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Found 21 results

  1. Entra a Dystopia: The Incident, un servidor post-apocaliptico de zombies y accion-RPG original, unico en MTA! Test server: mtasa://46.105.109.59:22008 Join our Discord channel: https://discord.gg/Zs5bWSX Current version: 0.75, check out details here QUE ES? Esto no es un servidor survival estandar de MTA sino uno completamente desarrollado, lleno de encuentros interesantes, la comida es escasa y tienes que moverte para sobrevivir. El tamaño del inventario es limitado, forzandote a priorizar elementos. Los vehiculos requieren un mantenimiento constante. Hay facciones con campamentos y bases dispersados por toda San Andreas. Explorar es recompenzado. El mundo esta densamente habitado y a quien elijes matar importa. El ambiente es duro y castiga a los debiles y tontos. Hay decisiones morales que hacer. Diseñado para poder disfrutarlo como un jugador CARACTERISTICAS Explora un detallado mapa post-apocaliptico. Mas de 2000 NPCs, amigos y enemigos. Sistema de facciones y punto de aparicion dinamicos. Un inventario detallado con mas de 100 objetos para ser encontrados y usados. Necesidades basicas, cansancio, infeccion, otros modificadores varios como dolor, sangrado, etc. Mecanica de Loot. Sistema de dañar/reparar vehiculos. Tres tipos de zombies, con distinto comportamiento. Explora el mundo en busca de materiales, sistema sensillo para fabricar objetos y cocinar. Escapa del caos de San Andreas y gana el juego consiguiendo un vehiculo de escape adecuado. Maneja a traves del desastre en vehiculos viejos y oxidados. Descubre destellos de la historia hablando con los NPCs. Contiene humor negro y temas fuertes: lo califico como +16. Todo esta envuelto en una interfaz y estilo grafico consistente. MEDIA Más de 100 capturas de pantalla de desarrollo aquí Publicación original del foro con más detalles (en inglés)
  2. https://backnite.com WHO ARE WE? We are a group of young developers known on the stage of Multi Theft Auto, who wants to throw in a few interesting and innovative plans for the development of our server. WHAT IS BACKNITE? Backnite is an international server based on the Battle Royale mode. This mode is known mainly from games like PUBG, Fortnite or the newest version of Call of Duty Black Ops 4. Probably your first question that comes to your mind will be: “Will the game be based only on Battle Royale?” Of course not, because it would be too boring for long-time playing. To prevent this, we added Story Mode. In this mode you must simply do quests and empathize with the story. BACKNITE DEVELOPMENT CONCEPT Login and Register System System of logging and registration was designed to be simple and easy to use, because we want to create server that everyone will find in it easily. At the beginning, you can set your main language that will be supported during the game. All of your data that you leave with us is fully secured thanks to the latest encryption techniques, so nothing can get out of our database. GUI A simple interface can be found not only in the login panel, but in every place of our GUI. Whole concept of lobby design has been inspired by the PUBG and Fortnite. You can find many of similarities, but nothing was cloned 1:1. Friends system Don’t play alone! We create a brilliant friends system, which is a simply way to play with your friends After you add your friend to a friends list, you can see, is he online or in a game. If he is not in a game you can invite him to a lobby and play together against another people. Shop At the start of creating Backnite we won’t to create a another Pay2Win game. The only things you can buy on our server are visual changes It’s just only a skin customization including weapons, parachute skins and everlasting designs. You can find a lot of them in beautiful designs. The also have rarity lecels like most popular, epic and legendary. The don’t give you any bonus or advantage to be better at the game. Cabinet Here you can search and equip your purchased skins. The possibilities of customization are infinite. Each of our weapons may have a different skin, but nothing stands in the way to color all weapons same! Lobby settings In left down corner of your screen you can find lobby settings. There you can change game mode and number of players. After you setup the game lobby you can invite you friends to it and play together reliving amazing adventure. AFTER THE GAME START After the game start in Battle Royale mode, you will be moved to the waiting room and wait for all players to be connected. Current status of the player you can find in upper right corner. Time to start the game is under the map. Game will not start until enough people connect. SERVER SUPPORT PAGE To better know some problem of our players we create a support website, on which you can directly inform us about your ideas, or found bugs or any kind of problems. You can always search our database to find needed solutions, or just simply create a new ticket to find a solution as fast as possible. SERVER STATUS PAGE Can not join the server? Have problem to reach our homepage? Go to status page to check current server status, planned maintenance work, or a latency between you and the server. HELP US TRANSLATE BACKNITE! Want to be part of our server and translate it on our native language? In that case, we need you very much! Backnite is a international serwer, that’s why we need translators to reach more people and countries all around the world! Current status of translation to other languages you can check clicking to this link. WANT TO BE PART OF THE BACKNITE TEAM? To create that big project like Backnite we still searching for new talented people, that can help us. If you are programmer, 3D modeler, graphic designer we are waiting for you! Simpy send us message on Discord and attach to it your portfolio. If you are not good at this things, you can also give us your propositions. At the end of the advertisement. If you reach to this part of our ad, and you read it all, we hope that you are now interested in our project. That’s not all things that we can offer you. We are reading all of your suggestions and we try to implement all of them to create server that will make you happy. If you want to follow our project and enjoy its community you need to arrive on our Discord, Facebook, Twitter and forum. See you in game! Backnite Team. © OUR BEST TEAM @Backer - CEO of the project, Lead LUA Developer @Pumelowsky - 3D Object Creator, Polish Translator @KingMoses - Web Developer, System Administrator @QuoVaids - Map maker, Story mode designer, Polish Translator @DHXtR - Graphic designer Stay tuned with our project, following us on our Social Media! https://backnite.com https://forum.backnite.com
