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Found 153 results

  1. Lukasievicz

    PAINTJOB REPLACEMENT IN MY SERVER

    Hello! I'm trying to replace some paintjobs in my server but I don't know if that is even possible. For example: if I wanted to replace jester2.txd texture, how would I do it? Here is a screenshot of my .lua, in case of this could help in any way: https://drive.google.com/file/d/1VciiFOzO5Vv5mw5ziJBiNyDteDB6qRvP/view?usp=sharing I would appreciate if you could help me, cheers!
  2. Здравствуйте, дорогое комьюнити! Столкнулся с проблемой в функции nachalo. Должно быть так, чтобы маркер появлялся в 3 интерьере и в 14343 измерении. Но почему-то не работает. Скину вам полностью скрипт, проблема в функции nachalo. Помогите пожалуйста! marker = createMarker( -1285, -135, 15, "cylinder", 1.5, 255, 255, 0, 170) function MarkerHit( hitElement, matchingDimension ) if ( getElementDimension ( hitElement ) == 0 ) then -- if the player is in dimension 0 setElementDimension ( hitElement, 1 ) -- set his dimension to 1 local elementType = getElementType( hitElement ) -- get the hit element's type setElementInterior ( hitElement, 3, 390, 174, 1009 ) end end addEventHandler( "onMarkerHit", marker, MarkerHit ) -- attach onMarkerHit event to MarkerHit function marker1 = createMarker( 364, 174, 1009, "cylinder", 1.5, 255, 255, 0, 170) function nachalo ( hitElement, matchingDimension ) setElementInterior( marker1, 3 ) setElementDimension( marker1, 1 ) local elementType = getElementType( hitElement ) setElementModel ( hitElement, 1 ) end addEventHandler( "onMarkerHit", marker1, MarkerHit ) -- attach onMarkerHit event to MarkerHit function жду ответов!)
  3. I want get online player count from my secondary server, and show with a label.. But how is it possible?
  4. السلام عليكم ورحمة الله وبركاته..# LSG اقدم لكم اليوم سيرفر نوع السيرفر : حياة واقعية الماب : لوس سانتوس كود السيرفر : LSG اضغط هنا لدخول السيرفر تلقائيا دخول الديسكورد mtasa://188.165.52.10:9999 www.lsg-roleplay.com - تقديمات الرتب و الوظايف في الموقع - تقديمات الرتب / الوظائف نظام الشكاوي نظام الباند / فك الباند قوانين السيرفر - الوظايف المتوفرة 1- سبورت 2- حكومة 3- اسعاف 4- مرور 5- الصحافة 6- امن الطرق 7-الجيش 8-الامن العام 9-المباحث 10 - ميكانيكي والكثير لتكتشفوه .. نترككم مع بعض الصور واتمنى ان تنال اعجابكم . - المعرض - المدينة - مقر القوات الخاصه - مركز شرطة القصيم - والكثير من الاشياء المميزه نتمنى ان تنال اعجابكم لاتقصرون بالافكار بدعمكم نتطور
  5. I've started two MTA 0.5r2 servers in EU (Frankfurt), feel free to join! 18.185.151.64:2003 - Deathmatch 18.185.151.64:2004 - Stunt
  6. É um script de proteção de bases! Tipo, apenas quem está na acl ''MARINHA'' pode ir para a base da marinha brasileira, como faço pra mais de uma acl poder ir para essa base? SCRIPT: RestricLocation = {} TeleportLocation = {} EnabledAlarm = true ColCuboid = false --------------------------------------- CONFIGS -------------------------------------------- RestricLocation["location1"] = {-264.21362304688,3335.7004394531,1.1062507629395} -- Local 1 RestricLocation["location2"] = {775.92932128906,2741.86544785156,150.10624694824} -- Local 2 TeleportLocation = {1976.0953369141,-1924.1055908203,13.546875} -- Local de TP GroupName = "MARINHA" -- Nome da Gang ou Grupo ACL GroupNameBy = 2 -- 1 para Gang, e 2 para ACL MsgInvasao = "Base da MARINHA! Você não pode entrar aqui!" EnableVehicleGodMode = true -- Habilitar HabilitarAdmin = false -- Todos admins vao poder entrar na base GodMode = false -- Ao entrar na área protegida, habilita GodMode NaoAtirar = false -- Ao entrar na área protegida, não podera atirar --------------------------------------- CONFIGS -------------------------------------------- function sendMsg(iplayer,msg) outputChatBox ( msg, iplayer, 255, 0, 0, true ) end function EnterPlace ( theElement ) local veh = getPedOccupiedVehicle(theElement) local accName = getAccountName(getPlayerAccount(theElement)) if HabilitarAdmin == true then if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then return end end if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then sendMsg(theElement,MsgInvasao) if veh then setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) else setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) end sendMsgOwners(theElement) elseif getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,true) end end function ExitPlace ( theElement ) if GodMode == true then setElementData(theElement,"blood",12000) end if NaoAtirar == true then toggleControl(theElement, "fire", true) toggleControl(theElement, "vehicle_fire", true) toggleControl(theElement, "vehicle_secondary_fire", true) toggleControl(theElement, "aim_weapon", true) end if getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,false) end end function PlayerHaveLevel( PlayerID ) if GroupNameBy == 1 then if ( getElementData ( PlayerID , "gang" ) == GroupName ) then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end else local accName = getAccountName ( getPlayerAccount ( PlayerID ) ) if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) ) then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end end end function ResourceStart( ) LoadLocations() CreateCollision() end addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart) function LoadLocations() local RX, RY, RZ, WRX, WRX, WRX if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then RestricLocation["maxx"] = RestricLocation["location1"][1] RestricLocation["minx"] = RestricLocation["location2"][1] else RestricLocation["maxx"] = RestricLocation["location2"][1] RestricLocation["minx"] = RestricLocation["location1"][1] end if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then RestricLocation["maxy"] = RestricLocation["location1"][2] RestricLocation["miny"] = RestricLocation["location2"][2] else RestricLocation["maxy"] = RestricLocation["location2"][2] RestricLocation["miny"] = RestricLocation["location1"][2] end if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then RestricLocation["maxz"] = RestricLocation["location1"][3] RestricLocation["minz"] = RestricLocation["location2"][3] else RestricLocation["maxz"] = RestricLocation["location2"][3] RestricLocation["minz"] = RestricLocation["location1"][3] end end function CreateCollision() RX = RestricLocation["minx"] WRX = RestricLocation["maxx"] - RestricLocation["minx"] RY = RestricLocation["miny"] WRY = RestricLocation["maxy"] - RestricLocation["miny"] RZ = RestricLocation["minz"] WRZ = RestricLocation["maxz"] - RestricLocation["minz"] ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ ) if ColCuboid then addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace ) addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace ) else outputDebugString("Erro, verifique: location1 e location2") end end function ResourceStop( ) destroyElement ( ColCuboid ) end addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop) function sendMsgOwners( PlayerID ) local connectedPlayers = getElementsByType ( "player" ) for i, aPlayer in ipairs(connectedPlayers) do if(PlayerHaveLevel (aPlayer) == true) then sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !") end end end function SetVehicleGodMode( VehicleID, godEoD ) if EnableVehicleGodMode == true then setElementData(VehicleID, "godmode", godEoD) setVehicleDamageProof (VehicleID, godEoD ) end end
  7. BlockFighter

    Object show all players in client side

