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Found 48 results

  1. MTA is suddenly crashed win.7 32bit

    Here is my computer space Here is MTADiag. Some clue : It happens when I get in a car and when map's rendering.
  2. Guys , help me

    Help me with this problem please.
  3. Guys, I am setting up an RPG server, but we are having difficulty with GM Play, it creates the car spines, I already tried to disable it in meta.xml, but it continues, when I delete list of cars in broph.lua and start the server, the map does not load. Does anyone know how I can solve or has rpg folder to download?
  4. [HELP] libmysql16 problem

    [2018-01-12 14:55:12] ERROR: Could not load /home/gameservers/mta/turbo1/x64/./ - /home/gameservers/mta/turbo1/x64/./ symbol __cxa_pure_virtual, version libmysqlclient_16 not defined in file with link time reference[2018-01-12 14:55:12] ERROR: san_mysql/server.lua:19: dbConnect failed; Could not connect [2018-01-12 14:55:12] INFO: [mysql]: Sikertelen MYSQL csatlakozás! please help me, how to fix this?
  5. New with Linux

    howdy.i just hosted my server "RP" and i dont know why i cant connect with Mysql.i tired to put and lib in Modules but it didnt work on windows works. If u dont know how to help me i can give my PHP because anything i have there ist special
  6. Map problem

    Hi, I've encountered a weird problem and I can't deal with it myself. Maybe you can help me. Im making a server with my friend. He's scripting and I'm doing maps. The problem is we run today server and the maps I made disappear. The thing is we both got separate servers. On my server where I make those maps in playmode everythings fine on the other one bad things happen. Do you got maybe idea whats wrong? He already reinstall his server. There some screens if you don't know what I'm saying It happen if you move your mouse in made map. ;/
  7. this is the code: and the problem: if i'm far away then the dx elements will be bigger, and when i'm closer.. how to fix this?
  8. Santa Hat

    For Christmas I want to create a script which adds a Santa Hat on the head of the local player by a command. During the development, I had 2 ideas: 1. Replacing the model of an existing Hat cloth is impossible and leads to a game crash. MTA seem to not have support for clothes ID, only for texture replacement. 2. Positioning another small object (with replaced texture and model) on top of the player's head is another solution. Here, the problem is the position where the hat should be placed: getting the coordonates of the highest "bone" of the ped with getPedBonePosition leads to small changes through the vales, so the hat is not moving with the head like it should behave. If you have a solution for getting the position of any body part (in this case the head), it will be a big help I will comment with the code if needed.
  9. No CD/DVD-ROM drive found.

    When i start MTA this appears... Please help me... PS: Yes i do have GTA SA.
  10. Error CD16 help Hy guys i hope all your helps. look in the link this error CD16 Disconnected: Connetion to the server was lost. i search in all internet about this problem i dont can more I need help in time past i can play all servers now no dont play more whit this problem i try this 1-search the problem and fix i dont can look this video when run server the admin of homeworks MTA TRY CONNECT later dont running server more information here all information in MTA DIAG PLEASE HELP I NEED HELP I DONT CAN MORE.
  11. mta error problem

    I on my mta and write me this idk why pls help me . ERROR [CL03] [Registry key not writable] if some body know how to fix it pls help me
  12. Создал хороший сервер в МТА, всё с нуля, теперь мучаюсь только с маппингом, как можно поставить оружие на определённую точку, чтобы его можно было подбирать, я пробывал через MAP Editor найти оружие в объектах, поставил его, и тишина.. Оно просто стоит зависшим и всё. Оно должно вращаться и подбираться игроком (Ped).
  13. this is the code: (not the full code): outputChatBox("#01AC41[SuperFun#aeaeae - Segítségkérés]#FFffFF A gondod#FFffFF: #01AC41"..helpkell..".", thePlayer, 0, 200, 0, true) outputChatBox("#01AC41[SuperFun#aeaeae - Segítségkérés]#FFffFF Ezt az üzenetet megkapták az adminok!", thePlayer, 0, 200, 0, true) local accName = getAccountName( getPlayerAccount( thePlayer ) ) if isObjectInACLGroup( "user."..accName, aclGetGroup( "Admin" ) ) then outputChatBox("#01AC41[SuperFun#aeaeae - Segítségkérés]#FFffFF "..pname.."#FFffFF: #01AC41"..helpkell, thePlayer, 0, 200, 0, true) end in the full script, when the player press 'u' and write anything, this output to player, and admins. but the admin output does not working, the player see the first 2 line, but admins not see the five line. how to fix? sorry for my bad english :c
  14. i have a loginpanel, and i added this lines: time = getTickCount() x = 1000 y = 200 z = 20 function anim() x = x+0.31 y = y+0.32 setCameraMatrix(x,y,z, 0, 0, 0) if (getTickCount() - time >= 5000) then removeEventHandler("onClientPreRender", getRootElement(), anim) end end addEventHandler("onClientPreRender", getRootElement(), anim) but when i log in, how to set camera to the player? because when i login, the loginpanel disappear, and the camera stay there sorry for my bad english :c
  15. Hi, I'm here to see if anyone can help me. I have a peculiar problem with my mta, it happens that after a little more than an hour connected on a server that I play a lot (sx),There comes a moment where the game screen freezes, but only the screen because the game continues (I can hear the car accelerate or slow down, for example) and to fix it I must minimize and maximize, the thing is that happens very often and it's very annoying to play like this Can someone help me please? I would really appreciate it
  16. Sql printing error

