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Found 14 results

  1. I created some handling with handling editor script, and i want set some cars default handling to these handlings with a script, when a player spawn this car, the handling in the car automatic set to the edited hand.. But how can i do this?
  2. Hi guys! Im kindda new at scripting, I ask your help! I want to set a timer what counts somewhere on the screen and when its up then I'll be killed. I also want it to be restarted after respawning. Thank you for your help in advance! :(
  3. I want create a bank-system. But i don't know, how to begin the script. Can i make it possible this with setElementData, and getElementDatas? sorry for my bad english
  4. Hello, I'm trying to pass my server side settings defined in my meta.xml to the client. However, when passing the table of XML data to the client, the data does not persist. Here's my server side code: addEvent("onClientRequestResourceSettings", true) addEventHandler("onClientRequestResourceSettings", resourceRoot, function() local xml = xmlLoadFile("meta.xml") local settingsNode = xmlFindChild(xml, "settings", 0) if(settingsNode) then local settings = xmlNodeGetChildren(settingsNode) triggerClientEvent(client, "onServerProvideResourceSettings", resourceRoot, settings) end xmlUnloadFile(xml) end ) That above event is called client side when the resource starts. Here's the client side code: addEvent("onServerProvideResourceSettings", true) addEventHandler("onServerProvideResourceSettings", resourceRoot, function(theSettings) iprint("Settings provided: "..inspect(theSettings)) --Output: "Settings provided: { }" end ) However my settings table is not being passed to the client. When printing the output, it appears to be an empty table. I'm aware there is a limitation of passing xml data to the client, however as this is in fact a table data type, I wouldn't of thought there would be an issue? Can anyone point me in the right direction, or perhaps provide some better solutions for passing settings data from the meta.xml to the client? Cheers.
  5. I was creating a new game mode after I do all GUI I did this script but when I click on "ENTER1" key it didn't respond.
  6. This is the code: function stimers(thePlayer) if getElementData(thePlayer,"asdasd") == true then local lejartimer1 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","10 mins!") local lejartimer2 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","9 mins!") end,60000, 1) local lejartimer3 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","8 mins!") end,120000, 1) local lejartimer4 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","7 mins!") end,180000, 1) local lejartimer5 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","6 mins!") end,240000, 1) local lejartimer6 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","5 mins!") end,300000, 1) local lejartimer7 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","4 mins!") end,360000, 1) local lejartimer8 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","3 mins") end,420000, 1) local lejartimer9 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","2 mins") end,480000, 1) local lejartimer10 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","1 mins") end,540000, 1) local lejartimer11 = setTimer(function() setElementVisibleTo(mark, thePlayer, false) setElementData(thePlayer, "asdasd", false) local pos = positions[math.random(1,#positions)] setElementPosition ( mark, pos.x,pos.y,pos.z ) end,600000, 1) end,100,1) --- elseif getElementData(thePlayer,"asdasd") == false then if isTimer ( lejartimer1 ) then killTimer ( lejartimer1 ) end if isTimer ( lejartimer2 ) then killTimer ( lejartimer2 ) end if isTimer ( lejartimer3 ) then killTimer ( lejartimer3 ) end if isTimer ( lejartimer4 ) then killTimer ( lejartimer4 ) end if isTimer ( lejartimer5 ) then killTimer ( lejartimer5 ) end if isTimer ( lejartimer6 ) then killTimer ( lejartimer6 ) end if isTimer ( lejartimer7 ) then killTimer ( lejartimer7 ) end if isTimer ( lejartimer8 ) then killTimer ( lejartimer8 ) end if isTimer ( lejartimer9 ) then killTimer ( lejartimer9 ) end if isTimer ( lejartimer10 ) then killTimer ( lejartimer10 ) end end end addEvent("ctimers",true) addEventHandler("ctimers", root,stimers) Why not working the killTimers? How to fix this?
  7. function test() setElementPosition ( mark, pos.x,pos.y,pos.z ) end addEventHandler("onMarkerHit", mark, test) this is the code. if i hit the marker, the element position change for all players.. how to fix this? sorry for my bad english.
  8. This is the code: function onPlayerQuit ( thePlayer) local playeraccount = getPlayerAccount ( thePlayer ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local nametagszin = getPlayerNametagColor ( thePlayer ) setAccountData ( playeraccount, "ntszin", nametagszin ) end end end function onPlayerLogin (_, playeraccount ) local playeraccount = getPlayerAccount ( thePlayer ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then if ( playeraccount ) then local nametagszin = getAccountData ( playeraccount, "ntszin" ) if ( nametagszin ) then setPlayerNametagColor ( thePlayer, r, g, b ) end end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin ) No error(s)/warning(s) in debugscript 3.. What wrong?