    Hi! My problem is that on the client side the object is seen by only one person who has tried it out and I want everyone to see the object on the server. Client Side: local rx,ry,rz = getElementPosition(getElementData(localPlayer,"cage")) local cx,cy,cz = getVehicleComponentPosition(getElementData(localPlayer,"cage"),"static_p01") local x,y,z = rx + cx, ry + cy+3, 0.8 local a,b = getScreenFromWorldPosition(x,y,z) local magnet = createObject(1301, rx-0.6, ry-5, rz+4, 0, 0, 0) setObjectScale(magnet, 0.3) setElementCollisionsEnabled(magnet, false) moveObject(magnet, 1000*60*1, rx-0.6, ry-5, rz-50) setTimer(function() destroyElement(magnet) local magnet2 = createObject(1301, rx-0.6, ry-5, rz-50, 0, 0, 0) setObjectScale(magnet2, 0.3) setElementCollisionsEnabled(magnet2, false) moveObject(magnet2, 1000*60*1, rx-0.6, ry-5, rz+4) local crate = createObject(1224, rx-0.6, ry-5, rz-50.3, 0, 0, 0) moveObject(crate, 1000*60*1, rx-0.6, ry-5, rz+3.3) setElementCollisionsEnabled(crate, false) setTimer(function() usedMagnet = false end, 1000*60*1, 1) end, 1000*60*1, 1) In principle I should only use this server site: setElementVisibleTo
  8. Buenas les presento el nuevo servidor. Para mas información Visitar la pagina de fb aca dejo la IP del servidor. PD: en facebook esta el enlace para descargar el servidor por mega con un archivo de instalacion. Pesa tan solo 159mb. mtasa://103.200.110.130:22038 -Server PvP. -Loot aumentado. -Mapas nuevos. -Sin lag. -Nuevos Sistemas: Cascos, Chalecos con protección, entre otros. -2 inventarios. -Mas de 50 armas distintas. -Personalización de personaje. -Bases gratis 5 Miembros. Descarga instalador del servidor(Para no descargar el server al entrar). https://goo.gl/MTjbGD (159mb) https://www.facebook.com/InfestationZMTA
  9. Hola, Mi nombre es Alexis (obviamente) tome la decicion de empezar un proyecto (RxG) de servidor de MTA por que en si me gusta el juego y todo lo que se puede llegar hacer con el, mi motivo de esta publicacion es para invitarlos a ustedes a formar parte de esta nueva comunidad que estamos creando un amigo y yo, y que con su ayuda cresca, el comienzo sera dificil, pero espero recibir su apoyo, dejo abierta una seccion para aquellos con habilidades de Programacion LUA, Diseñadores, Mapers, Moders, etc, no es obligatorio, pero si les estaria agradecido con el apoyo que se pueda brindar. dejare el link del foro para que me manden mensaje o igual por via whatsapp los que les interese este proyecto.. Whatsapp : pidelo Skype: alexissru@hotmail.com Saludos www.rxg-mta.com
  10. Hello, My name is Alexis (obviously) I took the decision to start a project (RxG) of MTA server because in it I like the game and everything that can be done with it, my reason for this publication is to invite them to you to be part of this new community that we are creating a friend and I, and with your help cresca, the beginning will be difficult, but I hope to receive your support, I leave open a section for those with skills of LUA Programming, Designers, Mapers , Moders, etc., is not mandatory, but I would be grateful for the support that can be provided. I will leave the forum link so that they send me a message or the same one via whatsapp that interests them in this project. Whatsapp: +52 3171173834 Skype: alexissru@hotmail.com regards
  11. Hola Gracias por leer el post Hola Amigos, acabo de poner en marcha mi Proyecto RxG(en Desarrollo) que tratara sobre un MultiGM y estoy buscando miembros para la administracion del foro, server y detalles. Estoy buscando gente que le interese el proyecto y guste apoyarme, los puestos son: Diseñadores, Publicistas, Moderadores, Maping and Fix, Diseño Grafico, mas informacion: www.rxg-mta.com Pueden Contactarme: Skype: alexissru@hotmail.com Discord : EpicLaw#4376
