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Showing results for tags 'weapons'.
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I would like to ask if there is a way to make a second weapon, for example to have two M4s, but to shoot differently, e.g. to have a different one with a rate of fire and the other one to deal more hp. Is there a way to do something like this?
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Aonde eu aumento o alcance das armas do meu servidor e aonde fica esse arquivo de editar ?
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Hi! I'm a kind of noob scripter making a VIP panel, but I do not find a way to set.. for example, I want the player to spawn op weapons (only for vip users in this case), like Rocket Launcher, only a few times at day, not more than the established number of times for spawning it. Is it possible to do that? Also spawn Rhino's and some vehicles that I made only for VIP's.
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So i have a shop script wich pretty much allows to buy items/weapons from this shop, the shop sells with "K.B.K Points" which is the player money but with another name to fit the server. The problem i have is when player buys one of the item they get all of them. I want to make them get the item they buy ONLY and get the right amount, for example if you buy a MK 48 Mod 0 Mag, you should get 100x of this item in your inventory because the mag itself is 100, otherwise wich ive tested it only gave 1x. But the problem is when i add more lines which i have shown below, it gives the player all the i
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Hello guys I need help to create a script for a kit of weapons you know how to do? I would like with a command gives me the kit of weapons for example I do / kit and gives me weapons if you know you tell me please!
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-- This piece of code in located in the 'onPlayerQuit' event handler. It saves the player's weapons and ammo if he has any, this is all working correctly local weapons = {} for slot = 1, 12 do local weapon = getPedWeapon(source, slot) if weapon > 0 then local ammo = getPedTotalAmmo(source, slot) if ammo > 0 then table.insert(weapons, {weapon, ammo}) end end end -- This is what appears under the 'weapons' column in the player's account table entry [ [ [ 30, 176 ] ] ] -- Which means the player left the server and had an AK-47 with total 176 ammo left -- And this i
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Hi am looking for a script that is a custom damage modifier instead of the original gta sa weapons i want to change the range of guns damage and also accuracy and max clip a gun can hold is that possible?
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Hello! I need to use attachElements with an object in a player's gun, but from what I noticed the player's weapon is not recognized as "element". Code: function customM4(source) if getPedWeapon(source) == 31 then local gunModel = createObject(1487, 1, 2, 3) attachElements(gunModel, getPedWeapon(source)) end end addCommandHandler("m4skin", customM4)
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Hi, guys, i'm a belarusian, so i'm sorry for my bad english. My suggestion is that you should add a possibility to change animations of guns, so i could shoot and hold colt45 or another guns like a normal guy, not a gangsta :O :~ guy. This issue is already exist since 2014 https://bugs.mtasa.com/view.php?id=8396 I like roleplay servers so i wish u will add this function soon. Thanks.
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Hello all MTA community recently I checked in my server that I need to do some settings like rhino I wanna make rhino for timer purpose like all can buy rhino but for minimum time -10 min 0r 5min till he die !how can I ? From fr-cilent .Lua or should I need add any other way ? Next is : I want to give more effect of ammos for ak47,m4 more ammo ,for snatchels and grenades I mean when I throw 1 grenade the other player must die even if he is with armour+health ,in recently MTA by thrwoing 4 grenades or snatchels only able to make player die ! anyone suggest me how to ? Please let me know
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Working on a First Person Shooter gamemode, and i found a bug. The event onClientPreRender causes some delay at attachElements. Can somebody reproduce attachElements maths for me?
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Does anyone have a script that does this, or do you know how to make these new weapons? If yes please teach me !!
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Salut ... m-am gandit ca ar fi o idee buna sa adaugati un mod de crafting de arme... si m-am gandit si cum sa functioneze : Arma: -Un om este plasat pe harta (un om care vinde materialele .. sa zicem ca il cheama Jonny McGregor) -Cumperi materialele ... (sa fie o comanda sa vezi cate materiale ai ... /wepmaterials , /materialsview .. ) -Dupe ce cumperi materialele.. craftezi arma.. -Sa fie o comanda pentru a crafta arma (/buildweapon [id] ex. colt [5] , ak47 [7] etc etc ... ) -Dupa care ai acceasi animatie ca la HACKER ! Dupa ce o crafteaza o vei putea avea in inv
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Hello there, I've been trying to create a weapon (uzi) and attach it on a vehicle (hydra) the weapon should fire when I click the left mouse button. I am stuck at the very beginning of the script (trying to get the uzi to spawn) and I just cannot progress any further. function hydraGuns() local vehicle = getPedOccupiedVehicle(localPlayer) if(vehicle)then if getElementModel(vehicle) == 520 then local x, y, z = getElementPosition(vehicle) local weapon = createWeapon("uzi", x, y, z) outputChatBox ("Hydra guns are installed") end
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function buyWeapon(thePlayer, command) local mycoins = exports.coinsystem:getPlayerCoin(thePlayer) if (mycoins >= 1) then giveWeapon(thePlayer, 31, 2000) exports.coinsystem:takePlayerCoin(thePlayer, prize) outputChatBox("you bought a M4.", thePlayer, 0, 255, 0, false) else outputChatBox("you don't have enough coins!", thePlayer, 255, 0, 0, false) end end addCommandHandler("buyw", buyWeapon) i got this error: xy.lua:17: attempt to compare number with nil
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Attention I have created this topic to tell you everyone that I am going to freelance in MTA:SA. As you don't know I am working with MTA:SA since 2013 and I have a lot of experience. If you are interested in any of MTA:SA (like DayZ) resouces, scripts or other things, just tell me what you want and I will sell it to you. Also I can teach you how to make some kind of scripts/resources/models/etc. by yourself, how to add it to the server. I can be your server scripter/mapper/hacker/etc., just hire me. Don't be shy You can contact me via e-mail (herokileris@gmail.com) or skype (herokile
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Hello, I have been looking for a way to check if melee damage was dealt with a weapon, because I want to add a gears of war animation when hit with a weapon, I was looking at the MTA Damage Types, found this: Does anyone have an Idea what can I use to accomplish this? thanks!
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Hello any1 knows how to add more guns on server? I have dayz server and i would like to get some help. Just tell me here or contact me if you know how to script.
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Guns Do not Work Error In MTA I play with my friends with heavy weapons and all that and reads * WARNING * Player * have * a * weapon * WARNING * Dominic1064 example has a Rocket Launcher help me plz tell me to play more good