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Found 7 results

  1. First: I'm sorry for my bad English, I'm using Google translator. Hello MTA community. I'm new to this forum, I do not know anything about MTA script, I used SAMP and it really is very different from the programming language of GameMode. I would like if you can tell me how I can add a new texture / object to my MTA server. For example, this Internal Bank LS mod. https://www.gtainside.com/en/sanandreas/maps/113333-banco-interior-ls/ Where should I put the files in the "data" folder? Where should I put the files in the folder "gta3.img" ?? Also, where and how do I put the coordina
  2. Hi, Im wondering if there in MTA is any possibility of changing the object texture (on each index) like in the SAMP (in SAMP this function is called SetObjectMaterial). I know that I can use shader for that (its called "UV scripted") and using this shader I can apply images to the specified object on specified index but it forces me to upload images on my server and make it weight so much if I wanna have a lot of materials. So my question is - Can I use GTA SA materials for that, not only uploaded images?
  3. Attention I have created this topic to tell you everyone that I am going to freelance in MTA:SA. As you don't know I am working with MTA:SA since 2013 and I have a lot of experience. If you are interested in any of MTA:SA (like DayZ) resouces, scripts or other things, just tell me what you want and I will sell it to you. Also I can teach you how to make some kind of scripts/resources/models/etc. by yourself, how to add it to the server. I can be your server scripter/mapper/hacker/etc., just hire me. Don't be shy You can contact me via e-mail (herokileris@gmail.com) or skype (herokile
  4. #x1AhMeD-09

    Textures

    how can i make the visibility of a weapon in the player hand 0 ? or his Alpha
  5. Hey guys, i've made a script which should apply textures on wall on both sides. Problem is that only one side of wall has applied texture and don't know why. Maybe i did some mistake in code. http://pastebin.com/Ju47WaMD
  6. Всем привет, допустим есть элементы, которых не мало и они создаются до входа игроков на сервер. На них я заменяю текстуру (маловесную, около 30 кб). Которая подгружается и генерируется на Web-сервере. Понятное дело что заменять надо на Клиентской стороне, с помощью: dxSetShaderValue() и engineApplyShaderToWorldTexture() И вот, при тесте сервера, при онлайне выше 20 человек и кол-ва элементов около 50-100 с заменнённой текстурой, при входе игроков наблюдаются провисания ФПС и кружок подгрузки у Всех игроков на сервере, потому что при входе нового игрока я заного подгружаю все
  7. I need your help. I don't know if this is the right section for such post, i have some problems with Textures in game that disappear while i play, i appear 2-3mins after i join, already tryied reinstalling the game, mta, update system, graphic driver, installing mods, stream fix, different resolutions, windowed/fullscren, streaming memory set on max, low-high graphics, unstable ver. of MTA, nightly ver. of MTA. This problem appears on more than 1 server so it's not serverside. I have a Steam version of San Andreas (a clean one now). My PC:
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