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Showing results for tags 'performance'.
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Hi all, I want to check my code for performance. GetTickCount it shows cpu loading or code reading speed? I do not understand what value is normal. How to understand that my code is good? by performance For example, speedometer takes 2.50% cpu is this normal?
Estou pensando em deixar uma maleta de trabalho girando infinitamente, esse tipo de loop pode prejudicar muito a performance do servidor?
Hello, I was wondering if a compiled script would affect the performance/FPS of players. I think the script would have to get "compiled" ANYWAY even when i do NOT compile it myself. So the answer could be that a compiled script makes it load even FASTER since it has to compile it anyway (CORRECT ME IF IM WRONG). So my question is if I am right with this or not.. And also: Does the "Extra obfuscation" reduce FPS? To me it seems logical that it COULD lead to some FPS loss, since it has to get decrypted all the time.