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Found 11 results

  1. HCS Gaming Freeroam 193.31.116.234:22003 merthcs Cresus Farkı Hisset www.facebook.com/hcsgmng www.instagram.com/hcsgmng Sunucumuzdaki panelinden araçlarına kadar tarafımızca en ince detayına kadar tekrar düzenlenmiş, hataları giderilmiştir. Araçların çoğu gerçektekiyle birebir aynı olması için uğraşılmıştır. Sunucumuza gerçekteki çoğu kişinin bildiği Bubble Cafe ve Wooden Cafe haritası uyarlanmıştır. Sunucuyu yaparken en ince detayına kadar düşünerek yaptık, değerli vaktinizi kaliteli sunucularda harcayın. Yetkililer= /yetkili Şifre Değiştirme= /sifredegis El Kaldırma= /el Oyuncu Gözü= /fp Araç Ayarları= /kilit - /motor - /far - /elfreni Lazer= /lazer - /lazerrenk Oturma Kalkma= /otur - /kalk Drop Alanı= /drop Drop Alanı 2= /drop2 Delta Galeri= /dgaleri Havai Fişek= /fw Haritada Evleri Görmek İçin= /ev Evin Müziğini Ayarlama= /evm F1= Freeroam Menu F2= Klan Panel F3= Ses Sistemi F4= Araç Kontrol Panel F5= Isinlanma Panel F6= Market Panel F9= Bilgilendirme Panel F10= Ekrandaki Herşeyi Gizler 'C'= Hız Sabitleyici 'B'= Handling Panel (Ayarlardan değiştirilebilir) 'L'= Arac kilitleme 'U'= Local Chat (Sadece yanındakiler görür) 'N'= ENB Panel Yakında
  2. I found interesting videos URL and URL about PUBG skins system... (not ad) Interesting things, such cloak on 0:36 on first vid and armor and backpack that on 2:30+ on second vid. And i want to find out how it was done? Just algorithm. Would be greatly appreciated for any ideas...
  3. Hello, in this video i'll show you guys the easiest way of UVW Mapping. You can use this method on skins or objects. Make sure that the textures that you'll use are 64 * 64, 128 * 128, 64 * 128 etc. Let me know in the comments if you want more 3DS Max tutorials like this in the near future. I hope I could help!
  4. سلام عليكم ورحمه الله وبركاته بدون مقدمات ندخل في الموضوع دايركت فيديو يوضح آلية عمل المود : المود بأختصار تحفظ الشخصية الي معك بأسم واذا كان سي جي تقدر تلبسه وتحفظ الملابس الي لبسته عليه وتقدر تحذف وتختار الشخصية من الجريد ليست وقابل ان يكون اكثر من مليون صفحة اعتماداً على الاكوانت داتا openSkins المود يفتح بأمر المود مافيه حقوق ولا هو مشفر سويته للي يبي يتعلم ماحلل الي يحط حقوقه ويقول انه مسويه ((: رابط التحميل: https://up.top4top.net/downloadf-8640t4o01-zip.html واتمنى من كل واحد يشوف الموضوع يدعي لي بالخير :)) الاهداء للكل دون استثناء @oscarhrb وتم عمل المود لأن فيه واحد طلبه معليش في الفيديو كنت شوي مفهي
  5. ╔─━━━━🔰 BRASIL STYLO MEC 3.0 🔰━━━━─╗📢 IP Do Server: mtasa://144.217.179.74:22043✔ Status ON✔ Modo: Role Play / Freeroam✔ Carros Brasileiros 🇧🇷✔ Motos Brasileiras 🇧🇷✔ Skins Modificadas✔ Mapas Modificados✔ Texturas Modificadas✔ Vagas: Corporação / Gangue / Staff✔ Servidor 100% Sem Lag✔ Download Acelerado✔ Download Compactado📤 Página Do Facebook: fb.com/bsmpagina/ ☎ Raidcall: 546053╚─━━━━🔰 BRASIL STYLO MEC 3.0 🔰━━━━─╝
  6. Yo guys, I got a little problem. I can't seem to get this right. When I try to use ''Editable Mesh, Polygon, Create'' feature. I can't get a good ''skin'' placement on the surface. It's all washed out, which means the surface is small. But is there a way around this so it will match up with the other wall? (btw I made the other wall by just changing the surface ''skin''). I'm new to 3ds max, so pls don't me harsh. 1: my problem: 2: what the skin is, 3: what it should look like. https://imgur.com/a/quNyv78 . If anyone could help me, I'd appriciate it alot, because I could not find it on google myself. Mabye im just too stupid. Anyway thanks alot. Greetings Taurus
  7. I need a script type. I have a Hydra and I would like to give one skin and another. For example, the MiG-29 and F-16. Please help!
