mr.sony 10 Posted October 12, 2017 Share Posted October 12, 2017 السلام عليكم ورحمة الله :عندي مشكلة صغيرة في لوحة حفظ الملابس المود شغال كويس بس لما يدخل اللاعب السيرفر يضع له شخصية سي جي بطرح لكم ملف سيرفر وكلنت : ملف سيرفر function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} end end addEventHandler("onPlayerQuit", getRootElement(), saveClothes) function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) setElementModel(source,0) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("", source, 0, 255, 0) textures = {} models = {} end end addEventHandler("onPlayerLogin", getRootElement(), setClothes) function loadClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) setElementModel(source,0) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("* تم إستعادة ملابسك المحفوظة *", source, 0, 255, 0) textures = {} models = {} else outputChatBox("* يرجى تسجيل الدخول أولا *", source, 255, 0, 0) end end addEvent( "backcj", true ) addEventHandler( "backcj", root, loadClothes ) function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then if ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} else outputChatBox("* يرجى وضع شخصية رقم 0 لحفظ الملابس *", source, 255, 0, 0) end else outputChatBox("* يرجى تسجيل الدخول أولا *", source, 255, 0, 0) end end addEvent( "savecj", true ) addEventHandler( "savecj", root, saveClothes ) : ملف كلنتت GUIEditor = { button = {}, window = {}, staticimage = {}, label = {} } cj = guiCreateWindow(481, 289, 404, 191, "❖ 『لوحـة حفـظ المـلابـس』❖", false) guiWindowSetSizable(cj, false) guiSetAlpha(cj, 1.00) guiSetProperty(cj, "CaptionColour", "FF00FFDE") savecj = guiCreateButton(76, 32, 250, 53, "❍【 حفـظ ملابسـي 】❍", false, cj) guiSetProperty(savecj, "NormalTextColour", "FF23FF00") backcj = guiCreateButton(76, 95, 250, 53, "❍【 إستعـادة مـلابسـي المحفوظـة 】❍", false, cj) guiSetProperty(backcj, "NormalTextColour", "FFFEDD00") Close_cj = guiCreateButton(363, 158, 28, 21, "✘", false, cj) guiSetProperty(Close_cj, "NormalTextColour", "FFFF0000") cjlabel = guiCreateLabel(16, 163, 92, 18, "By: MƬA ƑἷLMЄَƳ", false, cj) guiSetAlpha(cj, 1.00) guiSetAlpha(savecj, 1.00) guiSetAlpha(backcj, 1.00) guiSetVisible(cj, false) addCommandHandler("حفظ الملابس",function ( ) guiSetVisible(cj,not guiGetVisible(cj)) showCursor(guiGetVisible(cj)) guiMoveRightToCenter(cj) end) addEventHandler("onClientGUIClick",root,function() --عند الضغط على زر باللوحة if (source ==Close_cj) then --يتحقق من اسم الزر guiSetVisible(cj,false) -- اغلاق اللوحة showCursor(false) --اخفاء الماوس guiSetInputEnabled(false) end end) addEventHandler ( "onClientGUIClick", root, function ( ) if ( source == savecj ) then triggerServerEvent ( "savecj", localPlayer ) end end) addEventHandler ( "onClientGUIClick", root, function ( ) if ( source == backcj ) then triggerServerEvent ( "backcj", localPlayer ) end end) TimeGuiSetRightC = { } function guiMoveRightToCenter(gui) if getElementData(gui,"HelhGui") == false then setElementData(gui,"HelhGui",true) local s1,s2=guiGetScreenSize() local w1,w2=guiGetSize(gui,false) local x,y = (s1-w1)/2,(s2-w2)/2 guiSetPosition(gui,-x,y,false) TimeGuiSetRightC[gui] = setTimer(guiMoveRightToCenter,50,0,gui) end local a,b=guiGetScreenSize() local w1,w2=guiGetSize(gui,false) local x,y = (a-w1)/2,(b-w2)/2 local x1,y1 = guiGetPosition ( gui, false) if (x1 >= x) then killTimer(TimeGuiSetRightC[gui]) setElementData(gui,"HelhGui",false) else guiSetPosition(gui,x1+20,y,false) end end Link to post
Doffy 761 Posted October 12, 2017 Share Posted October 12, 2017 (edited) function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} end end addEventHandler("onPlayerQuit", getRootElement(), saveClothes) function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("", source, 0, 255, 0) textures = {} models = {} end end addEventHandler("onPlayerLogin", getRootElement(), setClothes) function loadClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("* تم إستعادة ملابسك المحفوظة *", source, 0, 255, 0) textures = {} models = {} else outputChatBox("* يرجى تسجيل الدخول أولا *", source, 255, 0, 0) end end addEvent( "backcj", true ) addEventHandler( "backcj", root, loadClothes ) function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then if ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} else outputChatBox("* يرجى وضع شخصية رقم 0 لحفظ الملابس *", source, 255, 0, 0) end else outputChatBox("* يرجى تسجيل الدخول أولا *", source, 255, 0, 0) end end addEvent( "savecj", true ) addEventHandler( "savecj", root, saveClothes ) - سيرفر جرب وعطني خبر Edited October 12, 2017 by #Himoo Link to post
