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Found 47 results

  1. hello every one , Well nothing to say The Title is enough contact me here on the forum scripts will be like [ multigamemode - userpanel - login system - maybe more ]
  2. GLC

    PLS HELP MEE

    --------------------- -- Player Ranking List -- --------------------- WindowSiralama2 = guiCreateWindow(245, 115, 450, 500, "Sıralama", false) guiSetProperty(WindowSiralama2, "CaptionColour", "FF1C90E1") guiWindowSetSizable(WindowSiralama2, false) guiWindowSetMovable(WindowSiralama2,false) guiSetVisible(WindowSiralama2, false) guiSetAlpha(WindowSiralama2, 1) centerWindow(WindowSiralama2) KapatButonSiralama2 = guiCreateButton(340, 466, 100, 24, "Kapat", false, WindowSiralama2) guiSetProperty(KapatButonSiralama2, "NormalTextColour", "FF2CFB03") LevelSiralamaButton = guiCreateButton(10, 466, 100, 24, "Level", false, WindowSiralama2) guiSetProperty(LevelSiralamaButton, "NormalTextColour", "FF2CFB03") ParaSiralamaButton = guiCreateButton(120, 466, 100, 24, "Para(Banka)", false, WindowSiralama2) guiSetProperty(ParaSiralamaButton, "NormalTextColour", "FF2CFB03") ZamanSiralamaButton = guiCreateButton(230, 466, 100, 24, "Zaman", false, WindowSiralama2) guiSetProperty(ZamanSiralamaButton, "NormalTextColour", "FF2CFB03") WindowSiralamaList2 = guiCreateGridList(5, 20, 440, 440, false, WindowSiralama2) local column = guiGridListAddColumn(WindowSiralamaList2, "Sıra", 0.20 ) local column1 = guiGridListAddColumn(WindowSiralamaList2, "Oyuncu Adı", 0.40 ) local column2 = guiGridListAddColumn(WindowSiralamaList2, "Level", 0.30 ) guiGridListSetSortingEnabled(WindowSiralamaList2, false) WindowSiralamaList3 = guiCreateGridList(5, 20, 440, 440, false, WindowSiralama2) local column = guiGridListAddColumn(WindowSiralamaList3, "Sıra", 0.20 ) local column1 = guiGridListAddColumn(WindowSiralamaList3, "Oyuncu Adı", 0.40 ) local column2 = guiGridListAddColumn(WindowSiralamaList3, "Para", 0.30 ) guiGridListSetSortingEnabled(WindowSiralamaList3, false) guiSetVisible(WindowSiralamaList3,false) WindowSiralamaList4 = guiCreateGridList(5, 20, 440, 440, false, WindowSiralama2) local column = guiGridListAddColumn(WindowSiralamaList4, "Sıra", 0.20 ) local column1 = guiGridListAddColumn(WindowSiralamaList4, "Oyuncu Adı", 0.40 ) local column2 = guiGridListAddColumn(WindowSiralamaList4, "Zaman", 0.30 ) guiGridListSetSortingEnabled(WindowSiralamaList4, false) guiSetVisible(WindowSiralamaList4,false) addEvent("SetData",true) addEventHandler("SetData",root,function ( Table ) guiGridListClear( WindowSiralamaList2 ) for i = 1,30 do local row = guiGridListAddRow ( WindowSiralamaList2 ) if ( Table [ i ].score ) then ---> fr_client.lua:2192 guiGridListSetItemText( WindowSiralamaList2, row, column, Table[i].sira , false, false ) guiGridListSetItemText( WindowSiralamaList2, row, column1, tostring(Table[i].name) , false, false ) guiGridListSetItemText( WindowSiralamaList2, row, column2, Table [ i ].score , false, false ) guiGridListSetItemColor(WindowSiralamaList2, row, column1, 255, 255, 0) guiGridListSetItemColor(WindowSiralamaList2, row, column2, 0, 180, 255) guiGridListSetItemColor(WindowSiralamaList2, row, column, 255, 0, 0) end end end) addEvent("SetData2",true) addEventHandler("SetData2",root,function ( Table ) guiGridListClear( WindowSiralamaList4 ) for i = 1,30 do local row = guiGridListAddRow ( WindowSiralamaList4 ) if ( Table [ i ].score ) then ---> fr_client.lua:2208 guiGridListSetItemText( WindowSiralamaList4, row, column, Table[i].sira , false, false ) guiGridListSetItemText( WindowSiralamaList4, row, column1, tostring(Table[i].name) , false, false ) guiGridListSetItemText( WindowSiralamaList4, row, column2, Table [ i ].score , false, false ) guiGridListSetItemColor(WindowSiralamaList4, row, column1, 255, 255, 0) guiGridListSetItemColor(WindowSiralamaList4, row, column2, 0, 180, 255) guiGridListSetItemColor(WindowSiralamaList4, row, column, 255, 0, 0) end end end) addEvent("updateTopMoney",true) addEventHandler("updateTopMoney",root,function ( Table ) guiGridListClear( WindowSiralamaList3 ) for i = 1,30 do local row = guiGridListAddRow ( WindowSiralamaList3 ) if ( Table [ i ].score ) then ---> fr_client.lua:2224 guiGridListSetItemText( WindowSiralamaList3, row, column, Table[i].sira , false, false ) guiGridListSetItemText( WindowSiralamaList3, row, column1, tostring(Table[i].name) , false, false ) guiGridListSetItemText( WindowSiralamaList3, row, column2, "$"..formatNumber(tostring(Table[i].score)).."" , false, false ) guiGridListSetItemColor(WindowSiralamaList3, row, column1, 255, 255, 0) guiGridListSetItemColor(WindowSiralamaList3, row, column2, 0, 180, 255) guiGridListSetItemColor(WindowSiralamaList3, row, column, 255, 0, 0) end end end) addEventHandler ( "onClientGUIClick", resourceRoot,function() if source == KapatButonSiralama2 then guiSetVisible(WindowSiralama2,false) elseif source == LevelSiralamaButton then if not durum1 then triggerServerEvent("getTop4", localPlayer) durum1 = true setTimer(function() durum1 = false end,60000,1) end if guiGetVisible(WindowSiralamaList3) then guiSetVisible(WindowSiralamaList3,false) end if guiGetVisible(WindowSiralamaList4) then guiSetVisible(WindowSiralamaList4,false) end guiSetVisible(WindowSiralamaList2,true) elseif source == ParaSiralamaButton then if not durum2 then triggerServerEvent("getTop3", localPlayer) durum2 = true setTimer(function() durum2 = false end,60000,1) end if guiGetVisible(WindowSiralamaList2) then guiSetVisible(WindowSiralamaList2,false) end if guiGetVisible(WindowSiralamaList4) then guiSetVisible(WindowSiralamaList4,false) end guiSetVisible(WindowSiralamaList3,true) elseif source == ZamanSiralamaButton then if not durum3 then triggerServerEvent("getTop4", localPlayer) durum3 = true setTimer(function() durum3 = false end,60000,1) end if guiGetVisible(WindowSiralamaList2) then guiSetVisible(WindowSiralamaList2,false) end if guiGetVisible(WindowSiralamaList3) then guiSetVisible(WindowSiralamaList3,false) end guiSetVisible(WindowSiralamaList4,true) end end) function formatNumber(n) if (not n) then return "Error catching data" end local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$') return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right end Can you edit it, please? ERROR: [gameplay]\freeroam\fr_client.lua:2192 attempt to index field '?' (a nil value) ERROR: [gameplay]\freeroam\fr_client.lua:2208: attempt to index field '?' (a nil value) ERROR: [gameplay]\freeroam\fr_client.lua:2224 attempt to index field '?' (a nil value)
  3. Need RPG scripter he will fix easy bugs and make new panels to replace it in my scripts (If he have mods bugs fixed in it okay we can make deal) i'll give him steam account have coast 180$ have CS:GO , GTA V , Rocket League , Arma3 and Rainbow Six Siege and more the steam account level 10 add me on discord : Smoker#8738 Facebook : https://www.facebook.com/profile.php?id=100009745308181
  4. Smoker

    Need RPG scripter

    Need RPG scripter he will do something and i'll give him steam account have coast 180$ have CS:GO , GTA V , Rocket League , Arma3 and Rainbow Six Siege and more the steam account level 10 add me on discord : Smoker#8738 Facebook : https://www.facebook.com/profile.php?id=100009745308181
  5. Se necesita Scripter urgente para servidor rpg, mandar discord, es un trabajo remunerado.
  6. Actualmente necesito un scripter para un servidor freeroam de Anime, es un servidor con potencial pero necesita ser desarrollado...
  7. Hi, I am looking MTA Developer /Scripter with experience for the EPICQ.EU DayZ style server. PAID for work (Paypal) (Monthly) More information Discord: Mažvis#2014 Contact me only if you are good at Scripting.
  8. #Horus

    Olá, me ajuda ?

    Eu queria separar as funções de um script de bar ( Separar uma função pra cada bebida, Catuaba, Vodca e Cerveja ) pois é muito desorganizado e tambem porque coloquei um painel novo nesse script... ja tentei varias e varias vezes e todas deram errado; c.lua ( A Parte das funções que quero separar Antes ) Esse aqui funciona normalmente, mas o proximo que eu separei não funciona.. function clickEffectDrink(button,state) if button == "left" and state == "up" then if isMouseInPosition(drawDrinksBVS.bgCatuabaX, drawDrinksBVS.bgCatuabaY, drawDrinksBVS.bgCatuabaW, drawDrinksBVS.bgCatuabaH) then if (not isTimer(timerExpireDrinks)) then triggerServerEvent("server:onPlayerBuyDrinkBVS", resourceRoot, 200) else playSoundFrontEnd(6) outputChatBox("Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end elseif isMouseInPosition(drawDrinksBVS.bgVodkaX, drawDrinksBVS.bgVodkaY, drawDrinksBVS.bgVodkaW, drawDrinksBVS.bgVodkaH) then if (not isTimer(timerExpireDrinks)) then triggerServerEvent("server:onPlayerBuyDrinkBVS", resourceRoot, 150) else playSoundFrontEnd(6) outputChatBox("Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end elseif isMouseInPosition(drawDrinksBVS.bgCervejaX, drawDrinksBVS.bgCervejaY, drawDrinksBVS.bgCervejaW, drawDrinksBVS.bgCervejaH) then if (not isTimer(timerExpireDrinks)) then triggerServerEvent("server:onPlayerBuyDrinkBVS", resourceRoot, 100) else playSoundFrontEnd(6) outputChatBox("Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end elseif isMouseInPosition(drawDrinksBVS.bgCloseX, drawDrinksBVS.bgCloseY, drawDrinksBVS.bgCloseW, drawDrinksBVS.bgCloseH) then if isEventHandlerAdded("onClientRender", root, drawDrinks) and isEventHandlerAdded("onClientClick", root, clickEffectDrink) then removeEventHandler("onClientRender", root, drawDrinks) removeEventHandler("onClientClick", root, clickEffectDrink) showCursor(false) end end end end c.lua ( Aqui eu refiz separando as funções das bebidas Catuaba, Vodca e Cerveja, adicionei algumas coisas a mais porque como eu disse, mudei o painel. ) function Catuaba(_,state) if isEventHandlerAdded("onClientRender", root, drawDrinks) then if state == "down" then if isCursorOnElement(screenW * 0.3522, screenH * 0.4714, screenW * 0.4632, screenH * 0.5143) then if (not isTimer(timerExpireDrinks)) then setBlur(false) triggerServerEvent("server:onPlayerBuyDrinkBVS", localPlayer, 200) removeEventHandler("onClientRender", root, drawDrinks) showChat(true) showCursor(false) playSound("sfx/hit.mp3", false) else playSound("sfx/hit.mp3", false) outputChatBox("#1066E7Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end end end end end addEventHandler("onClientClick", root, Catuaba) function Vodca(_,state) if isEventHandlerAdded("onClientRender", root, drawDrinks) then if state == "down" then if isCursorOnElement(screenW * 0.3522, screenH * 0.4714, screenW * 0.4632, screenH * 0.5143) then if (not isTimer(timerExpireDrinks)) then setBlur(false) triggerServerEvent("server:onPlayerBuyDrinkBVS", localPlayer, 150) removeEventHandler("onClientRender", root, drawDrinks) showChat(true) showCursor(false) playSound("sfx/hit.mp3", false) else playSound("sfx/hit.mp3", false) outputChatBox("#1066E7Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end end end end end addEventHandler("onClientClick", root, Vodca) function Cerveja(_,state) if isEventHandlerAdded("onClientRender", root, drawDrinks) then if state == "down" then if isCursorOnElement(screenW * 0.3522, screenH * 0.4714, screenW * 0.4632, screenH * 0.5143) then if (not isTimer(timerExpireDrinks)) then setBlur(false) triggerServerEvent("server:onPlayerBuyDrinkBVS", localPlayer, 100) removeEventHandler("onClientRender", root, drawDrinks) showChat(true) showCursor(false) playSound("sfx/hit.mp3", false) else playSound("sfx/hit.mp3", false) outputChatBox("#1066E7Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end end end end end addEventHandler("onClientClick", root, Cerveja) Oque há de errado no script ? se puderem me informar o erro como sempre agradeço irmãos!