  3. [EUROPE]Balkan DayZ [REOPENED][INTERNATIONAL] SERVER STATUS : ONLINE SERVER IP : mtasa://144.76.68.79:24423 Everybody is wellcome!! Features: Group System Zombie System International Europe BASES & FREE BASES FOR 5 MEMBERS NO LAG Staffs: Admin: xTz Server needs couple moderators. _________________________________________________________________________________________________________________________________________________________________________
  4. MTA: SA RUST LEGACY é um Mod para Multi Theft Auto de sobrevivência desenvolvido pela equipe eXemple Games. O único objetivo em Rust é sobreviver! Para fazer isso, você precisará superar as lutas como fome, sede e frio. Construa um fogo. Construir um abrigo. Mate animais por carne. Proteja-se dos outros jogadores e mate-os por carne. Crie alianças com outros jogadores e forme uma cidade. Faça o que for preciso para sobreviver. Ligações úteis: mtasa: //35.198.55.136: 22003 Discórdia oficial do servidor: https://discord.gg/SrQ9Fjg Jogos eXemple: https://discord.gg/SrQ9Fjg Outras imagens
  5. Dystopia: The Incident este un proiect survival RPG original si 100% romanesc pe care nu ar trebui sa il ratezi! Alpha server: mtasa://151.80.108.109:22195 Discord: https://discord.gg/Zs5bWSX Versiunea curenta: 0.73, detaliile aici (in engleza) CE TREBUIE SA STII: Dystopia: The Incident e mai mult decat un gamemode MTA standard de survival. Ti-a placut DayZ? Uita tot ce ai invatat acolo! Dystopia este o lume complet diferita, in care te asteapta aventuri cum nu ai mai intalnit inca in MTA. Mancarea si apa sunt greu de gasit si trebuie sa stai in miscare ca sa ramai in viata. Capacitatea inventarului e limitata, fortandu-te sa prioritizezi. Vehiculele au nevoie de intretinere permanenta pentru a ramane in stare de functionare. O sa gasesti tabere ale factiunilor, baze si alte zone populate la fiecare pas. Jocul stimuleaza si rasplateste explorarea, nu 'stocarea' de itemuri. Lumea e dens populata si daca nu iti alegi cu atentie dusmanii viata ta va deveni foarte repede dificila. Mediul este aspru si ii pedepseste pe cei slabi si pe cei prosti. Gameplay-ul are un scop final: evadarea din San Andreas-ul aflat in carantina si guvernat de legea martiala. Harta e potrivita pentru roleplay si acesta e incurajat, insa nu este obligatoriu. Gamemode-ul a fost din start gandit pentru a fi accesibil si ca o experienta single-player, dar bineinteles ca nimic nu se compara cu distractia in multiplayer, Co-op sau PVP. CE POTI FACE IN JOC: Exploreaza o harta post-apocaliptica detaliata, plina cu intalniri neprevazute. Peste 2000 de NPC-uri: aliati, inamici, zombie si animale care asteapta sa le vanezi. Cinci factiuni carora te poti alatura si sistem de spawn dinamic. Un inventar detaliat, cu peste 100 de itemuri care asteapta sa fie gasite si folosite. Asigura-ti nevoile primare ca foamea si setea, conserva-ti stamina, evita infectia zombie (in doua stadii), socul, hemoragia, radiatiile, epuizarea si fracturile. Mecanica de loot este inovatoare pentru MTA - gasesti loot-ul spargand cutiile si lazile ramase intacte dupa apocalipsa. Sistem complet nou de damage si reparatii pentru vehicule. Trei tipuri de zombie, cu comportament si caracteristici diferite. Aduna materiale de constructie si ingrediente si foloseste-le pentru crafting sau cooking. Descopera franturi din poveste prin dialogurile personajelor si explorand harta. Experimenteaza umor negru si cateva elemente mai 'dure' de gameplay (de exemplu, canibalismul e o optiune deschisa pentru cei flamanzi). MEDIA: Screenshots: Un videoclip realizat de unul din jucatorii nostri, in care puteti vedea multe elemente de gameplay: Vrei sa afli mai multe? Aici gasesti postarea originala, cu mult mai multe detalii (in engleza). De retinut: serverul este international, si limba oficiala e engleza, atat pe Discord cat si in joc; desi GTA: San Andreas este un joc oldschool, ca sa joci Dystopia la rezolutie buna cu fps decent o sa ai nevoie de un computer modern; gamemode-ul este inca in alpha, versiunea e 0.73; te poti astepta la bug-uri si glitch-uri; apasa F1 in joc pentru un splash-screen cu toate informatiile esentiale; crezi ca ai rabdare sa citesti manualul complet de instructiuni? atunci apasa F9 ; development-ul este activ; comunitatea raporteaza bug-uri si ofera sugestii in timp real pe Discord. Atat deocamdata - mi-ar placea sa vad cat mai multi romani jucand Dystopia, asa ca... ne vedem pe server!
  6. Hi. I'm Balrog, a programmer from the UK and the owner of WyeSoft. WyeSoft began as a software development company, but eventually became involved with running game servers and this turned into our main focus. We run multiple servers for several different games, including 3 MTA servers with lots of unique features, the most popular of which is our MTA:DayZ server . . . Videos | Screenshots 1 | Screenshots 2 Server address: 91.121.31.183:22003 Server name: GTA:SA DayZ Version [UK] | WyeSoft | Interiors | VIP Houses | Levelling/RPG System (Optional) WyeSoft server list: http://servers.wyesoft.com/ Community forums: http://forums.wyesoft.com/ Server features: Small download when connecting, even for the first time (no compulsory added skin/graphic downloads) Many game mode bugs fixed and features improved Enterable interiors containing loot, etc. VIP houses to store loot in More vehicle types (including aircraft) and more vehicle spawns More loot spawns in the outside world More player spawns New items, including bigger backpacks, EMPs to knock out vehicles and tactical insertions that set the location of your next respawn Lots more player skins available (built-in skins rather than added skins), including a zombie disguise that makes you invisible to zombies Optional level progression / RPG system with spawn item unlocks Shop point currency system - can be traded with other players or spent in the item shop Automated events with shop point and item rewards - war zones, zombie invasions and demolition derbies Demolition derby stadium that can be used at any time, even when there is no event running YouTube cinema theatre that appears on certain nights during the week Optional replacement zombie skins and zombie groan sounds (can be turned on and downloaded after logging in) Ability to take parts from vehicles Ability to glue to vehicles Mini-games - Video Poker, Tetris and Copter, plus several browser-based games Stunt and drift displays Lots of recorded player stats and leaderboards (with daily shop point rewards) for various features Achievement system Unlockable player titles Global chat with separate channels for English and non-English speakers (non-English channel can be hidden) Added anti-cheat system that detects many game mode-specific cheats Friendly and helpful admins Sarcastic chat bot, "Clarice" - answers frequently asked questions and provides occasional entertainment Lots of elaborate secret features and areas
