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  1. Handy tool for DayZ servers, very easy to use and neatlooking DayZ Admin Panel. It's completly open sourcefeel free to edit it to your likings but please do notremove original author (me) also credit goes to Supermanaddon creator Ryden, without him this handy tool wouldnot be so cool. Default open bind is OOnce you go in Duty Mod you are invincible and you can fly.==-- To doInventory inspectorSuperAdmin featuresBan List (also unbaning)Report systemSpectate (maybe?)==-- FeaturesDuty Mode, Kick, Ban, Mute, Freeze, Warp,Warp Player To, Set Stats, Change Weather, Kill Player,Spawn Items, Spawn Vehicles, Send Global Message,Fix Car, Destroy Car, Blow Car, See Stats about player. If you find any bug report here or pm me, i'll fix it as soon as possible. Download Link: https://community.multitheftauto.com/index.php?p=resources&s=details&id=14187
  2. hi guys Is it possible to add a sound effect like this video to the sound of the player? I want to make a megaphone for police video : megaphone voice
  3. Hi, I have a problem with a script currently it accepts an elementdata as its currency. local currency_item = "zombieskilled"; if (guiGridListGetSelectedItem(shop_gui.gridlist[2] ) == -1) then guiSetText(shop_gui.label[4],"Please select an item") guiLabelSetColor (shop_gui.label[4],255,0,0) else if (shop_marker_type == "supply") then local target = localPlayer; local item = guiGridListGetItemText(shop_gui.gridlist[2], guiGridListGetSelectedItem(shop_gui.gridlist[2]),1) local amount,price,itemdata = unpack(guiGridListGetItemData(shop_gui.gridlist[2], guiGridListGetSelectedItem(shop_gui.gridlist[2]),2)) guiLabelSetColor(shop_gui.label[4],255,0,0) if (getElementData(localPlayer, currency_item) >= price) then guiSetText(shop_gui.label[4],"You successfully bought "..item..".") guiLabelSetColor (shop_gui.label[4],0,149,14,255) triggerServerEvent("DayZPH:onClientSuccessBuysItem",localPlayer,target,itemdata,currency_item,amount,price) else guiSetText(shop_gui.label[4],"You don't have enough money (PHP) to buy utilities") end elseif (shop_marker_type == "vehicle") then local target = localPlayer; local vehicleName = guiGridListGetItemText(shop_gui.gridlist[2], guiGridListGetSelectedItem(shop_gui.gridlist[2]),1) local id,engine,rotor,tires,tankparts,scrap,slots,fuel,price = unpack(guiGridListGetItemData(shop_gui.gridlist[2],guiGridListGetSelectedItem(shop_gui.gridlist[2]),1)) local x,y,z,rx,ry,rz = unpack(vehicle_spawn_position) guiLabelSetColor(shop_gui.label[4],255,0,0) if (getElementData(localPlayer,currency_item) >= price) then for i,v in ipairs(getElementsWithinColShape(vehicle_spawn_position_col[shop_marker],"vehicle")) do guiSetText(shop_gui.label[4],"Vehicle spawn area is taken, clear it before buying vehicle.") return end guiSetVisible(shop_gui.window[1],false) showCursor(false) outputChatBox("You successfully bought "..vehicleName..".",0,255,0) triggerServerEvent("DayZPH:onClientSuccessBuysVehicle",localPlayer,target,currency_item,price,x,y,z,rx,ry,rz,id,engine,rotor,tires,tankparts,scrap,slots,fuel) else guiSetText(shop_gui.label[4], "You don't have enough money (PHP) to buy a car") end end end server side function onClientSuccessBuysItem(target,item,currency,amount,price) setElementData(target,item,getElementData(target,item)+amount) setElementData(target,currency,getElementData(target,currency)-price) end addEvent("DayZPH:onClientSuccessBuysItem",true) addEventHandler("DayZPH:onClientSuccessBuysItem",getRootElement(),onClientSuccessBuysItem) addEventHandler("onPlayerLogin",root,function() triggerClientEvent(source,"load_shop",source); end); I tried changing the variable to currency_item = getPlayerMoney(source); but I don't see it working. anything I'm missing? Please assist me
