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Found 9 results

  1. Hello, everyone! After watching the video i got a question about vertex shader... Someone know how shader defines coordinates and direction, which we change? Video:
  2. Hi, Im looking for shader whichch makes the object transparent and looking like window. This is what I have found: But there is no download link Somebody knows where can I find it?
  3. Cyber14

    Texture color

    Hi im using "UV scripted" shader to set textures to my objects but im wondering if I can set texture color in MTA using shaders? This method is possible in SAMP by setting the "materialcolor" parametr using the SetObjectMaterial function. I would like to use it like changing the texture scale in UV Scripted, its just: dxSetShaderValue ( myShader, "gUVScale", 1, 1); and the scale changes. I would like to have something like this dxSetShaderValue ( myShader, "gUVColor", 255, 0, 0); for red color. Does anyone know how to do it?
  4. Hello everyone! I started to learn render targets in lua. So the question is: Can i use dxDraw functions on vehicles? I think i should apply a shaders to use it. Some people use texreplace.fx for drawing. As i know, this people create a render target, draw some stuff on it, get pixel colours and apply a texture on the vehicle with shaders. Is there any other ways? Maybe i can draw text/images directly on vehicle texture (i added special texture to car called "bodytex" for this action) somehow\\\ Applying shaders each time reflects on perfomance a lot
  5. Sup guys this is my first post in MTA forums I play MTA when at home sometimes singleplayer I play samp on my laptop when I'm not at home via cellular network so don't need to download any huge resources that emptys my package data So want to run MTA shaders on singleplayer and samp. I can't enb due to my GPU problems I have lower pixel shader. But I found MTA shaders working without any lags problems, Does MTA uses software renderer ? Like DLL files that make software rendering, I found some DLL files such as libgles.dll. Libgles2.0.dll and d3d9_42.dll on mta directory I tried copying these files to GTA SA directory and tried to run enb but didn't works Any way I can get it work on singleplayer and samp pls help guys
  6. Hola, queria saber si alguien me puede facilitar la informacion de como crear una textura y ponersela a un objeto usando shaders. Seria de micho ayuda. Tambien me serviria alguna miniguia de fx que anduve jugando con eso y solo logre cambiar los float de los colores. Gracias de antemano!
  7. Hi, I was wondering if any of you could give me some advice or some information about shaders and how they work, and also if its possible, with .png, create some textures for the game and dont remplacing any of them at all. It really would be very useful to me, because on my own I only could make some shaders that change the colors of the screen at that's all. Thank you!
  8. Hey guys, i've made a script which should apply textures on wall on both sides. Problem is that only one side of wall has applied texture and don't know why. Maybe i did some mistake in code.
  9. hi all i want to know how can i make my own shader when i open any shader file i saw a marks then isn't in LUA can someone explain to me how can i make my own shader ? and what's the language that the shader use cause of it isn't lua thx.