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How to remove lights from removed building?


ryders

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  • 1 year later...
  • 1 month later...

Heyo,

Your building light object is one of these. I think it's this one, but i'm not 100% sure. You can use RemoveWorldModel to get rid of it after you identify it.

This client side script will remove most night lights/neon signs etc. (but unfortunately not all of them - if somebody has a complete list of ids, I'd appreciate if you share it) :

local objtoremove = {9934,9933,9932,9886,6196,6195,6194,6193,6192,5059,5058,5057,4222,4221,4220,4219,4218,4217,
4216,4215,4214,4213,4212,13493,13485,13484,13461,10147,10146,10058,10057,4715,4716,4717,4720,4721,4722,4723,4725,4739,
4740,4741,4742,4743,4744,4745,4746,4747,4748,4749,4750,4751,4752,5661,5662,5665,5990,5991,5992,
7206,7207,7208,7221,7222,7280,7333,9088,9089,9125,9154,9277,9278,9279,9280,9281,9282,9283,9885,
 8502,9159,7233,8981,14628,3437,8371,8370,17957,17956,17955,17954,9129,9128,9127,9126,
9124,9123,9122,9121,8372,7944,7943,7942,7892,7332,7331,7226,7097,14561,14811,7268,9094,9095,11412,11411,11410,11324,14605,
14473,14470,14460,14406,7290,7314,7289,7266,7264,7220,7072,8395,9104,9175,8982,7666,7230,9100,9101,8840,7232}

for _,obj in ipairs (objtoremove) do
removeWorldModel (obj, 10000, 0, 0, 0)
end

 

Edited by Zorgman
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