  9. Hello. I want create a dx timer which when the player disconnect, and connect again to the server then not reset the timer. Sorry for my bad english :c
  10. i have this code: setTimer(function() local arfolyam = math.random(200,5130) outputChatBox("Jelenlegi árfolyam: "..arfolyam) end, 500, 0) GUIEditor.window[1] = guiCreateWindow(0.35, 0.31, 0.31, 0.28, "Aranykereskedés", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.label[1] = guiCreateLabel(0.02, 0.59, 0.95, 0.14, "Az arany jelenlegi árfolyama: "..arfolyam, true, GUIEditor.window[1]) but i get this error in debugscript 3: attempt to concatenate global 'arfolyam' ( a nil value) what wrong? how to fix this?
  11. local countdown = 120 G3 = guiCreateLabel(0.49, 0.67, 0.03, 0.02, tostring(countdown).." mp", true) guiSetFont(G3, "default-bold-small") guiSetVisible(G3,false) addEventHandler("onClientGUIClick",root, function () if source == buttonGuest then removeEventHandler("onClientRender",root,a123) addEventHandler("onClientRender", root, dxhavendeg) guiSetVisible(buttonLogin,false) guiSetVisible(buttonRegister,false) guiSetVisible(buttonGuest,false) guiSetVisible(editPassword,false) guiSetVisible(editUsername,false) setTimer(function () countdown = countdown - 1 if countdown >= 0 then guiSetText(G3, tostring(countdown)) else outputChatBox("asd") end end, 120000, 1000) end end ) what wrong?
  12. colShape = createColCuboid( -2061.63379, 1096.16113, 53, 30.0, 25.0, 25.0 ) addEventHandler( "onColShapeHit", colShape, function( hitElement, dimension, thePlayer ) if not ( dimension ) then return false end if( isElement( hitElement) and getElementType( hitElement ) == "player" ) then local accName = getAccountName ( getPlayerAccount ( hitElement ) ) if not( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then local veh = getPedOccupiedVehicle(thePlayer) if (veh) then setElementPosition(veh, -2052.28589, 1087.36926, 55.71875 ) else setElementPosition(thePlayer, -2052.28589, 1087.36926, 55.71875 ) end outputChatBox("#FFffFFTe ide nem jöhetsz be! Ki lettél rugva a helyről.", thePlayer, 255, 255, 255, true) end end end) what wrong?
  13. function createPasswordWindow() windowChangepw = guiCreateWindow(0.3859,0.349,0.2130,0.1628,"Jelszó váltás",true) guiSetSize(windowChangepw, 165, 21) guiSetAlpha(windowChangepw,0.80000001192093) editOldpw = guiCreateEdit(110,29,180,21,"",false,windowChangepw) guiSetAlpha(editOldpw,1) guiEditSetMasked(editOldpw,true) labelOldpw = guiCreateLabel(10,29,90,21,"Régi:",false,windowChangepw) guiSetAlpha(labelOldpw,1) guiLabelSetColor(labelOldpw,255,255,255) guiLabelSetVerticalAlign(labelOldpw,"center") guiLabelSetHorizontalAlign(labelOldpw,"left",false) editNewpw = guiCreateEdit(110,60,180,21,"",false,windowChangepw) guiSetAlpha(editNewpw,1) guiEditSetMasked(editNewpw,true) guiEditSetMaxLength(editNewpw,50) labelNewpw = guiCreateLabel(10,60,90,21,"Új:",false,windowChangepw) guiSetAlpha(labelNewpw,1) guiLabelSetColor(labelNewpw,255,255,255) guiLabelSetVerticalAlign(labelNewpw,"center") guiLabelSetHorizontalAlign(labelNewpw,"left",false) buttonChangepw = guiCreateButton(10,91,280,23,"Változtatás",false,windowChangepw) guiSetAlpha(buttonChangepw,1) buttonClosepw = guiCreateButton(10,115,90,23,"Bezár",false,windowChangepw) guiSetVisible(windowChangepw, false) addEventHandler("onClientGUIClick", buttonChangepw, clientSubmitChangepw, false) addEventHandler("onClientGUIClick", buttonClosepw, false) end --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- function turbeszbezar() guiSetVisible(windowChangepw, false) showCursor(false) end addEventHandler("onClientGUIClick", buttonClosepw, false) --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- What wrong? Why not working?
  14. addEventHandler("onClientRender", root, addEventHandler("onClientGUIClick", GUIEditor.button[1], function() text1 = guiGetText(GUIEditor.edit[1]) --text2 = guiGetText(valasz1) --text3 = guiGetText(valasz2) if text1 ~= "" then --triggerServerEvent("server",localPlayer,text1) dxDrawText(text1, (screenW * 0.2924) + 1, (screenH * 0.3778) + 1, (screenW * 0.7014) + 1, (screenH * 0.5400) + 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) dxDrawText(text1, screenW * 0.2924, screenH * 0.3778, screenW * 0.7014, screenH * 0.5400, tocolor(255, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) setTimer ( function() text1 = nil end, 5000, 1 ) end end ) ) what wrong in this?