  7. ZNEXT: ZOMBIE RPG ¡Hola a todos y bienvenidos a un nuevo post de ZNEXT: ZOMBIE RPG! En este post nuestro propósito es demostrar por qué ZNEXT es uno de los mejores servers. Para empezar echemos un vistazo a las mejores características del servidor: ZOMBIES (Su propio gamemode). Diferentes tipos de zombies: Warrior, Necrófago, Amored, Motosierra, Corredor, etc. 2 BOSSES ZOMBIE: BIO-CORRUPTOR y BIO-MECANOIDE. Sistema de combos. Puedes combar las muertes de los zombies y conseguir mayores recompensas. BANDIDOS Zonas de bandidos que conquistar. (Puedes ganar XP y dinero) Diferentes tipos de bandidos: Recluta, Francotirador, Gladiador, Centinela, etc. 3 BOSSES BANDIDOS: Rey Chatarra, Rey de los Bandidos y ELITE. TRABAJOS Varios trabajos: Mecánico, constructor, médico, etc. PVP (GUERRA DE CLANES) Sistema de clanes. Bases de clanes. (Todo el mundo puede obtener una si cumple con algunos requisitos.) Sistema de reputación. (Podrás conseguir dinero y XP matando y conquistando zonas de otros jugadores en PvP.) Sistema de LIGAS: Bronce, Plata, Oro, Diamante, Challenger y Master. SISTEMA DE VEHÍCULOS Compra y vende casi todos los vehículos de GTA SAN ANDREAS. Area de tunning. (Tunea tus vehículos y házlos únicos.) Vehiculos especiales: Tanque, Hunter, Hydra, etc. MISIONES Consigue dinero y XP cumpliendo todo tipo de misiones. AMBIENTACIÓN Sonido y musica ambiente. (Nuevos sonidos para armas, zombies, etc.) Nuevas texturas. Skins y armas realistas. SISTEMA DE CORES Cores de poder que propocionan poderes increíbles: Regeneración de vida y armadura, doble XP, etc. SISTEMA DE MEJORAS DEL JUGADOR Mejora tu personaje: Incrementa tu vida máxima y mejora las habilidades con armas de tu personaje. CAJAS DE LOOT Mata zombies y consigue cajas. (Las cajas de loot contienen recompensas únicas, máscaras, bailes, armas MUY especiales, estilos de lucha.) SISTEMA VIP Ayúdanos a mantener y mejorar el servidor con una donación y obtén privilegios exclusivos. Aquí algunos de los privilegios: Acceso exclusivo a skins personalizadas, skins de vehículos personalizadas, mira láser, tag exclusivo ¡y muchas cosas más! Y como que una imagen vale más que mil palabras, aquí unas imágenes de cómo realmente luce ZNEXT: BASES DE BANDIDOS: TORRE DE BANDIDOS PARA CONQUISTAR: MAPEO: (BASE) BASE EJEMPLO: (MARCADORES) BASE DE CLAN: (Raccoon City PD base actual): BASES DE BANDIDOS: AMBIENTACIÓN: Como puedes ver, tanto PvP como PvE, ZNEXT es un lugar genial para pasarlo bien con tus amigos ¿A qué esperas? ZNEXT está esperando a que te conectes y lo pases genial con nuestras ideas. IP: mtasa://192.99.71.81:22003 Muchas gracias por ver y leer este post, esperamos que te haya gustado, si es así, no olvides compartirlo, nos ayudará a continuar mejorando y trabajando en una mejor expeciencia, se agradece infinitamente.
  8. [EUROPE]The Walking Dead DayZ[INTERNATIONAL] SERVER STATUS : ONLINE SERVER IP : mtasa://144.76.68.79:22513 Everybody is wellcome!! Features: Base Buy Location is in BlueBery Green Zone!! In Game Buy Base With Wood Pile!! Small Base: 10 Wood Pile,Car Limit 5! Average Base: 25 Wood Pile,Car Limit 10! Large Base: 35 Wood Pile,Car Limit 20! Group System Zombie System Helmet and armor protection International Europe BASES & FREE BASES FOR 5 MEMBERS NO LAG Staffs: Admin: BlueBoy Server needs couple moderators. _________________________________________________________________________________________________________________________________________________________________________
  9. [EUROPE]The Walking Dead DayZ[INTERNATIONAL] SERVER STATUS : ONLINE SERVER IP : mtasa://144.76.68.79:22513 Everybody is wellcome!! Features: English Group System Zombie System Helmet and armor protection International BASES & FREE BASES FOR 5 MEMBERS NO LAG Staffs: Admin: BlueBoy Server needs couple moderators. _________________________________________________________________________________________________________________________________________________________________________
  10. Нужен скриптер для survival сервера, не dayz.На начальном этапе требуется реализовать: - Инвентарь, с возможностью как дропнуть на землю, возможность продавать NPC и игрокам. - Система квестов. (+ exp за каждое выполненное задание при достижении 100 exp + lvl) - Система точек лута - Система радиации: Как только выйдешь из бункера на улицу то + радиация, нужен противогаз (покупка у NPC или у игрока либо получение по квесту ) - Группировки каждый игрок может создать свою группировку по достижению определенного уровня Контакты: https://vk.com/dk252
  11. Hi So i was playing DayZ server where you could actually build your base(doors,walls,plate..more kind of this materials). So i am trying to find it again or any type of that type of DayZ server where you can build your own base,as i am actually getting annoyed with all that buying base thing and really like option to build your own base where ever you want and how you want it. If anyone know of such this server,please reply Ty
  12. Zombie Hell Party Ready for war ? so different from all the servers you know so far, Best ExpSystem , level system , Bosses , zombies , special vehicles, Official Factions, VIP system , Area51 , survival ,rank system and more ! How to spawn boss https://www.youtube.com/watch?v=McbdRl9lgho&feature=youtu.be Join Now....! Forum:ForumServer IP:IP : mtasa://5.196.67.73:22014Facebook pages: https://www.facebook.com/ZombieHellPartyhttps://www.facebook.com/groups/421874497886329Discord instant invite:Discord Invite Link please reply to me if you have any questions !
  13. Предисловие: Давно еще думал,году там в 2011м играя на всяких самп рп,как бы выглядел рп сервер в мире пост апокалипсиса,вдохновляясь играми вроде дейз,сталкер,фаллаут.И был уверен что такой сервер увидит своё рождение.И что-то вроде того и увидело,такие проекты как ластлайф,сектор 2 и просто серверы дейз МТА.Но мне по факту Дейз'а в МТА хватает минут на 15,при любом раскладе,будь то полный лут и куча друзей,либо же смерть за смерть,а в сампе меня просто не устраевает функционал игры.Проблема в том что в МТАшных Дейз не хватает развития,ты просто лутаешь ради лута,и всё.А на проектах по типо ластлайф и сектора просто кривовато всё,и странно ввиду того что это самп,и дух пост апокалипсиса тяжело передать даже с маппингом и ветерсэтом,и я стал размышлять о сервере который возьмет в себя всё хорошое с проектов для выживания,и не будет представлять себя тупые пострелушки ради лута,либо ради того что-бы доказать,мол:"я тебя убил ха-ха" и вот около 2х месяцев,стал думать о том как должен выглядеть сервер который вобрал бы в себя и выживание и РП,ну и выдумал баланс,вообще смысл и тд,объясню на поверхности об особенностях сервера,но всё дописывать не буду(И оно понятно почему). Сервер: В изначальной идеей планировал сделать открытыми все 3 города,но ввиду того что скорее всего первое время,даже с рекламой людей будет не особо много,да и пост апокалиптический мир и не нуждается в 1000+ игроках,решил оставить на первое время только Лас Вентурас и его окрестности(Деревни).Но не от количества повышения онлайна на сервере будут открываться другие города,а при определенном выполнении тайного квеста.Таким образом любые игроки которые его пройдут будут известны как герои сервера,а сами города,такие как Сан Фиеро и Лос Сантос,будут покрыты большым уровнем радиации,и ядов.Над самим игровым лором еще думаю,но могу точно сказать что акцент будет сделан не на зомби апокалипсисе,а на выживании после ядерной войны. Изначально будет 2 спауна,спаун для новичков.Зона 51 переделанная по лору под бомбоубежище-Где от различных НПС вы будете ознакомляться с механикой сервера,лором и тд,путём выполнения квестов по работе,и квеста по которому вы выйдите на пустошь,и спаун для более опытных игроков,он будет в рандомном более менее безопасном месте.(Со своим балансом,т.е. в убежище есть оружие и броня,но они имеют слабый урон и прочность,а на поверхости у вас есть больше шансов найти хороший пистолет,броню,одижду и тд.) У игроков будет несколько жизней,убив того или иного игрока из его инвентаря вы сможете взять только 2 вещи(До среднего качества).Когда количество жизней у игрока кончится то из его инвентаря можно будет взять до 5 вещей любого качества.Таким образом,урезав лут с смерти,я думаю что ДМа станет меньше,да и масс дм без определенных отыгровок,либо биографии рейдера будет наказано.Суть всего сервера,не только выжить,но и отстроить новую цивилизацию на руинах старой,а что-бы это сделать,игроки должны будут собираться в группы,но одних групп мало,для создания своей фракции нужно будет сделать специальную процедуру,по заполнению таких пунктов как:1)Название фракции 2)Идеология 3)Дипломатия.Создание фракции поможет вам захватывать новые территории,на которых будут различные ресурсы(вода,провизия,оружие,патроны,броня,одежда и тд.) В своей фракции вы можете отыгрывать любых персонажей,и представлять любые принципы нового мира(В рамках разумного).Баланс по системе с завоеванием территорий уже есть,он готов на 95% но его я оглашу только будущей команде,как и другое. Локации,карта территорий,ресурсов,спавнов,опасных зон и тд есть,и по поводу доната...Я понимаю что если даже сервер можно сделать на энтузиазме,то держать его на энтузиазме долго не получиться,по этому и донатские фишки,которые никак не портят игровой процесс,а лишь дополняют возможности вашего персонажа,либо фракции есть. Послесловие: Буду честен,и не уверен даже что кто-то откликнется,разве что найдется единомышленник,я для начала хотел бы работать на энтузиазме,и по этому,в первую очередь я жду людей,которые хотели бы увидеть данный сервер в стадии - жизни.Я не моддер,не коддер,у меня просто полно идей,которые я сам не в состоянии воплотить,насчет хостинг,первое время у меня есть идея насчет бесплатного хостинга,я знаю кто бы мог мне помочь в этом(тут вопросов нету).Да и деньги хотелось бы оставить,для грамотной рекламы,и у людей которые не испортят аудиторию сервера,приводя за собой недекватов,а наоборот,есть на примете пара таких людей,но боюсь с МТА они не особо связанны.По сути:Нужен в команду человек в состоянии написать нормальный мод,маппер,возможно "скинодел".Думаю такой командой мы в состоянии будем сделать ядерную пост апокалиптическую конфетку,либо как вариант,я могу вступить в имеющуюся команду разработчиков и если им моя идея пришлась по душе,я оглашу её в полной мере,так как я тут затронул лишь поверхность,и написал около 15% имеющегося материала,связаться со мной можно по ссылке в контакте: https://vk.com/g15ya
  14. [EUROPE][Pro Chile] DayZ StandAlone[INTERNATIONAL] SERVER STATUS : ONLINE SERVER IP : mtasa://79.143.188.114:22003 Everybody is wellcome!! Features: Clothing System On Login Panel English GPS System with code Group System Zombie System Helmet and armor protection International BASES & FREE BASES FOR 5 MEMBERS NO LAG Airdrops 60+ Weapons Staffs: Admin: Exodus Server needs couple moderators. _________________________________________________________________________________________________________________________________________________________________________
  15. [EUROPE]The Walking Dead DayZ[INTERNATIONAL] SERVER STATUS : ONLINE SERVER IP : mtasa://144.76.68.79:22513 Everybody is wellcome! Features: Clothing System English Apocalypse Map Group System Zombie System VIP System Islands BASES & FREE BASES FOR 5 MEMBERS NO LAG Staffs: Admin: BlueBoy INFO: Fb Page:fb.com/thewalkingdayz Owner's Skype: armin.gerina1 _________________________________________________________________________________________________________________________________________________________________________
