Sylvek Posted November 27, 2017 Share Posted November 27, 2017 Hi! I have little problem with texture shad_car. I'd like to apply shader on it but I'd like to get shader only on predefined elements. F.e. apply shader only on one vehiclea. bool engineApplyShaderToWorldTexture ( element shader, string textureName [, element targetElement = nil, bool appendLayers = true ] ) As you can see. Third argument is targetElement. On applying some "vehicle" shader is really easy (vehiclegrunge256, vehiclegeneric, etc.) but problem with applying shader on shad_car is that targetElement can't be a vehicle - it's just not working. Can I make this in another way or it's impossible to apply this shader with targetElement? a Link to comment
kasya85 Posted November 28, 2017 Share Posted November 28, 2017 try this myShader = dxCreateShader ( "your filepath" , 0, 0, false, "vehicle" ) engineApplyShaderToWorldTexture ( myShader, "your texture", your vehicle element ) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now