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King12

Replacing parachute canopy dff model?

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Hello there, I have looked everywhere but couldn't find anything. Does anyone have an idea about the parachute canopy dff model ID? or a way to replace it instead of .png shaders?

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I downloaded this and it seems to be no different from any other model replacement, if you know the .TXD for the default parachute you should have the model ID.
So try replacing it the same as you would with a vehicle model DFF and TXD.

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14 hours ago, Justin|X5| said:

I downloaded this and it seems to be no different from any other model replacement, if you know the .TXD for the default parachute you should have the model ID.
So try replacing it the same as you would with a vehicle model DFF and TXD.

The problem is, I couldn't find the dff ID for the parachute canopy (or something that changes it).

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Idk.

I even replaced the default .TXD with a transparent .PNG and it won't disappear it just goes white.
So long story short, I think the actual parachute canopy ID is 3060 but it doesn't work when replacing.
And the parachute backpack is ID 371.
I was gonna suggest turning the default parachute transparent and using AttachElements but, since it remains white you're out of luck.
You can currently change the shaders of the default canopy and that's it.
If I'm not mistaken, the guy in the video has CLEO mod installed.
Capture.png
paracx.txd
para.png
Maybe the .DFF is named something weird, but I couldn't find anything, idk man.
Since shaders allow you to change them according to names instead of ID's, as far as I know this is all you've got.mta_screen_2017_12_26_18_58_45.png

Edited by Justin|X5|
Added a link
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1 hour ago, Justin|X5| said:

Idk.

I even replaced the default .TXD with a transparent .PNG and it won't disappear it just goes white.
So long story short, I think the actual parachute canopy ID is 3060 but it doesn't work when replacing.
And the parachute backpack is ID 371.
I was gonna suggest turning the default parachute transparent and using AttachElements but, since it remains white you're out of luck.
You can currently change the shaders of the default canopy and that's it.
If I'm not mistaken, the guy in the video has CLEO mod installed.
Capture.png
paracx.txd
para.png
Maybe the .DFF is named something weird, but I couldn't find anything, idk man.
Since shaders allow you to change them according to names instead of ID's, as far as I know this is all you've got.mta_screen_2017_12_26_18_58_45.png

It's the fact that I want to replace the dff model of the canopy itself, and I actually tried a shader to make the parachute disappear but failed, since I really don't know anything about shaders. As you can see sometimes it disappears and sometimes not.

SULQuxrCQl2VSv1__rqoJg.png

 

bh0UvZ_-R4mHhxC7uj1WoQ.png

 

struct PSInput 
{ 
    float4 Diffuse      : COLOR0; 
}; 
  
float4 PixelShaderFunction( PSInput PS ) : COLOR0 
{ 
    float4 color = PS.Diffuse; 
    
    color.a = 0; 
    
    return color; 
} 
  
technique 
{ 
    pass p0 
    { 
        AlphaBlendEnable    = TRUE; 
        DestBlend           = INVSRCALPHA; 
        SrcBlend            = SRCALPHA; 
        PixelShader         = compile ps_2_0 PixelShaderFunction(); 
    } 
} 

 

Edited by King12
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Alternate method:
Replace any other object (Something unused or interior only object) then change the default canopy id to your object id in the parachute script

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