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Showing results for tags 'side'.
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Client side: function showPlayerFuel() hidePlayerFuel(true); fuelFrame = guiCreateStaticImage( 0.72, 0.79, 0.05, 0.20, "images/Fuel_Gage.png", true) fuelBar1 = guiCreateStaticImage( 0.742, 0.811, 0.021, 0.17, "images/Fuel_Dot.png", true) guiBringToFront ( fuelFrame ) end addEvent("FullTank", true ) addEventHandler("FullTank", resourceRoot, showPlayerFuel) addEvent("fullRefill", true) addEventHandler("fullRefill",resourceRoot, showPlayerFuel) addEvent("fuelGageShow", true) addEventHandler("fuelGageShow", resourceRoot, showPlayerFuel) function CurrentFuelIn ( currentFue
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Hi! My problem is that on the client side the object is seen by only one person who has tried it out and I want everyone to see the object on the server. Client Side: local rx,ry,rz = getElementPosition(getElementData(localPlayer,"cage")) local cx,cy,cz = getVehicleComponentPosition(getElementData(localPlayer,"cage"),"static_p01") local x,y,z = rx + cx, ry + cy+3, 0.8 local a,b = getScreenFromWorldPosition(x,y,z) local magnet = createObject(1301, rx-0.6, ry-5, rz+4, 0, 0, 0) setObjectScale(magnet, 0.3) setElementCollisionsEnabled(magnet, false) moveObject(magnet,
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This is the code: function stimers(thePlayer) if getElementData(thePlayer,"asdasd") == true then local lejartimer1 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","10 mins!") local lejartimer2 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","9 mins!") end,60000, 1) local lejartimer3 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","8 mins!") end,120000, 1) local lejartimer4 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","7 mins!") end,180000, 1) local lejartimer5 = setTimer(function() exports.fly_box:showBox (thePlayer,"info"
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function test() setElementPosition ( mark, pos.x,pos.y,pos.z ) end addEventHandler("onMarkerHit", mark, test) this is the code. if i hit the marker, the element position change for all players.. how to fix this? sorry for my bad english.
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This is the code: When i type twice " /asd " the marker position does not change.. How to fix this?
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This is the code: And i get this warnings: bad argument @ 'stopSound' [expected sound at argument 1, got nil] and bad argument @ 'detachElement' [expected element at argument 1, got nil] .. -.- how to fix this?
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-- client -- local displayWidth, displayHeight = guiGetScreenSize(); local notificationData = {}; local notificationFont = dxCreateFont('files/fonts/roboto.ttf', 12 * 2, false); local iconsFont = dxCreateFont('files/fonts/icons.ttf', 12 * 2, false); addEventHandler('onClientRender', root, function() for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation;