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Found 104 results

  1. The script a few days ago worked fine, but today when i start the server, the HTML video does not start... I didn't change it anything in the script... How to fix this problem? HTML code: <!DOCTYPE html> <html > <head> <meta charset="UTF-8"> <title>Random Login Form</title> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ @import url(,200,400); @import url(,400,300); body{ margin: 0; padding: 0; background: #fff; color: #fff; font-family: Arial; font-size: 12px; position:fixed; top:0; bottom:0; left:0; right:0; } .body{ position: absolute; top: -20px; left: -20px; right: -40px; bottom: -40px; width: auto; height: auto; <!-- background-image: url(; --> background-size: cover; -webkit-filter: blur(5px); z-index: 0; } video { position: fixed; top: 50%; left: 50%; min-width: 100%; min-height: 100%; width: auto; height: auto; z-index: -100; transform: translateX(-50%) translateY(-50%); -webkit-filter: blur(5px); background-size: cover; transition: 1s opacity; filter: progid:DXImageTransform.Microsoft.Blur(pixelRadius=5); } .grad{ position: absolute; top: -20px; left: -20px; right: -40px; bottom: -40px; width: auto; height: auto; background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(0,0,0,0)), color-stop(100%,rgba(0,0,0,0.65))); /* Chrome,Safari4+ */ z-index: 1; opacity: 0.7; } .header{ position: absolute; top: calc(40% - 35px); left: calc(57.5% - 255px); z-index: 2; } .header div{ float: left; color: #fff; font-family: 'Exo', sans-serif; font-size: 35px; font-weight: 200; } .header div span{ color: #5379fa !important; } ::-webkit-input-placeholder{ color: rgba(255,255,255,0.6); } ::-moz-input-placeholder{ color: rgba(255,255,255,0.6); } #colorstrip{ width: 100%; height: 260px; border-style: solid; border-color: black; background-color: black; opacity: 0.35; position: fixed; top: calc(50% - 110px); } </style> </head> <body> <div class="body"></div> <!-- MUSIC --> <div class="grad"></div> <video id="bg" src="media.webm" autoplay="true" loop="true" ></video> <!-- <div class="header"> <div>Welcome to <span>БПАН</span></div> </div> --> <!-- <script src=''></script> --> </body> </html> Lua code: local screenWidth, screenHeight = guiGetScreenSize() local webBrowser = createBrowser(screenWidth, screenHeight, true, false) addEventHandler("onClientBrowserCreated", webBrowser, function() loadBrowserURL(webBrowser, "http://mta/local/index.html") end ) And when i start the script: What wrong??
  2. This is in 1440x900 (in my resolution): This is in 1920x1080: I calculate the dx elements position with this: local sx_, sy_ = guiGetScreenSize() local sx, sy = sx_/1440, sy_/900 And i draw dx elements like this: dxDrawRectangle(sx / 2 + 290, sy / 2 +240,850,65,tocolor(0,0,0,200)) What wrong??? How can i fix this problem??
  3. This is the code: local normalScoreGorget = 0 local maxMegjelenit = 1 -------------------- for i, row in pairs(scoreboard_rows) do if (i > normalScoreGorget and elem < maxMegjelenit) then elem = elem + 1 if getElementType(row) == "player" then ---DX things here........ elseif getElementType(row) == "team" then ---DX things here........ end end end end bindKey("mouse_wheel_down", "down", function() if normalScoreGorget < #scoreboard_rows - maxMegjelenit then normalScoreGorget = normalScoreGorget + 1 end end ) bindKey("mouse_wheel_up", "down", function() if normalScoreGorget > 0 then normalScoreGorget = normalScoreGorget - 1 end end ) This is the bug: how can i fix this?.. :s
  4. I created a scoreboard system, but when i make a team, the team does not show in scoreboard.. how can i add this after playerlist?
