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Found 4 results

  1. Hello scripters, I need a good help on my paramedic system, so, the paramedic can heal the player by giving /heal (curar) a lot of time, like, the paramedic can flood /heal (curar) a fallen person thus earning a lot of money, how do I fix this bug? Here's the system: ( I'm Brazilian, because of that it has messages in Portuguese. ) addEventHandler("onResourceStart", resourceRoot, function() for i,v in ipairs(getElementsByType('player')) do setElementData(v, "data.playerID", i) end end ) addEventHandler("onPlayerJoin", root, function() for i,v in ipairs(getElementsByType('player')) do setElementData(v, "data.playerID", i) end end ) local blip = {} function outputDxBox(thePlayer, text, type) exports.Scripts_Dxmessages:outputDx(thePlayer, text, type) end function getPlayerFromPartialName ( id ) for i, player in ipairs ( getElementsByType ( "player" ) ) do local id_do_player = getElementData ( player, "ID" ) or false if id_do_player == tonumber(id) then return player end end return false end function setPlayerFallen(player, state) if state == true then toggleAllControls(player, false) toggleControl(player, "chatbox", true) setElementHealth(player, 35) setElementData(player, "playerFallen", true) setElementFrozen(player, true) triggerClientEvent(player, "startDeadTime", player) end if state == false then setElementHealth(player, 35) triggerClientEvent(player, "stopDeadTime", player) toggleAllControls(player, true) setElementData(player, "playerFallen", false) setElementFrozen(player, false) end end function checkData() for i, player in pairs (getElementsByType("player")) do if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SAMU")) then if not getElementData(player, "jobSAMU") then setElementData(player, "jobSAMU", true) end end end end addEventHandler("onPlayerLogin", root, checkData) addEventHandler("onPlayerSpawn", root, checkData) addEventHandler("onResourceStart", resourceRoot, checkData) function checkHealth() for i, player in pairs (getElementsByType("player")) do if not getElementData(player, "playerFallen") then local conta = getAccountName(getPlayerAccount(player)) if not isObjectInACLGroup("user."..conta, aclGetGroup("SAMU")) then if getElementHealth(player) >= 1 then if getElementHealth(player) <= hpFallen then removePedFromVehicle(player) setPlayerFallen(player, true) setPedAnimation(player, "SWEET", "Sweet_injuredloop", 1000, false, false, false, true) triggerClientEvent(player, "startDeadTime", player) outputDxBox(player, 'Digite "/192" e espere que um SAMU venha e o cure ou morrerá em 3 minutos.', "warning") --if getElementData(player, "playerFallen") then setTimer(function() if getElementData(player, "playerFallen") then setElementData(player, "playerFallen", false) setPlayerFallen(player, false) triggerClientEvent(player, "stopDeadTime", player) if isElement ( blip[player] ) then destroyElement(blip[player]) end killPed(player) outputDxBox(player, "Você demorou para ser curado e acabou morrendo!", "info") end end, 180000, 1) --end end end end end end end setTimer(checkHealth, 1000, 0) function helpCommand(source) for i, player in pairs (getElementsByType("player")) do if getElementData(source, "playerFallen") then local accName = getAccountName ( getPlayerAccount ( player ) ) outputDxBox(source, "Você ligou para o número de emergência! Aguarde.", "info") if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "SAMU" ) )) then outputChatBox("#00ff00[SAMU] #FFFFFFO jogador "..getPlayerName(source).." #FFFFFFestá pedindo socorro! Procurem o blip de coração.", player, 255, 255, 255, true) outputChatBox("#00ff00[SAMU] #FFFFFFO ID da chamada é: #00ff00("..getElementData(source, "data.playerID")..")", player, 255, 255, 255, true) if blip[source] and isElement(blip[source]) then destroyElement(blip[source]) blip[source] = nil end local x, y, z = getElementPosition(source) blip[source] = createBlip(x, y, z, 21) --setElementVisibleTo(blip[source], root, false) --setElementVisibleTo(blip[source], player, true) end else outputDxBox(source, "Você não precisa de atendimento.", "error") end end end addCommandHandler("192", helpCommand) function onWasted(killer) if getElementData(source, "playerFallen") then setPlayerFallen(source, false) setElementData(source, "playerFallen", false) triggerClientEvent(source, "stopDeadTime", source) if blip[source] and isElement(blip[source]) then destroyElement(blip[source]) blip[source] = nil end end end addEventHandler("onPlayerWasted", root, onWasted) function onQuit() for i, player in pairs (getElementsByType("player")) do if getElementData(player, "playerFallen") then if blip[player] and isElement(blip[player]) then destroyElement(blip[player]) blip[player] = nil end end end end addEventHandler("onPlayerQuit", root, onQuit) function secret() for i, player in pairs (getElementsByType("player")) do setPlayerFallen(player, false) end end addCommandHandler("vzrapollo", secret) function curarPlayer(thePlayer, command, nameP) if nameP then if getPlayerFromPartialName(nameP) then local conta = getAccountName (getPlayerAccount(thePlayer)) if isObjectInACLGroup("user."..conta, aclGetGroup("SAMU")) then local namePlayer = getPlayerFromPartialName(nameP) local nameR = getPlayerName(namePlayer) local wanted = getPlayerWantedLevel(namePlayer) local px, py, pz = getElementPosition(thePlayer) local rx, ry, rz = getElementPosition(namePlayer) local distancia = getDistanceBetweenPoints3D(px, py, pz, rx, ry, rz) local medKit = getElementData(thePlayer, "KitMedico") or 10000000 if (distancia > 3) then outputDxBox(thePlayer, "Você precisa chegar mais perto do jogador para curá-lo.", "error") elseif (distancia < 2) then if getElementData(namePlayer, "playerFallen") then setPedAnimation(thePlayer, "BOMBER", "BOM_Plant", 1000, false) if isElement ( blip[namePlayer] ) then destroyElement(blip[namePlayer]) end outputDxBox(thePlayer, "Curando jogador...", "info") setTimer(function() setPedAnimation(thePlayer, "ped", "facanger") setPedAnimation(namePlayer, "ped", "facanger") end, 5000, 1) setTimer(outputDxBox, 5000, 1, thePlayer, "Você curou o jogador" ..nameR.. "e ganhou R$1.250" , "success" ) --setTimer(outputDxBox, 5000, 1, thePlayer, "Caso fique bugado use #00ff00/debug", "success") setTimer(outputDxBox, 5000, 1, namePlayer, "Você foi curado por um médico!", "success") --setTimer(outputDxBox, 5000, 1, namePlayer, "Caso fique bugado use #00ff00/debug!", "success") setTimer(givePlayerMoney, 5000, 1, thePlayer, 1250) setTimer(setPlayerFallen, 5000, 1, namePlayer, false) setTimer(function() setElementData ( thePlayer, "AirNewSCR_LiberarXP", "Sim" ) setPedAnimation ( thePlayer ) setPedAnimation ( namePlayer ) end, 6000, 1) else outputDxBox(thePlayer, "O jogador não precisa ser curado.", "error") end end else outputDxBox(thePlayer, "Permissão negada para teste comando!", "error") end end else outputDxBox(thePlayer, "Erro! O correto é /curar Nome", "error") end end addCommandHandler("curar", curarPlayer)
  2. Opa, estou precisando de uma ajuda por que, O SAMU consegue floodar o /curar um monte de vez enquanto tiver um jogador caído, assim ganhando muito dinheiro, e eu gostaria que alguém me ajudasse a como resolver esse problema, que tipo o SAMU pode dar 1 vez só em um jogador caído, algo assim, se alguém puder me ajudar, estarei enviando o script aqui: addEventHandler("onResourceStart", resourceRoot, function() for i,v in ipairs(getElementsByType('player')) do setElementData(v, "data.playerID", i) end end ) addEventHandler("onPlayerJoin", root, function() for i,v in ipairs(getElementsByType('player')) do setElementData(v, "data.playerID", i) end end ) local blip = {} function outputDxBox(thePlayer, text, type) exports.Scripts_Dxmessages:outputDx(thePlayer, text, type) end