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Found 7 results

  1. I've been working on a script that realistically manipulates the wheels. I've gotten to the point I can hide the original wheels, in hopes I can later attach a new set in the same place. I'm aware I might have to use attachElements, and several other functions. For the moment, I'd like to attach a single wheel. I've got this: -- All GUI elements. local vehicle = getPedOccupiedVehicle(localPlayer) local x1, y1, z1 = getVehicleComponentPosition(vehicle, "wheel_lf_dummy") local x2, y2, z2 = getVehicleComponentPosition(vehicle, "wheel_rf_dummy") local x3, y3, z3 = getVehicleC
  2. Hi, I want to get list of visible elements (in my case pickups) to player in client-side code so I can loop through these elements. By visible, I mean literally player can "see" with their own eyes. You can also think it as loaded/rendered elements within given range. eg. element list of in 400.0 meters radius with player in center. I couldn't find proper function for it. Thank you for your further helps. Edit: these pickups are created server-side
  3. SkinPickup = createPickup(1481.1931152344,-1758.419921875,17.53125, 3, 1275, 000) MarkerTeste = createMarker(1481.1931152344,-1758.419921875,16.53125, "cylinder", 1.5, 255,255,255,50) setElementVisibleTo ( MarkerTeste, root, false ) function MarkerVisible (source) local account = getPlayerAccount(source) if getAccountData(account, "FirstTime") then -- aconta true if not isElementVisibleTo ( MarkerTeste, source ) then -- ñ está visível setElementVisibleTo ( MarkerTeste, source, true ) else setElementVisibleTo(MarkerTeste, source, false) end end end addEventHandler("on
  4. Hi! My problem is that on the client side the object is seen by only one person who has tried it out and I want everyone to see the object on the server. Client Side: local rx,ry,rz = getElementPosition(getElementData(localPlayer,"cage")) local cx,cy,cz = getVehicleComponentPosition(getElementData(localPlayer,"cage"),"static_p01") local x,y,z = rx + cx, ry + cy+3, 0.8 local a,b = getScreenFromWorldPosition(x,y,z) local magnet = createObject(1301, rx-0.6, ry-5, rz+4, 0, 0, 0) setObjectScale(magnet, 0.3) setElementCollisionsEnabled(magnet, false) moveObject(magnet,
  5. Hello there. Me and my friend tried to make a script that makes a spoiler on a vehicle moving. If the vehicle is going above 100km/h the spoiler will change its position. We are using setVehicleComponentPosition. The problem is that only the player who's driving the car can see it moving. Is there any way that it will be visible for everybody on the server?
  6. function createPasswordWindow() windowChangepw = guiCreateWindow(0.3859,0.349,0.2130,0.1628,"Jelszó váltás",true) guiSetSize(windowChangepw, 165, 21) guiSetAlpha(windowChangepw,0.80000001192093) editOldpw = guiCreateEdit(110,29,180,21,"",false,windowChangepw) guiSetAlpha(editOldpw,1) guiEditSetMasked(editOldpw,true) labelOldpw = guiCreateLabel(10,29,90,21,"Régi:",false,windowChangepw) guiSetAlpha(labelOldpw,1) guiLabelSetColor(labelOldpw,255,255,255) guiLabelSetVerticalAlign(labelOldpw,"center") guiLabelSetHorizontalAlign(labelOldpw,"left",false) editNewpw = guiCreateEdit(110,60,18
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