Jump to content

Search the Community

Showing results for tags 'radar'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Gang


Location


Occupation


Interests

Found 25 results

  1. I am selling a SA map in vector format (*.ai, *.psd). It's extremely convenient for designers and server administrators who want to quickly recolor the map into the desired palette to fit their server's theme. Make any palette you want - be it blue, gray or pink (example palettes on the screenshots have been made in a couple of minutes). You want to quickly add/remove mapping elements to/from a map? Have been asked to recolor the map but tweaking selection and masks is incredibly slow and tedious? Want to add player-customizable palettes but the former designer didn't make enou
  2. Olá eu possuo um radar que quando você esta forá de um veiculo o radar fica em com a visão sobre a sua localização, quando você entra em um veiculo ele da uma deitada deixando 3D. Gostaria de saber como faço para que a pessoa so consiga ver o radar apenas quando elas entrarem no veiculos, e assim que a pessoa sair do veiculo o radar é removido. Download do Radar(Mini-Mapa) Abraço...
  3. Selam. MTA sunucuları basite indirgenmiş "Araç,Karakter,Silah,Blip (Haritada Simge),Kodlu Kapı,3D Ses" oluşturucu programımı bitirip sizlerle paylaşmak istedim. Klasörleri programın çalıştığı dizine oluşturur. Araç ve Silah ID'leri isimleri ile beraber sizin için hazır olarak ComboBox'a eklenmiştir. Programa dair görüntüler; VirusTotal: https://www.virustotal.com/#/file/ab64043693b44cec50caa1358bc7b6fe279758f5962b08cbded351fb706a1d5a/detection Link: http://link.tl/1jzJ9 Programın sorunlarını ve eksik bulduğunuz kısımları bildirirseniz mutlu olurum.
  4. Hello guys! I have an issue with my radar script and I can't fix it. I wanted to draw the server's blips to the player's minimap, but i don't know how to calculate the X,Y coordinates on the radar when I rotate my camera. That's my client side script: local c = exports.gw_core local screenX,screenY = guiGetScreenSize() local fonts = c:getFonts() local options = c:getOptions() local s = c:getSize(300) local bx,by = c:getSize(50), screenY - c:getSize(50)-s local x,y = c:getSize(60), screenY - c:getSize(40) - s local arrowSize = c:getSize(30) local bs = s*2 local mapTarget = dxCreateRen
  5. Boa tarde, como faço uma verificação se um player está em um veiculo ou não??? No meu caso, eu quero para que, se um player estiver em um veiculo, quero que apareça o Radar, agora se o player nao estiver em um veiculo, nao aparecer radar! Posso usar o que neste caso?
  6. Hey guys i saw many servers have a resource make staff/Moderators able to warp using F11 map, by clicking anywhere on the map they will warp there.. like mta freeroam map warping.... So if someone have this resource pls gimme it... I want it fast, Thnx
  7. hello ! please help me for hide players on Radar and map players is show on radar how to hide players ?! fast answer me please !
  8. someone knows how I can achieve what is shown in the following images?
  9. I have a problem with the radar and I do not know how to solve it, with the radar activated, I go into some interior and the radar, hud does not work, could you help me? --# Client local enableBlips = true local renderNorthBlip = true local alwaysRenderMap = false local worldW, worldH = 1800,1800 local blip = 8 local sx, sy = guiGetScreenSize() local rt = dxCreateRenderTarget(290,175) local xFactor, yFactor = sx/1366,sy/768 local yFactor = xFactor function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t
  10. Portuguese: Olá, tenho um grande problema, eu não consigo modificar o radar original, boto outros modificados, mas não modifica, antes eles funcionava, mas agora não quer, sabem o problema? English: Hello, I have a big problem, I can not modify the original radar, other modified port, but does not modify, before they worked, but now do not want, know the problem?
  11. Hi there everyone. Well I'm using the radar made by "Vandam" and made modifications to leave to my liking. But I can not get him to display the blips on the edge as the original radar does anyone could help me or tell me how to perform ?? How are you doing : As I want: Code:
  12. local movingOffsetX, movingOffsetY = 0, 0 local isMoving = false bindKey('m', 'down', function() showCursor(not isCursorShowing()); end ) function drawRadar() showPlayerHudComponent("radar", false) if disableGTASAhealth then showPlayerHudComponent("health", false) end if disableGTASAarmor then showPlayerHudComponent("armour", false) end if disableGTASAoxygen then showPlayerHudComponent("breath", false) end if (not isPlayerMapVisible()) then if (isCursorShowing() and isMoving) then local cursorX, cursorY = getCursorPosition(); cursorX = cursorX * sx; cursorY = curso