  9. Boa noite, eu estudei um pouco na wiki e fiz um script de bar, assim, o script do bar não fui eu que fiz, apenas coloquei um painel e alguns sistemas, talvez eu venda + talvez não porque fiz outro parecido só que de limpar ficha e ficou mais exclusivo.. assim vamos lá, primeiramente são 4 bares, com o interior 11, assim que entra ne qualquer um deles, tem o ped, em cima do ped coloquei um dxDrawText mandando o player pressionar a letra "M" para abrir o cursor que é a função com nome de "Nametag", e depois clicar no ped para abrir o painel menu para compra a bebida que ele deseja, mas após abrir clicar no ped e o painel menu ter aberto, a função "Nametag" ( A que manda o player pressionar a letra M e clicar no ped, ou seja o texto continua no ped mesmo com o painel-menu aberto ), e também não seta o walkingStyle.. voces poderiam me informar o erro e como resolve-lo ? c.lua --[[ ################################################ # # # RESOURCE DESENVOLVIDO por: # # < #Horus > # # # # # ################################################ ]] local ped = createPed(240, 497.283, -77.876, 998.765, 0) local ped2 = createPed(240, 497.283, -77.876, 998.765, 0) local ped3 = createPed(240, 497.283, -77.876, 998.765, 0) local ped4 = createPed(240, 497.283, -77.876, 998.765, 0) setElementInterior(ped, 11) setElementDimension(ped, 1) setElementFrozen(ped, true) setElementInterior(ped2, 11) setElementDimension(ped2, 2) setElementFrozen(ped2, true) setElementInterior(ped3, 11) setElementDimension(ped3, 3) setElementFrozen(ped3, true) setElementInterior(ped4, 11) setElementDimension(ped4, 4) setElementFrozen(ped4, true) local dxfont0_fonte = dxCreateFont("font/fonte.ttf", 10) local screenW, screenH = guiGetScreenSize() local resW, resH = 1360,768 local x, y = (screenW/resW), (screenH/resH) function setBlur(state) setElementData(localPlayer, "showBlur", state) end function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end function dxDrawLinedRectangle( x, y, width, height, color, _width, postGUI ) _width = _width or 1 dxDrawLine ( x, y, x+width, y, color, _width, postGUI ) -- Top dxDrawLine ( x, y, x, y+height, color, _width, postGUI ) -- Left dxDrawLine ( x, y+height, x+width, y+height, color, _width, postGUI ) -- Bottom return dxDrawLine ( x+width, y, x+width, y+height, color, _width, postGUI ) -- Right end function cancelPedDamage(attacker) cancelEvent() end addEventHandler("onClientPedDamage", ped, cancelPedDamage) addEventHandler("onClientPedDamage", ped2, cancelPedDamage) addEventHandler("onClientPedDamage", ped3, cancelPedDamage) addEventHandler("onClientPedDamage", ped4, cancelPedDamage) function drawDrinks() tocolor1 = tocolor(0, 0, 0, 150) if isCursorOnElement(screenW * 0.3257, screenH * 0.4115, screenW * 0.3272, screenH * 0.0469) then -- CATUABA tocolor1 = tocolor(16, 102, 231, 100) end tocolor2 = tocolor(0, 0, 0, 150) if isCursorOnElement(screenW * 0.3257, screenH * 0.4583, screenW * 0.3272, screenH * 0.0469) then -- VODCA tocolor2 = tocolor(16, 102, 231, 100) end tocolor3 = tocolor(0, 0, 0, 150) if isCursorOnElement(screenW * 0.3257, screenH * 0.5052, screenW * 0.3272, screenH * 0.0469) then -- CERVEJA tocolor3 = tocolor(16, 102, 231, 100) end tocolorF = tocolor(217, 0, 5, 0) if isCursorOnElement(screenW * 0.6426, screenH * 0.3490, screenW * 0.0221, screenH * 0.0417) then -- CLOSE tocolorF = tocolor(217, 0, 5, 150) end -- ################# BACKGROUND ################# dxDrawRectangle(screenW * 0.3140, screenH * 0.3490, screenW * 0.3507, screenH * 0.3997, tocolor(0, 0, 0, 150), false) dxDrawRectangle(screenW * 0.3140, screenH * 0.3490, screenW * 0.3507, screenH * 0.0417, tocolor(0, 0, 0, 150), false) -- ################# BUTTONS ################# dxDrawRectangle(screenW * 0.3257, screenH * 0.4115, screenW * 0.3272, screenH * 0.0469, tocolor1, false) -- CATUABA dxDrawRectangle(screenW * 0.3257, screenH * 0.4583, screenW * 0.3272, screenH * 0.0469, tocolor2, false) -- VODCA dxDrawRectangle(screenW * 0.3257, screenH * 0.5052, screenW * 0.3272, screenH * 0.0469, tocolor3, false) -- CERVEJA dxDrawRectangle(screenW * 0.6426, screenH * 0.3490, screenW * 0.0221, screenH * 0.0417, tocolorF, false) -- CLOSE -- ################# IMAGENS ################# dxDrawImage(screenW * 0.3287, screenH * 0.4180, screenW * 0.0191, screenH * 0.0352, "", 0, 0, 0, tocolor(255, 255, 255, 217), false) dxDrawImage(screenW * 0.3287, screenH * 0.5573, screenW * 0.0191, screenH * 0.0339, "", 0, 0, 0, tocolor(255, 255, 255, 217), false) dxDrawImage(screenW * 0.3257, screenH * 0.6458, screenW * 0.0265, screenH * 0.0430, "", 0, 0, 0, tocolor(254, 254, 254, 205), false) dxDrawImage(screenW * 0.3287, screenH * 0.4661, screenW * 0.0191, screenH * 0.0352, "", 0, 0, 0, tocolor(255, 255, 255, 217), false) dxDrawImage(screenW * 0.3287, screenH * 0.5143, screenW * 0.0191, screenH * 0.0352, "", 0, 0, 0, tocolor(255, 255, 255, 217), false) dxDrawImage(screenW * 0.3287, screenH * 0.6042, screenW * 0.0191, screenH * 0.0339, "", 0, 0, 0, tocolor(255, 255, 255, 217), false) -- ################# TEXTOS ################# dxDrawText("Bar Passa Tempo - MENU", screenW * 0.4280, screenH * 0.3600, screenW * 0.4324, screenH * 0.3984, tocolor(255, 255, 255, 202), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("X", screenW * 0.6500, screenH * 0.3555, screenW * 0.7610, screenH * 0.3984, tocolor(255, 255, 255, 202), 1.30, "default-bold", "left", "top", false, false, false, true, false) dxDrawText("Catuaba", screenW * 0.3522, screenH * 0.4232, screenW * 0.4632, screenH * 0.4661, tocolor(255, 255, 255, 202), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("Vodca", screenW * 0.3522, screenH * 0.4714, screenW * 0.4632, screenH * 0.5143, tocolor(255, 255, 255, 202), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("Cerveja", screenW * 0.3522, screenH * 0.5183, screenW * 0.4632, screenH * 0.5573, tocolor(255, 255, 255, 202), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("#FF0000R$ #FFFFFF200", screenW * 0.6044, screenH * 0.4245, screenW * 0.7154, screenH * 0.4674, tocolor(255, 255, 255, 202), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("#FF0000R$ #FFFFFF150", screenW * 0.6044, screenH * 0.4674, screenW * 0.7154, screenH * 0.5104, tocolor(255, 255, 255, 202), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("#FF0000R$ #FFFFFF100", screenW * 0.6044, screenH * 0.5182, screenW * 0.7154, screenH * 0.5612, tocolor(255, 255, 255, 202), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("Selecione uma bebida abaixo:", screenW * 0.4350, screenH * 0.3898, screenW * 0.4324, screenH * 0.7487, tocolor(255, 255, 255, 202), 0.8, dxfont0_fonte, "left", "top", false, false, false, true, false) end function render() local screenx, screeny, worldx, worldy, worldz = getCursorPosition() local px, py, pz = getCameraMatrix() local hit, x, y, z, elementHit = processLineOfSight ( px, py, pz, worldx, worldy, worldz ) local tx, ty, tz = getElementPosition(localPlayer) local rx, ry, rz = getElementPosition(ped) local distancia = getDistanceBetweenPoints3D(tx, ty, tz, rx, ry, rz) if