    What is the problem with this system ? Why is not sql writing? mysql = exports.mysql function setetiket(thePlayer, commandName, targetPlayerName, etiketLevel) local targetName =, 1) if exports.integration:isPlayerLeadAdmin(thePlayer) then if not targetPlayerName or not tonumber(etiketLevel) then outputChatBox("Kullanım: #ffffff/" .. commandName .. " [İsim/ID] [VİP]", thePlayer, 255, 194, 14, true) else local targetPlayer, targetPlayerName = thePlayer, targetPlayerName ) if not targetPlayer then elseif getElementData( targetPlayer, "loggedin" ) ~= 1 then outputChatBox( "Player is not logged in.", thePlayer, 255, 0, 0 ) else mysql:query_free("UPDATE `characters` SET `etiket`="..mysql:escape_string(etiketLevel)..", WHERE `id`='"..mysql:escape_string(getElementData(targetPlayer, "dbid")).."'") setElementData(targetPlayer, "etiket", tonumber(etiketLevel)) outputChatBox("[!]#ffffff".. targetPlayerName .. " adlı kişinin vip seviyesini " .. etiketLevel .. " yaptın.", thePlayer, 0, 255, 0, true) outputChatBox("[!]#ffffff"..targetName.." tarafından vip seviyeniz " .. etiketLevel .. " yapıldı.", targetPlayer, 0, 255, 0,true) end end else outputChatBox( "[!]#ffffffBu işlemi yapmaya yetkiniz yok.", thePlayer, 255, 0, 0, true) end end addCommandHandler("etiketver", setetiket)
  17. [HELP] Rhino and Aircraft Handling

    Hello there, Recently I've been trying to change the handling of the rhino and beagle using setVehicleHandling. The problem is very simple, it doesn't work. When I change the vehicle ID to a regular car (infernus, banshee or what have you) it works perfectly Is it not possible to change the handling of aircraft and the rhino? or is there some other way to change it? For now I just want to alter the accelation and top speed of the vehicle (I took the script from the mta wikia) function vhandling ( ) for _,v in pairs(getElementsByType("vehicle")) do if getElementModel(v) == 432 then -- Rhino ID, any regular car ID works, rhino doesn't setVehicleHandling(v, "maxVelocity", 30000.0) setVehicleHandling(v, "engineAcceleration", 30000.0) end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), vhandling ) Thanks in advance!
  18. Problem with Youtube in MTA

