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  1. Hello everyone! I am beginner in all of this. I am a hobby scripter, because I have interest in scripting. BUT I have problem. I want to make a skill system(like you shoot a leg you get 1points for that), and I found a free resource that varies your skill up to 999 in server side and I found another one that do this client side.(also I won't use it like my scripts in a server) OK I have problems with client AND server side too. I can't connect and update the variable. I created a table for the UZI skill (uzi_skill) to try it, but I can't get working. Original source: This is just the Uzi skill section. The skill is tied to the character-system. (db: character-system -> table: uzi_skill [tinyint(4)] ) function uzi ( attacker, attackerweapon, bodypart, loss ) local statz = getPedStat(attacker, 75) local healthh = getElementHealth(source) local setstat = statz + (100.0 - healthh) * 0.05 local cteam = getPlayerTeam(attacker) local pteam = getPlayerTeam(source) --exports['skill']:changeProtectedElementDataEx(source, "uzi_skill", tonumber(setstat)) <--- I tried with this. Complete FAIL(I know why) if getTeamName(cteam) == getTeamName(pteam) then return false elseif attacker and getElementType(attacker) == "player" and (attackerweapon == 28 or attackerweapon == 32) and (statz < 999) then setPedStat(attacker, 75, setstat) end if (statz > 980) then setPedStat(attacker, 75, 999) end end addEventHandler("onPlayerDamage", getRootElement(), uzi) I want a bit help, just one example how to do this with this. (Please don't ask in fragments. Also I don't know where to put that script fragment). I'd be happy if someone could help me