  5. On my client the dx-font working fine, but with another client the dx-font does not working.. Got this warning: WARNING: customchat\sourceC.Lua:164: Bad argument @ 'dxDrawText' [Expected dx-font at argument 8, got boolean] the code: local TwCen14s = dxCreateFont('TwCen.ttf', 10) dxDrawText("Chat: #ffFFff", sx / 2 - 450 - 255, sy / 2 - 356 - 60 + 25 * chat.maxShowedMessage, 450, 300, tocolor(255, 181, 64, 255), 1, TwCen14s,_,_,_,_,_,true) what wrong?... how can i fix this problem?
  6. Why not see another players my messages? And how to add built-in, and addCommandHandler commands to this chat system? Client: Server: Thanks the help!
  7. client: local Admins = {} addEvent("updateAdmins",true) addEventHandler("updateAdmins",root, function(t) Admins = t end) function isPlayerAdmin(player) if(Admins[player]) then return true end return false end function asdi() for k,v in ipairs(Admins) do outputChatBox(k) end end addCommandHandler("asd",asdi) server: local Admins = {} function isPlayerAdmin(player) if(Admins[player]) then return true end return false end addEventHandler("onPlayerLogin",root, function() if isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( source ) ), aclGetGroup ( "Admin" ))then if not(Admins[source])then Admins[source]= source triggerClientEvent("updateAdmins",source,Admins) end end end) addEventHandler("onPlayerQuit",root, function() if(Admins[source])then Admins[source]= nil triggerClientEvent("updateAdmins",source,Admins) end end) No errors, no warnings... What wrong?
  8. This is my code: local sp2 = getVehicleNitroLevel(car)*180 if sp2 ~= false and sp2 ~= nil and sp2 > 1 then dxDrawImage(x-w/1+36, y-h/1+260, 256, 256, "images/fuelindicator.png", sp2,0,0, 0xFFFFFFFF,true) dxDrawBorderedImage(x-180, y+45,245, 245, "images/fuelnum.png", 0,0,0, tocolor(colorR2, colorG2, colorB2,255)) dxDrawImage(x-105, y+110, 95, 95, "images/line.png", 0,0,0, tocolor(0,0,0,255)) dxDrawImage(x-105, y+110, 95, 95, "images/shadow.png", 0,0,0, tocolor(0,0,0,255)) end Working fine, but in debugscript flooding this error: the line 108 is the local sp2 = getVehicleNitroLevel(car)*180 how to fix this error?
  9. I want draw a dxdrawtext to a object, but how can i do it this?
  10. Olá, eu tenho uma dúvida sobre MTA. Eu vim do SA:MP para o MTA com a intenção de abrir um servidor, eu realmente não gosto de PAWN e fiquei maravilhado ao ver que Lua e C++ é usado no MTA, as possibilidades são infinitas, e sinceramente sinto que a plataforma é mais bem feita, porém surge uma dúvida em minha mente. É possível fazer alterações no que se refere ao chat do MTA? Eu aprendi Lua no Tibia onde para fazer essa alteração seria necessário fazer um cliente próprio com alterações nas sources, imagino que aqui não seja o mesmo, porém essa é minha dúvida. No SA:MP há servidores que ao você apertar T, toda sua mensagem será global, e há servidores que você aperta T e digita sua mensagem, apenas quem está nas próximidades poderá ler o que você tem a dizer, podendo ser extendida essa distância com comandos que simulam um grito, enviada apenas para um jogador na sua proximidade através de um comando de sussurro, você também pode falar baixo para encurtar ainda mais a distância da sua fala porém para que todos possam ouvir. Minha dúvida é se isso é possível aqui, eu realmente procurei bastante e não encontrei nada especifico ou mesmo um servidor com um sistema assim ou parecido, eu descobri o MTA a cerca de três horas, para alguns isso pode ser uma dúvida de um leigo e realmente é, porém eu apreciaria uma resposta de alguém mais experiente, o MTA permite que você faça alterações no chat?
  11. Hello guys! , today i have a question to you! When we press the key "t" it open a chat. How i can remove this chat? Im creating a Full Roleplay Server , and for the roleplay a localchat dont make sense . So if you can help-me i really aprecciate!