    Hello , I have a problem with the extension of Youtube in Mta , When I open Youtube in the script of "Cinema" , the window turn black and after white and no charge anything , is the same with the small windows of youtube , but I don't know why , I can put images .png , .jpg and .gif in the cinema , but when I put one video of Youtube the windows turn to white , Can you help me with this situation ? Regards.
  19. [Alright, first of all: I just joined the Forums, so if i do anything wrong, just tell me.] Ok, so i got a problem, it's about an event i want to trigger on a certain amount of zombie's, or on a certain timer, that's all fine and such.. But, i want to merge some event's into a resource called "zombies", like the 'onZombieWasted' event, but then for a seperated Event, What i mean with that is i want to have a new 'onNemesisWasted' event working together with the 'onZombieWasted', but they need to sync up with the (if possible exported) createZombie function from the "zombies" resource. And i am aiming to make it to a elementData trigger, that i locally created as for example: local Nemesis = export.zombies:createZombie(etc,etc..), So when i check for that element's data on the name 'Nemesis' by existence (as in: if ( isElement ( Nemesis ) ) then) and in combination on the 'onNemesisWasted'- event to check if that export of createZombie (ped works aswel) is dead or not, after all of that if the createZombie (ped) is actually dead, then i wan't it to trigger the reward system together with the other piece's of code. To clear out this idea and problem, i also recorded the ZTown Nemesis Event Script and also post the 2 main scripts that hold me from finishing the Nemesis: The Video of me, quickly explaining what, how, and showing the problem: "youtube" And the 2 script's, there both Server-Side, The Nemesis.lua is changed to test it's functionality and quick testing, but feel free to change the code and re-post it here to function with 'onNemesisWasted' additions!.. the first setTimer(function() is there to prevent complication problems from other zombie resource's and scripts, just delaying it for better run's. Also, the second setTimer(function() is just to delay it's Blip creation and Attaching to prevent the Blip not being attached to the createZombie named nemesis. Nemesis.lua (start/event): function nemesisON() setTimer(function() if ( not isElement ( Nemesis ) ) then local nemesis = exports.zombies:createZombie ( 2343, 57, 26.5, 90, 38, 0, 0, nemesis, 0, "hunting", true ) setPedHeadless(nemesis, true) exports.extrahealth:setElementExtraHealth ( nemesis, 150 ) setElementData ( nemesis, "nemesis", true ) setTimer(function() myBlip = createBlipAttachedTo ( nemesis, 23 ) outputChatBox ('#FFFFFF[#7CFC00ZTown#FFFFFF]: #00BFFF A #00FFFFNemesis #00BFFFHas been spawned inside ZTown! #FFFFFF(#7CFC00Nemesis Boss Event#FFFFFF)', root, 255, 255, 255, true) triggerClientEvent(root, "event", root, "start") end,2500,1) end end,2500,1) end addEventHandler ( "onResourceStart", getRootElement(), nemesisON) monemesi.lua (check/reward): addEvent ( "onNemesisWasted", true ) addEventHandler ( "onNemesisWasted", root, function ( killer ) if ( isElement ( Nemesis ) ) then givePlayerMoney(killer,math.random(5000,25000)) killer = getPlayerName(killer) destroyElement ( myBlip ) outputChatBox ('#FFFFFF[#7CFC00ZTown#FFFFFF]: #00BFFF The #00FFFFNemesis #00BFFFHas been killed! #FFFFFF(#7CFC00Nemesis-Boss Event#FFFFFF)', root, 255, 255, 255, true) triggerClientEvent(root, "event", root, "stop") end end ) I hope sombady could find a way to make this function correctly, because i have try'ed loads of ways, and the way to use slothbot together with zombies resource... nahh, won't work, they wil keep fighting together like d*cks. EDIT: if ( isElement ( Nemesis ) ) = nemesis, i already changed that, but right after i posted it, derp.. Gr.xboxxxxd
  20. Idea: Creating a marker on Map "Draqonlife" (gamemode play), which leads you to to another map. In this case "DraqonDocks" (gamemode race). known issues to be ignored: event triggers any marker known issues to be fixed: after gamemode change, the map wont change. Marker.lua : >Creates a marker (works) >Triggers player on entering and leaving any Marker (works) >Starts gamemode race (works) ! Does not start Map ! !! No error when map does not start !! !! ERROR: lobby/ChangeMode.lua:7: attempt to call global 'changeGamemodeMap' (a nil value) !! resourceRoot = getResourceRootElement() function onCurrentResourceStart(Draqonlife) local resourceName = getResourceName(Draqonlife) outputChatBox("Hello and welcome to " .. resourceName .. "!") Marker = createMarker (2860, -2115, 10, "corona", 4.0, 0, 0, 255, 255) -- create Marker end addEventHandler("onResourceStart", resourceRoot, onCurrentResourceStart) //Create Marker function MarkerHit( hitElement, matchingDimension ) local elementType = getElementType( hitElement ) local resource = getResourceFromName ("race") -- | this works, startResource( resource ) -- | really good tho --local resource = getResourceFromName ("DraqonDocks") --startResource( resource ) // If I try to start the map Resource directly after the race resource, // the Map resource wont load up end addEventHandler( "onMarkerHit", root, MarkerHit) //Should start gamemode race (and map) function MarkerLeave( leaveElement,matchingDimension) local elementType = getElementType( leaveElement ) local resource = getResourceFromName ("DraqonDocks") -- |Also not working, server ignores this line, startResource( resource ) -- |as it Ignores this line too. end addEventHandler( "onMarkerLeave", root, MarkerLeave ) ChangeMode.lua > My Idea to fix this problem --Thats why i want to import the mapmanager (or the function changeGamemodeMap) --Sadly I found no useful documentation for my case. --adding <exports.mapmanager:changeGamemodeMap/> to the meta.xml of the scripts didnt work function changeGamemodeMap() changeGamemodeMap("DraqonDocks", "race") -- this doesnt work end addCommandHandler("420", changeGamemodeMap) ___________________________________________________________________________________________ It would be very kind if someone could enlight me and give me a short introduction to using mapmanagers functions properly. Sadly the Mapmanager post in wiki didnt help me too much. If you find a fix for the existing (half working) Marker.lua, then I'd be really glad too I would love to get feedback and already thank everyone
  21. cant connect to CIT server HELP!!

