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Found 90 results

  1. function test() setElementPosition ( mark, pos.x,pos.y,pos.z ) end addEventHandler("onMarkerHit", mark, test) this is the code. if i hit the marker, the element position change for all players.. how to fix this? sorry for my bad english.
  2. This is the code: function stimers(thePlayer) if getElementData(thePlayer,"asdasd") == true then local lejartimer1 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","10 mins!") local lejartimer2 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","9 mins!") end,60000, 1) local lejartimer3 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","8 mins!") end,120000, 1) local lejartimer4 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","7 mins!") end,180000, 1) local lejartimer5 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","6 mins!") end,240000, 1) local lejartimer6 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","5 mins!") end,300000, 1) local lejartimer7 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","4 mins!") end,360000, 1) local lejartimer8 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","3 mins") end,420000, 1) local lejartimer9 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","2 mins") end,480000, 1) local lejartimer10 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","1 mins") end,540000, 1) local lejartimer11 = setTimer(function() setElementVisibleTo(mark, thePlayer, false) setElementData(thePlayer, "asdasd", false) local pos = positions[math.random(1,#positions)] setElementPosition ( mark, pos.x,pos.y,pos.z ) end,600000, 1) end,100,1) --- elseif getElementData(thePlayer,"asdasd") == false then if isTimer ( lejartimer1 ) then killTimer ( lejartimer1 ) end if isTimer ( lejartimer2 ) then killTimer ( lejartimer2 ) end if isTimer ( lejartimer3 ) then killTimer ( lejartimer3 ) end if isTimer ( lejartimer4 ) then killTimer ( lejartimer4 ) end if isTimer ( lejartimer5 ) then killTimer ( lejartimer5 ) end if isTimer ( lejartimer6 ) then killTimer ( lejartimer6 ) end if isTimer ( lejartimer7 ) then killTimer ( lejartimer7 ) end if isTimer ( lejartimer8 ) then killTimer ( lejartimer8 ) end if isTimer ( lejartimer9 ) then killTimer ( lejartimer9 ) end if isTimer ( lejartimer10 ) then killTimer ( lejartimer10 ) end end end addEvent("ctimers",true) addEventHandler("ctimers", root,stimers) Why not working the killTimers? How to fix this?
  3. This is the code: When i type twice " /asd " the marker position does not change.. How to fix this?
  4. This is the code: And i get this warnings: bad argument @ 'stopSound' [expected sound at argument 1, got nil] and bad argument @ 'detachElement' [expected element at argument 1, got nil] .. -.- how to fix this?
  5. Oi, eu estou aqui para pedir ajuda para alguem que saiba script, para mim me ajudar com aprendizado, e ajudar outros com esse script.Preciso de ajuda em que ao player chegar na mark ele fique paralisado por um tempo(tudo na mesma function), e que depois que o player chegue em uma certa mark ele possa vizualizar no mapa a marca em que ele tem que ir.
  6. function darDinheiro(player, cmd, thePlayer) local nomeacc = gatAccountName(getPlayerAccount(thePlayer)) if not isObjectInACLGroup("user."..nomeAcc, aclGetGroup(admin)) then outputChatBox("#0077ffVocê não é um admin para usar esse comando", 255, 255, 255, true) else givePlayerMoney(player, 1000) outputChatBox("#0077ffVocê recebeu dinheiro de " .. getPlayerName(player), player, 255,255,255, true) end addCommandHandler("dinheiro", darDinheiro) Alguem poderia me ajudar? Estou querendo fazer esse mini script para dar dinheiro só q,eu queria q quem estivesse fora do grupo da acl não conseguisse acessar o codigo, só q quem estivesse nele podesse executar o codigo obs:Sei que estou pedindo muita ajuda só que isso é para eu aprender e poder fazer scripts publicos também <3
  7. I tried triggering, but does not working :c How to get my account name in client side?
  8. Por Favor me ajudem(sou novato)

    Por favor me ajudem eu tou com um problema com um arquivo GUI. Eu vi um tutorial na Wikipédia do MTA, fiz tudo direitinho conforme foi ensinado. Até que eu terminei o script, e fui iniciar o server para ver se ele estava funcionando direito. Quando percebi tinha acontecido certo erro: [18:20:45] ERROR: Couldn't find script client/gui.lua for resource client [18:20:45] Loading of resource 'client' failed se precisarem do script: O do gui.lua: e o do script.lua: por favor se poderem me ajudar
  9. Map problem