  12. Hey everyone, again, I have a problem. I want to teleport the player whenever it hits the entry/exit marker of a Burger Shot. However, whenever I add the functions to the "onMarkerHit" event, I keep teleporting back and forth. Script is server-sided. --Entry/Exit marker grabbed from .map file local burgershotEnter = getElementByID("burgershotEnter") local burgershotExit = getElementByID("burgershotExit") -- Table of spawn location when entering/leaving Burger Shot local burgershotSpawn = { enter = { x = 364.4189453125, y = -74.154296875, z = 1001.5078125, rot = 313.42001342773 }, exit = { x = -2334.7392578125, y = -166.7958984375, z = 35.5546875, rot = 221.95193481445 } } -- Debug stuff whether coordinates of entry/exit markers are the same as defined in .map (which in this case, it is) local enterPosX, enterPosY, enterPosZ = getElementPosition(burgershotEnter) local exitPosX, exitPosY, exitPosZ = getElementPosition(burgershotExit) outputChatBox ( "Enter: " .. tostring(burgershotEnter) .. " " .. enterPosX .. ", " .. enterPosY .. ", " .. enterPosZ ) outputChatBox ( "Exit: " .. tostring(burgershotExit) .. " " .. exitPosX .. ", " .. exitPosY .. ", " .. exitPosZ ) --------------------------------------- function burgershotEnterHit( player ) outputChatBox("Welcome to Burger Shot! If you want to order something, click on the ped.") setElementInterior( player, 10, burgershotSpawn["enter"]["x"], burgershotSpawn["enter"]["y"], burgershotSpawn["enter"]["z"]) --setPlayerRotation( burgershotSpawn["enter"]["rot"] ) end function burgershotExitHit( player ) outputChatBox("Thanks for visiting Burger Shot! Come again soon!") setElementInterior( player, 0, burgershotSpawn["exit"]["x"], burgershotSpawn["exit"]["y"], burgershotSpawn["exit"]["z"]) --setPlayerRotation( burgershotSpawn["exit"]["rot"] ) end addEventHandler( "onMarkerHit", burgershotEnter, burgershotEnterHit ) addEventHandler( "onMarkerHit", burgershotExit, burgershotExitHit ) Do I still have to check if the player is in the marker or not? Because I thought I don't need to do that when I tie the function to an event with the according marker. Thanks in advance!
  13. Universo Virtual Bom galera, eu tenho um servidor de MTA, e queria alguma dica de hospedagem, pois a que eu uso, não está me deixando satisfeito. Bom, alguém sabe alguma hospedagem boa ? De preferência brasileira.
  14. First: I'm sorry for my bad English, I'm using Google translator. Hello MTA community. I'm new to this forum, I do not know anything about MTA script, I used SAMP and it really is very different from the programming language of GameMode. I would like if you can tell me how I can add a new texture / object to my MTA server. For example, this Internal Bank LS mod. https://www.gtainside.com/en/sanandreas/maps/113333-banco-interior-ls/ Where should I put the files in the "data" folder? Where should I put the files in the folder "gta3.img" ?? Also, where and how do I put the coordinates of the objects. Please, be patient, I am new, I practically do not know anything about MTA server. If you have a guide or tutorial (not the MTA wiki), I would appreciate it if you send it to me to read it.
  15. السلام عليكم ورحمة الله وبركاته .. تقدم لكم استضافة هوستي خصم 60% على جميع الخطط. Storage - 10 GB MySQL Database - Free IP Address - 1 IP Control Panel - OGP - التكلفة الشهرية للايجار السيرفر 1$ مايعادل 3.67 درهم. 50 Slots - 2.00$ 75 Slots - 3.00$ 100 Slots - 4.00$ 150 Slots - 5.00$ -> 2.40$ بعد الخصم و شامل الايجار الشهري ! 9.00 ريال سعودي ! 8.82 درهم اماراتي ! - جميع الخطط شامله للخصم . و الان نأتي مع كود الخصم ( 2018 ) الخصم ينتهي في 01/09/2018 . طرق الدفع ( PayPal ) , في الامارات ( Etisalat, Du ). الروابط. https://www.hosty.ae https://discord.gg/hrZak4s للتواصل من خلال الديسكورد او البريد الاكتروني support@hosty.ae اي استفسار او ملاحظه او اقتراح ؟ نتمنى الدعم من الجميع.