    okay, i downloaded MTA yesterday and joined server :CIT Cops 'n' Robbers, Gang Wars, Civilians | | EN/AR/RU/+8 more languages IP : i registerd in it then when i went off my brother registerd too and played but when he made the account he named it headlord4 he started with my account name (zezothelord) idk how but afterthat he changed it and he went off then i tried to login found my account named headlord4 :0 but changed it back to zezothelord when i went off and my brother came back he couldnt login his account it said ur password is wrong but he was putting his password right then he made another account and same things happened untill he tried to put hhis password 10times and now we both cant login
  22. Blurry text

    Hello! I'm struggling with very annoying (at least for me) problem. Text in menu is blurry and there are strange curves around cursor. Also chat in-game is unreadable screenshot: Additional info: Windows 10 PRO 64bit I have DirectPlay turned on I have directx 9.0c I have newest GPU drivers GPU R9 390 CPU i5 6600
  23. Hosting Ports Problem. People can't join

    Hey community, I need some help. I host my server Today and everything was perfect. Then restart my server and there was a problem. For your information I have all the ports activated and verified, the firewall allows it A friend wanted to enter my server and could not. My server was not listed on the Internet. Right now I do not know what to do. I hope you can help me. In mtaserver.conf everything is perfect, try to verify it with another problem of another user and still not working. Thanks
  24. DestroyElement problem

    Hello there, I've been having some trouble with the DestroyElement function. (destroyHydraGun function, line 42-51) The rest of the script works fine. An uzi is created when a player enters a Hydra, but it doesn't seem to destroy the uzi when a player exits the vehicle. What am I doing wrong? function hydraFunctions() -- ignore this function local vehicle = getPedOccupiedVehicle(localPlayer) if(vehicle)then if getElementModel(vehicle) == 520 then outputChatBox ("Hydra guns installed") toggleControl ( "accelerate", true ) toggleControl ( "brake_reverse", true ) toggleControl ( "vehicle_secondary_fire", false ) toggleControl ( "vehicle_fire", false ) setControlState ( "special_control_up", true) toggleControl ( "special_control_down", false) local x, y, z = getElementPosition(vehicle) local weapon = createWeapon("uzi", x, y, z) attachElements ( weapon, vehicle, 0, 4, 1, 0, 0, 90) end end end addEventHandler ( "onClientPlayerVehicleEnter", getLocalPlayer(), hydraFunctions ) function hydraFiring() -- ignore this function local vehicle = getPedOccupiedVehicle(localPlayer) if(vehicle)then if getElementModel(vehicle) == 520 then setWeaponClipAmmo(weapon, 500) setWeaponFiringRate(weapon, 90) setWeaponState(weapon, "firing") outputChatBox ("guns activated") end end end function hydraStopping() -- ignore this function local vehicle = getPedOccupiedVehicle(localPlayer) if(vehicle)then if getElementModel(vehicle) == 520 then setWeaponState(weapon, "ready") outputChatBox ("guns deactivated") end end end function destroyHydraGun -- This function doesn't work local vehicle = getPedOccupiedVehicle(localPlayer) if(vehicle)then if getElementModel(vehicle) == 520 then local attached = getElementAttachedTo (vehicle) if ( attached ) then destroyElement ( weapon ) end end addEventHandler("onClientPlayerVehicleExit", getLocalPlayer(), destroyHydraGun ) bindKey("mouse1", "down", hydraFiring) bindKey("mouse1", "up", hydraStopping) bindKey("lctrl", "down", hydraFiring) bindKey("lctrl", "up", hydraStopping)
  25. Rustler script problem

    Hello there, I am a total noob in scripting, but I thought I'd give it a try for the sake of learning new things. What I am trying to accomplish with this script is disabling the "standard" rustler guns (this works thanks to an example script of the wiki.) and make it fire "custom" projectiles when the player presses the left mouse button. For now I just want to check if the script recognizes a player inside a rustler pressing left mouse button (hence the outputChatBox) However, when I am inside a rustler and use the left mouse button to fire nothing pops up in the chatbox (luckily, as intended, the rustler doesn't fire its guns) What am I doing wrong? I'm sure I made some kind of noob mistake but hey, I am still learning function disableFireForRustler ( theVehicle, seat ) if ( getElementModel ( theVehicle ) == 476 ) then toggleControl ( "vehicle_secondary_fire", false ) else toggleControl ( "vehicle_secondary_fire", true ) end addEventHandler ( "onClientPlayerVehicleEnter", getLocalPlayer(), disableFireForRustler ) function addTracer (mouse1, press) if (press) then outputChatBox ("guns fired") end addEventHandler("onClientKey", root, addTracer)