  4. Olá, estou com um problema com um script que atualmente aceita elementdata como moeda. local currency_item = "zombieskilled"; if (guiGridListGetSelectedItem(shop_gui.gridlist[2] ) == -1) then guiSetText(shop_gui.label[4],"Please select an item") guiLabelSetColor (shop_gui.label[4],255,0,0) else if (shop_marker_type == "supply") then local target = localPlayer; local item = guiGridListGetItemText(shop_gui.gridlist[2], guiGridListGetSelectedItem(shop_gui.gridlist[2]),1) local amount,price,itemdata = unpack(guiGridListGetItemData(shop_gui.gridlist[2], guiGridListGetSelectedItem(shop_gui.gridlist[2]),2)) guiLabelSetColor(shop_gui.label[4],255,0,0) if (getElementData(localPlayer, currency_item) >= price) then guiSetText(shop_gui.label[4],"You successfully bought "..item..".") guiLabelSetColor (shop_gui.label[4],0,149,14,255) triggerServerEvent("DayZPH:onClientSuccessBuysItem",localPlayer,target,itemdata,currency_item,amount,price) else guiSetText(shop_gui.label[4],"You don't have enough money (PHP) to buy utilities") end elseif (shop_marker_type == "vehicle") then local target = localPlayer; local vehicleName = guiGridListGetItemText(shop_gui.gridlist[2], guiGridListGetSelectedItem(shop_gui.gridlist[2]),1) local id,engine,rotor,tires,tankparts,scrap,slots,fuel,price = unpack(guiGridListGetItemData(shop_gui.gridlist[2],guiGridListGetSelectedItem(shop_gui.gridlist[2]),1)) local x,y,z,rx,ry,rz = unpack(vehicle_spawn_position) guiLabelSetColor(shop_gui.label[4],255,0,0) if (getElementData(localPlayer,currency_item) >= price) then for i,v in ipairs(getElementsWithinColShape(vehicle_spawn_position_col[shop_marker],"vehicle")) do guiSetText(shop_gui.label[4],"Vehicle spawn area is taken, clear it before buying vehicle.") return end guiSetVisible(shop_gui.window[1],false) showCursor(false) outputChatBox("You successfully bought "..vehicleName..".",0,255,0) triggerServerEvent("DayZPH:onClientSuccessBuysVehicle",localPlayer,target,currency_item,price,x,y,z,rx,ry,rz,id,engine,rotor,tires,tankparts,scrap,slots,fuel) else guiSetText(shop_gui.label[4], "You don't have enough money (PHP) to buy a car") end end end server side function onClientSuccessBuysItem(target,item,currency,amount,price) setElementData(target,item,getElementData(target,item)+amount) setElementData(target,currency,getElementData(target,currency)-price) end addEvent("DayZPH:onClientSuccessBuysItem",true) addEventHandler("DayZPH:onClientSuccessBuysItem",getRootElement(),onClientSuccessBuysItem) addEventHandler("onPlayerLogin",root,function() triggerClientEvent(source,"load_shop",source); end); Eu tentei mudar a variável para currency_item = getPlayerMoney(source); mas não vejo isso funcionando. alguma coisa que estou perdendo? Por favor me ajude veja o código completo client server
  5. Currently, I'm trying to extract the D_Modu function from the client.lua file within the freeroam module and use it within the TurfSistem module. The purpose is as follows: when a player enters a turf area (onPlayerEnterTurf), their immortality should be disabled, and when they exit, it should remain disabled. That's all I'm asking for. I've been trying to fix this for about a week but haven't been able to find a solution. The file path for the TurfSistem module is [umoKlan]/TurfSistem, and for the freeroam module, it's [umoKlan]/freeroam. Additionally, there's another script named exports.lua, which is likely left there for adding new exports. Just to be thorough, I'll include the code blocks for all of them. My errors are as follows: [02:56:06] ERROR: [umoKlan]\TurfSistem\exports.lua:2: call: failed to call 'freeroam:D_Modu' [string "?"] [02:56:09] ERROR: [umoKlan]\TurfSistem\server.lua:146: attempt to call global 'D_Modu' (a nil value) [02:56:09] ERROR: [umoKlan]\TurfSistem\server.lua:179: attempt to call global 'D_Modu' (a nil value) My codes ; The server.lua file within the TurfSistem module function onColShapeHit(hit,dim) if not isElement(hit) or not dim then return end if getElementType(hit) ~= "player" then return end triggerClientEvent(hit,"TurfSistem:onClientPlayerEnterTurf",hit,id) triggerEvent("TurfSistem:onPlayerEnterTurf",hit,id) D_Modu(hitElement, true) removePedJetPack(hit) if isPedInVehicle(hit) then return end local klan = getPlayerKlan(hit) if not klan then return end local data = getElementData(source,"TurfBilgi") if not data then return end local id = data.id local klanlar = turfs[id].klanlar if not klanlar[klan] then klanlar[klan] = 1 else klanlar[klan] = klanlar[klan] +1 end if not data.saldiran then if klan ~= data.sahip then data.saldiran = klan end end -- triggerClientEvent(hit,"TurfSistem:onClientPlayerEnterTurf",hit,id) -- triggerEvent("TurfSistem:onPlayerEnterTurf",hit,id) if not isTimer(turfs[id].timer) then timerOlustur(id,hit) end end function onColShapeLeave(hit,dim) if not isElement(hit) or not dim then return end if getElementType(hit) ~= "player" then return end triggerClientEvent(hit,"TurfSistem:onClientPlayerExitTurf",hit,id) triggerEvent("TurfSistem:onPlayerExitTurf",hit,id) D_Modu(hitElement, false) local klan = getPlayerKlan(hit) if not klan then return end local data = getElementData(source,"TurfBilgi") if not data then return end local id = data.id local klanlar = turfs[id].klanlar if klanlar[klan] then klanlar[klan] = klanlar[klan] -1 end end The exports.lua file within the TurfSistem module local D_Modu = exports["freeroam"]:D_Modu() --local player = player-- oyuncu değişkenini belirtin --call(getResourceFromName("[umoKlan]"), "freeroam", player, "02") function D_Modu() return exports["freeroam"]:D_Modu(player) end The client.lua file within the freeroam module. -------------------- -----Player Godmode----- -------------------- ozellik1 = guiCreateCheckBox(5, 30, 130, 25, "Ölümsüzlük", false, false, panel) guiSetFont(ozellik1, "default-bold-small") -------------------------------------- -----Godmode Function----- ------------------------------------- local D_Modu = {} function D_Modu() if guiCheckBoxGetSelected(ozellik1) == true then triggerServerEvent("Alpha_Olma", getRootElement(), localPlayer) outputChatBox("#0066ffÖlümsüzlük Modu #FFFFFFAktif", 255, 255, 255, true) addEventHandler("onClientPlayerDamage", localPlayer, nodamage) addEventHandler("onClientRender", root, render) triggerServerEvent("Olumsuz_olma", getRootElement(), localPlayer) else outputChatBox("#0066ffÖlümsüzlük Modu #ffffffKapatıldı", 255, 255, 255, true) triggerServerEvent("Alpha_Olmama", getRootElement(), localPlayer) removeEventHandler("onClientPlayerDamage", localPlayer, nodamage) removeEventHandler("onClientRender", root, render) triggerServerEvent("Olumsuz_Olmama", getRootElement(), localPlayer) end end exports["freeroam"]:D_Modu() addEventHandler("onClientGUIClick", ozellik1, D_Modu, false) function nodamage() cancelEvent() end function render() if getPedWeaponSlot(localPlayer) ~= 0 then setPedWeaponSlot(localPlayer,0) end end I'm awaiting your comments on the codes provided. Please assist me.
