Search the Community

Showing results for tags 'position'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • Open Source Contributors
    • Suggestions
  • General MTA
    • News
    • Media
    • Site/Forum/IRC/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • community.mtasa.com
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash
  • Private Bugtracker

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gang


Location


Occupation


Interests

Found 21 results

  1. Olá senhores. Bom, estou precisando fazer um objeto apontar para outro como se ele estivesse fazendo um Look At. Mas não sei como calcular o ângulo da rotação Z com base nas posições. Exemplo. Objeto A está na posição 0, 0, 0. Objeto B está na posição 1, 1, 0. Ilustrações: Aplicando o Look At no Objeto A para o B, deve fazer o objeto A "mirar" no Objeto B, colocando a rotação Z do objeto A em 315. Mas como calculo isso? Obs: A rotação é com base nas posições, não importa a rotação do objB.
  2. Hello there. Me and my friend tried to make a script that makes a spoiler on a vehicle moving. If the vehicle is going above 100km/h the spoiler will change its position. We are using setVehicleComponentPosition. The problem is that only the player who's driving the car can see it moving. Is there any way that it will be visible for everybody on the server?
  3. I want create a dxdraw rectangle and text on the map. But how to make this possible?
  4. Hello! I am trying to do a boundary system based on coordinates, so no col shapes or anything. Unfortunately I'm not that good at math, but I tried doing it based on found results on the internet. My problem is that this whole script is not working how it should, check it for yourself, it has debug outputs and visible markers for corners and the center. Why does the width and height return a much bigger number than the calculatedX and calculatedY? Why does the calculatedX and calculatedY return always the same? Why does the width and height change values as I move around? I would be really grateful if somebody could help me, this is for a community project, so others would be too! Here's my current full code: Global: customBoundaries = { -- this boundary is between the big brown building(s) and the skatepark on the road in LS ["test"] = { point1 = {x = 1842.2908935547, y = -1412.469360351}, point2 = {x = 1856.8596191406, y = -1412.555664062}, point3 = {x = 1851.5925292969, y = -1436.5225830078}, point4 = {x = 1842.0438232422, y = -1424.5217285156}, }, } Client: local debugEnabled = true function sum(n) return ((n+1) * n) / 2 end function isElementWithinBoundary(element, boundary) if element and isElement(element) then local elementX, elementY, elementZ = getElementPosition(element) boundary = tostring(boundary) if boundary and type(boundary) == "string" then if customBoundaries and customBoundaries[boundary] then local corner1 = {customBoundaries[boundary].point1.x, customBoundaries[boundary].point1.y} local corner2 = {customBoundaries[boundary].point2.x, customBoundaries[boundary].point2.y} local corner3 = {customBoundaries[boundary].point3.x, customBoundaries[boundary].point3.y} local corner4 = {customBoundaries[boundary].point4.x, customBoundaries[boundary].point4.y} local centerX, centerY = (corner1[1] + corner2[1] + corner3[1] + corner4[1])/4, (corner1[2] + corner2[2] + corner3[2] + corner4[2])/4 local originX, originY = elementX - corner1[1], elementY - corner1[2] local width = math.sqrt((corner2[1] - originX)^2 + (corner2[2] - originY)^2) local height = math.sqrt((corner4[1] - originX)^2 + (corner4[2] - originY)^2) local calculatedX = originX * (corner2[1] - originX)/width + originY * (corner2[2] - originY)/height