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[HELP] problem with k/d saving to sqlite


Dziugasc

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so i tried to make saving system that saves kills and deaths

but it doesn't save

full script

local root = getRootElement()
local scoresRoot = getResourceRootElement(getThisResource())

local scoreColumns = {"Kills", "Deaths", "ratio", "status"}
local isColumnActive = {}
local KDR_DECIMAL_PLACES = 2

--http://lua-users.org/wiki/SimpleRound
local function round(num, idp)
	local mult = 10^(idp or 0)
	return math.floor(num * mult + 0.5) / mult
end

local function setScoreData (element, column, data)
	if isColumnActive[column] then
		setElementData(element, column, data)
	end
end

local dbConnection = dbConnect("sqlite", "backupexprank.db")
local qh = dbQuery( dbConnection,"CREATE TABLE IF NOT EXISTS scores (name text,Kills text,Deaths text)")
dbFree( qh )
    


function saveScore(sourcePlayer)
    local account = getPlayerAccount(sourcePlayer)
    local name = getAccountName(account)
    local Kills = getAccountData(account, "Kills")
    local Deaths = getAccountData(account, "Deaths") 
    local qh = dbQuery( dbConnection, "SELECT * FROM scores where name=?",name)
    local res = dbPoll(qh,-1) 
    dbFree( qh )
    if #res > 0 then
    dbExec( dbConnection, "UPDATE scores SET Deaths=? where name=? ", Deaths,name )
    dbExec( dbConnection, "UPDATE scores SET Kills=? where name=? ", Kills,name )
	outputChatBox ( "Saved account " .. name .. " with the Kills " .. Kills .. " with the Deaths" .. Deaths .. " to our database")
    else
    dbExec(dbConnection, "INSERT INTO scores VALUES(?, ?, ?)", name, Kills, Deaths)
	outputChatBox ( "Saved account " .. name .. " with the Kills " .. Kills .. " with the Deaths" .. Deaths .. " to our database")
    end
end
addCommandHandler("savestats", saveScore)

local function resetScores (element)
	setScoreData(element, "Kills", 0)
	setScoreData(element, "Deaths", 0)
	local status = ""
	if isPedDead(element) then
		status = "Dead"
	end
	setScoreData(element, "status", status)
end

local function updateRatio (element)
	local Deaths = getElementData(element, "Deaths")
	if Deaths == 0 then
		setScoreData(element, "ratio", "-")
	else
		local kdr = round(getElementData(element, "Kills") / Deaths, KDR_DECIMAL_PLACES)
		setScoreData(element, "ratio", tostring(kdr))
	end
end

function updateActiveColumns ()
	for i, column in ipairs(scoreColumns) do
		if get(column) then
			isColumnActive[column] = true
			exports.scoreboard:addScoreboardColumn(column)
		elseif isColumnActive[column] then
			isColumnActive[column] = false
			exports.scoreboard:removeScoreboardColumn(column)
		end
	end
end

addEventHandler("onResourceStart", scoresRoot,
	function ()
		updateActiveColumns()
		for i, player in ipairs(getElementsByType("player")) do
			resetScores(player)
		end
	end
)

addEventHandler("onResourceStop", scoresRoot,
	function ()
		for i, column in ipairs(scoreColumns) do
			if isColumnActive[column] then
				exports.scoreboard:removeScoreboardColumn(column)
			end
		end
	end
)

addEventHandler("onPlayerJoin", root,
	function ()
		resetScores(source)
	end
)

addEventHandler("onPlayerWasted", root,
	function (ammo, killer, weapon)
		if killer then
			if killer ~= source then
				-- killer killed victim
				setScoreData(killer, "Kills", getElementData(killer, "Kills") + 1)
				setScoreData(source, "Deaths", getElementData(source, "Deaths") + 1)
				if isColumnActive["ratio"] then
					updateRatio(killer)
					updateRatio(source)
				end
			else
				-- victim killed himself
				setScoreData(source, "self", getElementData(source, "self") + 1)
			end
		else
			-- victim died
			setScoreData(source, "Deaths", getElementData(source, "Deaths") + 1)
			if isColumnActive["ratio"] then
				updateRatio(source)
			end
		end
		
		setScoreData(source, "status", "Dead")
	end
)

addEventHandler("onPlayerSpawn", root,
	function ()
		setScoreData(source, "status", "")
	end
)

i need that it would save always without typing command like player died save to db

