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Found 14 results

  1. Hey. After around a 2 years of scripting i've decided to share a bit of my knowledge which i've learnt - thanks to very special person which is @IIYAMA, without him i couldn't make this tutorial, greets! When it comes to synchronising data you have two ways: a) Element data b) Tables Which of course have own pros and cons. This tutorial is focused on tables. And covers such topics as: - Basic details about tables & element data - Data validation - Usage of helper functions to create data system based on tables - Usage of buffer to reduce trigger calls
  2. Im working on a script wich create flames on the Thrusters of a vehicle (Mammoth Thruster of GTA Online), works well if you are the only that has a Thruster, but if someone also has a Thruster and gets out the vehicle, your Thruster will keep the attached elements and will not destroy the flames if you get out of the vehicle: Here is a video of what is happening: https://www.youtube.com/watch?v=Q3z9fdnBG0w and serverside and clientside scripts that are involved Serverside: (Functions for creating the flames) function LightOn(vehicle, x, y, z) if thePlayer ~
  3. Hey guys please help!!! I have been researching and researching for almost 8 hours now. And I am just stuck as to what I am fundamentally getting wrong here. Main goal: I would like when the person gets into a vehicle, read the license plates, send plates to the server, read a table in the DB, then send info from table back to the client to use in other functions. What works: I am OK server side, I am able to read from the database and pass that back to the client, but can only trigger server side with a RegisterCommand. Issue: Client side, when I start using trigger
  4. Scrolling through the tutorials, I found a script that displays players in the server when joining and quitting. function playerCount ( ) outputChatBox("#ff8800[server]: #ffffffPlayers: #ffffff(" .. getPlayerCount() .. "#ffffff)" , root, 255, 0, 0, true) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount ) What would I have to add to trigger it with a command, such as "/players"?
  5. I am done. I've made a function to display text on elements, on server-side, and I wanted to trigger client event, but what? Doesn't triggering. Look: allElems = 0 function dxDrawTextOnElem(element, text, height, distance, r, g, b, alpha, size, font) allElems = allElems + 1 triggerClientEvent("dxDraw", resourceRoot, element, text, height or 0, distance or 20, r or 255, g or 0, b or 0, alpha or 255, size or 1, font or "arial", allElems) end Boom, client-side script: --Ofcourse, I've created all tables + in "onClientRender" I put outputChatBox(), outputs "{}" (because tables are em
  6. Как правильно триггерить на сервер? У меня есть вот такая функция function ClickSclad(botao, state) if botao == "left" and state == "down" then if sklad.visible then if cursorPosition(570, 274, 227, 27) then triggerServerEvent("GiveWeaponeAndArmor", getLocalPlayer(), "Nightstick") elseif cursorPosition(570, 311, 227, 27) then triggerServerEvent("GiveWeaponeAndArmor", getLocalPlayer(), "Deagle") elseif cursorPosition(570, 348, 227, 27) then triggerServerEvent("GiveWeaponeAndArmor", getLocalPlayer(), "Shotgun") elseif cursorPosition(570, 385, 227, 27) then triggerServ
  7. My question is how to send a data to the server in a personal way with the client, that is, without including all the clients. Client side function AAB (pia) triggerServerEvent ("KnowAmount", getLocalPlayer(), pia ) end --====================================================================== Server Side function KnowAmountFunction (pia) outputChatBox ("AA") -- This show ALL Client, and that's what I want to avoid if (pia == 1) then PasajENP = PasajENP_a1 -- This change for all players, and it should not be like that triggerClientEvent (client, "GotoClient", resourceRoot, Pa
  8. Hi guys,im stuck here... I want when i press on GUIEditor.button[1] it sends that i typed in GUIEditor.edit[1] to selected player.. --client GUIEditor = { edit = {}, button = {}, window = {}, label = {}, gridlist = {} } addEventHandler("onClientResourceStart", resourceRoot, function() local screenW, screenH = guiGetScreenSize() GUIEditor.window[1] = guiCreateWindow((screenW - 528) / 2, (screenH - 183) / 2, 528, 183, "dm panel - gat", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.gridlist[1] = guiCreateGridList(29, 32, 186
  9. I made an script that make staffs can open an panel by using /dm then choose a player and type a message then send it... But my problem is i don't know how to trigger this to put this code in server side outputChatBox(msg, selectedplayer, 255, 255, 255, true) I mean to send the message to selected player only... client variables: msg = guiGetText(editbox) selectedplayer = guiGridListGetSelectedItem(gridlist) Help pls
  10. Al momento de dirigir un dato al servidor funciona todo bien, el caso es cuando al modificar ese valor y devolverlo otro con ClientTrigger, no funciona o por alguna razón no se activa. Client Side (NOTA: La function greetingHandler, el outputChatBox no aparece) function greetingCommand ( Parada01_Ramal_a ) if timer then killTimer(timer) timer = nil end if (actualspeed) <= 20 then veh = getPedOccupiedVehicle( localPlayer ) outputChatBox ("Disponibilidad:" ,255,0,0, true); outputChatBox (DispPasajeros ,255,0,0, true) triggerServerEvent ( "onGreeting", resourceRoot, D
  11. Eae pessoal. Estou com uma dúvida rápida aqui. Estou fazendo um sistema de level, nesse sistema existe um verificador server-side que verifica todos os jogadores a cada 1 segundo procurando por players AFK para pausar o Up do level. Até então sem problemas, mas estou querendo colocar o tempo do up de cada jogador aparecer na tela deles, qual procedimento a seguir é MAIS LEVE para fazer isso? cria uma variável, salva o tempo nela e triggerClientEvent a cada 1 segundo, para enviar essa variável atualizada ao cliente. setElementData no jogador a cada 1 segundo, então o client irá
  12. I tried several ways to make the communication between client and server, but I can not get to the shop that I am armed, my idea is to make different curtains for groups, and each has a color, I can not get that when the person chooses the object who wants to buy, everyone can see the curtain that I would buy in a different color ... The other problem is how to keep it, it has me really disconnected, thank you for your attention. -- Client Side addEventHandler("onClientGUIClick", guiRoot, --VENTANA2 = CORTINAS > Completas > Turquesas function (player) local getGui = guiGetVisi
  13. [Alright, first of all: I just joined the Forums, so if i do anything wrong, just tell me.] Ok, so i got a problem, it's about an event i want to trigger on a certain amount of zombie's, or on a certain timer, that's all fine and such.. But, i want to merge some event's into a resource called "zombies", like the 'onZombieWasted' event, but then for a seperated Event, What i mean with that is i want to have a new 'onNemesisWasted' event working together with the 'onZombieWasted', but they need to sync up with the (if possible exported) createZombie function from the "zombies
  14. BucketBull


    hey guys! I want to make a carshop but i have to trigger a server side marker to client side. The problem is the marker is a part of a function. How shall i trigger the marker?
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