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Showing results for tags 'offset'.
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Hello forums! I've been working on a project of mine, and I'm in need of a function which is similar to getPositionFromElementOffset (scroll down to examples). I can't wrap my head around matrices at all, and I would love to have a similar function, but with rotations instead (getting a rotation offset from an element). Would someone be able to help me out? I'd be very thankful!
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Hello again, I'm trying to spawn the player onto an element. This element has a non-fixed rotation. I'm just wondering if the function getPointFromDistanceRotation isn't enough to do this? Player details can be found here and the ships details are here I'm currently using this snippet (to try) to get the explained result: addCommandHandler("boat", function(player, cmd) local x, y, z = getElementPosition(player) local _, _, r = getElementRotation(player) outputChatBox("player pos: "..x..","..y..","..z..","..r, player) local ship = createShip(x, y, z, r) -- retur
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Okey, so im currently working on a repair script for my server, until this point everything worked, but now i need to calculate some offsets(world offset, and rotation offset too), and i have no idea how to do it.So, the basic idea is to hold every demounted component like this.Heres the script i made. --CLIENT SIDE local r = { ["door_lf_dummy"] = {90,0,-90}, ["door_rf_dummy"] = {90,0,-90}, ["door_lr_dummy"] = {90,0,-90}, ["door_rr_dummy"] = {90,0,-90}, } addEvent("addVehComponentToPlayer",true) function funkzson(veh,comp,player) setTimer(function() local rotx,roty,rotz = ge
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- getvehiclecomponentposition
- getvehiclecomponents
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