Edited by Dziugasc
Link to comment

I found kills but now i need deaths xD

local SQL = Connection("sqlite", "kills.db");
SQL:exec("CREATE TABLE IF NOT EXISTS player_kills (account_name varchar(255), account_kills INT)");


exports.scoreboard:scoreboardAddColumn("Kills", root, 120, "Kills");


local function getDatabaseAccountData(accName)
	if accName then

		local query = SQL:query("SELECT * FROM player_kills WHERE account_name=?", accName);
		local result = query:poll(-1);

		if result and type(result) == "table" then
			if (#result) > 0 then
				return result[1]["account_kills"];
			end
		end

	end

	return false;

end

local function setDatabaseAccountData(accName, kills)
	if accName and kills then

		local data = getDatabaseAccountData(accName)

		if data then
			SQL:exec("UPDATE player_kills SET account_kills=? WHERE account_name=?", kills, accName);
			return true;
		else
			SQL:exec("INSERT INTO player_kills (account_name, account_kills) VALUES (?,?)", accName, kills);
			return true;
		end

	end

	return false;

end


addEventHandler("onPlayerWasted", root,
	function(_, killer)
		if killer and killer ~= source then
			
			-- Incase a killer is a vehicle, check if there's a killer driver of it
			if killer:getType() == "vehicle" then
				if killer:getController() then
					killer = killer:getController();
				end
			end

			if killer:getType() ~= "player" then return end;

			if not killer.account:isGuest() then

				local currentStreak = tonumber(killer:getData("Kills")) or 0;

				killer:setData("Kills", currentStreak + 1);
				
			end


		end
	end
);

addEventHandler("onResourceStart", resourceRoot,
	function()

		for _, player in pairs(getElementsByType("player")) do

			local acc = player:getAccount()

			if not acc:isGuest() then

				local accName = acc:getName();
				local data = getDatabaseAccountData(accName);

				if data then
					player:setData("Kills", data);
				else
					player:setData("Kills", 0);
				end

			else
				player:setData("Kills", "Guest");
			end

		end

	end
);

addEventHandler("onPlayerJoin", root,
	function()
		source:setData("Kills", "Guest");
	end
);

addEventHandler("onPlayerLogin", root,
	function(_, acc)
		if not acc:isGuest() then
			
			local accName = acc:getName();

			local data = getDatabaseAccountData(accName);

			if data then
				source:setData("Kills", data);
			else
				source:setData("Kills", 0);
			end

		end
	end
);

addEventHandler("onPlayerLogout", root,
	function(acc)
		if not acc:isGuest() then
			
			local currentStreak = tonumber(source:getData("Kills")) or 0;
			local accName = acc:getName();

			setDatabaseAccountData(accName, currentStreak);

			source:setData("Kills", 0);

		end
	end
);

addEventHandler("onPlayerQuit", root,
	function()
		
		local acc = source:getAccount()
		
		if acc and not acc:isGuest() then

			local currentStreak = tonumber(source:getData("Kills")) or 0;
			local accName = acc:getName();

			setDatabaseAccountData(accName, currentStreak);

		end

	end
);

 

Link to comment

Try this, it should work: 

local SQL = Connection("sqlite", "kills.db");
SQL:exec("CREATE TABLE IF NOT EXISTS player_stats (account_name varchar(255), account_kills INT, account_deaths INT)");

exports.scoreboard:scoreboardAddColumn("Kills", root, 120, "Kills");
exports.scoreboard:scoreboardAddColumn("Deaths", root, 120, "Deaths");