  12. Hey Community, I want to make my accounts from forum on IPS 4 connect with MTA Server so i could log-in with my forum account on server. How's that possible? I cant find any good guide for this. I'm using Ipboard 4.3.6 If some one want to help me, contact me
  13. This is the code: requestBrowserDomains({""}) local browser = createBrowser( 0, 0, false ) local currentSound = {} function start(_,link) fetch(link) end addCommandHandler("play",start) function fetch(url) if (url) then fetchRemote(""..url, callback) end end function callback(data, error) if (error ~= 0) then return outputChatBox(error) end if (data == "ERROR") then return outputChatBox("data error") end local data = fromJSON("[""]") if (data) then outputChatBox("Title: " outputChatBox("Length: " outputChatBox("Link: " loadBrowserURL( browser, ) end end addEventHandler( "onClientBrowserNavigate", browser, function( link ) if not link:find("") then local vehicle = getPedOccupiedVehicle ( localPlayer ) local x, y, z = getElementPosition(vehicle) currentSound[localPlayer] = playSound3D( link, x, y, z ) attachElements(currentSound[localPlayer],vehicle) setSoundMaxDistance(currentSound[localPlayer],30) setSoundVolume(currentSound[localPlayer],50) end end ) How to synchronise to all players?
  14. Pollo

    Who am I?

    Who am I? Anyone can respond. Be honest, I wont argue.
  15. I want attach images to my message in default mta chat with a word, but i dont know how to attach the image to the message.. Anyone can help, and show me a example?
  16. Hello, everyone! After watching the video i got a question about vertex shader... Someone know how shader defines coordinates and direction, which we change? Video:
  17. I found interesting videos URL and URL about PUBG skins system... (not ad) Interesting things, such cloak on 0:36 on first vid and armor and backpack that on 2:30+ on second vid. And i want to find out how it was done? Just algorithm. Would be greatly appreciated for any ideas...
  18. CLIENT: function cancelTazerDamage(attacker, weapon, bodypart, loss) if (weapon==24) then -- deagle local mode = getElementData(attacker, "handTaser") if (mode==true) then cancelEvent() end end end addEventHandler("onClientPlayerDamage", localPlayer, cancelTazerDamage) local cFunc = {} local cSetting = {} cSetting["shots"] = {} cSetting["shot_calcs"] = {} local last_shot = 1 cFunc["draw_shot"] = function(x1, y1, z1, x2, y2, z2) table.insert(cSetting["shots"], last_shot, {x1, y1, z1, x2, y2, z2}) local lastx, lasty, lastz = x1, y1, z1 local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) cSetting["shot_calcs"][last_shot] = {} last_shot = last_shot+1 end cFunc["wait_shot"] = function() toggleControl("fire", false) setTimer(function() toggleControl("fire", true) end, 15000, 1) end cFunc["shot_check"] = function(wp, _, _, hitX, hitY, hitZ, element, startX, startY, startZ) if(wp == 24) and (getElementData(localPlayer,"handTaser"))then cFunc["shot_weapon"](hitX, hitY, hitZ, startX, startY, startZ) cancelEvent() if(source == localPlayer) then cFunc["wait_shot"]() end end end cFunc["anim_check"] = function(attacker, wep, bodypart,loss) if(wep == 24) and (getElementData(localPlayer,"handTaser"))then local playerX,playerY,playerZ = getElementPosition(localPlayer) local targetX,targetY,targetZ = getElementPosition(source) if getDistanceBetweenPoints3D(playerX,playerY,playerZ,targetX,targetY,targetZ) <= 12 then triggerServerEvent("tazerFired", getRootElement(), source) end end end