  6. Sky Project The server about the Ukrainian city of Chernihiv was created on the basis of the MTA. Map of the real city, RP, detailed transport models, job system, factions, fun atmosphere We are waiting for everyone!!! Discord:https://discord.gg/erDSHhyn TikTok:https://www.tiktok.com/@sky_project_mta?is_from_webapp=1&sender_device=pc -------------------------------------------------------------------------------------------- Sky Project Сервер про українське місто Чернігів створений на базі МТА. Мапа реального міста, РП, деталізовані моделі транспорту, система робіт, фракції, весела атмосфера Чекаємо усіх охочих!!! Discord:https://discord.gg/erDSHhyn TikTok:https://www.tiktok.com/@sky_project_mta?is_from_webapp=1&sender_device=pc
  7. Ce este UndeadZ? UndeadZ este un server de DayZ care are ca ambitie de a aduce un survival horror adevarat in romania si mai ales care nu este 'pay to win' in care jucatorii ata cei care au donat cat si cei care nu au facuto sa poata avea sanse egale, in atle cuvinte un server DayZ cum nu ati mai vazut in romania. De ce sa intri pe serverul nostru? Totul este in ROMANA. Inventar nou, cu imagini.(Poza) Resurse originale. Timp scurt de download ~ 100 MB. Loot imbunatatit! Peste 55 de vehicule imprastiate pe harta! Adaugat Bandito; Altele vor urma; Sistem de nivele infinite! arme, bani, costum zombie/clown/criminal plus multe altele; GPS si Harta bine implementate. Fara VIP-uri OP! Vesnicul radar la Area 51 adaptat la DayZ si tradus. Sistem de echipe cu permisiuni 100% functional. Foarte putine spre deloc buguri. Ce poti face pe server? Click dreapta pe 'Aparat Radio' sau 'GPS' pentu a seta un canal. Puteti avea conversatii private daca detineti un Aparat Radio; Va veti putea vedea pe harta cu playeri care nu sunt in echipa voastra daca detineti un GPS folosind o frecventa/un canal privat; '/unbug' te-ai blocat? Foloseste-l! Te replaseaza fara a pierde itemele; Nu merge in combat; Cortul si Gardul de sarma pot fi miscate in pozitia dorita inainte de a le plasa. 'F1' pentru magazin. Bani se obtin facand misiuni, omorand jucatori/zombii sau donand; 'F2' pentru panoul echipei. Vremea se schimba automat la fiecare 30 de minute. 5 vremii diferite; 'O' pentru inventarul cu iteme speciale. Urmeaza sa fie sters iar Obiectele speciale vor fi implementate direct in inventar; Punctul galben impreuna cu ? de pe mapa formeaza un sistem bine implementat de misiuni. Urmeaza sa fie actualizat; 'F7' panoul de craft! Urmeaza sa fie actualizat! 'L' pentu a te strecura printre zombii. Cateva Imagini? IP: mtasa://178.63.13.143:22268 Discord: https://discord.gg/WPezvWD Va asteptam! Credite si multumiri:
  8. Gamemode Servidor MTA: https://www.mediafire.com/file/hyeoz8ct4xa6wj5/Compton+Roleplay.rar/file Gamemode Compton Roleplay con base de chicago roleplay y otra en downtown SQLLITE y la otra version tiene MYSQL Planilla Del Servidor Compton RolePlay: https://discord.new/7r2fqxVvaxKT
  9. https://github.com/OwlGamingCommunity/MTA i wanted to learn scripting to make an rp server i downloaded this server but the login panel didnt work plz help me
  10. GAMEMODE VIRUSZ MTA DAYZ - ENG This is a complete game mode for MTA:SA that includes: - HUD Weapons, Vest, Helmet, Thirst and Hunger - HUD Helmet and Vest - Patent and experience - Exclusive inventory - Various weapons - VIP System - Sync system - Many modified weapons. - Various backpacks. - Crosshairs Panel. - Boss, zombie, bot system. - Patent/level system. - Weapon shot trace system. - Modeled base. - PT/BR Este é um modo de jogo completo para MTA:SA que inclui: - HUD Armas, Colete, Capacete, Sede e Fome - HUD Capacete e Colete - Patente e experiência - Inventário exclusivo - Varias Armas - Sistema VIP - Sistema de Sync - Muitas armas modificadas. - Varias mochilas. - Painel de Miras. - Sistema de boss, zombie, bots. - Sistema de patente / level. - Sistema de traços de tiro das armas. - Base modelada. Shop: Payhip Discord Link: Discord