function getPlayerFromPartialName ( id ) for i, player in ipairs ( getElementsByType ( "player" ) ) do local id_do_player = getElementData ( player, "ID" ) or false if id_do_player == tonumber(id) then return player end end return false end function setPlayerFallen(player, state) if state == true then toggleAllControls(player, false) toggleControl(player, "chatbox", true) setElementHealth(player, 35) setElementData(player, "playerFallen", true) setElementFrozen(player, true) triggerClientEvent(player, "startDeadTime", player) end if state == false then setElementHealth(player, 35) triggerClientEvent(player, "stopDeadTime", player) toggleAllControls(player, true) setElementData(player, "playerFallen", false) setElementFrozen(player, false) end end function checkData() for i, player in pairs (getElementsByType("player")) do if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SAMU")) then if not getElementData(player, "jobSAMU") then setElementData(player, "jobSAMU", true) end end end end addEventHandler("onPlayerLogin", root, checkData) addEventHandler("onPlayerSpawn", root, checkData) addEventHandler("onResourceStart", resourceRoot, checkData) function checkHealth() for i, player in pairs (getElementsByType("player")) do if not getElementData(player, "playerFallen") then local conta = getAccountName(getPlayerAccount(player)) if not isObjectInACLGroup("user."..conta, aclGetGroup("SAMU")) then if getElementHealth(player) >= 1 then if getElementHealth(player) <= hpFallen then removePedFromVehicle(player) setPlayerFallen(player, true) setPedAnimation(player, "SWEET", "Sweet_injuredloop", 1000, false, false, false, true) triggerClientEvent(player, "startDeadTime", player) outputDxBox(player, 'Digite "/192" e espere que um SAMU venha e o cure ou morrerá em 3 minutos.', "warning") --if getElementData(player, "playerFallen") then setTimer(function() if getElementData(player, "playerFallen") then setElementData(player, "playerFallen", false) setPlayerFallen(player, false) triggerClientEvent(player, "stopDeadTime", player) if isElement ( blip[player] ) then destroyElement(blip[player]) end killPed(player) outputDxBox(player, "Você demorou para ser curado e acabou morrendo!", "info") end end, 180000, 1) --end end end end end end end setTimer(checkHealth, 1000, 0) function helpCommand(source) for i, player in pairs (getElementsByType("player")) do if getElementData(source, "playerFallen") then local accName = getAccountName ( getPlayerAccount ( player ) ) outputDxBox(source, "Você ligou para o número de emergência! Aguarde.", "info") if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "SAMU" ) )) then outputChatBox("#00ff00[SAMU] #FFFFFFO jogador "..getPlayerName(source).." #FFFFFFestá pedindo socorro! Procurem o blip de coração.", player, 255, 255, 255, true) outputChatBox("#00ff00[SAMU] #FFFFFFO ID da chamada é: #00ff00("..getElementData(source, "data.playerID")..")", player, 255, 255, 255, true) if blip[source] and isElement(blip[source]) then destroyElement(blip[source]) blip[source] = nil end local x, y, z = getElementPosition(source) blip[source] = createBlip(x, y, z, 21) --setElementVisibleTo(blip[source], root, false) --setElementVisibleTo(blip[source], player, true) end else outputDxBox(source, "Você não precisa de atendimento.", "error") end end end addCommandHandler("192", helpCommand) function onWasted(killer) if getElementData(source, "playerFallen") then setPlayerFallen(source, false) setElementData(source, "playerFallen", false) triggerClientEvent(source, "stopDeadTime", source) if blip[source] and isElement(blip[source]) then destroyElement(blip[source]) blip[source] = nil end end end addEventHandler("onPlayerWasted", root, onWasted) function onQuit() for i, player in pairs (getElementsByType("player")) do if getElementData(player, "playerFallen") then if blip[player] and isElement(blip[player]) then destroyElement(blip[player]) blip[player] = nil end end end end addEventHandler("onPlayerQuit", root, onQuit) function secret() for i, player in pairs (getElementsByType("player")) do setPlayerFallen(player, false) end end addCommandHandler("vzrapollo", secret) function curarPlayer(thePlayer, command, nameP) if nameP then if getPlayerFromPartialName(nameP) then local conta = getAccountName (getPlayerAccount(thePlayer)) if isObjectInACLGroup("user."