  8. Hello I have been trying to get skins to work in multiplayer for quite some time now. I have followed tutorials but nothing seems to be working. The model is always the same as it was. I am trying to replace a ped. Any help would be appreciated. I can upload the file to show you what i did if you need it. Thanks!
  9. Attention I have created this topic to tell you everyone that I am going to freelance in MTA:SA. As you don't know I am working with MTA:SA since 2013 and I have a lot of experience. If you are interested in any of MTA:SA (like DayZ) resouces, scripts or other things, just tell me what you want and I will sell it to you. Also I can teach you how to make some kind of scripts/resources/models/etc. by yourself, how to add it to the server. I can be your server scripter/mapper/hacker/etc., just hire me. Don't be shy You can contact me via e-mail (herokileris@gmail.com) or skype (herokileris), or here in the forum (this topic or pm). For example, some of the scripts I have made and I can sell you: Vip - (in DayZ) gets more blood, restorations when eating, using medics, drinking... Also gets more stats after each spawning in the map. Animals in the map spawning and has an inventory in which they drop randomly Raw Meat after death. Respawn timer works perfectly. Zombies changed their status from walking or running, how they walk like randomly in the game, they scream, moan, bite your neck, infect you. Also I have a lot of DAYZ zombie models and sounds. Weapons system - each weapon has own model and shooting sound, inventory space slots, the name, the spawning chances, damage, ammo use, crosshire (including and snipers). Hold your breath system - when you aim, your crosshire moves, you can hold your breath and stop moving crosshire by holding a key like for example: for a 5 seconds. There are sounds added also for it. Sounds for you and others when you use medics, food, drinks, etc. like in the real life depending on the distance. Armour, hats, helmets, masks, caps and other clothing systems. MORE AND MORE. Group system. Scoreboard system. Give/Set items system. Map bugs fixer. Radiators, engines, tires, rotors, scrap metals, tank parts, etc. system for vehicles. AND MORE. I have all .lua files.
  10. Buenas!, este script está muy bueno, basicamente lo que hace es darte la posibilidad de seleccionar tu personaje con unos blink para moverte y a su vez decidír el sexo del mismo. El problema deviene cuando has seleccionado a tu personaje? este al iniciar se quita el skin que te pusiste y automaticamente se pone el skin inicial, no sé si me doy a entender?. Lo que quiero es saber como hago para qu el skin pretederminado de mi server Day-Z no reemplaze el de panel menú selección, aquí el script!: femaleSkins = {179, 93} maleSkins = {73, 287} --------**-------- -------//\\------- ------// \\------ -----// \\----- ----// \\---- ---// \\--- --// \\-- --\\ Settings //-- local defaultSex = "male" -- Set the default sex (Can be "male" or "female") -- Please note that any of the timers below are in milliseconds (ms) local skinCamTimer = 100 -- Timer to switch the camera to the selected skin (Change to a higher value if the camera doesn't switch to the Ped Selection Screen) local playerCamTimer = 100 -- Timer to switch the camera back to the player (Change to a higher value if the camera doesn't switch back to the player) local setSkinTimer = 50 -- Timer to override any skin change done by other scripts (Change to a higher value if the player's skin doesn't change) -- Scroll settings local autoScrollStart = 200 -- Set the time it takes in ms to enable auto scroll when holding down your arrow keys (cannot be lower than 50) local autoScrollSpeed = 80 -- Set the time it takes in ms to switch between skins when holding down your arrow keys (cannot be lower than 50) --// \\-- --\\ //-- ---\\ //--- ----\\ //---- -----\\ //----- ------\\ //------ -------\\//------- --------**-------- local sWidth,sHeight = guiGetScreenSize() local origWidth,origHeight = 1280,960 local isScreenVisible = false local skinRequested = false function text(text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(text, x/origWidth*sWidth+1.5, y/origHeight*sHeight+1.5, w/origWidth*sWidth+1.5, h/origHeight*sHeight+1.5, tocolor(0,0,0,255), scale/origWidth*sWidth, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(text, x/origWidth*sWidth, y/origHeight*sHeight, w/origWidth*sWidth, h/origHeight*sHeight, color, scale/origWidth*sWidth, font, alignX, alignY, clip, wordBreak, postGUI) end