  16. EpicLaw

    Ayuda a reparar bugs

    Hola, tengo un servidor DM, pero tengo muchos bugs, los scripts son hechos por un amigo mio, pero por el momento no puede ayudarme (somos de paises diferentes) necesito un scripter que me explique como o me ayude a solucionarlos, y quiero agregar funciones al userpanel y agregar cosas a la tienda, como raimbow color, shaders, premium y musica necesito ayuda porfavor, si cobran no importa,
  17. ZNEXT: ZOMBIE RPG Hello everyone and welcome to a new post from ZNEXT: ZOMBIE RPG. In this post I'm gonna show you why does ZNEXT is one of the greatest MTA servers. First of all, let's see what does the server contains and why it's just awesome: ZOMBIES (It own zombiegamemode). Diferent zombie types: Warrior, Ghouls, Armored, Chainsaw, Runner, etc. 2 Zombie bosses. Combo system. You can combo the zombie kills and get higher prizes. BANDITS Bandits bases you can conquer. (You earn money and XP) Diferent bandit types: Recruit, Sniper, Gladiator, Centinela, etc. 3 Bandit bosses. JOBS Various Jobs: Mechanic, builder, medic, etc. PVP (CLAN WARS) Clan System. Clan bases. (Everyone can get it accomplishing certain requirements.) Reputation system. (You earn money and XP killing other clan members and conquering clan zones.) Rank system: Bronze, Silver, Gold, Diamond, Challenger and Master. VEHICLE SYSTEM Buy and sell almost all the GTA SA vehicles. Tunning area. (You can custom your vehicles.) Special vehicles: Tank, Hunter, Hydra, etc. MISIONS Earn money and XP doing RPG style misions. AMBIENTATION Ambient music and sounds. (New weapon sounds, zombies, etc.) New world textures. Realistic skins and weapons mods. CORE SYSTEM Diferents and useful powers: Armor regen, life regen, etc. PLAYER UPGRADES Upgrade your own character: Increase your max health, and improve your weapon skills. LOOTBOXES Kill zombies and earn lootboxes. (The loot boxes contains: Special weapons, masks, dances, fightstyles, etc.) VIP SYSTEM Help us to maintain the host donating and getting exclusive privileges without being Pay To Win. Here is some of those: Exclisive access to special vehicles, custom skins, custom vehicles skins, exclusive tags, laser aim, and much more functions! And like a picture is worth a thousand words, I'm gonna show you how does ZNEXT looks in practice: BANDIT BASES: BANDIT TOWER TO CONQUER: MAPPING: (BASE) BASE EXAMPLE: (MARKERS) CLAN BASE: (Raccoon City PD actual base): BANDIT BASES: NICE AMBIENTATION: As you can see, ZNEXT is a great PvE and PvP server to have fun with friends, and there's still more things to discover about it, what are you wating for so? ZNEXT is waiting for you. Thank you for watching and reading, I hope you liked, If you did, please share this post and help us to keep growing and improving this awesome experience.
  18. falcoon-host

    Hosty.ae Offering 60%

    hi , Hosty.ae is offering for MTA servers. • Discounting 60% !! • Free Supports. • Offers to upgrades. - • Prices - * the price without discount * 50 = 2.00$ 75 = 3.00$ 100 = 4.00$ 150 = 5.00$ * monthly fee is 1$ • Game panel : OpenGamePanel. • 2 GB Storges . • MySQL • IP : 1 IP • RAM : 8GB - The discount code is (( 2018 )) Expire time is ( 2018/08/23 ) https://www.hosty.ae First Game Hosting in Dubai ! any questions?
  19. السلام عليكم ورحمة الله وبركاته .. : تقدم لكم استضافة هوستي المسابقة وهي سيرفرين مقدمين من الاستضافة الى الفائزين. حاليا تقام مسابقة في الديسكورد - المسابقة تنتهي في بتاريخ 2018/08/24 . - خطوات الدخول للمسابقة * . (نسخ رابط السيرفر ( ديسكورد جلب اكثر عدد ممكن من الزوار . - من بعد الانتهاء سوف يتم احتساب العدد من قبل النظام وسوف يتم كتابة اسم الفائزين في قسم المسابقات و تسليمه الهدية حسب النتيجة . - الجوائز عبارة عن - 1st - MTA Server 150 slots - لمدة شهر كامل مع رتبة خاصة في الديسكورد ( VIP ). - 2st - MTA Server 50 slots - لمدة شهر كامل مع رتبة خاصة في الديسكورد ( VIP ). https://discord.gg/hrZak4s : رابط الديسكورد - نتمنى من الجميع الفوز Hosty Games و فالاخير .. اعذرونا على التقصير الله يوفق الجميع و شكرا لكم مع السلامة يا اصدقاء اي استفسارات او اقتراحات ؟
  20. Здравствуйте, дорогое коммюнити, у меня проблема, я прописал ресурсы в mtaserver.conf, но последние прописанные не включаются при запуске сервера (вручную все работает) Что делать? Помогите пожалуйста!