not isEventHandlerAdded("onClientRender", root, drawDrink) then if (distancia < 5) then if hit then if elementHit == ped then addEventHandler("onClientRender", root, drawDrinks) showCursor(true) showChat(false) setElementData(localPlayer, "showBlur", true) end if elementHit == ped2 then addEventHandler("onClientRender", root, drawDrinks) showCursor(true) showChat(false) setElementData(localPlayer, "showBlur", true) end if elementHit == ped3 then addEventHandler("onClientRender", root, drawDrinks) showCursor(true) showChat(false) setElementData(localPlayer, "showBlur", true) end if elementHit == ped4 then addEventHandler("onClientRender", root, drawDrinks) showCursor(true) showChat(false) setElementData(localPlayer, "showBlur", true) end end end end end addEventHandler("onClientClick", root, render) local rootElement = getRootElement() local screenWidth, screenHeight = guiGetScreenSize() local maxrange = 9 function Nametag() local pedX, pedY, pedZ = getElementPosition(ped) local sx, sy = getScreenFromWorldPosition (pedX,pedY,pedZ +1) local cameraX, cameraY, cameraZ = getCameraMatrix() if sx then if getDistanceBetweenPoints3D(cameraX,cameraY,cameraZ,pedX,pedY,pedZ) <= maxrange then if not getElementData(localPlayer, "showBlur") then dxDrawRectangle(sx - x*110,sy + y*57, screenW * 0.2514, screenH * 0.0630, tocolor(0, 0, 0, 165), false) dxDrawText("Garçom - Bebidas e Diversão;",sx - 25 ,sy + 60,screenWidth, screenHeight,tocolor ( 255, 255, 255, 230 ), 0.9,dxfont0_fonte) dxDrawText('Pressione #FF0000"M" #FFFFFFe clique no garçom para abrir o menu!',sx - 100,sy + 80,screenWidth, screenHeight,tocolor ( 255, 255, 255, 230 ), 0.8,dxfont0_fonte, "left", "top", false, false, false, true, false) end end end end addEventHandler("onClientRender",rootElement, Nametag) function closePanel(_,state) if isEventHandlerAdded("onClientRender", root, drawDrinks) then if state == "down" then if isCursorOnElement(screenW * 0.6426, screenH * 0.3490, screenW * 0.0221, screenH * 0.0417) then showCursor(false) showChat(true) playSound("sfx/hit.mp3", false) removeEventHandler("onClientRender", root, drawDrinks) setElementData(localPlayer, "showBlur", false) end end end end addEventHandler("onClientClick", root, closePanel) function Catuaba(_,state) if isEventHandlerAdded("onClientRender", root, drawDrinks) then if state == "down" then if isCursorOnElement(screenW * 0.3257, screenH * 0.4115, screenW * 0.3272, screenH * 0.0469) then setBlur(false) elseif (not isTimer(timerExpireDrinks)) then triggerServerEvent("server:onPlayerBuyDrinkBVS", resourceRoot, 200) else playSound("sfx/hit.mp3", false) outputChatBox("Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) removeEventHandler("onClientRender", root, drawDrinks) showCursor(false) end end end end addEventHandler("onClientClick", root, Catuaba) function Vodca(_,state) if isEventHandlerAdded("onClientRender", root, drawDrinks) then if state == "down" then if isCursorOnElement(screenW * 0.3257, screenH * 0.4583, screenW * 0.3272, screenH * 0.0469) then setBlur(false) elseif (not isTimer(timerExpireDrinks)) then triggerServerEvent("server:onPlayerBuyDrinkBVS", resourceRoot, 150) else playSound("sfx/hit.mp3", false) outputChatBox("Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) removeEventHandler("onClientRender", root, drawDrinks) showCursor(false) end end end end addEventHandler("onClientClick", root, Vodca) function Cerveja(_,state) if isEventHandlerAdded("onClientRender", root, drawDrinks) then if state == "down" then if isCursorOnElement(screenW * 0.3257, screenH * 0.5052, screenW * 0.3272, screenH * 0.0469) then setBlur(false) elseif (not isTimer(timerExpireDrinks)) then triggerServerEvent("server:onPlayerBuyDrinkBVS", resourceRoot, 100) else playSound("sfx/hit.mp3", false) outputChatBox("Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) removeEventHandler("onClientRender", root, drawDrinks) showCursor(false) end end end end addEventHandler("onClientClick", root, Cerveja) function currentEffectDrinks() ---------------------------------------------------------- timerControlDrinks = setTimer(function() setPedControlState(localPlayer, "walk", true) end, 100, 0) setWindVelocity(100, 100, 0) setCameraShakeLevel(255) ---------------------------------------------------------- timerExpireDrinks = setTimer(function() ---------------------------------------------------------- resetWindVelocity() setCameraShakeLevel(1) if isTimer(timerControlDrinks) then killTimer(timerControlDrinks) end setPedControlState(localPlayer, "walk", false) outputChatBox("O efeito da bebida acabou.", 0, 255, 0) triggerServerEvent("resetWalkingStyle",resourceRoot) ---------------------------------------------------------- end, math.random(40000, 60000), 1) end addEvent("client:currentEffectDrinks", true) addEventHandler("client:currentEffectDrinks", resourceRoot, currentEffectDrinks) function isCursorOnElement( posX, posY, width, height ) if isCursorShowing( ) then local mouseX, mouseY = getCursorPosition( ) local clientW, clientH = guiGetScreenSize( ) local mouseX, mouseY = mouseX * clientW, mouseY * clientH if ( mouseX > posX and mouseX < ( posX + width ) and mouseY > posY and mouseY < ( posY + height ) ) then return true end end return false end s.lua local markersBarPositions = { {2348.547, -1372.678, 24.398, 501.900, -67.600, 999.700, 11, 1}, -- 1 {1000.592, -919.914, 42.328, 501.900, -67.600, 999.700, 11, 2}, -- 2 {2369.240, 1984.234, 10.820, 501.900, -67.600, 999.700, 11, 3}, -- 3 {-2432.25, -183.043, 35.312, 501.900, -67.600, 999.700, 11, 4}, -- 4 } local markersBarEnter = {} local markersBarExit = {} for i=1, #markersBarPositions do local xEnter, yEnter, zEnter, xExit, yExit, zExit, intEnter, dimEnter = unpack(markersBarPositions[i]) markersBarEnter[i] = createMarker(xEnter, yEnter, zEnter+1, "arrow", 1.5, 0, 16, 102, 231) local blip = createBlip(xEnter, yEnter, zEnter, 49) setBlipVisibleDistance(blip, 300) markersBarExit[i] = createMarker(xExit, yExit, zExit+0.1, "arrow", 1.5, 255, 0, 0, 255) setElementInterior(markersBarExit[i], intEnter, xExit, yExit, zExit-1) setElementDimension(markersBarExit[i], dimEnter) function enterBarBV:~(hitElement, matchingDimension) if (getElementType(hitElement) == "player") and (matchingDimension) then local vehicle = getPedOccupiedVehicle(hitElement) local playerAccount = getPlayerAccount(hitElement) if (not vehicle) then if (playerAccount) then if (not isGuestAccount(playerAccount)) then setElementInterior(hitElement, intEnter, xExit, yExit-2, zExit) setElementDimension(hitElement, dimEnter) setElementPosition(hitElement, xExit, yExit-2, zExit) setElementRotation(hitElement, 0, 0, 180) end end end end end addEventHandler("onMarkerHit", markersBarEnter[i], enterBarBV:~) function exitBarBV:~(hitElement, matchingDimension) if (getElementType(hitElement) == "player") and (matchingDimension) then setElementInterior(hitElement, 0, xEnter, yEnter-5, zEnter) setElementDimension(hitElement, 0) setElementPosition(hitElement, xEnter, yEnter-5, zEnter) end end addEventHandler("onMarkerHit", markersBarExit[i], exitBarBV:~) end function onPlayerBuyDrinkBVS(price) local money = getPlayerMoney(client) if (money >= price) then takePlayerMoney(client, price) local atualHealth = getElementHealth(client) setElementHealth(client, atualHealth + 20) playSound("sfx/hit.mp3", false) ----------------------------------------------------- setPedWalkingStyle(client, 126) triggerClientEvent(client, "client:currentEffectDrinks", resourceRoot) ----------------------------------------------------- outputChatBox("Drink comprado com sucesso.", client, 16, 102, 231) else playSound("sfx/hit.mp3", false) outputChatBox("Você não possui dinheiro suficiente.", client, 255, 0, 0) end end addEvent("server:onPlayerBuyDrinkBVS", true) addEventHandler("server:onPlayerBuyDrinkBVS", resourceRoot, onPlayerBuyDrinkBVS) function resetWalkingStyle() setPedWalkingStyle(client, 0) end addEvent("resetWalkingStyle", true) addEventHandler("resetWalkingStyle", resourceRoot, resetWalkingStyle)