function image(x, y, w, h, image, rotation, rotationCenterOffsetX, rotationCenterOffsetY, color, postGUI) dxDrawImage(x/origWidth*sWidth, y/origHeight*sHeight, w/origWidth*sWidth, h/origHeight*sHeight, image, rotation, rotationCenterOffsetX, rotationCenterOffsetY, color, postGUI) end function mainScreen() dxDrawImage(0,0,sWidth,sHeight,"img/bg.png",0,0,0,tocolor(255,255,255,255),true) text("Selecciona a tu superviviente:", 74, 35, 610, 136, tocolor(0, 155, 255, 255), 5.00, "default", "left", "top", false, false, true, false, false) text("Soldado-Z: "..selectedSkin.."/"..totalSkins, 290, 198, 440, 249, tocolor(0, 155, 255, 255), 2.50, "default", "left", "top", false, false, true, false, false) text("Use el ratón o las flechas de tu teclado para seleccionar. Presiona [Enter] cuando hallas decidido.", 322, 837, 1042, 875, tocolor(255, 255, 255, 255), 2.00, "default", "center", "center", false, false, true, false, false) image(473, 419, 96, 140, "img/arrow.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) image(767.75, 419, 96, 140, "img/arrow.png", 180, 0, 0, tocolor(255, 255, 255, 255), true) image(45, 207, 130, 131, "img/male.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) image(55, 380, 130, 131, "img/female.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end function prevArrowBlink() image(473, 419, 96, 140, "img/arrow-blink.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end function nextArrowBlink() image(767.75, 419, 96, 140, "img/arrow-blink.png", 180, 0, 0, tocolor(255, 255, 255, 255), true) end function maleActivated() image(45, 207, 130, 131, "img/male-active.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end function femaleActivated() image(55, 380, 130, 131, "img/female-active.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end local prevButtonClickable = guiCreateStaticImage(0.36, 0.44, 0.08, 0.15, "img/transparent.png", true) local nextButtonClickable = guiCreateStaticImage(0.62, 0.44, 0.07, 0.15, "img/transparent.png", true) local maleButtonClickable = guiCreateStaticImage(0.06, 0.21, 0.10, 0.14, "img/transparent.png", true) local femaleButtonClickable = guiCreateStaticImage(0.06, 0.40, 0.07, 0.14, "img/transparent.png", true) function showClickables(isScreenVisible) guiSetVisible(prevButtonClickable,isScreenVisible) guiSetVisible(nextButtonClickable,isScreenVisible) guiSetVisible(maleButtonClickable,isScreenVisible) guiSetVisible(femaleButtonClickable,isScreenVisible) end showClickables(isScreenVisible) function toggleScreen() if isScreenVisible then closeScreen() else addEventHandler("onClientRender",root,mainScreen) if defaultSex == "male" then addEventHandler("onClientRender",root,maleActivated) elseif defaultSex == "female" then addEventHandler("onClientRender",root,femaleActivated) end isScreenVisible = true showClickables(isScreenVisible) showCursor(true) setTimer(function()showChat(false)end,200,1) setPlayerHudComponentVisible("all",false) bindKey("enter","down",changePlayerSkin) end end function closeScreen() skinRequested = false firstTime = false setTimer(function()setCameraTarget(localPlayer)end,playerCamTimer,1) triggerServerEvent("setElemDimen",localPlayer,localPlayer,0) removeEventHandler("onClientRender",root,mainScreen) removeEventHandler("onClientRender",root,femaleActivated) removeEventHandler("onClientRender",root,maleActivated) isScreenVisible = false showClickables(isScreenVisible) showCursor(false) setTimer(function()showChat(true)end,200,1) setPlayerHudComponentVisible("all",true) unbindKey("enter","down",changePlayerSkin) end function onSpawn(firstTime) if skinRequested == true or firstTime == true then toggleScreen() triggerServerEvent("setElemDimen",localPlayer,localPlayer,2) triggerServerEvent("setElemFrozen",localPlayer,localPlayer,true) setTimer(function()setCameraMatrix(-4949.8793945313, 1934.9215087891, 1.1398046016693)end,skinCamTimer,1) elseif firstTime == true then addEventHandler("onClientPlayerSpawn",localPlayer,onSpawn) end firstTime = false end addEvent("onJoin",true) addEventHandler("onJoin",root,onSpawn) function requestSkinChange() if