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Found 31 results

  1. Hey guys i saw many servers have a resource make staff/Moderators able to warp using F11 map, by clicking anywhere on the map they will warp there.. like mta freeroam map warping.... So if someone have this resource pls gimme it... I want it fast, Thnx
  2. Help in Job Taxi/Uber

    I wanted to create a taxi/uber job that the passenger/player (not NPC) would be charged after getting off the vehicle. How can I do this?
  3. I bring the GM DayZ 0.6.7 of Marwin totally free of bugs (fixed by me) and errors. Ready to edit to your liking. I hope you enjoy it! DOWNLOAD!
  4. Hi... i'm making my own rpg / rp server with my friend and i have a little issue As you can see in the title; when i start a new resource when my "rpg" gamemode is enabled the maps are loaded multiple times, so i have to restart my "rpg" gamemode to have just a single map loaded It means that, for example, i hit a marker and the GUI is displayed 2 times (Because there are 2 markers in the same place) The way to load maps i do is in 'meta' like this: ----------------------------------------------------------------------------------------------------------------- <meta> <!-- MAPPING --> <script src="mapping/mapEditorScriptingExtension_s.lua" type="server"></script> <script src="mapping/mapEditorScriptingExtension_c.lua" type="client" validate="false"></script> <map src="mapping/" dimension="0"></map> <!-- MARKERS --> <map src="markers/" dimension="0" /> <script src="markers/freecars_s.lua" type="server" /> <script src="markers/freecars_c.lua" type="client" /> </meta> ------------------------------------------------------------------------------------------------------------ I saw another post that probably talks about the same problem, but, at least i noticed is map loading's fault: If you know how to solve this kind of "over load" it's perfect for me But if you don't really know i would like to know a different ways (As much ways as you know) to load those maps when i start my rpg mode Thanks <3
  5. Help to find resource

    Previously I had a resource, that in the podia within the game, to know what texture they were in a radius of X meters. That is to say that the name of all the DFF appeared before me, and I did not have to search for the name or id of the object manually.
  6. Resource donwloads

    Hello, i have been wondering how can i write a script that is displaying a login panel after downloaded all resources. Can you give me some tips how to do that? Thanks!

    server redirect system (you can redirect player to another server using this script sorry for my little english) you can edit server names and ip & ports in client.lua & server.lua Don't forgot to give admin this resource #eUNLOCK PRODUCTION MY FIRST RESOURCE REL COMMENT YOUE IDEAS AND HELP ME TO DEVELOP THIS DOWNLOAD
  8. Community Resources: Released Resources: N/A Upcoming Resources: N/A Planning Resources: N/A To start this off I just got to say everything discussed here could make it's way into any resources but the main point here is to give opinions based on how you want the community resource to be and feature what ever you want. After saying that I would like to welcome you to the first ever topic/thread about us coming together creating a community resource where everything mentioned and agreed upon with the community would be put into a community resource. To get started we shall now come up with a resources that we all probably want to share as a community; example is like a in-game script editor or housing system. Everything is going to be talked about in individual topics I created by me (Only to keep spam down) and the resources would be posted on the MTA Community website under a username I still have to create and will be public after the first resource goes live. Pitch your ideas and for what resource you are talking about in an example post: Current Topic: N/A We'll change the current topic to who ever posts first.
  9. [REQUEST] - TOP-Kills Resource

    Hi, i like to request a Resource, TOP-Kills for MTA:DayZ! PLS HELP :C
  10. [HELP] WarpToMe script.

    Hi! I've started learning to script LUA and i want to warp players TO me by command instead of admin panel but my currect script isn't working, some help would be appreciated. addCommandHandler( "w2m", function( sourcePlayer, command, targetPlayerName ) if targetPlayerName then -- We check if an target has been set if getPlayerFromName(targetPlayerName) then -- We get the player element instead of the player name. if not (targetPlayerName == getPlayerName(sourcePlayer)) then -- We make sure the player isn't trying to warp to himself setElementPosition( targetPlayerName, 0, 0, 3 ) else outputChatBox("[Error] You can't warp to yourself!", sourcePlayer, 255, 0, 0, false) return false end else outputChatBox("[Error] Player could not be found, maybe he/she is offline?", sourcePlayer, 255, 0, 0, false) return false end else outputChatBox("[Error] Please choose a target", sourcePlayer, 255, 0, 0, false) return false end end ) Error: Thanks in advance!
  11. Health & Armor

    Where i can find this resource ?
  12. Health & Armor

    Where i can find this resource ?
  13. triggerServerEvent

    Is it possible to prevent trggerServerEvent and TriggerClientEvent from triggering other resources? Thanks
  14. Need help,

    Hello , I have quick question. How to add more weapon properties ?? Because when I try to add flag 0x000010 it doesn't work. So how ? addEventHandler("onResourceStart", resourceRoot, -- resourceRoot == the resource that just started (this resource) function () setWeaponProperty("ak-47", "poor", "flags", 0x000020) end)
  15. Hello everyone. I have a script with some settings that can be changed on Admin Panel, they are working fine without any error. The settings are declared on meta.xml like this: <settings> <setting name="*playerHouseCounter" value="[1]" friendlyname="Número de casas por jogador" group="General" accept="1-5" desc="Quantas casas cada jogador pode ter ao mesmo tempo." /> <setting name="*keyVipLength" value="[4]" friendlyname="Número mínimo de caracteres na senha" group="General" accept="1-10" desc="Quantos caracteres no mínimo devem ter as senhas das casas." /> <setting name="*vipACL" value="Vip" friendlyname="ACL Group VIP" group="General" accept="*" examples="Premium, VIP, vips, Payers, Pay2Play, etc" desc="Nome exato da ACL Group dos jogadores que são VIPs." /> </settings> BUT When I change a setting (from 1 to 2 as example), it appears duplicated with the new value, like this: In the script, I get those values with this: get( 'playerHouseCounter' ) How can I do this? This error doesn't happens with original resources.
  16. Olá novamente. Eu estou fazendo um script que possui configurações fora do script, aquelas configurações que vc declara no meta.xml e podem ser alteradas pelo painel admin. O script está tudo certo e as configurações estão funcionando. O problema é que quando eu altero qualquer valor de qualquer configuração, ele cria uma cópia dessa configuração com o novo valor e passa a utilizar essa nova configuração em vez da original, a configuração original continua com seu valor padrão e não é mais utilizada. Se eu tentar alterar o valor da cópia, ele cria uma terceira configuração cópia da cópia com este novo valor e assim por diante. Se eu alterar o valor na configuração original, ele aplica a alteração na cópia e mantém a configuração original no valor padrão. Se eu colocar o valor padrão na configuração original, nada acontece e a cópia não é alterada. As configurações estão declaradas assim no meta.xml: <settings> <setting name="*playerHouseCounter" value="1" friendlyname="Numero de casas por jogador" group="General" accept="1-5" desc="Quantas casas cada jogador pode ter ao mesmo tempo." /> <setting name="*keyLength" value="4" friendlyname="Numero minimo de caracteres na senha" group="General" accept="1-10" desc="Quantos caracteres no mínimo devem ter as senhas das casas." /> <setting name="*vipACL" value="Vip" friendlyname="ACL Group VIP" group="General" accept="Everyone,Moderator,Vip,Premium,Etc" desc="Nome exato da ACL Group dos jogadores VIPs." /> </settings> E acontece isso, quando eu altero por exemplo a configuração "Numero de casas por jogador" que originalmente é 1, dai eu alterei para 2: Obs: Já tentei declarar desse outro jeito mas continua com esse mesmo problema. <settings> <setting name="*playerHouseCounter" value="2" accept="1-9" desc="Quantas casas cada jogador pode ter ao mesmo tempo." /> <setting name="*keyLength" value="4" accept="1-9" desc="Quantos caracteres no mínimo devem ter as senhas das casas." /> <setting name="*vipACL" value="Vip" accept="Everyone,Moderator,Vip,Premium,Etc" desc="Nome exato da ACL Group dos jogadores VIPs, o grupo aparece no painel Admin ao selecionar um jogador VIP, do lado de Everyone." /> </settings> Obs2: Esse problema não acontece nas configurações do Scoreboard, resource original do MTA.
  17. [QUESTION] What wrong in this script?

    i got this warning, and error: "rC.lua:40: bad argument @ 'dxDrawImageSection' [Expected material at argument 9, got nil]" - This is the warning msg.. "sC.lua:6: attempt to index global 'WorldRadar' (a nil value)" - This is the error msg.... And code(s): rC.lua:40: - dxDrawImageSection(WorldRadar["monX"], WorldRadar["monY"], WorldRadar["width"], WorldRadar["height"], mapX + 50, mapY + 60, WorldRadar["width"]/zoom, WorldRadar["height"]/zoom, WorldRadar["Map"], 0, 0, 0, tocolor(255, 255, 255, 255)) --- and the sC:lua:6: - Map = {} Map["F11"] = false function Map.start() MiniMap.start() WorldRadar.start() end Map.start() function Map.draw() if Map["F11"] then return end MiniMap.draw() end addEventHandler("onClientRender", root, Map.draw) function Map.stop() end What wrong? How to fix this problems? Thanks the help!
  18. O que há de errado? Objetivo: o jogador que estiver no grupo acl "EB" tem acesso ao comando /skin que por sua função tem de setar a skin do jogador para a skin 287, caso contrário aparece uma mensagem para ele dizendo que apenas membros do exercito podem executar o comando. Quem poder me ajudar fico grato, sou novato em desenvolver scripts mas ja tenho uma noção, pois, eu edito bastante scripts por ai. Ah eu gostaria que no outputChatBox("") o comando da cor #FF0000 funcionasse. Obrigado. function darSkin( thePlayer ) local nomeAcc = getAccountName(getPlayerAccount(thePlayer)) if not isObjectInACLGroup("user."..nomeAcc, aclGetGroup("EB")) then outputChatBox("Somente membros do Exercito Brasileiro podem pegar a skin!") else setPlayerSkin(thePlayer, 287) end addCommandHandler("skin", darSkin)
  19. Hello everyone, I am trying to make a converter from seconds to days, hours and minutes, and gives me error, could you tell me where the problem is? Sorry for my bad English. function secondsToClock(seconds) local seconds = tonumber(seconds) if seconds <= 0 then return "0 día(s), 0 hora(s) y 0 minuto(s)" else local days = math.floor(seconds/86400) local hours = string.format("%02.f", math.floor(seconds/3600 - (days*24))) local mins = string.format("%02.f", math.floor(seconds/60 - (hours*3600) - (days*24))) return days.." día(s), "..hours.." hora(s) y "..mins.." minuto(s)" end end
  20. function countdownFin() removeEventHandler("onClientRender", root, eventszamlalas) end local countdown = setTimer(countdownFin, 5000, 1) local screenW, screenH = guiGetScreenSize() function eventszamlalas() local x = getTimerDetails(countdown) local timeLeft = math.ceil(x/1000) dxDrawLine((screenW * 0.4111) - 1, (screenH * 0.1244) - 1, (screenW * 0.4111) - 1, screenH * 0.1589, tocolor(254, 254, 254, 255), 1, false) dxDrawLine(screenW * 0.6118, (screenH * 0.1244) - 1, (screenW * 0.4111) - 1, (screenH * 0.1244) - 1, tocolor(254, 254, 254, 255), 1, false) dxDrawLine((screenW * 0.4111) - 1, screenH * 0.1589, screenW * 0.6118, screenH * 0.1589, tocolor(254, 254, 254, 255), 1, false) dxDrawLine(screenW * 0.6118, screenH * 0.1589, screenW * 0.6118, (screenH * 0.1244) - 1, tocolor(254, 254, 254, 255), 1, false) dxDrawRectangle(screenW * 0.4111, screenH * 0.1244, screenW * 0.2007, screenH * 0.0344, tocolor(0, 0, 0, 161), false) dxDrawText("Az event elkezdődött! Vége: "..convertSecondsToMinutes(timeLeft), screenW * 0.4118, screenH * 0.1244, screenW * 0.6118, screenH * 0.1589, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) end function eventstart() addEventHandler("onClientRender", root, eventszamlalas) end addCommandHandler("asd", eventstart) function convertSecondsToMinutes(sec) local temp = sec/60 local temp2 = (math.floor(temp)) local temp3 = sec-(temp2*60) if string.len(temp3) < 2 then temp3 = "0"..tostring(temp3) end return tostring(temp2)..":"..tostring(temp3) end i created a command, which displays the dx elements, and the timer, but the timer starts with the script, and when it expires, the command doesn't working.. i want, when i type command, show dx elements to everyone, and start timer, how to fix this ? sorry for my very bad English..:|
  21. Anyone know any pvp system, without delay 0.003ms per shot.
  22. Open Source Roleplay Resource Pack