  10. ¡Te necesitamos! Somos un equipo experimentado que se dispone a reclutar ayudantes para un nuevo proyecto: Servidor MTA. Tenemos mucha experiencia tanto en MTA como en otros servidores valve, World of Warcraft, Unity 3D, Unreal Engine, entre otros. Si tienes ganas de unirte a nuestro equipo, te invito a seguir leyendo, y luego hablar conmigo por privado. Lo que estamos buscando: Equipo de GMs (admins) Equipo de Scripters de bajo nivel (No hace falta que seas experto, ya que los scripts complejos los haremos nosotros) Equipo de moderadores [GMs, admins] Equipo de Soporte [GM] Equipo de Publicidad ( Youtuber, Blogger, etc..) Equipo de Eventos Todos los miembros dentro de nuestros equipos tendrán su propia cuenta de GM (admin). Ten en cuenta que no estamos jugando, somos gente seria y bien preparada para este tipo de cosas. Si te interesa, envíame un mensaje privado a: https://www.facebook.com/halendor.nathrezhim.9 Comentando en qué tipo de equipo te gustaría entrar. Que tengan un buen día.
  11. quando entro no navio de lv ganho dinheiro automaticamente... voces sabem como tiro isso ?
  12. hellotianyuan#6990 👫 Roleplay script. experienced scripter.
  13. queria que assim q ele pegasse o trabalho, ele ter de ir buscar os passageiros no marker 1 da table, e depois ter de leva-los ao marker 2 da table. coloquei umas anims neles para eles irem andando em direçao ao avião, se algo estiver errado, se poderem corrigir e me falar oque errei eu agradeço, boa noite e feliz natal ae pra vcs. destinos = { [1] = {1612.7482910156, -2480.7473144531, 13.5546875}, -- table com todos os destinos em ordem. [2] = {-1487.8798828125, -108.69385528564, 14.1484375} } local Minicio7 = createMarker (1714.3579101563, 1615.6630859375, 9.2, "cylinder", 1, 16, 102, 231, 50) -- Cria o marker onde o player deve usar o comando. local veh = {} -- Cada elemento específico de cada jogador deve estar em uma table para ser criado e acessado corretamente. local Mfim7 = {} -- Marker final específico do player. local Bfim7 = {} -- Blip do marker final específico do player. function inicio7 (source) if source and getElementType (source) == "player" and not getPedOccupiedVehicle (source) then -- Quando o jogador colide no marker e está sem veículo, então: outputChatBox ("#1066E7──────────────── Trabalho BvP™ ────────────────",source,255,255,255,true) -- Avisa pra ele usar o comando /trampo4 para começar o emprego. outputChatBox ("#FF0000Trabalho de Piloto de Avião #FFFFFF→ Neste trabalho você terá de levar os passageiros até a marcação no radar. Sua recompensa é de R$8000.",source,255,255,255,true) outputChatBox (" ",source,255,255,255,true) outputChatBox ("* Digite #FF0000/emprego7 #FFFFFFpara aceitar o trabalho.",source,255,255,255,true) outputChatBox ("#1066E7───────────────────────────────────────────",source,255,255,255,true) end end addEventHandler ("onMarkerHit", Minicio7, inicio7) function startJob7 (thePlayer, cmd) if isElementWithinMarker (thePlayer, Minicio7) and not getPedOccupiedVehicle (thePlayer) then -- Ao usar o comando, só funciona se o jogador estiver no marker e estiver sem veículo. if veh[thePlayer] and isElement (veh[thePlayer]) then -- Se por acaso existir o veículo do trampo do jogador, destroi ele. destroyElement (veh[thePlayer]) veh[thePlayer] = nil end veh[thePlayer] = createVehicle (577, 1443.5461425781, 1459.3911132813, 10.8203125) -- Cria o veículo do trampo. local x, y, z = unpack (destinos[1]) -- x, y, z recebem as coordenadas do destinos[1]. Mfim7[thePlayer] = createMarker (x, y, z, "cylinder", 2, 0, 255, 0, 255, thePlayer) -- Cria o marker do objetivo do jogador na coordenada 1. setElementData (Mfim7[thePlayer], "owner", thePlayer) -- Seta esse jogador como dono do marker, para que só funcione com ele. setElementData (Mfim7[thePlayer], "trip", 1) -- Seta uma data no marker pra saber a qual coordenada ele pertence. Bfim7[thePlayer] = createBlipAttachedTo (Mfim7[thePlayer], 19) -- Cria o blip e anexa ao marker. warpPedIntoVehicle (thePlayer, veh[thePlayer]) -- Teleporta o player para o veículo do trampo. setPedSkin ( thePlayer, 72 ) dxMsg(thePlayer, "Vá buscar os passageiros.", "info") ped1 = createPed ( 1, 1591.1002197266,-2462.6525878906,13.5546875 ) setPedRotation(ped1, 181) ped2 = createPed ( 7, 1591.2203369141,-2459.6557617188,13.5546875 ) setPedRotation(ped2, 181) ped3 = createPed ( 15, 1591.1318359375,-2456.8723144531,13.5546875 ) setPedRotation(ped3, 181) dxMsg(thePlayer, "Os Passageiros estão entrando no avião aguarde...", "info") setPedAnimation( ped1, "ped", "WOMAN_walknorm") setPedAnimation( ped2, "ped", "WOMAN_walknorm") setPedAnimation( ped3, "ped", "WOMAN_walknorm") setTimer(function(thePlayer) destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) dxMsg(thePlayer, "Os Passageiros entraram no avião, Leve-os até o aeropoto marcado no radar.", "info") -- Avisa o player o que ele tem que fazer agora. addEventHandler ("onMarkerHit", Mfim7[thePlayer], fim7) -- Adiciona o evento que faz funcionar o marker do objetivo. end, 7000, 1,thePlayer) end end addCommandHandler ("emprego7", startJob7) function fim7 (hitElement) if (hitElement == getElementData (source, "owner")) then -- Se o elemento que colidiu for o dono do marker, então: if veh[hitElement] and isElement(veh[hitElement]) then -- Se existe o veículo do trampo do jogador, então: if (getElementData (source, "trip") < #destinos) then -- Se a data do marker é menor que a quantidade de destinos, então: (indicando que não é a última viagem) local x, y, z = unpack (destinos[getElementData (source, "trip") + 1]) -- x, y, z recebem a próxima coordenada da table destinos. setElementPosition (source, x, y, z) -- Coloca o marker de objetivo nessa nova coordenada. setElementData (source, "trip", getElementData (source, "trip") + 1) -- Seta a nova viagem nesse marker. dxMsg(hitElement, "Você entregou os passageiros no local, Agora Volte com o avião para o aeroporto raiz marcado no radar!", "info") -- Avisa o jogador quantas viagens ele fez e quantas são no total, pra ele não