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Found 21 results

  1. So if i using function "setCameraMatrix" then i can't rotation it. For example i want set camera in one point and turn it 90 degrees in left but i can't pls help! function DropCamera(player, command) local x, y, z = getElementPosition(player) setCameraMatrix(player, x, y, z+1.5, 0, 0, 90, 0, 0) end addCommandHandler("setcamera", DropCamera)
  2. I have a problem with setElementTarget recently, because I would like to make a script in which when I aim at something, "CreateWeapon" will shoot in that direction, but no matter what I do, it shoots too close or crooked. Anyone got any idea for this?
  3. setPedAnimation(getLocalPlayer(), "shop", "shp_gun_aim") I would like my character to move with this animation, which means that when I aim a normal weapon, e.g. M4, I can move, but I can't move with this animation. Please help!
  4. -- server side cylinder = createMarker(-712.09100, 967.01917, 12.33547-1, "cylinder", 1.5, 255, 50, 0, 255) setElementData(cylinder, "BoxWithPoints", 0) function TIMER() if getElementData(cylinder, "BoxWithPoints") >= 8 then setElementData(cylinder, "BoxWithPoints", 8) else setElementData(cylinder, "BoxWithPoints", getElementData(cylinder, "BoxWithPoints")+1) end if isElementWithinMarker(source, cylinder) then triggerServerEvent("givePointsToServer", root) PointsServer = getElementData(source, "points") BoxPoints = getElementData(cylinder, "BoxWithPoints") setEl
  5. I decided to dive into the world of rotations. I know this might be incomplete and even incorrect: function openCapo() local theVeh = getPedOccupiedVehicle(localPlayer) local value1 = guiScrollBarGetScrollPosition(caposcroll) if theVeh and value1 then setVehicleComponentRotation (theVeh, bonnet_dummy, value1, rY, rZ) end end I've a GUI already created, and the visibility key bound. The first scrollbar (caposcroll) should affect the bonnet_dummy. This was made with absolute basic thinking process: "if I want doors to open, I need to get the position of the scrollbar". However,
  6. I've made a server-type .Lua that should apply several 'setWeaponProperties' to the weapons. It works for some weapons, but not for others. For example, I've set the Deagle (replaced with a 6 bullet drum) to 'maxiumum_clip_ammo' = 6. This works correctly. However, with other weapons, it doesn't. Here's the script: function weaponProps () -- M9 -- setWeaponProperty(22, "pro", "maximum_clip_ammo", 14) -- Revolver -- setWeaponProperty(24, "pro", "maximum_clip_ammo", 6) -- Shotgun -- setWeaponProperty(25, "pro", "maximum_clip_ammo", 7) -- Uzi -- setWeaponProperty(28, "pro", "max
  7. I've been messing around with 'setWeaponProperty' in order to understand how it works. I changed how the deagle is handled. Decided to undo the changes and, upon resetting everything, the weapon bugged. Image Any script with 'setWeaponProperty' has been removed, and the resource has been stopped and removed from metaserver.conf. Fixed after several restarts and total wipe of downloaded resources.
  8. I created some handling with handling editor script, and i want set some cars default handling to these handlings with a script, when a player spawn this car, the handling in the car automatic set to the edited hand.. But how can i do this?
  9. Hi guys! Im kindda new at scripting, I ask your help! I want to set a timer what counts somewhere on the screen and when its up then I'll be killed. I also want it to be restarted after respawning. Thank you for your help in advance! :(
  10. I want create a bank-system. But i don't know, how to begin the script. Can i make it possible this with setElementData, and getElementDatas? sorry for my bad english
  11. Hello, I'm trying to pass my server side settings defined in my meta.xml to the client. However, when passing the table of XML data to the client, the data does not persist. Here's my server side code: addEvent("onClientRequestResourceSettings", true) addEventHandler("onClientRequestResourceSettings", resourceRoot, function() local xml = xmlLoadFile("meta.xml") local settingsNode = xmlFindChild(xml, "settings", 0) if(settingsNode) then local settings = xmlNodeGetChildren(settingsNode) triggerClientEvent(client, "onServerProvideResourceSe
  12. I was creating a new game mode after I do all GUI I did this script but when I click on "ENTER1" key it didn't respond.