  11. How about admin only map Editing.
  12. IP: mtasa://147.135.199.149:20268 Wstęp Witajcie! Mamy zaszczyt przedstawić Wam nowoczesny serwer RPG na platformie MTA. Serwer jest tworzony z myślą o Graczach, którzy poszukują nowoczesnej rozgrywki, na dość wysokim poziomie. Prace Dorywcze Tutaj postanowiliśmy postawić na prostotę - lecz nie zabraknie innowacyjnych prac Naszym zadaniem jest, dostarczenie dużo rozgrywki, aby po kilku godzinach, bądź dniach - serwer nie znudził Wam się. W delikatnym stopniu pojawią się współczynniki RP (Role Play) ale nie będziemy kłaść na to duży nacisk, Użytkownik na naszym serwerze, ma czuć się swobodnie oraz czerpać radość z rozgrywki. Gospodarka Spędziliśmy sporo czasu, aby stworzyć model gospodarki, który zadowoli największych wyjadaczy Zarobki zostały zbilansowane tak, aby czerpać przyjemność z rozgrywki. Przychody będą oscylować w granicach od 4.5k do 6.5k na godzinę. Cele Nasze zasoby będą dość rozbudowane, lecz nadal proste w działaniu, aby Użytkownik nie był zakłopotany i intuicyjnie wiedział, jak ma wykonać daną czynność na serwerze. Chcemy odbiec od typowych schematów, które występują na serwerach RPG. Rozgrywka Głównym miastem zostało wybrane Las Venturas. Początkowo w tym mieście będzie kręciła się rozgrywka - ale spokojnie, w przyszłości planujemy poszerzyć ją o kilka pozostałych miast i wsi. Tekstury oraz modele Przede wszystkim prostota! Stawiamy na proste modele jak i tekstury, które pojawią się na serwerze. Nie chcemy przede wszystkim tego, aby serwer zbędnie był obciążony i powodował spadki FPS’ów u Graczy. Dodajemy modele tylko wtedy, gdy są one konieczne – wiadomo, Gracze cenią sobie modele i ich wygląd, my również będziemy je wprowadzać, ale nie w nadmiernej ilości – i przede wszystkim nie na obiekty, które naszym zdaniem są zbędne. Socialmedia Discord: https://discord.gg/pPY6Td4qYK Serdecznie zapraszamy!
  13. Hey Gamers, yes i am making a new server and yes its sound dumb because there are alot of servers now but im gonna do it. Guys im planing to make an international server, and i got some questions to ask from you guys because you guys are experts in this. 1.What host you recommend me to start? I need some cheap hosting. 2.Is there any other website where i can get resources for MTA rather than this website? 3.i couldn't find a character makimg system, can someone please tell me where i can get a character making system?. 4.is there a readymade RP server resources? Is available can i please get a link?.
  14. i wanna activate this F1 menu but idk how to do that in a Dayz MTA Server private on localhost
  15. IP: mtasa://147.135.199.149:20268[/b] Wstęp Witajcie! Mamy zaszczyt przedstawić Wam nowoczesny serwer RPG na platformie MTA. Serwer jest tworzony z myślą o Graczach, którzy poszukują nowoczesnej rozgrywki, na dość wysokim poziomie. Prace Dorywcze Tutaj postanowiliśmy postawić na prostotę - lecz nie zabraknie innowacyjnych prac Naszym zadaniem jest, dostarczenie dużo rozgrywki, aby po kilku godzinach, bądź dniach - serwer nie znudził Wam się. W delikatnym stopniu pojawią się współczynniki RP (Role Play) ale nie będziemy kłaść na to duży nacisk, Użytkownik na naszym serwerze, ma czuć się swobodnie oraz czerpać radość z rozgrywki. Gospodarka Spędziliśmy sporo czasu, aby stworzyć model gospodarki, który zadowoli największych wyjadaczy Zarobki zostały zbilansowane tak, aby czerpać przyjemność z rozgrywki. Przychody będą oscylować w granicach od 6.5k do 8.5k na godzinę. Cele Nasze zasoby będą dość rozbudowane, lecz nadal proste w działaniu, aby Użytkownik nie był zakłopotany i intuicyjnie wiedział, jak ma wykonać daną czynność na serwerze. Chcemy odbiec od typowych schematów, które występują na serwerach RPG. Rozgrywka Głównym miastem zostało wybrane Las Venturas. Początkowo w tym mieście będzie kręciła się rozgrywka - ale spokojnie, w przyszłości planujemy poszerzyć ją o kilka pozostałych miast i wsi. Tekstury oraz modele Przede wszystkim prostota! Stawiamy na proste modele jak i tekstury, które pojawią się na serwerze. Nie chcemy przede wszystkim tego, aby serwer zbędnie był obciążony i powodował spadki FPS’ów u Graczy. Dodajemy modele tylko wtedy, gdy są one konieczne – wiadomo, Gracze cenią sobie modele i ich wygląd, my również będziemy je wprowadzać, ale nie w nadmiernej ilości – i przede wszystkim nie na obiekty, które naszym zdaniem są zbędne. Socialmedia Discord: https://discord.gg/pPY6Td4qYK Serdecznie zapraszamy!