mr.sony 10 Posted October 12, 2017 Author Share Posted October 12, 2017 On ١٢/١٠/٢٠١٧ at 03:10, #Himoo said: function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} endendaddEventHandler("onPlayerQuit", getRootElement(), saveClothes)function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("", source, 0, 255, 0) textures = {} models = {} endendaddEventHandler("onPlayerLogin", getRootElement(), setClothes)function loadClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("* تم إستعادة ملابسك المحفوظة *", source, 0, 255, 0) textures = {} models = {} else outputChatBox("* يرجى تسجيل الدخول أولا *", source, 255, 0, 0) endendaddEvent( "backcj", true )addEventHandler( "backcj", root, loadClothes )function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then if ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} else outputChatBox("* يرجى وضع شخصية رقم 0 لحفظ الملابس *", source, 255, 0, 0) end else outputChatBox("* يرجى تسجيل الدخول أولا *", source, 255, 0, 0) endendaddEvent( "savecj", true )addEventHandler( "savecj", root, saveClothes ) - سيرفر جرب وعطني خبر حطيت الكود في ملف سيرفر بس صار ما يستعيد الملابس ولا يحفظ لما اضغط مايصير شي هذي صورة للدي بق Link to post
iMr ~ MnHmAr 44 Posted October 12, 2017 Share Posted October 12, 2017 Just now, mr.sony said: حطيت الكود في ملف سيرفر بس صار ما يستعيد الملابس ولا يحفظ لما اضغط مايصير شي هذي صورة للدي بق ع ضمن المشكله في ارسال الـ trigger triggerاطرح اكواد الـ حق الكلنت .. Link to post
mr.sony 10 Posted October 12, 2017 Author Share Posted October 12, 2017 23 hours ago, iMr ~ MnHmAr said: ع ضمن المشكله في ارسال الـ trigger triggerاطرح اكواد الـ حق الكلنت .. addEventHandler ( "onClientGUIClick", root, function ( ) if ( source == savecj ) then triggerServerEvent ( "savecj", localPlayer ) end end) addEventHandler ( "onClientGUIClick", root, function ( ) if ( source == backcj ) then triggerServerEvent ( "backcj", localPlayer ) end end) Link to post
iMr ~ MnHmAr 44 Posted October 12, 2017 Share Posted October 12, 2017 function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} end end addEventHandler("onPlayerQuit", getRootElement(), saveClothes) function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("", source, 0, 255, 0) textures = {} models = {} end end addEventHandler("onPlayerLogin", getRootElement(), setClothes) function loadClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) setElementModel(source,0) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("* تم إستعادة ملابسك المحفوظة *", source, 0, 255, 0) textures = {} models = {} else outputChatBox("* يرجى تسجيل الدخول أولا *", source, 255, 0, 0) end end addEvent( "backcj", true ) addEventHandler( "backcj", root, loadClothes ) function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then if ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} else outputChatBox("* يرجى وضع شخصية رقم 0 لحفظ الملابس *", source, 255, 0, 0) end else outputChatBox("* يرجى تسجيل الدخول أولا *", source, 255, 0, 0) end end addEvent( "savecj", true ) addEventHandler( "savecj", root, saveClothes ) جررب ذا Link to post
mr.sony 10 Posted October 13, 2017 Author Share Posted October 13, 2017 On ١٢/١٠/٢٠١٧ at 10:50, iMr ~ MnHmAr said: function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} endendaddEventHandler("onPlayerQuit", getRootElement(), saveClothes)function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("", source, 0, 255, 0) textures = {} models = {} endendaddEventHandler("onPlayerLogin", getRootElement(), setClothes)function loadClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) setElementModel(source,0) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("* تم إستعادة ملابسك المحفوظة *", source, 0, 255, 0) textures = {} models = {} else outputChatBox("* يرجى تسجيل الدخول أولا *", source, 255, 0, 0) endendaddEvent( "backcj", true )addEventHandler( "backcj", root, loadClothes )function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then if ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} else outputChatBox("* يرجى وضع شخصية رقم 0 لحفظ الملابس *", source, 255, 0, 0) end else outputChatBox("* يرجى تسجيل الدخول أولا *", source, 255, 0, 0) endendaddEvent( "savecj", true )addEventHandler( "savecj", root, saveClothes ) جررب ذا %يسلمووووووووو شغال 100 Link to post
iMr ~ MnHmAr 44 Posted October 13, 2017 Share Posted October 13, 2017 Just now, mr.sony said: %يسلمووووووووو شغال 100 الله يسلمك Link to post
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