  21. All Credits Goes to First developer team in PTPM This is the Protect the Prime Minister server created earlier by the ptpm open source project. What is the PTPM Protect the Prime Minister(PTPM) is a team based gamemode that promotes teamwork and strategy over the conventional deathmatch tactics. It was first created in SA-MP in mid 2006 and ran as a successful server for several years, but later migrated and was reimplemented in the more powerful Multi Theft Auto engine. The aim for the Good Guys is to protect the (PM) for the duration of the round. The aim for the Bad Guysis to kill the PM before the end of the round. General PTPM gameplay can be thought of as an open world attack and defend. Often, the Good Guys will choose a location in the map to defend and the Bad Guys will assault it and attempt to kill the protected Prime Minister. If the PM leaves the hideout and heads out into the roads, the Bad Guys will hunt him down while the Good Guys attempt to keep them away. Rounds usually last for 15 minutes, depending on the map. You can see the time left on the timer in the top center of the screen. The round will end if one of the following happens: The round timer reaches 0:00 Prime Minister is Killed Once the round is over you will be able to vote on the next map, and after a short transition period the new map will begin. How to play The game has several character classes Prime Minister Bodyguards Police Terrorists Psychopaths All classes in the same team spawn in the same "base". Within each team the different classes have different weapons, and some classes have special "abilities" that will help their teammates. You can chat privately with your teammates by pressing Maps There are many maps in the PTPM mode, each with different locations and features, requiring tactics to be varied depending on which map is being played. Some are very close quarters and play out like a traditional TDM mode, while others are larger open worlds with more options for strategies. Within the map you are blocked from going too far away by the map boundaries, shown as red lines on the F11 map or on the radar Objectives Some maps also have a series of objectives for the PM to complete, marked on the map by red blips. In these maps, rather than simply staying alive the PM must complete all the objectives within the round time or he will lose. The current objective will be shown on the radar as a red blip and announced on the screen. Unlike tasks, no information about the time needed to complete the objective will be shown to the Terrorists so they must act fast to stop the PM. once an objective is completed, an additional3 minutes will be added to the round timer and the next objective will activate. Pickups Most maps will have weapon and armour pickups hidden around the world. These are often different to the weapons that you spawn with, and allow you to gain an advantage that you would not otherwise have. Some weapons are good for specific purposes and will help to counter well coordinated enemies. For example, Grenades are good against large groups of players, especially inside interior buildings. Sniper riflesare good against a PM that is well defended in a hideout, that cannot be assaulted easily in the normal way. ome maps contain Heavy Weapon pickups (minigun, rocket launcher) as well as regular weapons. These are usually heavily limited by long respawn timers and well hidden. They will offer a significant advantage to anyone that can find them. Safe Zones Some maps have Safe Zones represented by blue blips on the map and blue markers in the world. Dangerous vehicles cannot enter the safe zone (e.g. Hydras, Tanks), so they can be used to keep away from their powerful weapons. However, safe zones are hard to defend on the ground and will act as a focus point for Terrorist attacks. Teams Prime minister - The Prime Minister is the primary class in PTPM. He is the VIP that all the other Good Guys (Bodyguards and Police) must protect, and the Bad Guys (Terrorists) must kill. He has very little firepower and relies on the protection of his loyal team. To play the Prime Minister well you will need a strong knowledge of the map, knowing good hideout locations and how best to escape and avoid Terrorist attacks. You will need to be a good communicator, and you should instruct your team in where you will be going, what you will be doing and how they can best protect you. Body Guards - his is the primary protection force for the Prime Minister. Bodyguards