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MTA - Converted Maps


Captain Cody

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The raw files have been posted on the gta modding forum, however it requires a massively powerful computer to load it up and actually properly convert it to SA.

Also note - JStreamer 2.0 is out and LC has been updated to run it, I have updated the rest of the maps however my graphics card died before I could upload them all, I'm going to update them as soon as I am able to get a new graphics card.

Edited by CodyJ(L)
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Presented By (Previously J Series) With more than 3 years of work I decided  to publicly release my map conversions, I had dropped my previous listings due to some "Issues" howeve

I already have one in progress, will take a while though because I'm going to add the ability to edit JSD files, a texture editor, an object browser, property editing, ect will allow you to make the m

chernarus from arma 2.  It's a little bit too big tho, half of it or something like that would be amazing.

I wonder how you do convert ? I'm looking to get more maps converted in MTA sa I know you can do problem is I want them to be private + I don't have credit card ,nor paypal money to pay !

If possible can you share some tutorials how to convert GTA sa maps to MTA sa @CodyJ(L)

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https://jseries.net/forums/index.php?/files/file/2-vice-city/

Spoiler



* Updated Streamer to JStreamer 2

      Completely new object system

* Fixed a bunch of rotation bugs

* Fixed a lot of interior transparency bugs

* Added modified VCS neon's to improve night time looks

* Added functional escalators in the mall.

* Animated fans in interiors, as well as light house light

* Fixed night time lighting on the roads near the light house

* Updated some vegetation

* Fixed some light flashing

* Updated some textures

* Fixed certain items glitching out when shot at (Or randomly rotating)

* Revamped some mall vegetation

* Fixed some over lapping planes causing z depth fighting

* Updated mini map in some locations

* Redid ocean view hotel lighting

* More unlisted changes

* Dropped loading times vastly

* Improved draw distance

* Vastly improved performance (Untested)

 

VC Updated open spoiler for updates.

 

https://jseries.net/forums/index.php?/files/file/7-alien-city/

Spoiler

* Updated Streamer to JStreamer 2

      Completely new object system

* Fixed a bunch of missing objects

* Updated rail system

* Dropped loading times vastly ( 1/16 of the original)

* Improved draw distance

* Vastly improved performance (Untested)

 

Alien city updated check spoiler for updates. (Performance gain as well as the loading time drop was massive here)

 

https://jseries.net/forums/index.php?/files/file/3-carmageddon/

Spoiler


* Updated Streamer to JStreamer 2

      Completely new object system

* Dropped loading times a bit

* Improved draw distance

* Updated train system

* Vastly improved performance (Untested)

 

Carmageddon updated

 

https://jseries.net/forums/index.php?/files/file/5-vehicle-testing-grid/

Spoiler

 * Updated Streamer to JStreamer 2

      Completely new object system

* Dropped loading times a bit

* Improved draw distance 

 

Grid map updated

 

https://jseries.net/forums/index.php?/files/file/6-transfagarasan-drift-map/

Spoiler


* Updated Streamer to JStreamer 2

      Completely new object system

* Dropped loading times a bit

* Improved draw distance

 

Drift map updated

 
Edited by CodyJ(L)
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  • 2 weeks later...

Nearly a thousand downloads.

Also patch for VC vegetation floating around along with some shadow fixes in LC will be released soon.

VC issue just needs a small edit to the tree movement code in the streamer , I forgot to add an underscore to veg causing every object containing 'veg' in it to move. LC shadow issues are just due to MTA handling alphas weirdly, shouldn't be to hard to fix.

Edited by CodyJ(L)
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  • 2 weeks later...
On 19/04/2018 at 20:42, CodyJ(L) said:

It's largely incomplete, and would require alot of time to port. So technically yes, but I'm not going to touch it; sorry.

But if I found a map made like this like... Tokyo(Yes,I love Yakuza all the game and I want to make a Roleplay on it ^^) You thinks I can do it ?

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13 hours ago, CodyJ(L) said:

If there is already a preexisting Tokyo ported for SA then yes. However if it comes from an external game then no.

Oh... And the preexisting part, where I can found her? Thanks for your answer btw ^^

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2 hours ago, WuziMu03 said:

@CodyJ(L)    Hi Buddy, I'm running Vice City and I'm not spawn.Please help me :)
I'm from Turkey.I have a bad english language.I'm sorry about that.

I think that the resources CodyJ provides contain only the maps, nothing else. You have to do the actual gameplay yourself, including the spawn.

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7 minutes ago, MIKI785 said:

I think that the resources CodyJ provides contain only the maps, nothing else. You have to do the actual gameplay yourself, including the spawn.

@MIKI785  I can not reach the map, so I can not play that game.When my character is born, it always falls on an empty space.

 

Edited by WuziMu03
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Are you sure that the map is indeed running? I don't know what are the coordinates for this map.. one way of making sure to not fall is to spawn yourself in a helicopter. Something like this:

addEventHandler("onPlayerJoin", root, function ()
    local v = createVehicle(425, 0, 0, 100)
    spawnPlayer(source, 0, 0, 100)
    warpPedIntoVehicle(source, v)
end)

But this should really go into scripting and not here.

Edited by MIKI785
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