addEventHandler("onClientPlayerWeaponFire", getRootElement(), cFunc["shot_check"]) addEventHandler("onClientPedDamage", getRootElement(),cFunc["anim_check"]) addEventHandler("onClientPlayerDamage", getRootElement(),cFunc["anim_check"]) addEventHandler("onClientResourceStart",resourceRoot,function() setElementData(localPlayer, "tazed",0) end) addEventHandler("onClientRender",getRootElement(),function() if getElementData(localPlayer, "tazed") == 1 then toggleAllControls(false, false, false) toggleControl("fire", false) toggleControl("sprint", false) toggleControl("crouch", false) toggleControl("jump", false) toggleControl('next_weapon',false) toggleControl('previous_weapon',false) toggleControl('aim_weapon',false) end end) SERVER: local cFunc = {} local cSetting = {} function tazerFired(target) if (isElement(target) and getElementType(target)=="player") then fadeCamera ( target, false, 1.0, 255, 255, 255 ) setElementData(target, "tazed", 1) toggleAllControls(target, false, false, false) setPedAnimation(target, "ped", "FLOOR_hit_f", -1, false, false, true) setTimer(removeAnimation, 30000, 1, target) end end addEvent("tazerFired", true ) addEventHandler("tazerFired", getRootElement(), tazerFired) function removeAnimation(thePlayer) if (isElement(thePlayer) and getElementType(thePlayer)=="player") then fadeCamera(thePlayer, true, 0.5) if getElementData(thePlayer,"isAnim") then setElementFrozen(thePlayer,true) setPedAnimation(thePlayer,"sweet","sweet_injuredloop",-1,false,false,false) else setPedAnimation(thePlayer,nil,nil) toggleAllControls(thePlayer, true, true, true) end setElementData(thePlayer, "tazed", 0) end end I do not get any errors/warnings in debugscript 3, just simply does not working the script.. What wrong in this codes? :s
  19. Client.lua: function processLockUnlock(vehicle) if vehicle then local vehicleID = tonumber(getElementData(vehicle, "veh:id")) or -1 local vehFaction = tonumber(getElementData(vehicle, "veh:faction")) or 0 local vehOwner = tonumber(getElementData(vehicle, "veh:owner")) or -1 local vehJobID = tonumber(getElementData(vehicle, "veh:jobvehID")) or -1 local locked = isVehicleLocked(vehicle) local vehID = getElementModel(vehicle) local vehName = getVehicleRealName(vehID) if isPedInVehicle(localPlayer) then playSounds("lockin") else playSounds("lockout") end if locked then triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, false) else triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, true) end else outputChatBox("#FFFFFF Nincs kulcsod ehhez a járműhöz.", 169,139,101, true) end end local klikkTimer = false function setVehicleLockState() if klikkTimer then return end if isTimer(klikkTimerRun) then return end klikkTimer = true klikkTimerRun = setTimer(function() klikkTimer = false end,1000,1) local vehicle = getPedOccupiedVehicle ( localPlayer ) if vehicle then processLockUnlock(vehicle) else local int2 = getElementInterior(localPlayer) local dim2 = getElementDimension(localPlayer) local mx,my,mz = getElementPosition(localPlayer) local interior = getElementData(localPlayer, "interior") or false if not interior then for k,v in ipairs(getElementsByType("vehicle")) do local x,y,z = getElementPosition(v) local int = getElementInterior(v) local dim = getElementDimension(v) local dist = getDistanceBetweenPoints3D(x,y,z,mx,my,mz) if dist <= 3 and int2 == int and dim2 == dim then processLockUnlock(v) return end end end end end bindKey("k", "down", setVehicleLockState) setTimer(function() if not bindKey("k", "down", setVehicleLockState) then bindKey("k", "down", setVehicleLockState) end end, 1000, 0) Server.lua: addEvent("vehicleLock",true) addEventHandler("vehicleLock",getRootElement(),function(player,veh,value) setVehicleLocked(veh, value) veh:setData("veh:status", value) end) No errors / warnings in debugscript... if i press the [K] button, nothing happens... what wrong in this code? how to fix?