should stick close to the Prime Minister wherever he goes, riding in the same car if possible, and be willing to put themselves in danger to protect the Prime Minister's life. They are not well suited for hunting down Terrorists, and will often have a less substantial weapon loadout. Police - This is the primary attack force for the Prime Minister. The Police are more heavily armed than the Bodyguards and should assault Terrorists as they come close, chasing them down and ensuring they do not make it through to the Prime Minister. If the Prime Minister has laid out instructions for the round, such as defending a particular hideout, the Police are the ones that should act on those instructions. Terrorist - The Terrorists have only a single goal: kill the Prime Minister before the time runs out. They should work closely with the other terrorists to co-ordinate their attacks to achieve maximum impact. If the Prime Minister is defending a location on the map, Terrorists should think carefully about how best to assault. Often, hideouts used by the PM will have back entrances or weak spots that can be exploited if the Good Guys are distracted. If they are defending well, Terrorists should group together and assault as a team to ensure they can break through the defensive lines. Phychopath - Psychopaths have no team and no loyalty. They will attack anyone. Beware Clases Each team within PTPM has multiple classes (characters) that you can choose from. Each class will usually have a unique weapon loadout and a unique skin, while some will additionally have unique abilities. Medics - Most maps have a single Medic class per team, with special abilities allowing them to heal other players, and regenerate their own health. Usually they will spawn with less weaponry than standard classes, so they will need extra protection from their team. Medics have a slightly paler colour so you can identify them on the radar and in the chat.To heal another player walk up to them and type /heal This will transfer some health from the medic onto the target player. Medics will automatically passively heal nearby teammates that are hurt at a rate of 1hp/second. While inside an Ambulance, the passive healing rate is increased to 2hp/second for anybody else inside or very close by. When a medic has lost some health, they will slowly regenerate at a rate of 2hp/second. By coordinating with another medic and healing each other, medics can regenerate all their health very quickly. Maps There are many maps in the PTPM mode, each with different locations and features, requiring tactics to be varied depending on which map is being played. Each map is designed to have a unique feature, distinct from all the others. Current Map List Los Santos Los Santos with Hydras San Fierro Las Venturas Las Venturas with Objectives Area 51 Countryside Desert Factory Mt. Chiliad Bayside Air Assault Join the server IP- 139.99.101.38:22005 Teasmepak 3 - 139.99.101.38 We Are eUNLOCK TEAM
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  24. Ukrainian - Доброго дня. Я маю глобальну модифікацію для гри GTA San Andreas. Я хочу дати змогу гравцям, грати в неї одночасно, з усього світу, і для цього я вибрав клієнт МТА, тому що він найпродвинутіший, і має відкритий код. Я хотів би зробити один сервер для цієї модифікації, але, щоб на нього могли підключитися лише ті люди, які встановлять спеціальний клієнт. Я хотів запитати: 1. В якій папці, та в якому файлі, я можу змінити доступ клієнту? Та як саме? 2.В якій папці, та в якому файлі, я можу змінити список IDE та IPL файлів, які буде загружати клієнт при запуску? Тобто, я не можу встановити звичайний МТА клієнт на свою модифікацію, тому що вона повністю замінює стандарту карту, а як я зрозумів, то клієнт по стандарту загружає IDE та IPL файли від стандартної карти, і при спробі встановити клієнт на мою модифікацію, він мені повідомляє про помилку. 3.В якій папці, та в якому файлі, я можу змінити GUI меню клієнта, ESC екран завантаження, і так далі. Я хотів би зробити, щоб при старті мультиплеєру, гравця відправляло на меню з вибором одного з декількох серверів, а не в стандарте меню МТА. Хотілось би отримати повну інструкцію, що і де, потрібно заміняти, за раніше, дуже велике дякую! P.S Я не буду завантажувати всі файли карти через додавання посторонніх моделей на стандартний сервер МТА, тому що їх більше 50-и тисяч. Якщо ви трохи не зрозуміли, що я хочу зробити, то прикладом цього є такі проекти, як: RP BOX, та MTA Province! Russian - Добрый день. Я имею глобальную модификацию для игры GTA San Andreas. Я хочу дать возможность игрокам, играть в неё одновременно со всех точек мира, и для этого я выбрал клиент МТА, по скольку он самый продвинутый, и имеет открытый исходный код. Я хотел бы сделать один сервер для этой модификации, но, что бы на него смогли подключаться только те люди, которые установят специальный клиент. Я хотел спросить: 1.