pensar que está trabalhando de graça. else -- Se o marker de objetivo colidido não tem data menor que a quantidade de viagens, então: (indicando que esse é o último objetivo) dxMsg(hitElement, "Recebendo Pagamento...", "info") setTimer(function(hitElement) removeEventHandler ("onMarkerHit", Mfim7[hitElement], fim7) -- Remove o evento que ativa este marker, pois ele não será mais usado. destroyElement (veh[hitElement]) -- Destroi o veículo do trampo do jogador. givePlayerMoney (hitElement, 8000) -- Dá o dinheiro do trampo. if isElement(Bfim7[hitElement]) then destroyElement (Bfim7[hitElement]) end -- Destroi o blip anexado ao marker de objetivo. Bfim7[hitElement] = nil if isElement(Mfim7[hitElement]) then destroyElement (Mfim7[hitElement]) end -- Destroi o marker de objetivo. Mfim7[hitElement] = nil dxMsg(hitElement, "Pagamento recebido (R$ 8000)!", "sucess") -- Avisa o jogador que ele completou o trampo. end, 5000, 1,hitElement) end end end end function sair7 (thePlayer) if (veh[thePlayer]) and isElement(veh[thePlayer]) then -- Se o veículo do trampo existe, então: removeEventHandler ("onMarkerHit", Mfim7[thePlayer], fim7) -- Remove o evento que ativa o marker de objetivo. destroyElement (veh[thePlayer]) -- Destroi o veículo do trampo. destroyElement (Bfim7[thePlayer]) -- Destroi o blip de objetivo do trampo. Bfim7[thePlayer] = nil destroyElement (Mfim7[thePlayer]) -- Destroi o marker de objetivo do trampo. Mfim7[thePlayer] = nil dxMsg(thePlayer, "Você abandonou os passageiros e perdeu o trabalho idiota!", "error") -- Avisa o jogador que ele falhou no trampo. end end addEventHandler ("onVehicleExit", getRootElement(), sair7) -- Executa essa função quando o player sair de um veículo qualquer. function quit7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerQuit", getRootElement(), quit7) function kill7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) dxMsg(source, "Você se matou e perdeu o trabalho seu imbecil!", "error") end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerWasted", getRootElement(), kill7) function logout7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerLogout", getRootElement(), logout7) function dxMsg(source, text, type) exports.dxmessages:outputDx(source, text, type) end Voces são uma segunda familia pra mim ❤️
  14. Queria a ajuda de voces, é um script muito simples! Acho que não é nem 10 linhas para faze-lo, se puderem me ajudar... Script que quando o player digita /punheta, apareça uma imagem no meio da tela dele, se possivel aplicar um setTimer de mais ou menos uns 15 segundos!!! Assim, eu queria que voces fizessem e me esclarecessem cada funçao sabem ? para que eu possa me conscientizar e ja ficar ciente! ( Script meio tosco ksksksk )
  15. #Horus

    Alguem sabe disso ?

    Como faço pra quando alguem manda mensagem pro player, ele digita /r ( nome do player ) ( mensagem ) para responder automaticamente e ai por diante function privateMessage(thePlayer,commandName,sendToName,...) local pvWords = { ... } local pvMessage = table.concat( pvWords, " " ) if sendToName then if (getPlayerFromParticalName (sendToName)) then toPlayer = (getPlayerFromParticalName (sendToName)) if not (toPlayer == thePlayer) then if not (pvMessage == "") then outputChatBox("#00ff00[PV]#FFFFFF Enviada para #FFFFFF" .. getPlayerName(toPlayer) .. "#FFFFFF: " .. pvMessage, thePlayer, 255, 255, 255, true) outputChatBox("#00ff00[PV]#FFFFFF Recebida de #FFFFFF" .. getPlayerName(thePlayer) .. "#FFFFFF: " .. pvMessage, toPlayer, 255, 255, 255, true) else outputChatBox("#00ff00[PV]#FFFFFF Sintaxe inválida! Use:#FFFFFF /pv [Nome do Jogador] [Mansagem]", thePlayer, 255, 255, 255, true) return false end else outputChatBox("#00ff00[PV]#FFFFFF Você não pode mandar pv para si mesmo#FFFFFF!", thePlayer, 255, 255, 255, true) return false end else outputChatBox("#00ff00[PV]#FFFFFF Jogador não encontrado! #FFFF00(#FFFFFF"..sendToName.."#FFFF00)", thePlayer, 255, 255, 255, true) return false end else outputChatBox("#00ff00[PV]#FFFFFF Sintaxe inválida! Use:#FFFFFF /pv [Nome do Jogador] [Mensagem]", thePlayer, 255, 255, 255, true) return false end end addCommandHandler("pv", privateMessage) function infopv() outputChatBox ('',getRootElement(),255,255,255,true) end setTimer(infopv, 350000, 350) function getPlayerFromParticalName(thePlayerName) local thePlayer = getPlayerFromName(thePlayerName) if thePlayer then return thePlayer end for _,thePlayer in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(thePlayer):lower(),"#%x%x%x%x%x%x", ""), thePlayerName:lower(), 1, true) then return thePlayer end end return false end
  16. Olá pessoal, tudo bom ? Coloquei um radar no meu servidor e queria saber como faço para a Area-Verde aparecer nele! Ja tenho as areas verdes criadas! Pórem quero saber como faz para elas aparecerem no radar, pois no radar elas nao aparecem. Agradeço muito se poderem tirar um tempinho pra me ajudar Script do Radar: -------------------------------------------------------------------------------------------------- -- Distributed under the Creative Commons Attribution-NonCommercial 4.0 International license -- -- Version: (release) 1.0.0 -- -- Original author: Kacper "MrTasty (aka Addon)" Stasiak -- -- Special thanks to: Doomed_Space_Marine (useful functions) -- -- robhol (useful functions) -- -------------------------------------------------------------------------------------------------- --Features local enableBlips = true local renderNorthBlip = true local alwaysRenderMap = false --true = always render map, false = only render when in interior world 0 (radar will stay, only the map will stop rendering) local alwaysRenderOxygen = false --true = always render oxygen, false = only when oxygen not full/local player in water local disableGTASAhealth = true --Disable GTASA's HUD health display local disableGTASAarmor = true --Disable GTASA's HUD armour display local disableGTASAoxygen = true --Disable GTASA's HUD oxygen display --Dimensions & Sizes local worldW, worldH = 3072, 3072 --map image dimensions - if map image changed, please edit appropriately local blip = 12 --Blip size, pixels relative to 1366x768 resolution --Colours - Notice: Health colours smoothly according it local player's HP. local healthOkayR, healthOkayG, healthOkayB = 102, 204, 102 --RGB for health which is 'okay' (50% or more) local healthBadR, healthBadG, healthBadB = 200, 200, 0 --RGB for health which is 'bad' (25%) local healthCriticalR, healthCriticalG, healthCriticalB = 200, 0, 0 --RGB for health which is 'critically low' (near/at 0%) local armorColorR, armorColorG, armorColorB = 0, 102, 255 local oxygenColorR, oxygenColorG, oxygenColorB = 255, 255, 0 ------------------------------------------------------------------------------------ --Do not modify anything below unless you're absolutely sure of what you're doing.