    Hi, I've encountered a weird problem and I can't deal with it myself. Maybe you can help me. Im making a server with my friend. He's scripting and I'm doing maps. The problem is we run today server and the maps I made disappear. The thing is we both got separate servers. On my server where I make those maps in playmode everythings fine on the other one bad things happen. Do you got maybe idea whats wrong? He already reinstall his server. There some screens if you don't know what I'm saying It happen if you move your mouse in made map. ;/
  10. MTA:SA DayZ (Revis)

    Открылся игровой проект MTA DayZ (Revis) Наше сообщество VK: https://vk.com/mtarevis Ждём всех на сервере. Достаточно много обновлений произошло на сервере, добавлено лута, машин и много чего прочего. По поводу предложений можете писать в лс сообщества вк или тут. IP: 46.174.50.52:22328
  11. Welcome .: UDC:RPG :.
  12. AYUDA ARMAS

    necesito ayuda como poner, varios tipos de armas con direfentes daños en mi servidor de mta poorfavooooooooor!!!
  13. External HTTP server

    Hi guys! I just tried out the external http file download stuff. And i constantly get: DIAGNOSTIC: [N'C]dugasz1 #1011 External HTTP file mismatch (Retrying this file with internal HTTP) [spawn\spawn_c.lua] But they are the same. I'm using AWS CloudFront. So, i don't know is it the server even find it? Maybe the redirections mess things up? I added ContentType: application/octet-stream and i checked it with chrome and postman and it is there. So any idea?
  14. Hello! I have a server and lot of player complaining, because the bullet sync is bad. If i have little FPS, other players can't kill me. (very difficult) How can i fix that problem? Whit this MTA settings, maybe? - bullet_sync - player_sync_interval - ped_syncer_distance - latency_reduction What is the best settings?
  15. Hola. Les vengo a recomendar un servidor RolePlayGame (RPG) SANG:RPG IP: mtasa://200.120.52.193:22003 FORO: http://sangrpg.foro.la/ STAFF El equipo STAFF Actualmente esta compuesto por dos jugadores, Podrás encontrarlos en el juego como: SANG>Funs SANG>Gary CONTENIDO En SANG:RPG podrás encontrar una gran cantidad de contenido, como los siguientes Civiles Camionero: Deberás llevar tus Trailes a distintas zonas de San Andreas, La cantidad de dinero Varia según: La lejanía desde donde te encuentres y si la carga es Legal o No. Piloto: Al spawnear de Piloto deberás transportar tu avión a diferentes Aeropuertos en San Andreas, Nuevamente la ganancia de dinero variara dependiendo la lejanía, pero No ganaras estrellas. Mecánico: Tu deber es reparar los vehículos, Los jugadores solicitaran tu ayuda a través del chat. (Hay aun mas trabajos de civil, solo que estos se están modificando u desarrollando, Los podrás encontrar dentro del juego pero no tendrán impacto sobre ti) Criminales Vendedor de armas: Si quieres conseguir dinero de una forma independiente al Houserob (Robo de Casa) Puedes usar el comando /Vender, Distintos criminales o civiles compraran Armamento para Defensa de los Policías. Vendedor de droga: Para vender droga se utiliza nuevamente el comando /Vender, Cada droga tiene su efecto y su precio. Podrás usar Algunas drogas para tu beneficio y otras podrán afectar a tu desempeño como criminal. Ladrón: Con tu arma recibida al spawnear podrás asaltar a distintos jugadores de distintos roles, Sacando le una significante cantidad de dinero, mientras mas "apuntes" con tu arma mas dinero le arrebataras al otro jugador. (Podrás encontrar mas trabajos de criminal dentro del servidor, entra y encuentralos) Policías Hay un una gran variación de policías como, Policía oficial, Policía de transito, Sheriff, Jefe de policía, etc. Pero tu principal objetivo es impedir a los criminales que roben casas, maten, asalten o vendan u compren mercancías ilegales. Con tus elementos dados en el spawn (Tazer, Porra y escopeta) Deberás arrestar a los criminales y civiles que lleven con sigo Estrellas. La cantidad de estrellas que tenga el arrestado influirá en tus ganancias (ejemplo: 46 estrellas son equivalentes a $46.000) Recomendacion Si estas en una persecución fuera de vehículos y el perseguido esta muy alejado de ti y sigue corriendo, aturdelo con la escopeta, esto ocasionara que pare de correr durante unos segundos, Cuando lo tengas mas cerca utiliza tu Tazer para electrocutarlo, Esto hará que caiga por unos segundos. Luego de este proceso cuando lo tengas en tu lugar utiliza la porra, golpealo con esta, así lo mandaras directo a prición. Gangs Son una variante de los criminales, estos estarán mas armados y con mejor equipacion que un criminal normal. Si quieres crear el tuyo utiliza el comando /create e introduce el nombre que llevara. Squads Los Squads o Escuadrones son una variante mejorada de la policía, actualmente no hay Squad operando, si quieres crear un escuadrón utiliza el comando /create y el nombre de este Compañías Estas son una variante de los civiles, con mas herramientas. Si quieres crear una nuevamente utiliza el comando /create y el nombre Fuerzas Élite Esta es una fuerza bélica fuertemente armada encargada de combatir a la fuerza terrorista "Atlant Terrorist" Atlant Terrorist Como se menciono antes, esta es una fuerza terrorista cuyo objetivo es atacar a las fuerzas elite. Esto y mucho mas en SANG:RPG, Te esperamos hay junto a los jugadores y el equipo STAFF, seras muy Bienvenido. Únete a nuestro grupo de Facebook: SANG:RPG Original. Link: https://www.facebook.com/groups/337541010024256/ Si te quedo alguna duda antes de entrar puedes contactar con el administrador a través de la red social "Facebook" . Te dará un buen y respetuoso servicio. Contacto: https://www.facebook.com/NahuelCerdaGD?fref=gc&dti=337541010024256
  16. Plane start mod

    hello there im asking for a mod i need a timer and when this timer ends all players spawned on plane and then after a 10 seconds they can press X button to jump! actully like battlegrounds or they call it PUBG ty.
  17. The resource starts, but the bot does not spawn. function bot () team = createTeam ("AngryBots", 255,255,255) exports [ "slothBot" ]:spawnBot ( 2002.5241699219,1546.9384765625,13.5859375, 90, 124, 0, 0, 29, "waiting", true ) end addCommandHandler("bots",bot) <meta> <info author="Falke" version="2.0.0" type="misc" name="angrybots" description="This script will add Silent Hill to San Andreas" /> <script src="server.lua" type="server" /> <include resource="slothbot" /> </meta> Why does not the bot spawn?? Please, help me! Neither the "nemesi1" script is working now (it worked when i played MTA years ago...). I don't know what is happening ;-; *nemesi1: https://community.multitheftauto.com/index.php?p=resources&s=details&id=5722
  18. Opening ports

    Hey there! I was planning on making a server. It all went smooth, until I had to "openports." When I did it, UDP ports 22003 and 22126 were closed, while only TCP 22005 is open. I have static IP address, added all ports in my router and added them to my antivirus and firewall. None of them worked, so I went on to read tutorials about it, but all of them were about things I already done. Thanks in advance for any help.
  19. [SERVICE] UnitedServers

