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[HELP] Replace every GTA texture


MrDadosz

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Hello. I'm wordering how to make a shader, that replaces almost every texture in the game. I unpacked txd's and I wrote a simple to download files from FTP without using meta.xml (cause I don't want to force players to download more than 500 MB). And now I have a problem - 100% VRAM usage of my 4 GB graphics card. I can't use onClientElementStreamIn because these objects were created by GTA:SA, not map editor. Any ideas?

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I know how to use a shaders, I'm using them for custom paintjobs on cars but these are physical elements so I can use onClientStreamIn (max. 250 MB usage of VRAM, it depends on count of cars streamed), standard GTA objects aren't physical. I created script for HD roads, but when you're travelling VRAM only go higher, every texture is always in VRAM after it's loaded. I can use setTimer to delete everything but that's not a solution.

Edited by MrDadosz
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