    Open Source Roleplay Hi there. As most of you know there aren't many strict roleplay servers on Multi Theft Auto for various reasons; one of the main reasons being that there aren't any roleplay resources out there for one to download and create a server, so people resort to using leaked roleplay scripts from previously hacked servers, which results in DDoS wars, hacking, revenge, servers getting taken down, and so on. In the end, only one server stays up and that is the one and only OwlGaming that has been around since 2014. Ofcourse you can find old and outdated roleplay scripts on the internet that you could use for your server for example vG and uG scripts. But there's no point in using those since they're old, malfunction and players dislike them. For a long time no one has ever decided to work publicly on an open source roleplay resource pack. I think if we want MTA to evolve it should be time that we all unite and get our hands on some RP scripts that anyone can download and make a server with. You may ask: wouldn't this mean there'd be tons of identical roleplay servers out there? There would, but that's actually the point. If we want MTA to grow and attract more players to it this is the solution: allow people to create their own rolpeplay servers legally without using any stolen scripts. This thread is a suggestion and its intention is to discuss this matter and maybe gather scripters to create this unique Open Source Roleplay resource pack for the community to use. It doesn't need to be super high quality and detailed. It should contain the basic scripts that allow roleplay to take place. For those that are not very familiar with it let me list some down: • Account System • Login Panel • Tutorial • Vehicle System • Property/Interior System • Bank/Currency System • Inventory System • Faction System • Elevator System • Faction System • Gate System • Fuel System • Chat System • GPS Sytem | Map Blips • Help System • Admin System • Radio System • Phone System • Donation System • Event System ... Let's end the suffering, the DDoS wars, the hacking, the leaked scripts and let's all join together and create the best roleplay scripts out there! It won't take long to make and it won't require a lot of effort if done in a large team of contributors. And thanks to MTA's almost non-existing scripting limitatios we can beat SAMP in this! Leave your opinion and comment below. Cheers. <3
  23. Alright so I have a function in resource A which is exported, that function creates a guiElement which is then returned once called, in resource B I call this function and get a reference to the guiElement. So far it works, but when I restart resource A the element disappears, apparently resource A is still the owner so I was wondering if there's any way to change the resource responsible for an element. i.e create an element in resource A then let resource B take control over it. How do I do that?
  24. Привет всем, создал сервер на хостинге, загрузил мод RP, и когда я захожу на сервер у меня черный экран. А когда я создал сервер на компе все прекрасно работало, черного экрана не было. На компе у меня для Windows, Linux на хостинге. Буду очень благодарен за помощь) Конфиг
  25. Hello I'm creating a script that will trigger an event if a resource started. Serverside addEventHandler("onResourceStart", resourceRoot, function() local accResource = getResourceFromName("accounts") if (accResource) then outputServerLog("Initializing account resource.") startResource(accResource) -- start another res here else shutdown("Didn't find a required resource 'accounts' from the server. Shutting down...") end end ) Clientside function initStartup(resource) --outputChatBox( getResourceName( resource ) ) if (getResourceName(resource) == "accounts") then triggerEvent("accounts:initStartup", localPlayer) end end end addEventHandler("onClientResourceStart", root, initStartup) The problem is on the clientside, the 'accounts' resource isn't started. But, in server the 'accounts' resource has been started. So i cant trigger the "accounts:initStartup" event. I have no idea why, so maybe someone can help me, thanks