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Found 3 results

  1. ● Bug de renderização Elaborei um mapa e, atualmente, confronto desafios relacionados à renderização do mesmo. Em essência, observo que, a uma determinada distância mínima, alguns elementos do mapa tendem a desaparecer. Desejo evitar tal ocorrência e, por conseguinte, busco orientações sobre como resolver essa situação. Como posso proceder para mitigar este problema? À medida que me distancio, é notável a progressiva dissolução dos objetos. Seguem, abaixo, as capturas de tela para ilustração. Print 01: https://imgur.com/VFfdz6L Print 02: https://imgur.com/7lRjrRA Print 03: https://imgur.com/CteXvwp
  2. I have an object enlarged by 30 times [SetObjectScale ('object', 30.0)] and my problem is when you look, e.g. slightly to the right, the object disappears, and if you turn left, it suddenly appears. It can be fixed, please help!
  3. for index, info in ipairs(blips) do dxSetRenderTarget(MiniMap["RenderTarget"], true) local bx = info.x local by = info.y local actualDist = getDistanceBetweenPoints2D(playerX, playerY, bx, by) local dist = actualDist/(worldMaxSize/((worldWidth+worldHeight)/2)) local rot = findRotation(bx, by, playerX, playerY)-camZ local blipX, blipY = getPointFromDistanceRotation( (MiniMap_x+MiniMap["width"]+MiniMap_x)/2, (MiniMap_y+MiniMap_y+MiniMap["height"])/2, math.min(dist, math.sqrt((MiniMap_y+MiniMap_y+MiniMap["height"])/2-MiniMap_y^2 + MiniMap_x+MiniMap["width"]-(MiniMap_x+MiniMap["width"]+MiniMap_x)/2^2)), rot ) local blipX = math.max(MiniMap_x, math.min(MiniMap_x+MiniMap["width"], blipX)) local blipY = math.max(MiniMap_y, math.min(MiniMap_y+MiniMap["height"], blipY)) local color = 255 dxDrawImage(blipX - blipSize/2, blipY - blipSize/2, blipSize, blipSize, "blips/".. info.blipID ..".png",0,0,0,tocolor(255,2555,255,255)) dxSetRenderTarget() end Why not working? No errors/warnings..
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