local function getDatabaseAccountData(accName)
	if accName then
		local query = SQL:query("SELECT * FROM player_stats WHERE account_name=?", accName);
		local result = query:poll(-1);
		if result and type(result) == "table" then
			if (#result) > 0 then
				return result[1]["account_kills"], result[1]['account_deaths'];
			end
		end
	end
	return false;
end
local function setDatabaseAccountData(accName, kills, deaths)
	if accName and kills and deaths then
		local data = getDatabaseAccountData(accName)
		if data then
			SQL:exec("UPDATE player_stats SET account_kills=?, account_deaths=? WHERE account_name=?", kills, deaths, accName);
			return true;
		else
			SQL:exec("INSERT INTO player_stats (account_name, account_kills, account_deaths) VALUES (?,?,?)", accName, kills, deaths);
			return true;
		end
	end
	return false;
end
addEventHandler("onPlayerWasted", root,
	function(_, killer)
		if killer and killer ~= source then
			
			-- Incase a killer is a vehicle, check if there's a killer driver of it
			if killer:getType() == "vehicle" then
				if killer:getController() then
					killer = killer:getController();
				end
			end
			if killer:getType() ~= "player" then return end;
			if not killer.account:isGuest() then
				local currentStreak = tonumber(killer:getData("Kills")) or 0;
				killer:setData("Kills", currentStreak + 1);
			end
		end
		local currentStreak2 = tonumber(source:getData("Deaths")) or 0;
		source:setData("Deaths", currentStreak2 + 1);
		
	end
);

addEventHandler("onResourceStop", resourceRoot,
	function()
		for _, player in pairs(getElementsByType("player")) do
			local acc = player:getAccount()
			if not acc:isGuest() then
				local currentStreak = tonumber(player:getData("Kills")) or 0;
				local currentStreak2 = tonumber(player:getData("Deaths")) or 0;
				local accName = acc:getName();
				setDatabaseAccountData(accName, currentStreak, currentStreak2);
				player:setData("Kills", 0);
				player:setData("Deaths", 0);
			end
		end
	end
);

addEventHandler("onResourceStart", resourceRoot,
	function()
		for _, player in pairs(getElementsByType("player")) do
			local acc = player:getAccount()
			if not acc:isGuest() then
				local accName = acc:getName();
				local dataKills, dataDeaths = getDatabaseAccountData(accName);
				if dataKills and dataDeaths then
					player:setData("Kills", dataKills);
					player:setData("Deaths", dataDeaths);
				else
					player:setData("Kills", 0);
					player:setData("Deaths", 0);
				end
			else
				player:setData("Deaths", "Guest");
			end
		end
	end
);

addEventHandler("onPlayerJoin", root,
	function()
		source:setData("Kills", "Guest");
		source:setData("Deaths", "Guest");
	end
);
addEventHandler("onPlayerLogin", root,
	function(_, acc)
		if not acc:isGuest() then
			
			local accName = acc:getName();
			local dataKills, dataDeaths = getDatabaseAccountData(accName);
			if dataKills and dataDeaths then
				source:setData("Kills", dataKills);
				source:setData("Deaths", dataDeaths);
			else
				source:setData("Kills", 0);
				source:setData("Deaths", 0);
			end
		end
	end
);
addEventHandler("onPlayerLogout", root,
	function(acc)
		if not acc:isGuest() then
			
			local currentStreak = tonumber(source:getData("Kills")) or 0;
			local currentStreak2 = tonumber(source:getData("Deaths")) or 0;
			local accName = acc:getName();
			setDatabaseAccountData(accName, currentStreak, currentStreak2);
			source:setData("Kills", 0);
			source:setData("Deaths", 0);
		end
	end
);
addEventHandler("onPlayerQuit", root,
	function()
		
		local acc = source:getAccount()
		
		if acc and not acc:isGuest() then
			local currentStreak = tonumber(source:getData("Kills")) or 0;
			local currentStreak22 = tonumber(source:getData("Deaths")) or 0;
			local accName = acc:getName();
			setDatabaseAccountData(accName, currentStreak, currentStreak2);
		end
	end
);

 

  • Thanks 1
Link to comment
1 hour ago, Melbourne said:

Try this, it should work: 


local SQL = Connection("sqlite", "kills.db");SQL:exec("CREATE TABLE IF NOT EXISTS player_stats (account_name varchar(255), account_kills INT, account_deaths INT)");exports.scoreboard:scoreboardAddColumn("Kills", root, 120, "Kills");exports.scoreboard:scoreboardAddColumn("Deaths", root, 120, "Deaths");local function getDatabaseAccountData(accName)	if accName then		local query = SQL:query("SELECT * FROM player_stats WHERE account_name=?", accName);		local result = query:poll(-1);		if result and type(result) == "table" then			if (#result) > 0 then				return result[1]["account_kills"], result[1]['account_deaths'];			end		end	end	return false;endlocal function setDatabaseAccountData(accName, kills, deaths)	if accName and kills and deaths then		local data = getDatabaseAccountData(accName)		if data then			SQL:exec("UPDATE player_stats SET account_kills=?, account_deaths=? WHERE account_name=?", kills, deaths, accName);			return true;		else			SQL:exec("INSERT INTO player_stats (account_name, account_kills, account_deaths) VALUES (?,?,?)", accName, kills, deaths);			return true;		end	end	return false;endaddEventHandler("onPlayerWasted", root,	function(_, killer)		if killer and killer ~= source then						-- Incase a killer is a vehicle, check if there's a killer driver of it			if killer:getType() == "vehicle" then				if killer:getController() then					killer = killer:getController();				end			end			if killer:getType() ~= "player" then return end;			if not killer.account:isGuest() then				local currentStreak = tonumber(killer:getData("Kills")) or 0;				killer:setData("Kills", currentStreak + 1);			end		end		local currentStreak2 = tonumber(source:getData("Deaths")) or 0;		source:setData("Deaths", currentStreak2 + 1);			end);addEventHandler("onResourceStop", resourceRoot,	function()		for _, player in pairs(getElementsByType("player")) do			local acc = player:getAccount()			if not acc:isGuest() then				local currentStreak = tonumber(player:getData("Kills")) or 0;				local currentStreak2 = tonumber(player:getData("Deaths")) or 0;				local accName = acc:getName();				setDatabaseAccountData(accName, currentStreak, currentStreak2);				player:setData("Kills", 0);				player:setData("Deaths", 0);			end		end	end);addEventHandler("onResourceStart", resourceRoot,	function()		for _, player in pairs(getElementsByType("player")) do			local acc = player:getAccount()			if not acc:isGuest() then				local accName = acc:getName();				local dataKills, dataDeaths = getDatabaseAccountData(accName);				if dataKills and dataDeaths then					player:setData("Kills", dataKills);					player:setData("Deaths", dataDeaths);				else					player:setData("Kills", 0);					player:setData("Deaths", 0);				end			else				player:setData("Deaths", "Guest");			end		end	end);addEventHandler("onPlayerJoin", root,	function()		source:setData("Kills", "Guest");		source:setData("Deaths", "Guest");	end);addEventHandler("onPlayerLogin", root,	function(_, acc)		if not acc:isGuest() then						local accName = acc:getName();			local dataKills, dataDeaths = getDatabaseAccountData(accName);			if dataKills and dataDeaths then				source:setData("Kills", dataKills);				source:setData("Deaths", dataDeaths);			else				source:setData("Kills", 0);				source:setData("Deaths", 0);			end		end	end);addEventHandler("onPlayerLogout", root,	function(acc)		if not acc:isGuest() then						local currentStreak = tonumber(source:getData("Kills")) or 0;			local currentStreak2 = tonumber(source:getData("Deaths")) or 0;			local accName = acc:getName();			setDatabaseAccountData(accName, currentStreak, currentStreak2);			source:setData("Kills", 0);			source:setData("Deaths", 0);		end	end);addEventHandler("onPlayerQuit", root,	function()				local acc = source:getAccount()				if acc and not acc:isGuest() then			local currentStreak = tonumber(source:getData("Kills")) or 0;			local currentStreak22 = tonumber(source:getData("Deaths")) or 0;			local accName = acc:getName();			setDatabaseAccountData(accName, currentStreak, currentStreak2);		end	end);

 

Thanks you helped me 

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