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Found 2 results

  1. O trabalho é ajudante de pedreiro, consiste em pegar o emprego, ir ao prédio em construção, pegar uma viga de ferro e entregar ao pedreiro e ganhar dinheiro. queria por uma barra de progresso ao entregar para o pedreiro sx local, sy = guiGetScreenSize () local storagePed2 = createPed (2, 827.73742675781, -1750.5489501953, 23.046875) setElementData (storagePed2, 'ped-> jobNPC', 2) setElementFrozen (storagePed2, true) setPedRotation (storagePed2, 0) setElementData (storagePed2, "visibleName", "Cleyton") setElementData (storagePed2, "nameEnabled", true, false) setElementData (storagePed2, "tagName", "Pedreiro") objList local = { {839.5947265625, -1730.1517333984, 14.0-0.70, 0, 0, 45}, } função createObj () para k, em ipairs (objList) do obj = createObject (2960, i [1], i [2], i [3] - 0,67, i [4], i [5], i [6]) marcador = createMarker (i [1], i [2], i [3] -1, "cilindro", 1, 65, 105, 225, 70) fim fim addEventHandler ('onClientResourceStart', getRootElement () , createObj) função startJob (botão, estado, xx, aa, xxx, aaa, zzz, clickedElement) se o botão == "esquerdo" e o estado == "inativo" e o local x, y, z = getElementPosition (localPlayer) local ex, ey , ez = getElementPosition (storagePed2) se getDistanceBetweenPoints3D (x, y, z, ex, ey, ez) <= 2 e clicar em Element e getElementModel (clickedElement) == 2 e getElementData (clickedElement, "ped-> jobNPC") == 2 então, se getElementData (localPlayer, "job-> haveObject") == true, então triggerServerEvent ('dinheiro', localPlayer) setElementData (localPlayer, "job-> haveObject", false) setPedAnimation (localPlayer, "bombardeiro", "bom_plant_crouch_out") setObjectScale (planta1,0.7) setTimer (destroyElement, 16000, 1, planta1) destroyElement (blip1) setTimer (função () setPedAnimation (localPlayer, false) toggleControl ('sprint', toggleControl ('run', true) toggleControl ('jump', true) toggleControl ('fogo', true) toggleControl ('andar ', é verdade) end, 700, 1) dobozLead () else outputChatBox ("# 4169E1 [Brasil PH]: # ffffff Você não pegou uma viga", 255.255.255, true) end end end if clickedElement e getElementModel (clickedElement) == 2960 local x, y, z = getElementPosition (localPlayer) local ex, ey, ez = getElementPosition (obj), se getElementData (localPlayer, "PH-> Emprego-> Empregado") == " Estocador "ou getElementData (localPlayer," char.factionID ") == 999 então getDistanceBetweenPoints3D (x, y, z, ex, ey, ez) <= 2 then --if (getElementData (localPlayer, 'job-> haveObject') ) == false) e (getElementData (localPlayer, 'caractere> inActiveJob') == false) e setPedAnimation (localPlayer, 'bomber', 'bom_plant_crouch_in') setElementData (localPlayer, 'caractere> inActiveJob', true) obj = clicadoElement setTimer (função () setPedAnimation (localPlayer, false) setElementData (localPlayer, 'trabalho-> haveObject', true) setElementData (localPlayer, 'caracter-> inActiveJob' , false) outputChatBox ("# 4169E1 [Brasil PH]: #ffffffEntregue a viga ao pedreiro!", 255, 255, 255, true) triggerServerEvent ('neFuss',localPlayer) local poziciod = Vector3 (getElementPosition (localPlayer)) dobozKezbe = createObject (2960, poziciod.x, poziciod.y, poziciod.z) exporta.bone_attach : attachElementToBone (dobozKezbe, localPlayer, 12, 0,17, 0,25, 0,18, -99, 0, -20) setObjectScale (dobozKezbe) setPedAnimation (localPlayer, "CARRY", "crry_prtial", 4.1, verdadeiro, verdadeiro, verdadeiro) attachElements (dobozKezbe, localPlayer, 0, 0.5, 0) setElementCollisionsEnabled (dobozKezbe, false) end, 700,1) - else --outputChatBox ("Você já pegou a viga", 255.255.255, verdade) - end else outputChatBox ("# 4169E1 [Brasil PH]: # ffffff Você está muito longe", 255,255,255, true) end else outputChatBox ("# 4169E1 [Brasil PH]: #ffffffPegue o emprego na administração", 255,255,255, true) end end fim fim fim addEventHandler ("onClientClick", getRootElement (), startJob) função dobozLead () destroyElement (dobozKezbe) end addEvent ("doboz", true) addEventHandler ("doboz", root, dobozLead) Função Caixa de entrada (dx, dy, Dsz, MS, eX, EY) se (eX> = dX e eX <= dX + Dsz e Ey> = dY e EY <= dY + DM), em Seguida, retorne verdadeiro senão falsa retorne fim fim função isCursorInRectangle (x, y, w, h) é isCursorShowing () e local mx, my = getCursorPosition () local cursorx, cursory = mx * sx, meu * sy se cursorx> xe cursorx <x + nós superficial> ye superficial < y + h, em seguida, retorne true senão retorne false end end end
  2. I want create a HUD with image progress bars. I think i need dxDrawImageSection, but i don't know how to use this for a progress bar. Anyone can give me a example of this progress bar with imagesection?