-- ------------------------------------------------------------------------------------ local sx, sy = guiGetScreenSize() local rt = dxCreateRenderTarget(290, 175) local xFactor, yFactor = sx/1366, sy/768 local yFactor = xFactor --otherwise the radar looses it's 2:3 ratio. -- Useful functions -- function findRotation(x1,y1,x2,y2) --Author: Doomed_Space_Marine & robhol local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end; return t; end function getPointFromDistanceRotation(x, y, dist, angle) --Author: robhol local a = math.rad(90 - angle); local dx = math.cos(a) * dist; local dy = math.sin(a) * dist; return x+dx, y+dy; end function drawRadar() showPlayerHudComponent("radar", false) if disableGTASAhealth then showPlayerHudComponent("health", false) end if disableGTASAarmor then showPlayerHudComponent("armour", false) end if disableGTASAoxygen then showPlayerHudComponent("breath", false) end if (not isPlayerMapVisible()) then local mW, mH = dxGetMaterialSize(rt) local x, y = getElementPosition(localPlayer) local X, Y = mW/2 -(x/(6000/worldW)), mH/2 +(y/(6000/worldH)) local camX,camY,camZ = getElementRotation(getCamera()) dxSetRenderTarget(rt, true) if alwaysRenderMap or getElementInterior(localPlayer) == 0 then dxDrawRectangle(0, 0, mW, mH, 0xFF7CA7D1) --render background dxDrawImage(X - worldW/2, mH/5 + (Y - worldH/2), worldW, worldH, "image/mapa.jpg", camZ, (x/(6000/worldW)), -(y/(6000/worldH)), tocolor(255, 255, 255, 255)) end dxSetRenderTarget() dxDrawRectangle((10)*xFactor, sy-((200+10))*yFactor, (300)*xFactor, (200)*yFactor, tocolor(0, 0, 0, 175)) dxDrawImage((10+5)*xFactor, sy-((200+5))*yFactor, (300-10)*xFactor, (175)*yFactor, rt, 0, 0, 0, tocolor(255, 255, 255, 150)) local health = math.max(math.min(getElementHealth(localPlayer)/(0.232018558500192*getPedStat(localPlayer, 24) -32.018558511152), 1), 0) local armor = math.max(math.min(getPedArmor(localPlayer)/100, 1), 0) local oxygen = math.max(math.min(getPedOxygenLevel(localPlayer)/(1.5*getPedStat(localPlayer, 225) +1000), 1), 0) local r, g, b if health >= 0.25 then r, g, b = interpolateBetween(healthBadR, healthBadG, healthBadB, healthOkayR, healthOkayG, healthOkayB, math.floor(health*20)/10, "InOutQuad") else r, g, b = interpolateBetween(healthCriticalR, healthCriticalB, healthCriticalB, healthBadR, healthBadG, healthBadB, math.floor(health*20)/10, "InOutQuad") end local col = tocolor(r, g, b, 190) local bg = tocolor(r, g, b, 100) dxDrawRectangle((15)*xFactor, sy-(25)*yFactor, (142.5)*xFactor, (10)*yFactor, bg) dxDrawRectangle((15)*xFactor, sy-(25)*yFactor, (142.5*health)*xFactor, (10)*yFactor, col) if alwaysRenderOxygen or (oxygen < 1 or isElementInWater(localPlayer)) then dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (67.5)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 100)) dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (67.5*armor)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 190)) dxDrawRectangle((237.5)*xFactor, sy-(25)*yFactor, (67.5)*xFactor, (10)*yFactor, tocolor(oxygenColorR, oxygenColorG, oxygenColorB, 100)) dxDrawRectangle((237.5)*xFactor, sy-(25)*yFactor, (67.5*oxygen)*xFactor, (10)*yFactor, tocolor(oxygenColorR, oxygenColorG, oxygenColorB, 190)) else dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (142.5)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 100)) dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (142.5*armor)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 190)) end local rx, ry, rz = getElementRotation(localPlayer) local lB = (15)*xFactor local rB = (15+290)*xFactor local tB = sy-(205)*yFactor local bB = tB + (175)*yFactor local cX, cY = (rB+lB)/2, (tB+bB)/2 +(35)*yFactor local toLeft, toTop, toRight, toBottom = cX-lB, cY-tB, rB-cX, bB-cY for k, v in ipairs(getElementsByType("blip")) do local bx, by = getElementPosition(v) local actualDist = getDistanceBetweenPoints2D(x, y, bx, by) local maxDist = getBlipVisibleDistance(v) if actualDist <= maxDist and getElementDimension(v)==getElementDimension(localPlayer) and getElementInterior(v)==getElementInterior(localPlayer) then local dist = actualDist/(6000/((worldW+worldH)/2)) local rot = findRotation(bx, by, x, y)-camZ local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.min(dist, math.sqrt(toTop^2 + toRight^2)), rot) local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) local bid = getElementData(v, "customIcon") or getBlipIcon(v) local _, _, _, bcA = getBlipColor(v) local bcR, bcG, bcB = 255, 255, 255 if getBlipIcon(v) == 0 then bcR, bcG, bcB = getBlipColor(v) end local bS = getBlipSize(v) dxDrawImage(bpx -(blip*bS)*xFactor/2, bpy -(blip*bS)*yFactor/2, (blip*bS)*xFactor, (blip*bS)*yFactor, "image/blip/"..bid..".png", 0, 0, 0, tocolor(bcR, bcG, bcB, bcA)) end end if renderNorthBlip then local rot = -camZ+180 local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.sqrt(toTop^2 + toRight^2), rot) --get position local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) --cap position to screen local dist = getDistanceBetweenPoints2D(cX, cY, bpx, bpy) --get distance to the capped position local bpx, bpy = getPointFromDistanceRotation(cX, cY, dist, rot) --re-calculate position based on new distance if bpx and bpy then --if position was obtained successfully local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) --cap position just in case dxDrawImage(bpx -(blip*2)/2, bpy -(blip*2)/2, blip*2, blip*2, "image/blip/4.png", 0, 0, 0) --draw north (4) blip end end dxDrawImage(cX -(blip*2)*xFactor/2, cY -(blip*2)*yFactor/2, (blip*2)*xFactor, (blip*2)*yFactor, "image/player.png", camZ-rz, 0, 0) end end addEventHandler("onClientRender", root, drawRadar) addEventHandler("onClientResourceStop", resourceRoot, function() showPlayerHudComponent("radar", true) if disableGTASAhealth then showPlayerHudComponent("health", true) end if disableGTASAarmor then showPlayerHudComponent("armour", true) end if disableGTASAoxygen then showPlayerHudComponent("breath", true) end end)
  17. Olá pessoal do forum, tenho um ''DX Money'' no meu servidor, abaixo mostrarei a imagem dele pelo print https://prnt.sc/kytkfg Eu escrevi no print, onde quero mais ou menos q ele apareça, caso possam me ajudar! No print, ele esta entre o velocimetro não sei se conseguiram ver escrito "- $799,200", eu queria que ele aparecesse mais ou menos a partir dali onde esta a seta do mta, não muito perto do hud, porque ele esta praticamente dentro do velocimetro, o script dele esta abaixo, OBS:Ele tem só´1 arquivo.lua q é o client ------------------------------------------------------------------------- Client: local playerMoney = getPlayerMoney ( localPlayer ) local messages = { } local sx, sy = guiGetScreenSize ( ) addEventHandler ( "onClientRender", root, function ( ) local tick = getTickCount ( ) if ( playerMoney ~= getPlayerMoney ( localPlayer ) ) then local pM = getPlayerMoney ( localPlayer ) if ( pM > playerMoney ) then local diff = pM - playerMoney table.insert ( messages, { diff, true, tick + 5000, 180 } ) else local diff = playerMoney - pM table.insert ( messages, { diff, false, tick + 5000, 180 } ) end playerMoney = pM end if ( #messages > 7 ) then table.remove ( messages, 1 ) end for index, data in ipairs ( messages ) do local v1 = data[1] local v2 = data[2] local v3 = data[3] local v4 = data[4] dxDrawRectangle ( sx - 220, (sy-20)-(index*25), 200, 20, tocolor ( 0, 0, 0, v4 ) ) if ( v2 ) then dxDrawText ( "+ $"..convertNumber ( v1 ), sx - 200, (sy-18)-(index*25), 50, 20, tocolor ( 0, 255, 0, v4+75 ), 1, 'default-bold' ) else dxDrawText ( "- $"..convertNumber ( v1 ), sx - 200, (sy-18)-(index*25), 50, 20, tocolor ( 255, 0, 0, v4+75 ), 1, 'default-bold' ) end if ( tick >= v3 ) then messages[index][4] = v4-2 if ( v4 <= 25 ) then table.remove ( messages, index ) end end end end ) function convertNumber ( number ) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if ( k==0 ) then break end end return formatted end