local calculatedY = originX * (corner4[1] - originX)/width + originY * (corner4[2] - originY)/height outputChatBox("X: " .. math.floor(calculatedX) .. " | width: " .. math.floor(width)) outputChatBox("Y: " .. math.floor(calculatedY) .. " | height: " .. math.floor(height)) if (0 <= calculatedX and calculatedX <= width) and (0 <= calculatedY and calculatedY <= height) then outputChatBox("XD") end if debugEnabled then for points, coordinates in pairs(customBoundaries[boundary]) do local cornerMarker = createMarker(coordinates.x, coordinates.y, getGroundPosition(coordinates.x, coordinates.y, elementZ), "cylinder", 2, 140, 245, 20, 150) local centerMarker = createMarker(centerX, centerY, getGroundPosition(centerX, centerY, elementZ)+2, "arrow", 1, 245, 140, 20, 150) end end end end end end isElementWithinBoundary(localPlayer, "test") Here's the calculation I was trying to copy and make it work based on: https://math.stackexchange.com/a/190257 I hope you understand my problem, thank you for your reply in advance!
  5. I want create a script, which tp a player to me, and teleport me to a player, like in admin panel, just with command. How to make this? For example: /tpto playername , and /tpme playername. And when i teleport a player to me, the player get out from vehicle
  6. Hello forums! to the current script: I created a boat (vehicle) and attached a pirateship to it. On the pirateship there are some doors attached. I'm using following function to interact with the objects: addEvent("onPlayerInteraction", true) addEventHandler("onPlayerInteraction", server.root, function() local nearest = getNearest(source, "object", 5) -- is working if (nearest) then outputChatBox("object found", source) local id = getElementData(nearest, "action") if (id) then local action = server.actions[id] action(source, nearest) outputChatBox("object found with id"..id, source) else outputChatBox("object found with no id", source) end else outputChatBox("no object found", source) end end) If the ship is created (and not moved) everything works fine. As soon as the ship is moved the function outputs "no object found". Is this a known bug or am I'm missing something?
  7. Hello again, I'm trying to spawn the player onto an element. This element has a non-fixed rotation. I'm just wondering if the function getPointFromDistanceRotation isn't enough to do this? Player details can be found here and the ships details are here I'm currently using this snippet (to try) to get the explained result: addCommandHandler("boat", function(player, cmd) local x, y, z = getElementPosition(player) local _, _, r = getElementRotation(player) outputChatBox("player pos: "..x..","..y..","..z..","..r, player) local ship = createShip(x, y, z, r) -- returns model of pirateship local x, y, z = getElementPosition(ship) local _, _, r = getElementRotation(ship) outputChatBox("ship pos: "..x..","..y..","..z..","..r, player) local x, y = getPointFromDistanceRotation(x - 0.1, y - 2.7, 5, r) -- offset included outputChatBox("new player pos: "..x..","..y..","..z..","..r, player) setElementPosition(player, x, y, 43.7) end) What am I'm doing wrong? Do I need to calculate the offset coordinates extra? Greetings, Maurize
  8. function test() setElementPosition ( mark, pos.x,pos.y,pos.z ) end addEventHandler("onMarkerHit", mark, test) this is the code. if i hit the marker, the element position change for all players.. how to fix this? sorry for my bad english.
  9. This is the code: When i type twice " /asd " the marker position does not change.. How to fix this?
  10. I want create a script, which create a marker with random position, from a table. How to make this?
  11. maximumdrive