..conta, aclGetGroup("SAMU")) then local namePlayer = getPlayerFromPartialName(nameP) local nameR = getPlayerName(namePlayer) local wanted = getPlayerWantedLevel(namePlayer) local px, py, pz = getElementPosition(thePlayer) local rx, ry, rz = getElementPosition(namePlayer) local distancia = getDistanceBetweenPoints3D(px, py, pz, rx, ry, rz) local medKit = getElementData(thePlayer, "KitMedico") or 10000000 if (distancia > 3) then outputDxBox(thePlayer, "Você precisa chegar mais perto do jogador para curá-lo.", "error") elseif (distancia < 2) then if getElementData(namePlayer, "playerFallen") then setPedAnimation(thePlayer, "BOMBER", "BOM_Plant", 1000, false) if isElement ( blip[namePlayer] ) then destroyElement(blip[namePlayer]) end outputDxBox(thePlayer, "Curando jogador...", "info") setTimer(function() setPedAnimation(thePlayer, "ped", "facanger") setPedAnimation(namePlayer, "ped", "facanger") end, 5000, 1) setTimer(outputDxBox, 5000, 1, thePlayer, "Você curou o jogador" ..nameR.. "e ganhou R$1.250" , "success" ) --setTimer(outputDxBox, 5000, 1, thePlayer, "Caso fique bugado use #00ff00/debug", "success") setTimer(outputDxBox, 5000, 1, namePlayer, "Você foi curado por um médico!", "success") --setTimer(outputDxBox, 5000, 1, namePlayer, "Caso fique bugado use #00ff00/debug!", "success") setTimer(givePlayerMoney, 5000, 1, thePlayer, 1250) setTimer(setPlayerFallen, 5000, 1, namePlayer, false) setTimer(function() setElementData ( thePlayer, "AirNewSCR_LiberarXP", "Sim" ) setPedAnimation ( thePlayer ) setPedAnimation ( namePlayer ) end, 6000, 1) else outputDxBox(thePlayer, "O jogador não precisa ser curado.", "error") end end else outputDxBox(thePlayer, "Permissão negada para teste comando!", "error") end end else outputDxBox(thePlayer, "Erro! O correto é /curar Nome", "error") end end addCommandHandler("curar", curarPlayer)
  3. Preciso de uma Verificação para Somente o dono do veículo poder entrar na direção do veículo. De preferência por setelementdata, alguem pode me ajudar?? Tentei assim Quando criar ----- VeiculoPainel[source] = createVehicle... setElementData ( VeiculoPainel[source], "Dono", ""..accname.."" ) setElementData ( source, "Dono", ""..accname.."" ) Quando for entrar ----- Jogador = getElementData( source, "Dono" ) Veículo = getElementData( VeiculoPainel[source], "Dono" ) If Jogador == Dono then --Nada, apenas entrar no veículo normal else cancelEvent ()  Tentei dessa forma, sei que está meio incompleto mais poderiam me ajudar a fazer isso? Meu objetivo e fazer apenas o dono do veículo poder dirigir o carro, e caso o carro não tiver setElementData qualquer um pode entrar no volante, me ajudem.
  4. Pessoal, to criando um sistema de cash(outra moeda no jogo, sendo moeda normal e cash) e para ver se o comando de dar cash está funcionando eu criei uma função para ver o cash na conta, porém estou com um problema infernal. Quando eu digito o comando aparece : ' getPlayerAccount' [expected element at argument 1, got string 'meucash] Já usei source, playerSource, localPlayer e thePlayer onde está player, porém a função não identifica o elemento. Código: function checkMyCash (_, player, account) local account = getPlayerAccount( player ) if ( account ) and not isGuestAccount ( account ) then local playercash = getAccountData(account, "cash") if (playercash) then outputChatBox("Você tem ".. playercash .." cash restante(s) em sua conta.", player, 100, 255, 100) end end end addCommandHandler( "meucash", checkMyCash )