В какой папке, в каком файле, я могу изменить доступ к клиенту? И как именно? 2. В какой папке, в каком файле, я могу изменить список IDE, и IPL файлов, которые будут загружены клиентом при запуске? То есть, я не могу установить обычный клиент МТА на свою модификацию, потому что она полностью изменяет стандартную карту, а как я понял, то клиент по стандарту загружает IDE и IPL файлы, от стандартной карты, и при попытке установить клиент на мою модификацию, он мне сообщает об ошибке. 3. В какой папке, в каком файле, я могу изменить GUI меню клиента, ESC экран, экран загрузки, и так дальше? Я хотел бы сделать, что бы при старте мультиплеера, игрока отправляло в меню с выбором, одного из некоторых серверов(В планах их несколько) а не в стандартное меню МТА. Хотелось бы получить полную инструкцию, что и где нужно заменять, заранее большое спасибо! P.S Я не буду загружать все файлы карты, через добавление посторонних моделей, на стандартный сервер МТА, потому, что их более 50-и тысяч! Если вы еще не совсем поняли, что я хочу сделать, то примером этого будут такие проекты, как: RP Box, и MTA Province! English - (Translate from Russian Language) Good afternoon. I have a global modification for the GTA San Andreas game. I want to give players the opportunity to play it simultaneously from all points of the world, and for this I chose the MTA client, because it is the most advanced, and has open source code. I would like to make one server for this modification, but that only those people who install a special client can connect to it. I wanted to ask: 1.In what folder, in which file, can I change access to the client? And how exactly? 2. In which folder, in which file, can I change the list of IDEs, and the IPL files that will be loaded by the client at startup? That is, I can not install the usual MTA client for my modification, because it completely changes the standard card, and as I understand it, the standard client downloads IDE and IPL files from the standard card, and when trying to install the client on my modification, he tells me about the error. 3. In which folder, in which file, can I change the GUI of the client menu, the ESC screen, the boot screen, and so on? I would like to do that, at the start of the multiplayer, the player would send to the menu with a choice, one of some servers (there are several of them in the plans) and not the standard menu of the MTA. I would like to receive a full instruction on what and where to replace, thank you in advance! P.S I will not upload all the map files, through the addition of extraneous models, to the standard AIT server, because there are more than 50,000 of them! If you still do not quite understand what I want to do, then an example of this will be such projects as: RP Box, and MTA Province!
  25. Watashi74

    MTA under your card

    Hello. I have a global mod, really global. It has close to 65.000 models, so I have to use limitadjuster fastman92. I need to adapt an AIT client so that players can play my modification online. By type MTA Province (Google) I disabled the .asi file check https://imgur.com/a/EafjFOO изменив .asi на .ass(:D) изменил еще этот файл, заменив false на true https://imgur.com/a/aTp5S9s. I compiled the MTA, it worked, the MTA turns on, and does not pay attention to the .asi files in the game folder. The MTA starts up and works, I started the local server, and I'll try to connect, but my game is minimized, and after 10 seconds it flies. It starts proxy_sa, I started it not with the help of MTA, but just from the game folder, I got an error, there was a shortage of .dll files, I threw them from the AIT folder to the GTA folder, it worked. Proxy_sa was turned on. But still when connecting to the server through the client, the game is minimized, and after 10 seconds it turns off, in dispatching tasks, it is written that proxy_sa does not respond. Also on the server, I allowed players to use the modified gta3.img, and also removed the / maps and the rest from the verification of the data. But with all this, it does not work properly. Help me, please.