    Additional object editor implementation

    Hi all, I'm in search for a component/library having positioning controls like on the pic shown. Here's a samp's "Attached object editor" screenshot, but I've seen the same solutions being 100% lua-implemented on several MTA (many of them were not that "professionally built") servers, this "editor mode" looked the same everywhere, so I guess there could be an open-source issue.
  12. The resource starts, but the bot does not spawn. function bot () team = createTeam ("AngryBots", 255,255,255) exports [ "slothBot" ]:spawnBot ( 2002.5241699219,1546.9384765625,13.5859375, 90, 124, 0, 0, 29, "waiting", true ) end addCommandHandler("bots",bot) <meta> <info author="Falke" version="2.0.0" type="misc" name="angrybots" description="This script will add Silent Hill to San Andreas" /> <script src="server.lua" type="server" /> <include resource="slothbot" /> </meta> Why does not the bot spawn?? Please, help me! Neither the "nemesi1" script is working now (it worked when i played MTA years ago...). I don't know what is happening ;-; *nemesi1: https://community.multitheftauto.com/index.php?p=resources&s=details&id=5722
  13. Domingos MTA

    [HELP]Vehicle Move

    How can I move a vehicle up to a certain point by having it follow the mta streets?
  14. NoHear

    VehicleExhaustPosition

    Hello, I would be that many servers that include modifications on vehicles, would agree with this suggestion. getVehicleExhaustPosition would get the current position of exhaust on vehicle, setVehicleExhaustPosition would change the position to correct place (to fit modifications on vehicles, such as adding custom bumpers or so), also setVehicleExhaustType for changing type, for example Infernus has only "exhaust" node in DFF file, but displays as two exhausts on each side, mirrored by axis of car. By changing type it would change to only one exhaust, or two. I don't really know how this works in handling, maybe it could be worked on somehow. Cheers, NoHear.
  15. colShape = createColCuboid( -2061.63379, 1096.16113, 53, 30.0, 25.0, 25.0 ) addEventHandler( "onColShapeHit", colShape, function( hitElement, dimension, thePlayer ) if not ( dimension ) then return false end if( isElement( hitElement) and getElementType( hitElement ) == "player" ) then local accName = getAccountName ( getPlayerAccount ( hitElement ) ) if not( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then local veh = getPedOccupiedVehicle(thePlayer) if (veh) then setElementPosition(veh, -2052.28589, 1087.36926, 55.71875 ) else setElementPosition(thePlayer, -2052.28589, 1087.36926, 55.71875 ) end outputChatBox("#FFffFFTe ide nem jöhetsz be! Ki lettél rugva a helyről.", thePlayer, 255, 255, 255, true) end end end) what wrong?
  16. Artisz

    Vehicle cap position

    Hi! I want to create a fuel system. But I don't know how to calculate the cap's position. I know, that I can do it with getElementPosition, getElementRotation and Offset. But how?
  17. IgorRodriguesCo

    [HELP] Change default HUD position.

    I have a question, can I just move the elements of the default interface? Or do I always have to create others from them? I just want to get, for example: getElementHealth And move it! In fact, I would like to do this with everyone, such as: getTime getPedWeapon getPedArmor getPedAmmoInClip getPedTotalAmmo getPedOxygenLevel getPlayerMoney getPlayerWantedLevel I do not want to create another, I want the standard, you know?
  18. Is it possible to set the players position inside a vehicle? I tried it bit nothing happened
  19. Xwad

    setCameraMatrix

    I have a big problem with this code. When i enter a vehicle then the camera is attaching, and the free cam is also working. But when i rotate the vehicles x position 180 degree then the camera is at the same position. I want to attach the camera to a fix point on the vehicle. So my problem is that its not attaching the camera to that point 100 %. its a really strange bug. I could not explain it correctly, maybe you can test it, and then you will see the bug. So i want to attach it like in the bone attach resource. local vvx, vvy, vvz = 0,0,0 function vehicle_cam(screenX, screenY, absoluteX, absoluteY, vx,vy,vz) local x,y,z = getElementPosition(getPedOccupiedVehicle(getLocalPlayer())) if ( vx and vy and vz ) then vvx, vvy, vvz = vx, vy, vz end setCameraMatrix ( x+4.7, y-0.66, z+3.2, vvx, vvy, vvz ); end addEventHandler("onClientRender", root, vehicle_cam) addEventHandler("onClientCursorMove", getRootElement(), vehicle_cam)
  20. Artisz

    dxdrawImage position

    Hi! I use guieditor to add an image(with dxdrawimage) position. It is on relative, but it's don't working. We are in the server, and someone's hud sticking out from the screen. He has correct resolution. What is the problem? Here is the code: dxDrawImage(screenW * 0.6698, screenH * 0.0130, screenW * 0.3228, screenH * 0.1341, "img/hud.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
  21. Hey, I need to get the positions of vehicles that are occupied by players clientside. But as soon as they are far away, those positions are not accurate anymore. Actually, they just don't change for about 1500 ms before they are updated again. I changed the "lightweight_sync_interval" in the server config file to 200 ms, but that didn't help. So, is there a solution to get the actual values, or does only the server have them at any time? Bonsai