  18. Boa tarde, alguem sabe o nome desse mod? usam ele em todos os servidores praticamente. LINK DA IMAGEM DELE ABAIXO: https://imgur.com/a/fXq0oRK
  19. I want to respond quickly about the game , I want to change my computer system from Windows to Linux and I am a fan and addicted to the game and I do not want to dispense with them. Is there game files in the Linux system means there is a game in the Linux system I want to respond quickly from the developers of the game or someone knows
  20. What we'll be working on : A battle royale server with new ideas, the managment team is experienced and so will the scripters/builders be. We'll apply new ideas to attract visitors and keep them interested in the server. -How much are you willing to pay? Message me your offer. -Why should I trust you paying me? If you're a known and trusted scripter/builder, I'll pay you half the amount before you even start working. -What will the server be about? It'll be a battle royale server, but not like any battle royale server out there, I'm planning to work a lot on it and make it successful. Requirements: 1- I'll be paying through paypal, you need to have an activated paypal, If you'd like to be paid in a diffrent method message me and we'll talk about it. 2- Have Exeprience as a scripter/builder and being able to make amazing modes/maps. 3- You have to act mature, development period will be done in a professinal atmosphere. 4- You'll have to show me some of your work if you're not known in the community. You also have to be good at one of these languages: English Arabic
  21. Hello,let me introduce my self.My name is Damazigh, I'm 17 years old. My hobbies is to play foot ball and scripting. I'm a designer(logos,banners,posters,web design) experienced 4years. I'm WEB DEVELOPER that means i can create STATIC (without using the server side) and DYNAMIC(using the server for data base ...etc). I'm MTA:SA SCRIPTER which i have a good level . Contact me By: -Discord: DiGiTal#2028 -PM ME
  22. FishBurger987

    Scriptert/Fejlesztőt keresünk!

    Sziasztok! Fejlesztő íránt érdeklődnék egy 0-ról írt RP szerver készítéséhez. Maximum 100 Eurót adunk ki a munkáért. Elérhetőség: Skype: benedek.berecz
  23. The last topic I started was bit weird, I didn't explain what'll it contanins :(! , so now im gonna explain how the project will work, and how much we need a scripters to stay with us until the launch or forever!...The project : New kind In Mta community..and i'm sure the people will like it at all. With low graphics models and not laggy stuff with full simplicity, based on 4 empires fight in WWI, each empire got its own city In the map, and each empire got its own jobs, and stuff...there'll be points(flag) system for War..The use: Each empire will have a military base..Mission comes to the military base(The military base is where the soldiers sleep and live) of An Empire, Mission says you need to capture point In the south or something like this..so they'll go together to the Flag as example flag called : A, they fight to take it, like bf1, after they finish capturing the point..they stay in it and cover it from the other empires in case they attacked ( some detailed system of atttacks for that ), There'll Be 3 Frontlines for each empire..each frontline got It's own general. Each empire got the languages: as example the ottoman empire uses: Turkish,English same as german and others, lemme go back to the points stuff, When they capture a point they'll have ability to pitch medical tents and stuff(after while). Each bullet Is counted on the server, so each point will need a serve from the empire (the use of jobs ) to lend them ammo supplies,food and much more. The tanks will be rare, and there'll be no ships at all just boats. and the cars rare too. ( expensive ) so Its like MUCH of detailed stuff I need to explain, And will do soon, though..that's a simple info bout the project ... So that's so sooo soo simple info about the project..join our discord server to know/ask more: https://discord.gg/pH4WT4P , So now scripters..we need your help as much as possible! and there'll be multiple systems with your help. and Notice for those who doesn't want to script the whole server just join the discord : https://discord.gg/pH4WT4P and help us with some lines or whenever we need your help, and btw we develope the server in discord&hamachi no need for hamachi if you cant use it, and I swear by the god if this project done it'll be the best. - Good scripter - Serval systems - Much more. Notice: If this topic not following the rules please info me to edit it
  24. Servidor Brasil Vida Top (BVT) precisando de scripter de nível médio/alto ou que saiba o básico sobre programação em lua voltado para o MTA. Procurar por Pedrin ou Leonardo. Contato: VIA MSG NO FORUM. TS3: bvt.ts3sport.com
  25. Dear Multi Theft Auto Community History Welcome to the community of San Andreas Unique Roleplay Gaming, where we all come together to make a successful community, of professional players. This community was initially setup on '10/01/17' by K1the original owner of this Community. Our team is well prepared, and is ready to tackle any report, you throw their way, such as issues with players, our team or any bugs or faults you find in-game. You may come across little bugs or missing plugins on our site which will be dealt with very soon, once our Forum is up and running smoothly. One of our main objective, as a community is to provide our players with the best possible gameplay. This includes things such as, features no other server has, unique ideas, well designed, user-friendly menu's to enhance our players gameplay. We are giving you, your own path to choose, be your own player, and play your own way and style. We shall all strive and grow together, and be the best there is out there. Currently, our team, it's made of 5 Members, who are working hard every day for this community and I have big expecations from them. Searchings This Community do all of the best for this server! We are working on currently gamemode & Forum. We accept Join Request and Staff Requests. We need a scripter and developer. If you want to help us contact us from our profiles.Leave us a message we'll turn to your message. This Community wish you the Best of Luck! How you can find us? *****Pm me from This forum.***** Teamspeak³: Coming soon