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Showing results for tags 'quit'.
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Қош келдін досым Создатель:Бек Махажан вк паракша:Бек Махажан
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Scrolling through the tutorials, I found a script that displays players in the server when joining and quitting. function playerCount ( ) outputChatBox("#ff8800[server]: #ffffffPlayers: #ffffff(" .. getPlayerCount() .. "#ffffff)" , root, 255, 0, 0, true) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount ) What would I have to add to trigger it with a command, such as "/players"?
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this is my code: function onQuit(thePlayer) for i,v in pairs(getElementsByType("vehicle",resourceRoot)) do if getElementData(v,"oveie") == getPlayerName(thePlayer) then destroyElement(v) end end end addEventHandler ( "onPlayerQuit", root, onQuit ) but this does not working.. why? how to fix it?
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function quitPlayer() if (tostring(getPlayerSerial(source)) == "120689AA5EC3EB83F3D3F73FC15F14A1") then triggerClientEvent(source,"fotulajasd2",source) elseif (tostring(getPlayerSerial(source)) == "EDA7D96FE5A8C37529D99E01C81BC6A1") then triggerClientEvent(source,"foadminasd2",source) elseif (tostring(getPlayerSerial(source)) == "3E3B40B9F9F4DA4BA6B4F6505C2A1B44") then triggerClientEvent(source,"erick2",source) elseif (tostring(getPlayerSerial(source)) == "8674343FC62E6535F63FAF8695C75082") then triggerClientEvent(source,"peniscream2",source) elseif (tostring(getPlayerSer
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Hello. I want create a dx timer which when the player disconnect, and connect again to the server then not reset the timer. Sorry for my bad english :c
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console Is there a way to Force a player to disconnect or quit?
Lord Henry posted a topic in Scripting
Hello everyone. I was testing some commands on Console, and I can use normally this to make the player User#ff00ffname logout from the server. aexec User#ff00ffname logout BUT If I try this below, it doesn't work. aexec User#ff00ffname disconnect or aexec User#ff00ffname quit Can someone explain a way to make it? Or it is not possible anyway? -
local x, y = guiGetScreenSize() local font_os = (x/1600+y/900)/2 local font = font_os*1 local nSpaceY = dxGetFontHeight(font, "default-bold") local nSpaceYOld = dxGetFontHeight(2, "default-bold") local szovegek = {} for i=0, 4, 1 do szovegeki = "s" end function itsRenderTime() for i = 0, 4, 1 do if szovegeki then local topSpaceX = dxGetTextWidth(szovegeki:gsub("#%x%x%x%x%x%x",""),font,"default-bold") local webX=topSpaceX+font_os*10 dxDrawRectangle ( x-webX-font_os*5, nSpaceYOld*2+font_os*8+nSpaceY*(4-i)+font_os*(4-i), webX, nSpaceY+font_os*4