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Showing results for tags 'scale'.
[TUT] Scaling DX The reason why I am creating this topic, is because there are a lot of people asking this question: And to be honest there is no best practice for. But here you have my recommendation as guidance for display them the ~s~a~m~e~ for all screen formats. There are two important factors while dealing with screen formats 1. Pixel density Indication: PPI(Pixels Per Inch) and some also use the term DPI(Dots Per Inch) They do not have to be the same while talking about printing stuff. This indication tells
I decided to dive into the world of rotations. I know this might be incomplete and even incorrect: function openCapo() local theVeh = getPedOccupiedVehicle(localPlayer) local value1 = guiScrollBarGetScrollPosition(caposcroll) if theVeh and value1 then setVehicleComponentRotation (theVeh, bonnet_dummy, value1, rY, rZ) end end I've a GUI already created, and the visibility key bound. The first scrollbar (caposcroll) should affect the bonnet_dummy. This was made with absolute basic thinking process: "if I want doors to open, I need to get the position of the scrollbar". However,