  20. When i restart the script, good for a while then becomes black.. How to fix this? Image of the bug:
  21. Hi! I'm a kind of noob scripter making a VIP panel, but I do not find a way to set.. for example, I want the player to spawn op weapons (only for vip users in this case), like Rocket Launcher, only a few times at day, not more than the established number of times for spawning it. Is it possible to do that? Also spawn Rhino's and some vehicles that I made only for VIP's.
  22. here's a video about the bug..: How to fix this bug? I tried many things, but unsuccessfully.. :s Here the code: Client.lua: local sX, sY = guiGetScreenSize() setElementData(localPlayer,"name",nil) GUIEditor = { button = {}, edit = {} } GUIEditor.button[1] = guiCreateButton(0.72, 0.74, 0.03, 0.04, ">", true) kuldottpmek = {} fogadottpmek = {} GUIEditor.edit[1] = guiCreateEdit(0.38, 0.74, 0.34, 0.04, ".", true) guiEditSetMaxLength(GUIEditor.edit[1], 150) local dxfont0_gothic = dxCreateFont(":mta_wintertime/gothic.ttf", 14) local screenW, screenH = guiGetScreenSize() local players = getElementsByType ( "player" ) addEventHandler("onClientRender", root, function() local players = getElementsByType ( "player" ) local elem = 0 local fpm = 0 local kpm = 0 local uzenet = guiGetText(GUIEditor.edit[1]) dxDrawRectangle(screenW * 0.3722, screenH * 0.2722, screenW * 0.3833, screenH * 0.5100, tocolor(0, 0, 0, 162), false) dxDrawRectangle(screenW * 0.1757, screenH * 0.2722, screenW * 0.1896, screenH * 0.5100, tocolor(0, 0, 0, 162), false) dxDrawText("Játékoslista", screenW * 0.1764, screenH * 0.2722, screenW * 0.3653, screenH * 0.3167, tocolor(255, 255, 255, 255), 1.00, dxfont0_gothic, "center", "center", false, false, false, false, false) for id,player in ipairs(players) do local plname = getPlayerName(player) elem = elem + 1 dxDrawText(plname, screenW * 0.1764, screenH * 0.2500+(elem*70), screenW * 0.3653, screenH * 0.3578, tocolor(255, 255, 255, 255), 0.65, dxfont0_gothic, "left", "center", false, false, true, true, false) dxDrawRectangle(screenW * 0.1764, screenH * 0.2850+(elem*35), screenW * 0.1889, screenH * 0.0367, tocolor(0, 0, 0, 162), false) end dxDrawText(getElementData(localPlayer,"name") or "Válassz játékost", screenW * 0.3722, screenH * 0.2722, screenW * 0.7556, screenH * 0.3167, tocolor(255, 255, 255, 255), 1.00, dxfont0_gothic, "center", "center", false, false, false, true, false) dxDrawText(getElementData(localPlayer,"name") and "Elérhető most" or "", screenW * 0.5278, screenH * 0.3056, screenW * 0.6014, screenH * 0.3411, tocolor(255, 255, 255, 255), 0.65, dxfont0_gothic, "center", "center", false, false, false, true, false) dxDrawRectangle(screenW * 0.3722, screenH * 0.3467, screenW * 0.3833, screenH * 0.3844, tocolor(0, 0, 0, 162), false) for k,v in ipairs(kuldottpmek) do kpm = kpm + 1 dxDrawRectangle(screenW * 0.3722, screenH * 0.2775+(kpm*62), screenW * 0.3833, screenH * 0.0633, tocolor(94, 192, 254, 162), false) dxDrawText("Te:", screenW * 0.3729, screenH * 0.1430+(kpm*124), screenW * 0.7556, screenH * 0.4367, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "center", false, false, false, true, false) dxDrawText(v, screenW * 0.3729, screenH * 0.3050+(kpm*62), screenW * 0.7556, screenH * 0.4733, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, true, true, false, false) for k,v in ipairs(fogadottpmek) do kpm = kpm + 1 dxDrawRectangle(screenW * 0.3722, screenH * 0.2775+(kpm*62), screenW * 0.3833, screenH * 0.0633, tocolor(255, 255, 254, 162), false) dxDrawText(getElementData(localPlayer,"name")..":", screenW * 0.3729, screenH * 0.1430+(kpm*124), screenW * 0.7556, screenH * 0.4367, tocolor(110, 110,111, 200), 1.00, "default-bold", "left", "center", false, false, false, true, false) dxDrawText(v, screenW * 0.3729, screenH * 0.3050+(kpm*62), screenW * 0.7556, screenH * 0.4733, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, true, true, false, false) end end end ) function onClientClick(button, state) local elem = 0 if button == "left" and state == "down" then for k, v in ipairs(players) do local plname = getPlayerName(v) elem = elem+1 if isInBox(screenW * 0.1764, screenH * 0.2850+(elem*35), screenW * 0.1889, screenH * 0.0367) then if plname == getPlayerName(localPlayer) then return end setElementData(localPlayer,"name",plname) kuldottpmek = {} fogadottpmek = {} end end end end addEventHandler("onClientClick", root, onClientClick) function isInBox(xS,yS,wS,hS) if(isCursorShowing()) then local cursorX, cursorY = getCursorPosition() cursorX, cursorY = cursorX*sX, cursorY*sY if(cursorX >= xS and cursorX <= xS+wS and cursorY >= yS and cursorY <= yS+hS) then return true else return false end end end function trig1() if getElementData(localPlayer,"name") == nil then return end local nev =getElementData(localPlayer,"name") or "" local targetPlayer = getPlayerFromName ( nev ) if targetPlayer then local uzenet = guiGetText(GUIEditor.edit[1]) table.insert(kuldottpmek,uzenet) end end addEvent("uzenet",true) addEventHandler("uzenet",root,trig1) function trig2() if getElementData(localPlayer,"name") == nil then return end local nev =getElementData(localPlayer,"name") or "" local targetPlayer = getPlayerFromName ( nev ) if targetPlayer then local uzenet = guiGetText(GUIEditor.edit[1]) table.insert(fogadottpmek,uzenet) end end addEvent("uzenet2",true) addEventHandler("uzenet2",root,trig2) function test() if getElementData(localPlayer,"name") == nil then return end local uzenet = guiGetText(GUIEditor.edit[1]) triggerServerEvent("pmuzenet",localPlayer,getLocalPlayer(),uzenet) end addEventHandler("onClientGUIClick",GUIEditor.button[1],test,false) Server.lua: function privateMessage(thePlayer) local sendToName = getElementData(thePlayer,"name") local toPlayer = getPlayerFromParticalName (sendToName) triggerClientEvent(thePlayer,"uzenet",toPlayer) triggerClientEvent(toPlayer,"uzenet2",thePlayer) setElementData(toPlayer,"fogadott",true) setElementData(thePlayer,"fogadott",false) end addEvent("pmuzenet",true) addEventHandler("pmuzenet",root,privateMessage) function getPlayerFromParticalName(thePlayerName) local thePlayer = getPlayerFromName(thePlayerName) if thePlayer then return thePlayer end for _,thePlayer in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(thePlayer):lower(),"#%x%x%x%x%x%x", ""), thePlayerName:lower(), 1, true) then return thePlayer end end return false end
  23. I want create a dx private message system, like the fb messenger.. But how to make it possible? Or where can i download a script like this? sorry for my bad english..
  24. function asdasdsas() playSound("") end addCommandHandler("test",asdasdsas) what wrong? the API working fine, but the playSound not.. how to fix?
  25. I just found out that there's a way to store multiple values in a table. So, I planned to make a custom punish system with it. Stored three values in the table, a rule id, a description for what it is, and it's punishment. I'd like to know how can I implement these, for example, if i typed /punish [player] [id], it should automatically derive it's description and punishment from the table, and punish the player. (and output description in the chat) rules = { {["ruleID"] = "1", ["description"] = "Trash talking", ["punishment"] = "kick"} } Thanks.