  13. now the radar "move" but... not the way I want it bug video: this is the code: local movingOffsetX, movingOffsetY = 0, 0 local isMoving = false bindKey('m', 'down', function() showCursor(not isCursorShowing()); end ) function drawRadar() showPlayerHudComponent("radar", false) if disableGTASAhealth then showPlayerHudComponent("health", false) end if disableGTASAarmor then showPlayerHudComponent("armour", false) end if disableGTASAoxygen then showPlayerHudComponent("breath", false) end if (not isPlayerMapVisible()) then if (isCursorShowing() and isMoving) t
  14. local movingOffsetX, movingOffsetY = 0, 0 local isMoving = false bindKey('m', 'down', function() showCursor(not isCursorShowing()); end ) function drawRadar() showPlayerHudComponent("radar", false) if disableGTASAhealth then showPlayerHudComponent("health", false) end if disableGTASAarmor then showPlayerHudComponent("armour", false) end if disableGTASAoxygen then showPlayerHudComponent("breath", false) end if (not isPlayerMapVisible()) then if (isCursorShowing() and isMoving) then local cursorX, cursorY = getCursorPosition(); cursorX = cursorX * sx; cursorY = curso
  15. I downloaded this radar: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10673 And how can i make this movable? For example, i press F5 button on my keyboard, and the radar become movable, and when i press F5 again, the radar again can not be moved. How to? Sorry, for my very-very bad english!
  16. i want create a cool radar for mta, but i don't know, how to make a radar I do not want blips, just localplayer, and otherplayers blip. how to create? sorry for my very bad english
  17. i got this warning, and error: "rC.lua:40: bad argument @ 'dxDrawImageSection' [Expected material at argument 9, got nil]" - This is the warning msg.. "sC.lua:6: attempt to index global 'WorldRadar' (a nil value)" - This is the error msg.... And code(s): rC.lua:40: - dxDrawImageSection(WorldRadar["monX"], WorldRadar["monY"], WorldRadar["width"], WorldRadar["height"], mapX + 50, mapY + 60, WorldRadar["width"]/zoom, WorldRadar["height"]/zoom, WorldRadar["Map"], 0, 0, 0, tocolor(255, 255, 255, 255)) --- and the sC:lua:6: - Map = {} Map["F11"] = false function
  18. I want a good radar to my server, but i cannot find. And I searched on community, but i cannot find good too.. Anyone can send me a website, or anything from where can i download good radar(s)? Thank you!
  19. i have a radar script, with "showPlayerHudComponent("radar", false)" but the radar, when change map will show again, why? how to fix? Race gamemode!
  20. so i saw in a server when i got into hydra i got to see all the targets what resource is this can someone tell me please?
  21. function North () local north = createBlipAttachedTo ( north, 4 ); dxDrawImage(north, 20, 20, 'files/images/blips/north.png', 0, 0, 0, tocolor(0, 0, 0, 255), false); end i tried this, but doesn't working. how to add north blip to a radar script?
  22. Hello everyone, I have been trying to make the radar/minimap on my server less lonely. The only things that appear there are the player icons. Nothing Else, unless you are close to something. There goes my issue, is there a way to show all of the available blips in the radar? I don't mind it being crowded. I just need for all of the blips to show on the radar even if we are not close to it. I don't know why the player icons are shown no matter what and the rest are not. So any help is appreciated. I [I AM A COMPLETE NOOB AND DO NOT KNOW HOW TO CODE AT ALL] Notes: I
  23. Hi, How I can fix that black edge on the radar map ? Is there any other way without making the map bigger ?
  24. Hello everyone. I programmed a script that create VIP houses and when it does, it creates a green house blip on the map where the house was created. When this house is bought out by someone, the blip is changed to red house blip. But I want to keep an Yellow House blip instead of the green house blip. The blips only appear on the map when I hold the key " i " (example of how it should appear) The script calls the blips with this: bindKey( 'i', 'both', function( key, keyState ) if keyState == 'down' then for k, v in ipairs ( getElementsByType( 'marker', getReso
  25. Hello, I have a radar on my server when I'll turn it does not appear, someone help me? local screenW,screenH = guiGetScreenSize() local resW,resH = 1366,768 local sW,sH = (screenW/resW), (screenH/resH) local turn = true local alpha = 255 addEventHandler( "onClientResourceStart", resourceRoot, function() setPlayerHudComponentVisible ( "radar", false ) --# Create Textures hudMaskFX = dxCreateShader("mask.fx") radarTexture = dxCreateTexture("img/map.png") maskTexture = dxCreateTexture("img/radar_mask.png") checkTextures = ( hudMaskFX and radarTexture and maskT
×
×
  • Create New...