    Oh, hi there! Today im gonna post about a website i've created, UnitedServers. UnitedServers is a website which focuses on offering a serverlist for multiple multiplayer games on just one website. It's still under heavy development, new features are being added and bugs are getting fished out everyday. But it's ready to give it a test-drive. Some of the features we provide: Currently we have 11 multiplayer games in our library. A good-looking website, not only for the visitors, but also "behind the scenes". ( we dislike spaghetti code ). A small moderator team which are 24/7 busy smashing and fighting with their ban-hammers to keep :~posts outside. Just kidding, but they are there! Planned features: API's for multiple games so you can provide more server information on your page. Finishing the spotlight features *1 A page where users can submit a game-request if they're missing a game in our library. *1: For five Euro's you'll give your server-rank a boost more powerful than a rocket launcher. You'll get a verified status for two weeks and a 50+ vote boost. Also your server page will unlock premium features such as a place for you server video, a mvp option*2 and more! *2 most valuable player, your players deserve a place in the spotlights too ;). Alright, i hope this is just enough information! Tips and advice is welcome, please mail them to us at: contact@unitedservers.nu. URL: https://www.unitedservers.nu/
  20. We all know that cheaters and hackers are not people you want on your server, or on any server for that matter. In order to prevent these people who get banned on one server for cheating, hacking (or just being a dickhead) from joining another server and doing the exact same, ruining the game for other players I have developed Bansync. Bansync is a way for a server owner to both contribute, and profit from a ban database, somewhat similar to how VAC works. Where getting banned from one server would mean you get banned from others as well. Anyone can sign up to join bansync as a server, and contribute to the database. And as a server owner you will be able to specify per server what types of bans you want to enforce on your server. ( See screenshot in spoiler below) Besides just being a ban database, it's also a platform for people to appeal their bans which were handed out using bansync. When an appeal is accepted the ban is automatically lifted and the player will be able to play on any servers enforcing bansync. Bansync runs as a website at https://bans.nanobob.net/ , once you sign up for a server account you will have information on how to implement bansync available on your admin dashboard. I welcome any questions, and encourage you to browse the website, it contains a more detailed and in depth explanation of the project. I would also like to ask for anyone who is interested and owns a server, or plays on a server which you think should be hacker free, to implement this, or ask the developers to implement bansync. This way we can make the MTA community just a bit nicer for everyone. Screenshots:
  21. Hi .. I'm wondering about the server side and the client side, what's the difference between them in code ? for my case, I am using bone_attach mod and attached a case to the localPlayer, whats the difference if I wrote it in client side, or server side ? will it show up to the people If I attached it in the client side ?, Please provide me with information as much as possible. Thanks in Advance
  22. Hello guys, I know how hard it is today to create a working MTA 0.5 server in linux environments, so I've created a docker image, which is very easy to use. It is on docker hub: https://hub.docker.com/r/andrasszell/mta05-server/ I've also started a dedicated server in EU Frankfurt: 18.195.8.184:2003 I'm also planning to create a simple web-based server browser, stay tuned.
  23. Summer is over, but fear not, we have got a new release for you - Multi Theft Auto: San Andreas 1.5.5! This release is focused on bugfixes (most notably, some popular crashes were fixed with help from @Dutchman101 - eg. this one, code cleanups and under-the-hood improvements for developers (migration to a Docker-based environment and support for VS2017 and GCC-6). It may look like it is not much of an update, but the amount of such smaller changes should be a good incentive to update. In other news, we have enabled some additional forum account security features for your convenience - namely a possibility to set a security question(s) for the account and support for Authy and Google Authenticator two-factor authentication. You can enable them in your Account Security settings. Release Highlights updated CEF elements and fixed red/blue color swap issue with Intel VGAs added 'localhost' to the hardcoded CEF whitelist modified launch patcher to work with more exe variants added black outline option for chat text fixed #4166 ("Engine Sounds of other Helicopters and planes missing unless you get in a Helicopter or plane.") fixed #9681 ("Unable to hear proper engine sounds when sitting in car as passenger") fixed #3944 ("Radio titles do not always show.") fixed #8590 ("createEffect with some effects places it's sfx sounds to position 0,0,0") added guiGetCursorType(), isResourceArchived(), getDevelopmentMode(), setDevelopmentMode() (used to be client-only, now it's also server-side), debugSleep(), setVehicleModelExhaustFumesPosition(), getVehicleModelExhaustFumesPosition() improved client connections through firewalls fixed FOV setting not updating censored onClientConsole for login command potentially fixed crouchbug resource pack: various changes in admin, editor, freeroam, headshot, ipb, joinquit, killmessages, play, and realdriveby ... plus more! A complete list of changes can be found here (recommended read) and here (incomplete, from r11302 upwards). List of changes to the resource pack can be found here (starting from and including Apr 22, 2016 upwards). Want to download MTA:SA 1.5.5? Click here to download the build for Win 7+. Looking for a legacy build for XP/Vista? You can download it here. Or you can click here to go to our home page. Once there, click the Download button at the top center of the page, then choose your build and you are set. Linux server packages are also available. This release is backwards compatible with other 1.5-based builds (1.5.4, 1.5.3, 1.5.2, 1.5.1 and 1.5). However if you still use these versions, why not upgrade to the newest one? It works just as good, or even better. Community credits for this release: AboShanab, Arran, CrosRoad95, Dezash, Dutchman101, emre1702, Gothem, lopezloo, Necktrox, qaisjp, Sergeanur, ZReC ^ Have you contributed to MTA:SA 1.5.5's source code/resources pack but were not mentioned in the above list (or maybe you would like to modify your entry above eg. change your nickname or add a link to your Twitter/Github)? PM @jhxp with a link to your contribution (for missing entries only) and you will be added ASAP ^ See y'all. -- MTA Team
  24. Hello mta-sa Players , Today I’m here to introduce to you my server at this topic . The server opened 1 week ago for the first time , It’s a new server and as It’s shown in the subject It’s a Race server ( DM / DD / FUN ) , But most likely It’s a DM server. So, If you are searching for a quiet nice sever you found your needs, Our server made for fun only, It’s not a clan server. At the server you can play without lag because we’re trying everyday to make the server better than yesterday by improving and upgrading our server to better shape! You may ask yourself why should I play at that server? Good to you I thought about that , Because as I said there we will no lag as possible in our server , we have a lot of new maps in the server that you can enjoy playing it , Plus we have a nice user panel that u can buy the maps you like or want to play and you can make your own team from It to have your private chat with your friends and many other thing you can explore them by yourself , I have to mention this as well because It’s too important thing for many players that we don’t have abuser players ! (Whee)! Here’s the Server Details: Name: Fur || Fursan for Race DM IP: 144.76.68.79:23733 At Last, Thank you guys for reading this and thank you for your time, I hope to see you in the server and I hope that you guys can have fun at our server. Bye ,
  25. Global Chat - Servers System