  16. se busca scripters para este servidor que sepa programar en lua de forma voluntaria si quiere puede unirse al proyecto estamos con la gamemode de chicago roleplay / pop life / life stealh roleplay son de la misma base las 3 se maneja algo similar por lo que tengo entendido el que este interesado entre al servidor de discord, verifiquense y abran un ticket para hablarme de forma privada adamas buscamos nuevos usuarios que sean activos para poder poner en pie el servidor, gracias. Discord: https://discord.gg/Ecjn6AyUQN
  17. se busca scripters para este servidor que sepa programar en lua de forma voluntaria si quiere puede unirse al proyecto estamos con la gamemode de chicago roleplay / pop life / life stealh roleplay son de la misma base las 3 se maneja algo similar por lo que tengo entendido el que este interesado entre al servidor de discord, verifiquense y abran un ticket para hablarme de forma privada adamas buscamos nuevos usuarios que sean activos para poder poner en pie el servidor, gracias. Discord: https://discord.gg/Ecjn6AyUQN
  18. Beyler selamın aleyküm, Normalde mta oynarkan böyle bir sorun olmazdı fakat 26 ocak cuma gününden itibaren fpsim 80-90dan birden 1 düşüyor ve bu oyunda 4-5 saniyelik takılmalara neden oluyor. Çözümü nedir acaba?
  19. Hello, I was playing MTA, the game I always play, one day and suddenly I got the error VF #2 0905000 and I asked the admin on the server I was on and he told me that I had to format my computer. I formatted it and it didn't work out. I did some research, I think it was something like a virus and I formatted my computer 4 times in a week, it didn't work out, please. Can you help me? I have an MTA diag record.
  20. 3ala

    water level

    i have a problem il water level wan i use sea Water Level not all the water included the water in the corners of the map
  21. Balkan DayZ [EUROPE] [REBORN]|LOOTx2|ZM SHOP] IP: 178.63.13.143:22598 Features: Zombie Shop English More Guns Mission System Group System Zombie System Radar u A51 NO LAG
  22. Have you played one of these racing maps? Basically, people need to help one person get to the end of the map. Here's a cool example of a teamwork map. Something unique
  23. Hello guys, does anyone have an idea how to send Lua values to JavaScript to display them in the game, or for example, to show a list of players or run a JavaScript function?
  24. Bom tentei criar um Script onde ele bloquearia o a viatura para outros players porem nao funcionou nao exatamente Bom ele impede q o player entre no carro mas caso o jogador saia e deixe a porta aberta jogadores que nao pertença a acl conseguem entrar e dirigir eu queria q de alguma maneira eles entrassem e fossem ejetados do carro function enterVehicle(player, seat, jacked) local account = getPlayerAccount(player) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) if (getElementModel(source) == 580) and (not isObjectInACLGroup("user.".. accountName,aclGetGroup("Teste"))) then setVehicleLocked(source, true) outputChatBox("Teste Teste Teste Teste.", player) else setVehicleLocked(source, false) end end addEventHandler("onVehicleStartEnter",root,enterVehicle)
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