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About Me





Found 3 results

  1. Una consulta chicos como hago para que este local sounds sea infinito ya que cuando activo esta script solo se reproduce una vez y luego se corta.. function onResourceStart() local Zx,Zy,Zz = getElementPosition( ped ) --- Puede ser que halla un mal argumento aquí? porque el debugscript 3 me dice que sí!!!... local sound = playSound("sounds/respiracion.ogg", Zx, Zy, Zz, false) setSoundMaxDistance(sound, 20) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart)
  2. هذا الموضوع " موضوع مساعدات " يمكن ان يفيد الكثير من الاشخاص سنقوم بوضع الادوات التي تساعد " الاشخاص " على تعلم البرمجة او التي تساعد في تسهيل البرمجة مـثـل guieditor او toolbox الخ يمكنك المشاركة في الموضوع بوضع اداة - غير موجودة في الموضوع - تساعد في تسهيل البرمجة او التصميم مثالـ guieditor - يساعد في تصميم اللوحات toolbox - يساعد في تصميم الخرائط والخ ملاحظة .. يرجى التأكد من الروابط كل فترة وتحديثها
  3. Back in the past there was a website that could convert maps created with the official in game map editor to a corresponding Lua script. Unfortunately tho that website appears to be down by now, so I've created my own converter using some regular expressions to find properties in a map file and generate a corresponding Lua script. Here's how it looks: So why would you convert your maps to Lua then? well there are many reasons, for instance: Reduce file size, converted Lua files is around 20% the size of it's corresponding map file. Ability to use the local cache, obviously a good thing since players won't have to download your maps every time they connect. Easy to customize, only one line needs to be changed to make all objects double sided, breakable etc.. (optional) Attach a discrete blip to each map object so that players can see where custom mappings exist. Since it uses regular expressions it will try to convert any input, no matter if the syntax is right or wrong. All properties from your map files are supported including, position (x,y,z), rotation (x,y,z), interior, dimension, breakable objects, double sided objects, blips and removal of world objects. The site is encrypted with SSL/TLS and nothing is logged or saved to prevent anyone from stealing your valuable maps. Here's the link to the site: