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Found 9 results

  1. Hello there. I'm looking for way to make markers of type 'arrow' to move up and down like enex markers in singleplayer, how can I do it?
  2. I have an object enlarged by 30 times [SetObjectScale ('object', 30.0)] and my problem is when you look, e.g. slightly to the right, the object disappears, and if you turn left, it suddenly appears. It can be fixed, please help!
  3. for index, info in ipairs(blips) do dxSetRenderTarget(MiniMap["RenderTarget"], true) local bx = info.x local by = info.y local actualDist = getDistanceBetweenPoints2D(playerX, playerY, bx, by) local dist = actualDist/(worldMaxSize/((worldWidth+worldHeight)/2)) local rot = findRotation(bx, by, playerX, playerY)-camZ local blipX, blipY = getPointFromDistanceRotation( (MiniMap_x+MiniMap["width"]+MiniMap_x)/2, (MiniMap_y+MiniMap_y+MiniMap["height"])/2, math.min(dist, math.sqrt((MiniMap_y+MiniMap_y+MiniMap["height"])/2-MiniMap_y^2 + MiniMap_x+MiniMap["wid
  4. Hello! There are two separated onClientRender events in two different resources. Both show a window. (dx rectangle and text) My problem is that the second window is displayed under(!) the text of the first window. I want the second window to cover the text of the first window. Is this possible?
  5. O problema que estou tendo, e não sei se é normal ou tenho que fazer alguma coisa é que o cenário ao fundo no servidor simplesmente vai sumindo e as coisas do nada nascem na tela, sim eu uso a distancia do horizonte tudo no full, foto de demonstração, tem algum script que ajude nisso e eu que fiz cagada sim ali é uma coisa adicional, mas o local nem ela estão bugados obrigado desde já <3 eu me mexendo um pouquinho mais pro lado aparece mais um pedaço e por ai vai mais fotos
  6. local screenW, screenH = guiGetScreenSize() function ahudd() dxDrawImage(screenW * 0.8424, screenH * 0.6289, screenW * 0.1194, screenH * 0.0256, "nbgg.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(screenW * 0.8444, screenH * 0.6322, screenW * 0.1153, screenH * 0.0189, "nn.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("Jármű épség:", (screenW * 0.8424) + 1, (screenH * 0.6289) + 1, (screenW * 0.9618) + 1, (screenH * 0.6544) + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxD
  7. Heres the link to screenshot, currently playing at CIT2
  8. Buenas, estoy creando un sistema de nametags cliente y estoy usando tablas, para que así cuando se loguee/desloguee, se muestre o no el texto en cuestión (el nametag). Todo va correcto, el problema que tengo es a la hora de usar table.insert, que sigue renderizando el nombre local nametags = { } local font = dxCreateFont( "fuente.ttf" ) addEvent( "nmtgs:onPlayerLogin", true ) addEvent( "nmtgs:onPlayerQuit", true ) addEventHandler( "onClientRender", root, function( ) if #nametags > 0 then for i=1, #nametags do local player = nametags[i] local px, py, pz = getElementPosit
  9. When a player change the skin several times this script causes lag. Could you tell me what causes this?
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