  13. This is the code: function stimers(thePlayer) if getElementData(thePlayer,"asdasd") == true then local lejartimer1 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","10 mins!") local lejartimer2 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","9 mins!") end,60000, 1) local lejartimer3 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","8 mins!") end,120000, 1) local lejartimer4 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","7 mins!") end,180000, 1) local lejartimer5 = setTimer(function() exports.fly_box:showBox (thePlayer,"info"
  14. function test() setElementPosition ( mark, pos.x,pos.y,pos.z ) end addEventHandler("onMarkerHit", mark, test) this is the code. if i hit the marker, the element position change for all players.. how to fix this? sorry for my bad english.
  15. This is the code: function onPlayerQuit ( thePlayer) local playeraccount = getPlayerAccount ( thePlayer ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local nametagszin = getPlayerNametagColor ( thePlayer ) setAccountData ( playeraccount, "ntszin", nametagszin ) end end end function onPlayerLogin (_, playeraccount ) local playeraccount = getPlayerAccount ( thePlayer ) local accName = getAccountName (
  16. Hello. I want create a dx timer which when the player disconnect, and connect again to the server then not reset the timer. Sorry for my bad english :c
  17. i have this code: setTimer(function() local arfolyam = math.random(200,5130) outputChatBox("Jelenlegi árfolyam: "..arfolyam) end, 500, 0) GUIEditor.window[1] = guiCreateWindow(0.35, 0.31, 0.31, 0.28, "Aranykereskedés", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.label[1] = guiCreateLabel(0.02, 0.59, 0.95, 0.14, "Az arany jelenlegi árfolyama: "..arfolyam, true, GUIEditor.window[1]) but i get this error in debugscript 3: attempt to concatenate global 'arfolyam' ( a nil value) what wrong? how to fix this?
  18. local countdown = 120 G3 = guiCreateLabel(0.49, 0.67, 0.03, 0.02, tostring(countdown).." mp", true) guiSetFont(G3, "default-bold-small") guiSetVisible(G3,false) addEventHandler("onClientGUIClick",root, function () if source == buttonGuest then removeEventHandler("onClientRender",root,a123) addEventHandler("onClientRender", root, dxhavendeg) guiSetVisible(buttonLogin,false) guiSetVisible(buttonRegister,false) guiSetVisible(buttonGuest,false) guiSetVisible(editPassword,false) guiSetVisible(editUsername,false) setTimer(function () countdown = countdown - 1 if countdo
  19. colShape = createColCuboid( -2061.63379, 1096.16113, 53, 30.0, 25.0, 25.0 ) addEventHandler( "onColShapeHit", colShape, function( hitElement, dimension, thePlayer ) if not ( dimension ) then return false end if( isElement( hitElement) and getElementType( hitElement ) == "player" ) then local accName = getAccountName ( getPlayerAccount ( hitElement ) ) if not( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then local veh = getPedOccupiedVehicle(thePlayer) if (veh) then setElementPosition(veh, -2052.28589, 1087.36926, 55.71875 ) else setElementPosition(
  20. function createPasswordWindow() windowChangepw = guiCreateWindow(0.3859,0.349,0.2130,0.1628,"Jelszó váltás",true) guiSetSize(windowChangepw, 165, 21) guiSetAlpha(windowChangepw,0.80000001192093) editOldpw = guiCreateEdit(110,29,180,21,"",false,windowChangepw) guiSetAlpha(editOldpw,1) guiEditSetMasked(editOldpw,true) labelOldpw = guiCreateLabel(10,29,90,21,"Régi:",false,windowChangepw) guiSetAlpha(labelOldpw,1) guiLabelSetColor(labelOldpw,255,255,255) guiLabelSetVerticalAlign(labelOldpw,"center") guiLabelSetHorizontalAlign(labelOldpw,"left",false) editNewpw = guiCreateEdit(110,60,18
  21. addEventHandler("onClientRender", root, addEventHandler("onClientGUIClick", GUIEditor.button[1], function() text1 = guiGetText(GUIEditor.edit[1]) --text2 = guiGetText(valasz1) --text3 = guiGetText(valasz2) if text1 ~= "" then --triggerServerEvent("server",localPlayer,text1) dxDrawText(text1, (screenW * 0.2924) + 1, (screenH * 0.3778) + 1, (screenW * 0.7014) + 1, (screenH * 0.5400) + 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) dxDrawText(text1, screenW * 0.2924, screenH * 0.3778, screenW * 0.7014, screenH * 0.5400, tocolor(255, 0, 0,
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