, loss)
		if bodypart == 9 then
			local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss)
			if result == true then
				killPed(source, attacker, weapon, bodypart)
			end
		end
	end
)

Hello Guys

You know this is basic headshot script.but ı want add dead animation when he dying with headshot ? which can ı add some stuff ? can you help me ? 

 

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23 hours ago, Notorious^ said:

addEvent "onPlayerHeadshot"

addEventHandler("onPlayerDamage", getRootElement(),
	function (attacker, weapon, bodypart, loss)
		if bodypart == 9 then
			local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss)
			if result == true then
				killPed(source, attacker, weapon, bodypart)
			end
		end
	end
)

Hello Guys

You know this is basic headshot script.but ı want add dead animation when he dying with headshot ? which can ı add some stuff ? can you help me ? 

 

addEvent "onPlayerHeadshot"

addEventHandler("onPlayerDamage", getRootElement(),
	function (attacker, weapon, bodypart, loss)
		if bodypart == 9 then
			local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss)
			if result == true then
        setPedAnimation(source, "anim", "anim")
        	setTimer ( function()
		killPed(source, attacker, weapon, bodypart)
	end, 1000, 1 ) --here you can change the time when the player going to die.

        
			end
		end
	end
)

 

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