  16. [EUROPE]The Walking Dead DayZ[INTERNATIONAL] SERVER STATUS : ONLINE SERVER IP : mtasa://144.76.68.79:22513 Everybody is wellcome! Features: Clothing System English Apocalypse Map Group System Zombie System VIP System Islands BASES & FREE BASES FOR 5 MEMBERS NO LAG Staffs: Admin: BlueBoy INFO: Fb Page:fb.com/thewalkingdayz Owner's Skype: armin.gerina1 _________________________________________________________________________________________________________________________________________________________________________
  17. BlueBoy

    Balkan DayZ

    Balkan DayZ[EUROPE]|ACIVE ADMINS|ISLANDS|fb.com/mtabalkandayz[ENGLISH] SERVER STATUS : ONLINE SERVER IP : mtasa://144.76.68.79:22513 Svi su dobro dosli! Features: Clothing System English Apocalypse Map Group System Zombie System VIP System Radar u A51 Ostrva BAZE & BESPLATNA BAZA ZA TIM KOJI IMA 5 CLANOVA NO LAG Staffs: Admin: BlueBoy INFO: Fb Page:fb.com/mtabalkandayz Owner's Skype: armin.gerina1 SVI SU DOBRO DOSLI! _________________________________________________________________________________________________________________________________________________________________________
  18. Alguién me ayuda a solucionar el NETWORK TROUBLE?... =( Siempre que refrescan los items me da un lagaso... local h1,h2,h3 = debug.gethook() debug.sethook() timetorefresh = math.random(2700000,3600000) local itemTable = { farm = { { "Madera", 1463, 0.4, 0, 13 }, { "Vendaje", 1578, 0.5, 0, 4 }, { "Cantimplora de Agua LLena", 2683, 1, 0, 6 }, { "Lata de Pasta", 2770, 1, 0, 6 }, { "Lata de Judías", 2601, 1, 0, 6 }, { "Hamburguesa", 2768, 1, 0, 6 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "British Assault Pack", 2406, 1, 0, 2.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 3.5 }, { "Vest Pouch Pack", 2408, 1, 0, 2.2 }, { "Coca Cola", 2647, 1, 0, 9 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 10 }, { "Cuchillo", 335, 1, 90, 4 }, { "Caja de Cerillas", 328, 0.4, 90, 8 }, { "Revólver", 348, 1, 90, 0.2 }, { "Morfina", 1579, 1, 0, 4 }, { "Tienda de Campaña", 1279, 1, 0, 0.5 }, { "Makarov PM", 346, 1, 90, 4 }, { "Analgésico", 2709, 3, 0, 3.5 }, { "M14 AIM", 357, 1, 90, 0.3 }, { "Remington 870", 349, 1, 90, 0.3 }, { "Rueda", 1073, 1, 0, 2 }, { "Depósito", 1008, 1, 0.8, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Mapa", 1277, 0.8, 90, 6 }, { "GPS", 2976, 0.15, 0, 2 } }, residential = { { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 5 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Makarov PM", 346, 1, 90, 1.5 }, { "British Assault Pack", 2406, 1, 0, 1.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 1.5 }, { "Vest Pouch Pack", 2408, 1, 0, 1.2 }, { "M9 SD", 347, 1, 90, 1.9 }, { "Remington 870", 349, 1, 90, 0.1 }, { "PDW", 352, 1, 90, 1 }, { "Cuchillo", 335, 1, 90, 3 }, { "Hacha", 339, 1, 90, 1 }, { "Pizza", 1582, 1, 0, 7 }, { "Coca Cola", 2647, 1, 0, 7 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 9 }, { "Bengala", 324, 1, 90, 9 }, { "Leche", 2856, 1, 0, 7 }, { "Assault Pack (ACU)", 3026, 1, 0, 4 }, { "Analgésico", 2709, 3, 0, 7 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "Granada", 342, 1, 0, 0.01 }, { "Revólver", 348, 1, 90, 0.4 }, { "Escopeta Recortada", 350, 1, 90, 0.3 }, { "SPAZ-12 Combat Shotgun", 351, 1, 90, 0.4 }, { "MP5A5", 353, 1, 90, 0.4 }, { "Reloj", 2710, 1, 0, 3 }, { "Bolsa Térmica", 1576, 5, 0, 6 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 0.3 }, { "Alice Pack", 1248, 1, 0, 1.5 }, { "Rueda", 1073, 1, 0, 1 }, { "Depósito", 1008, 0.8, 0, 1 }, { "Morfina", 1579, 1, 0, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 9 }, { "Mapa", 1277, 0.8, 90, 10 }, { "GPS", 2976, 0.15, 0, 3 }, { "Lata de Pasta", 2770, 1, 0, 7 }, { "Lata de Judías", 2601, 1, 0, 7 }, { "Hamburguesa", 2768, 1, 0, 7 }, { "Palo de Golf", 333, 1, 90, 3 }, { "Bate", 336, 1, 90, 3 }, { "Pala", 337, 1, 90, 3 } }, military = { { "Caja de Cerillas", 328, 0.4, 90, 2 }, { "Makarov PM", 346, 1, 90, 5 }, { "M9 SD", 347, 1, 90, 4 }, { "Remington 870", 349, 1, 90, 3 }, { "PDW", 352, 1, 90, 4 }, { "Cuchillo", 335, 1, 90, 2.4 }, { "Hacha", 339, 1, 90, 2.1 }, { "Pizza", 1582, 1, 0, 2 }, { "Coca Cola", 2647, 1, 0, 2 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 4 }, { "Bengala", 324, 1, 90, 4 }, { "Leche", 2856, 1, 0, 1 }, { "Analgésico", 2709, 3, 0, 4 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "Granada", 342, 1, 0, 0.5 }, { "Escopeta Recortada", 350, 1, 90, 2.3 }, { "SPAZ-12 Combat Shotgun", 351, 1, 90, 2.3 }, { "MP5A5", 353, 1, 90, 2.8 }, { "Reloj", 2710, 1, 0, 4 }, { "Bolsa Térmica", 1576, 5, 0, 3 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 3.5 }, { "Alice Pack", 1248, 1, 0, 4 }, { "Visión Nocturna", 368, 1, 90, 4 }, { "Prismáticos", 369, 1, 0, 4 }, { "Rueda", 1073, 1, 0, 2 }, { "Depósito", 1008, 0.8, 0, 2 }, { "Morfina", 1579, 1, 0, 4 -- }, -- { -- "Camouflage Clothing", -- 1247, -- 2, -- 0, -- 4.5 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 3 }, { "AKS-74 Kobra", 355, 1, 90, 3.8 }, { "GPS", 2976, 0.15, 0, 3 }, { "Mapa", 1277, 0.8, 90, 7 }, { "Caja de Herramientas", 2969, 0.5, 0, 1 }, { "Motor", 929, 0.3, 0, 2 }, { "Tienda de Campaña", 1279, 1, 0, 4.5 -- }, -- { -- "Ghillie Suit", -- 1213, -- 2, -- 0, -- 0.3 -- }, -- { -- "Ghillie[F] Suit", -- 1213, -- 2, -- 0, -- 0.4 }, { "M4A3 CCO", 356, 1, 90, 2.4 }, { "CZ 550", 358, 1, 90, 0.4 }, { "Visión Térmica", 369, 1, 90, 3 }, { "Assault Pack (ACU)", 3026, 1, 0, 5 }, { "Czech Backpack", 2472, 1, 0, 2 }, { "Dispositivo de Radio", 330, 1, 0, 6 }, { "Coyote Backpack", 1575, 1, 0, 0.9 }, { "CMRA Backpack", 2405, -- ID DO OBJETO QUE IRÁ FICAR NAS COSTAS, E O QUE NÓS IREMOS SUBISTITUIR PELA BACKPACK 1, 0, 5 -- NIVEL DE RARIDADE DA BACKPACK }, { "Army Backpack", 2404, -- ID DO OBJETO QUE IRÁ FICAR NAS COSTAS, E O QUE NÓS IREMOS SUBISTITUIR PELA BACKPACK 1, 0, 5 -- NIVEL DE RARIDADE DA BACKPACK -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Pala", 337, 1, 90, 1 } }, industrial = { { "Alambrada", 933, 0.25, 0, 7 }, { "Caja de Herramientas", 2969, 0.5, 0, 3 }, { "Rueda", 1073, 1, 0, 4 }, { "Motor", 929, 0.3, 0, 3.5 }, { "Depósito", 1008, 1, 0.8, 4 }, { "Remington 870", 349, 1, 90, 3 }, { "Cantimplora de Agua LLena", 2683, 1, 0, 4 }, { "Lata de Pasta", 2770, 1, 0, 4 }, { "Lata de Judías", 2601, 1, 0, 4 }, { "Hamburguesa", 2768, 1, 0, 4 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 10 }, { "Coca Cola", 2647, 1, 0, 4 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 6 }, { "Bidón de Gasolina LLeno", 1650, 1, 0, 1.5 }, { "Mapa", 1277, 0.8, 90, 3 }, { "Reloj", 2710, 1, 0, 2 }, { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 2 }, { "Makarov PM", 346, 1, 90, 1.5 }, { "PDW", 352, 1, 90, 2 }, { "Cuchillo", 335, 1, 90, 2 }, { "British Assault Pack", 2406, 1, 0, 2.