skinRequested == false then skinRequested = true addEventHandler("onClientPlayerSpawn",localPlayer,onSpawn) if not firstTime == true then outputChatBox("¡Podrá seleccionar otro skin después del siguiente spanw!.",0,225,75,true) end end end bindKey("F4","down",requestSkinChange) function changePlayerSkin() toggleScreen() setPlayerTheirSkin() skinChosen = true triggerServerEvent("setElemFrozen",localPlayer,localPlayer,false) removeEventHandler("onClientPlayerSpawn",localPlayer,onSpawn) end function setChosenSkinOnSpawn() if skinChosen == true then setTimer(function()setPlayerTheirSkin()end,50,1) end end addEventHandler("onClientPlayerSpawn",localPlayer,setChosenSkinOnSpawn) local ped = createPed(-4952.5239257813, 1940.0152587891, 1.1328125) setElementDimension(ped,2) local tune = playSFX3D("radio","Ambience",-4949.8793945313, 1934.9215087891, 1.1398046016693,true) setSoundVolume(tune,1) setSoundMaxDistance(tune,50) setElementDimension(tune,2) function getSelectedSkinID() local ID = skinTable[selectedSkin] return ID end function setMenuPedSkin() local ID = getSelectedSkinID() setElementModel(ped,ID) end function changeSex(sex) if source == maleButtonClickable or sex == "male" then defaultSex = "male" setPedAnimation(ped,"GANGS","Invite_Yes",_,_,false,false,_) skinTable = maleSkins totalSkins = #skinTable selectedSkin = 1 setMenuPedSkin() if isScreenVisible then removeEventHandler("onClientRender",root,femaleActivated) addEventHandler("onClientRender",root,maleActivated) end elseif source == femaleButtonClickable or sex == "female" then defaultSex = "female" setPedAnimation(ped,"BEACH","SitnWait_loop_W",_,_,false,false,_) skinTable = femaleSkins totalSkins = #skinTable selectedSkin = 1 setMenuPedSkin() if isScreenVisible then removeEventHandler("onClientRender",root,maleActivated) addEventHandler("onClientRender",root,femaleActivated) end end end addEventHandler("onClientGUIClick",resourceRoot,changeSex) changeSex(defaultSex) function selectNextSkin() if selectedSkin == totalSkins then selectedSkin = 1 else selectedSkin = selectedSkin+1 end end function selectPrevSkin() if selectedSkin == 1 then selectedSkin = totalSkins else selectedSkin = selectedSkin-1 end end function setPlayerTheirSkin() local ID = getSelectedSkinID() setTimer(function()triggerServerEvent("changePlayerSkin",localPlayer,ID,selectedSkin)end,setSkinTimer,1) end -- Button prev < local renderprev = true function prevPedButton() if isScreenVisible then playSound("scroll.mp3") if renderprev == true then addEventHandler("onClientRender",root,prevArrowBlink) renderprev = false end setTimer(function()removeEventHandler("onClientRender",root,prevArrowBlink) renderprev = true end,50,1) selectPrevSkin() setMenuPedSkin() end end addEventHandler("onClientGUIClick",prevButtonClickable,prevPedButton,false) bindKey("arrow_l","down",prevPedButton) -- Button next > local rendernext = true function nextPedButton() if isScreenVisible then playSound("scroll.mp3") if rendernext == true then addEventHandler("onClientRender",root,nextArrowBlink) rendernext = false end setTimer(function()removeEventHandler("onClientRender",root,nextArrowBlink) rendernext = true end,50,1) selectNextSkin() setMenuPedSkin() end end addEventHandler("onClientGUIClick",nextButtonClickable,nextPedButton,false) bindKey("arrow_r","down",nextPedButton) -- Scroll functions function nextPed_scroll() timernext = setTimer( function() timernext2 = setTimer( function() nextPedButton() end ,autoScrollSpeed,0) end ,autoScrollStart,1) end bindKey("arrow_r","down",nextPed_scroll) function prevPed_scroll() timerprev = setTimer( function() timerprev2 = setTimer( function() prevPedButton() end ,autoScrollSpeed,0) end ,autoScrollStart,1) end bindKey("arrow_l","down",prevPed_scroll) function killAutoScroll_next() if isTimer(timerprev) then killTimer(timerprev) elseif isTimer(timerprev2) then killTimer(timerprev2) end end bindKey("arrow_l","up",killAutoScroll_next) function killAutoScroll_prev() if isTimer(timernext) then killTimer(timernext) elseif isTimer(timernext2) then killTimer(timernext2) end end bindKey("arrow_r","up",killAutoScroll_prev)
  11. Hello! I read somewhere that specific skins that you cannot attack items to, are not having the bone components. How can I add these sort of bone components to skins? Any tutorial on that? Thanks