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Showing results for tags 'relative'.
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Good evening fellows, Recently, I've been trying to find the rotation of one part or side of a random object but I couldn't really find the function or the way to do so therefore I'm stuck. If you did not understand the idea, I'll explain it below; A cube is made of 6 sides or faces, generally in MTA if we have an object with a shape of cube or any other shape, we can get its rotation by just using getElementRotation. But, if we want to get the rotation of one face of its faces it is only possible with couple mathmatic calculations which is a bit complicated when this object is on the form of a cube, therefore it would be more complex if it isn't a cube. A simpler instance, If I was standing infront of a wall, and this wall is one side of a house, this means that house rotation isn't certainly the wall's rotation, but thier rotation is of course related to each other, How will I be able to get the rotation of the wall which is one face or side of a house/building? If you did not understand, I may try to give clearer examples. However, if you got my point, do you have any ideas to share?
Hi! I use guieditor to add an image(with dxdrawimage) position. It is on relative, but it's don't working. We are in the server, and someone's hud sticking out from the screen. He has correct resolution. What is the problem? Here is the code: dxDrawImage(screenW * 0.6698, screenH * 0.0130, screenW * 0.3228, screenH * 0.1341, "img/hud.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)