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 3.5 }, { "Vest Pouch Pack", 2408, 1, 0, 5.2 }, { "Hacha", 339, 1, 90, 1.5 }, { "Pizza", 1582, 1, 0, 4 }, { "Bengala", 324, 1, 90, 5 }, { "Leche", 2856, 1, 0, 4 }, { "Assault Pack (ACU)", 3026, 1, 0, 6 }, { "Coyote Backpack", 1575, 1, 0, 0.5 }, { "Dispositivo de Radio", 330, 1, 0, 6 }, { "Palo de Golf", 333, 1, 90, 1.5 }, { "Bate", 336, 1, 90, 1.5 }, { "Pala", 337, 1, 90, 1.5 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Visión Nocturna", 368, 1, 90, 1.5 } }, supermarket = { { "Carne Cruda", 2804, 0.5, 90, 8 }, { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 5 }, { "Makarov PM", 346, 1, 90, 3.5 }, { "PDW", 352, 1, 90, 2 }, { "Cuchillo", 335, 1, 90, 3 }, { "Hacha", 339, 1, 90, 2.1 }, { "Pizza", 1582, 1, 0, 7 }, { "Coca Cola", 2647, 1, 0, 7 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 5 }, { "Bengala", 324, 1, 90, 6 }, { "Leche", 2856, 1, 0, 7 }, { "Assault Pack (ACU)", 3026, 1, 0, 6 }, { "Lata de Pasta", 2770, 1, 0, 7 }, { "Lata de Judías", 2601, 1, 0, 7 }, { "Hamburguesa", 2768, 1, 0, 7 }, { "Analgésico", 2709, 3, 0, 7 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "MP5A5", 353, 1, 90, 0.5 }, { "Reloj", 2710, 1, 0, 3 }, { "Bolsa Térmica", 1576, 5, 0, 6 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 0.2 }, { "Alice Pack", 1248, 1, 0, 0.5 }, { "Rueda", 1073, 1, 0, 1 }, { "Depósito", 1008, 1, 0.8, 2 }, { "Morfina", 1579, 1, 0, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 3.5 }, { "Mapa", 1277, 0.8, 90, 4 }, { "GPS", 2976, 0.15, 0, 1 }, { "Dispositivo de Radio", 330, 1, 0, 6 }, { "Palo de Golf", 333, 1, 90, 1.9 }, { "Bate", 336, 1, 90, 1.4 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Pala", 337, 1, 90, 0.3 } }, other = { { "Carne Cruda", 2804, 0.5, 90 }, { "Carne Cocinada", 2806, 0.5, 90 }, { "Bidón de Gasolina LLeno", 1650, 1, 0 }, { "Cantimplora de Agua Vacía", 2683, 1, 0 -- }, -- { -- "Survivor Clothing", -- 1577, -- 2, -- 0 }, { "Visión Nocturna", 368, 1, 90 }, { "Visión Térmica", 369, 1, 90 }, { "Remington 870 Cartuchos", 2358, 2, 0 }, { "Esc. Recortada Cartuchos", 2358, 2, 0 }, { "SPAZ-12 Pellet", 2358, 2, 0 }, { "MP5A5 Mag", 2358, 2, 0 }, { "30Rnd. AK", 1271, 2, 0 }, { "30Rnd. STANAG", 1271, 2, 0 }, { "Makarov Mun.", 3013, 2, 0 }, { "M9SD Mun.", 3013, 2, 0 }, { ".45 ACP", 3013, 2, 0 }, { "CZ 550 Mag", 2358, 2, 0 }, { "DMR Mun.", 2358, 2, 0 }, { "PDW Mag", 2041, 2, 0 }, { "MP5A5 Mag", 2041, 2, 0 }, { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 5 }, { "Makarov PM", 346, 1, 90, 3.5 }, { "PDW", 352, 1, 90, 2 }, { "Cuchillo", 335, 1, 90, 2.5 }, { "Hacha", 339, 1, 90, 1.8 }, { "Pizza", 1582, 1, 0, 7 }, { "Coca Cola", 2647, 1, 0, 7 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 5 }, { "Bengala", 324, 1, 90, 6 }, { "Leche", 2856, 1, 0, 5 }, { "Assault Pack (ACU)", 3026, 1, 0, 6 }, { "Analgésico", 2709, 3, 0, 7 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "MP5A5", 353, 1, 90, 1.5 }, { "Reloj", 2710, 1, 0, 3 }, { "Bolsa Térmica", 1576, 5, 0, 6 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 1.5 }, { "Alice Pack", 1248, 1, 0, 1.5 }, { "Coyote Backpack", 1575, 1, 0, 0.7 }, { "Rueda", 1073, 1, 0, 1 }, { "Depósito", 1008, 1, 0.8, 4 }, { "Morfina", 1579, 1, 0, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 3.5 }, { "Mapa", 1277, 0.8, 90, 4 }, { "Caja de Herramientas", 2969, 0.5, 0, 3 }, { "Motor", 929, 0.3, 0, 3.5 }, { "Remington 870", 349, 1, 90, 2 }, { "Cantimplora de Agua LLena", 2683, 1, 0, 4 }, { "M9 SD", 347, 1, 90, 5 }, { "Granada", 342, 1, 0, 0.5 }, { "Escopeta Recortada", 350, 1, 90, 2 }, { "SPAZ-12 Combat Shotgun", 351, 1, 90, 1.9 }, { "Prismáticos", 369, 1, 0, 4 -- }, -- { -- "Camouflage Clothing", -- 1247, -- 2, -- 0, -- 4.5 }, { "AKS-74 Kobra", 355, 1, 90, 0.9 }, { "M136 Rocket Launcher", 359, 1, 90, 0 -- }, -- { -- "Ghillie Suit", -- 1213, -- 2, -- 0, -- 0.01 }, { "M4A3 CCO", 356, 1, 90, 0.9 }, { "CZ 550", 358, 1, 90, 0.3 }, { "Heat-Seeking RPG", 360, 1, 90, 0 }, { "Vendaje", 1578, 0.5, 0, 4 }, { "Lata de Pasta", 2770, 1, 0, 5 }, { "Lata de Judías", 2601, 1, 0, 6 }, { "Hamburguesa", 2768, 1, 0, 2 }, { "Tienda de Campaña", 1279, 1, 0, 0.5 }, { "Makarov PM", 346, 1, 90, 3 }, { "Revólver", 348, 1, 90, 3 }, { "GPS", 2976, 0.15, 0, 1 }, { "Kit Médico", 2891, 2.2, 0 }, { "Bolsa de Sangre", 1580, 1, 0 }, { "Dispositivo de Radio", 2966, 0.5, 0, 5 }, { "Palo de Golf", 333, 1, 90, 1.9 }, { "Bate", 336, 1, 90, 1.4 }, { "British Assault Pack", 2406, 1, 0, 2.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 3.5 }, { "Vest Pouch Pack", 2408, 1, 0, 5.2 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 3.5 -- }, -- { -- "Ghillie[F] Suit", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 3.5 }, { "Pala", 337, 1, 90, 1.5 } } } weaponAmmoTable = { ["Makarov Mun."] = { {"Makarov PM", 22} }, ["M9SD Mun."] = { {"M9 SD", 23} }, [".45 ACP"] = { { "Revólver", 24 } }, ["PDW Mag"] = { {"PDW", 28} }, ["MP5A5 Mag"] = { {"MP5A5", 29} }, ["30Rnd. AK"] = { {"AKS-74 Kobra", 30} }, ["30Rnd. STANAG"] = { {"M4A3 CCO", 31} }, ["Remington 870 Cartuchos"] = { { "Remington 870", 25 } }, ["Esc. Recortada Cartuchos"] = { { "Escopeta Recortada", 26 } }, ["SPAZ-12 Pellet"] = { { "SPAZ-12 Combat Shotgun", 27 } }, ["CZ 550 Mag"] = { {"CZ 550", 34} }, ["DMR Mun."] = { { "M14 AIM", 33 } }, ["M136 Rocket"] = { { "Heat-Seeking RPG", 36 }, { "M136 Rocket Launcher", 35 } }, ["others"] = { {"Paracaídas", 46}, {"Satchel", 39}, {"Bomba de Humo", 17}, {"Granada", 16}, { "Cuchillo", 4 }, {"Hacha", 8}, {"Prismáticos", 43}, { "Bate", 5 }, {"Palo de Golf", 2}, {"Pala", 6}, { "Dispositivo de Radio", 1 } } } function getWeaponAmmoType(weaponName, notOthers) if not notOthers then for i, weaponData in ipairs(weaponAmmoTable.others) do if weaponName == weaponData[1] then return weaponData[1], weaponData[2] end end end for i, weaponData in ipairs(weaponAmmoTable["Makarov Mun."]) do if weaponName == weaponData[1] then return "Makarov Mun.", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["M9SD Mun."]) do if weaponName == weaponData[1] then return "M9SD Mun.", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable[".45 ACP"]) do if weaponName == weaponData[1] then return ".45 ACP", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[1] then return "MP5A5 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["30Rnd. AK"]) do if weaponName == weaponData[1] then return "30Rnd. AK", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["30Rnd. STANAG"]) do if weaponName == weaponData[1] then return "30Rnd. STANAG", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Remington 870 Cartuchos"]) do if weaponName == weaponData[1] then return "Remington 870 Cartuchos", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Esc. Recortada Cartuchos"]) do if weaponName == weaponData[1] then return "Esc. Recortada Cartuchos", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["SPAZ-12 Pellet"]) do if weaponName == weaponData[1] then return "SPAZ-12 Pellet", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[1] then return "CZ 550 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["DMR Mun."]) do if weaponName == weaponData[1] then return "DMR Mun.", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["M136 Rocket"]) do if weaponName == weaponData[1] then return "M136 Rocket", weaponData[2] end end return false end function createItemPickup(item, x, y, z, tableStringName) if item and x and y and z then do local object = createObject(itemTable[tostring(tableStringName)][item][2], x, y, z - 0.875, itemTable[tostring(tableStringName)][item][4], 0, math.random(0, 360)) setObjectScale(object, itemTable[tostring(tableStringName)][item][3]) setElementCollisionsEnabled(object, false) setElementFrozen(object, true) local col = createColSphere(x, y, z, 0.75) setElementData(col, "item", itemTable[tostring(tableStringName)][item][1]) setElementData(col, "parent", object) setTimer(function() if isElement(col) then destroyElement(col) destroyElement(object) end end, 900000, 1) return object end end end function table.size(tab) local length = 0 for _ in pairs(tab) do length = length + 1 end return length end function math.percentChance(percent, repeatTime) local hits = 0 for i = 1, repeatTime do local number = math.random(0, 200) / 2 if percent >= number then hits = hits + 1 end end return hits end function createItemLoot(lootPlace, x, y, z, id) col = createColSphere(x, y, z, 1.25) setElementData(col, "itemloot", true) setElementData(col, "parent", lootPlace) setElementData(col, "MAX_Slots", 12) for i, item in ipairs(itemTable[lootPlace]) do local value = math.percentChance(item[5], math.random(1, 2)) setElementData(col, item[1], value) local ammoData, weapID = getWeaponAmmoType(item[1], true) if ammoData and value > 0 then setElementData(col, ammoData, math.random(1, 2)) end end refre:~emLoot(col, lootPlace) return col end function refre:~emLoot(col, place) local objects = getElementData(col, "objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end local counter = 0 local obejctItem = {} for i, item in ipairs(itemTable.other) do if getElementData(col, item[1]) and getElementData(col, item[1]) > 0 then if counter == 3 then break end counter = counter + 1 local x, y, z = getElementPosition(col) obejctItem[counter] = createObject(item[2], x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, item[4]) setObjectScale(obejctItem[counter], item[3]) setElementCollisionsEnabled(obejctItem[counter], false) setElementFrozen(obejctItem[counter], true) end end if obejctItem[1] == nil then local x, y, z = getElementPosition(col) obejctItem[1] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[1], 0) setElementCollisionsEnabled(obejctItem[1], false) setElementFrozen(obejctItem[1], true) end if obejctItem[2] == nil then local x, y, z = getElementPosition(col) obejctItem[2] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[2], 0) setElementCollisionsEnabled(obejctItem[2], false) setElementFrozen(obejctItem[2], true) end if obejctItem[3] == nil then local x, y, z = getElementPosition(col) obejctItem[3] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[3], 0) setElementCollisionsEnabled(obejctItem[3], false) setElementFrozen(obejctItem[3], true) end setElementData(col, "objectsINloot", { obejctItem[1], obejctItem[2], obejctItem[3] }) end addEvent("refre:~emLoot", true) addEventHandler("refre:~emLoot", getRootElement(), refre:~emLoot) function createPickupsOnServerStart() iPickup = 0 for i, pos in ipairs(pickupPositions.residential) do iPickup = iPickup + 1 createItemLoot("residential", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart2, 5000, 1) end function createPickupsOnServerStart2() for i, pos in ipairs(pickupPositions.industrial) do iPickup = iPickup + 1 createItemLoot("industrial", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart3, 6000, 1) end function createPickupsOnServerStart3() for i, pos in ipairs(pickupPositions.farm) do iPickup = iPickup + 1 createItemLoot("farm", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart4, 7000, 1) end function createPickupsOnServerStart4() for i, pos in ipairs(pickupPositions.supermarket) do iPickup = iPickup + 1 createItemLoot("supermarket", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart5, 8000, 1) end function createPickupsOnServerStart5() for i, pos in ipairs(pickupPositions.military) do iPickup = iPickup + 1 createItemLoot("military", pos[1], pos[2], pos[3], iPickup) end end createPickupsOnServerStart() vehicleFuelTable = { {422, 80},-- {542, 45},-- {479, 60},-- {470, 100},-- {593, 60},-- {548, 160},-- {483, 80},-- {471, 30},-- {402, 30},-- {468, 30},-- {433, 140},-- {437, 140},-- {509, 0},-- {500, 40},-- {487, 60},-- {497, 60},-- {496, 60},-- {531, 80},-- {453, 60},-- } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end function onPlayerTakeItemFromGround(itemName, col) itemPlus = 1 if itemName == "Makarov Mun." then itemPlus = 7 elseif itemName == "M9SD Mun." then itemPlus = 15 elseif itemName == ".45 ACP" then itemPlus = 7 elseif itemName == "PDW Mag" then itemPlus = 30 elseif itemName == "MP5A5 Mag" then itemPlus = 20 elseif itemName == "30Rnd. AK" then itemPlus = 30 elseif itemName == "30Rnd. STANAG" then itemPlus = 20 elseif itemName == "Remington 870 Cartuchos" then itemPlus = 7 elseif itemName == "Esc. Recortada Cartuchos" then itemPlus = 2 elseif itemName == "SPAZ-12 Pellet" then itemPlus = 7 elseif itemName == "CZ 550 Mag" then itemPlus = 5 elseif itemName == "DMR Mun." then itemPlus = 10 elseif itemName == "M136 Rocket" then itemPlus = 0 elseif itemName == "M4A3 CCO" or itemName == "AKS-74 Kobra" or itemName == "CZ 550" or itemName == "Remington 870" or itemName == "SPAZ-12 Combat Shotgun" or itemName == "Escopeta Recortada" or itemName == "Heat-Seeking RPG" or itemName == "M136 Rocket Launcher" or itemName == "M14 AIM" then removeBackWeaponOnDrop() end local x, y, z = getElementPosition(source) local id, ItemType = getItemTablePosition(itemName) setElementData(source, itemName, (getElementData(source, itemName) or 0) + itemPlus) destroyElement(getElementData(col, "parent")) destroyElement(col) end addEvent("onPlayerTakeItemFromGround", true) addEventHandler("onPlayerTakeItemFromGround", getRootElement(), onPlayerTakeItemFromGround) function onPlayerChangeLoot(loot) local players = getElementsWithinColShape(loot, "player") for theKey, player in ipairs(players) do triggerClientEvent(player, "refreshLootManual", player, loot) end end addEvent("onPlayerChangeLoot", true) addEventHandler("onPlayerChangeLoot", getRootElement(), onPlayerChangeLoot) function playerDropAItem(itemName) local x, y, z = getElementPosition(source) local item, itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item, x + math.random(-1.25, 1.25), y + math.random(-1.25, 1.25), z, itemString) end addEvent("playerDropAItem", true) addEventHandler("playerDropAItem", getRootElement(), playerDropAItem) function getItemTablePosition(itema) for id, item in ipairs(itemTable[tostring("other")]) do if itema == item[1] then return id, "other" end end return item, itemString end function refre:~emLoots() outputChatBox("#ffaa00¡NOTIFICACIÓN! #ffffff - ¡Refrescando puntos de looteos, gracias por su paciencia!.", getRootElement(), 255, 255, 255, true) for i, loots in ipairs(getElementsByType("colshape")) do local itemloot = getElementData(loots, "itemloot") if itemloot then local objects = getElementData(loots, "objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end destroyElement(loots) end end createPickupsOnServerStart() setTimer(refre:~emLootPoints, gameplayVariables.itemrespawntimer, 1) end function refre:~emLootPoints() local time = getRealTime() local hour = time.hour outputChatBox("#ff2200¡NOTIFICACIÓN! #ffffff - ¡Falta 1 minuto para que se refresquen los puntos de looteos!.", getRootElement(), 255, 255, 255, true) setTimer(refre:~emLoots, 60000, 1) end setTimer(refre:~emLootPoints, gameplayVariables.itemrespawntimer, 1) debug.sethook(_,h1,h2,h3) addCommandHandler( "refresh_loot", refre:~emLoots, true )
  19. Balkan DayZ[EUROPE]|ACIVE ADMINS|ISLANDS|fb.com/mtabalkandayz[ENGLISH] SERVER STATUS : ONLINE SERVER IP : mtasa://144.76.68.79:22513 Everybody is wellcome! Features: Clothing System English Apocalypse Map Group System Zombie System VIP System Radar at A51 Islands BASES & FREE BASES FOR 5 MEMBERS NO LAG Staffs: Admin: BlueBoy INFO: Fb Page:fb.com/mtabalkandayz Owner's Skype: armin.gerina1 _________________________________________________________________________________________________________________________________________________________________________
  20. Welcome Server Status- This is my first server and I had working on it since 6 moths ago, actually the map it's 60% completed, I'm working on char custom and I would like add weapon custom too but just I'am begginer scripter but I'll try. The sever it's not running but I hope that this months will able. Description- he server will count as I mentioned before, customizable characters, level system, customizable weapons, vip system, bots, safe zones, for now the map is only available in a small part of Grove street as the number of users grows , You will be disrobing more areas to explore more areas and look for prizes. For now I do not have much to say because I am new to this and I would just like to know if they have any advice or any questions, Thanks. UPDATES! HUD UPDATED! UDAPTE 8/27/207 Hi, guys! New Map updated, dodge system, walkstyle. JOIN US TO DISCORD : https://discord.gg/uTHzgKK
  21. Master of the Kill is the MTA:SA based shooter gamemode in which players compete in large-scale PvP clash. The last man standing is the Master of the Kill. You must fight for life and death. Try to survive. Everyone is your enemy. Kill or be killed. GAMEPLAY Lobby While joining the game you start your adventure in lobby. This is the place, where you wait for start of the round. Two players are required to start the battle. During the waiting you can discover the lobby location, drive the vehicles and train your shooting skills (last one - coming soon next update). Find the weapons and vehicle The battle begins with throwing players into game area. You get the parachute to land safely. For now your first task is to find the tools you’ll need: weapons and vehicles. First minutes are so much important for whole battle. Without good inventory you may dead very soon! Gas is spreading! You’re ready to kill anyone you’ll find. But you can’t just stay in one place and wait for them! Toxic gas are being released on the map and each minute makes the game harder. The safe zone is getting smaller and smaller and your enemies are closer that you expect. Watch out, you may meet your opponent just around the next corner! Try to survive Survive - that’s your only target. You cannot trust anybody. Each of them could be your murderer. Stay careful. Kill them all. The winner could be only one. Kill or be killed. Master of the Kill You did it! You killed everybody. You are the last man alive on this map. You are the MASTER OF THE KILL! WANT TO KNOW MORE? Beautiful and user-friendly UI Map full of custom objects WANNA HAVE A TRY? HERE ARE SOME DETAILS Server details: Name: Master of the Kill | motk.alviteam.com Hostname: play-motk.alviteam.com (IP: 193.70.2.47) Port: 22003 Found some bugs? Send me details on: contact@alviteam.com Thank you!