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  1. Hello guys, what's up ? I've made myself an blip event script, that attach a blip on the admin on the map, and the user who kills it get a random item. The most complicated part of the script is working fine, but i have a problem... The problem is: When the admin kills himself, the event doesn't end, if i die 10x, i'll have the function still running, so everytime i die it gives the message and the item... The script: (i've already commented all the lines to get easier to understand...) --function blip has paremeter: theplayer function blip (thePlayer) --variable accountname receive the value of the getaccountname of the player, to see the player login accountname = getAccountName(getPlayerAccount(thePlayer)) --if the player who triggered the blip function is a supermoderator or an admin then if isObjectInACLGroup("user." .. accountname, aclGetGroup("SuperModerator")) or isObjectInACLGroup("user." .. accountname, aclGetGroup("Admin")) then --output the message "special event - kill the adm identified as a $ on the map, the winner will get random items" outputChatBox ('#00BFFF==============================================================',getRootElement(),255,255,255,true) outputChatBox ('#00BFFF【 EVENTO ESPECIAL! 】#FFFFFF Mate o ADM identificado com o #098700cifrão ($) verde no mapa',getRootElement(),255,255,255,true) outputChatBox ('#FFFFFFO vencedor ganhará itens aleátorios!',getRootElement(),255,255,255,true) outputChatBox ('#00BFFF==============================================================',getRootElement(),255,255,255,true) --attach a "$" blip to the admin or supermod who started the event blip = createBlipAttachedTo (thePlayer,52,10) --set the admin data blood to 100 setElementData(thePlayer, "blood",100) --set the admin data blip event to true setElementData(thePlayer, "eventoblip",true) --set the max slots of the admin backpack to 350 setElementData(thePlayer, "MAX_Slots",350) end end --add the command /eventoblip that triggers the function blip addCommandHandler("eventoblip", blip) --table that determine what items the player will be given local itens = { {"Banana"}, {"Kiwi"}, {"Pizza"} } --function that calculates the size of the table itens above function tamanho( tabela ) local count = 0 for a in pairs( tabela ) do count = count + 1 end return count end -- function endevent has parameters: ammo, attacker, weapon, bodypart function fimdoevento(ammo, attacker, weapon, bodypart) -- if there is a attacker, and the element that killed him was a player, and the killed player has the data blip event then if attacker and getElementType ( attacker ) == "player" and getElementData(source,"eventoblip") == true then --declaring a local variable item that uses the tablecount system to pickup a random item of the table items local item = itens[math.random(tamanho(itens))][1] --declaring a local variable quantity, that's equal to 1x local quantidade = 1 --destroy the blip on the map after event is over destroyElement(blip) --remove the data blip event from staff setElementData(source, "eventoblip",false) --give to the attacker and the admin(test purposes) the random item, and quantity setElementData(attacker, item , quantidade) setElementData(source, item, quantidade) --output message "congratulations attackername killed the staff and wins X quantity of the X item" outputChatBox ('#00a5ff==============================================================',getRootElement(),255,255,255,true) outputChatBox ("#00a5ff Parabéns [#FF0000" ..getPlayerName(attacker).."#00a5ff] matou o Staff e ganhou [#ff0000 "..quantidade.."x "..item.."#00a5ff]!",getRootElement(),255,255,255,true) outputChatBox ('#00a5ff==============================================================',getRootElement(),255,255,255,true) -- else if there is a attacker, and the attacker killed with a vehicle, and the killed player has the data blip event then elseif attacker and getElementType ( attacker ) == "vehicle" and getElementData(source,"eventoblip") == true then --destroy the blip on the map after event is over destroyElement(blip) --remove the data blip event from staff setElementData(source, "eventoblip",false) --give to the attacker and the admin(test purposes) the random item, and quantity setElementData(attacker, item , quantidade) setElementData(source, item, quantidade) --output message "congratulations attackername killed the staff and wins X quantity of the X item" outputChatBox ('#00a5ff==============================================================',getRootElement(),255,255,255,true) outputChatBox ("#00a5ff Parabéns [#FF0000" ..getPlayerName(attacker).."#00a5ff] atropelou o Staff e ganhou [#ff0000 "..quantidade.."x "..item.."#00a5ff]!",getRootElement(),255,255,255,true) outputChatBox ('#00a5ff==============================================================',getRootElement(),255,255,255,true) -- if none of this conditions is true then the admin accidentally killed himself from falling or other causes else --output message "the staff adminname killed himself, the event is still running" outputChatBox ('#00a5ff==============================================================',getRootElement(),255,255,255,true) outputChatBox ('#00a5ffO Staff ' .. getPlayerName(source) .. ' se matou, o evento continua.' ,getRootElement(),255,255,255,true) outputChatBox ('#00a5ff==============================================================',getRootElement(),255,255,255,true) end end --add an event handler of type onplayerwasted, that triggers the fimdoevento (translating: endevent) function addEventHandler("onPlayerWasted", getRootElement(), fimdoevento) Thank you guys, and please if anyone is thinking to use the script, please have my credits in: Gabriel Bigardi
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