    Hello everyone Today I've finished my new script : GCSS Details about this script : This is a system which allows you to chatting with other players on another server So when you open the panel, you will see on the left : The players on your current server On the right it's the Messages box, You will receive the messages from the players on your server and the players on the second server And in : Manage GCSS Tab which is for admins you will see a place to update admin message & Check new updates of the script Also you've a smiles in the script : Emoji window Note : Minimum MTA:SA Version to run all features is : 1.5.4 . _________________________________________________________________________________________________ Other Features : You can customize your messages color, All players will see the new color on each servers ( Default color is White ). You can press on "Do Not Disturb[ Silent Mode ]" checkBox to mute the alerts of the system and chatBox messages. _________________________________________________________________________________________________ Tutorial about how to use the script : Note : Do not edit the resource name, to avoid issues. 1- Write this code in a blank space in the ACL file for each servers : <group name="OutRPCGroup"> <acl name="OutRPC" /> <object name="resource.GCSS_Professional" /> </group> <acl name="OutRPC"> <right name="function.callRemote" access="true" /> </acl> <group name="InRPCGroup"> <acl name="InRPC" /> <object name="user.http_guest" /> </group> <acl name="InRPC"> <right name="resource.GCSS_Professional.http" access="true" /> </acl> 2- Go to "Settings.lua" file and edit the following : adminGroup_Permissions = 'Admin'; -- ***Edit this group name to your Admins group to give full permissions / leave if it's the same name. ManageGCSS_AccessTable = { 'Console', 'Admin', 'GCSS_Manager' }; -- ***Edit : This is the groups which can access "Manage GCSS" tab. local server_ip = '127.000.0.000:22005'; -- ***Put the server ip & port for each server you want to communicate with. -- Do not edit the codes below. addEvent( 'onServerSendMessage', true ) addEventHandler( 'onServerSendMessage', root, function( message ) local name = getPlayerName( source ) local data = getElementData( source, 'GCSS:MessageColor' ) local message = '[onPort:'..getServerPort( )..'][ '..name..' ] : '..message callRemote( server_ip, 'default', 10, 10000, getResourceName( getThisResource( ) ), 'SendGlobalMessage', callBack, message, data[1], data[2], data[3] ) triggerClientEvent( root, 'onClientReceiveMessage', source, message, data[1], data[2], data[3] ) end ) Note : You need to install the resource on each servers by use the following : On the first server : Write the ip & port of the second server & Run the resource On the second server : Write the ip & port of the first server & Run the resource _________________________________________________________________________________________________ Note : You can found the key to open the script in : "OpenKey.lua" file. _________________________________________________________________________________________________ Some pictures : Main panel & Customize panel & Emoji panel __________ Manage GCSS Tab _________________________________________________________________________________________________ Note : All shared GCSS Scripts are Demo, To Purchase full open source script or get a special edits : Contact the programmer[Me] on E-mail : ka1888868@gmail.com or us.luapro@gmail.com . *Purchase Price : $5 *Current version is : 1.0.0 *Download : Press on me :). Note : If you have any issues, please write a comment. If you have a new ideas to develop the script, please write a comment on the topic Do not forget to rate the script by percentage% in a comment Thanks.