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  1. Hi I have a problem whit starting the linux server i use ubunu 19.XX the ssh says: root@server:~/mta# ./mta-server64 libncursesw.so.5: cannot open shared object file: No such file or directory ERROR: Could not load ./x64/core.so * Check installed data files. Press enter to continue... q root@server:~/mta# ldd /x64/core.so ldd: /x64/core.so: No such file or directory root@server:~/mta# ldd root/mta/x64/core.so ldd: root/mta/x64/core.so: No such file or directory root@server:~/mta# ldd x64/core.so linux-vdso.so.1 (0x00007fff41da0000) libncursesw.so.5 => not found libtinfo.so.5 => not found librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f43d12c7000) libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f43d1179000) libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f43d1158000) libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f43d0f6d000) /lib64/ld-linux-x86-64.so.2 (0x00007f43d164b000) #root@server:~/mta# ./mta-server64 libncursesw.so.5: cannot open shared object file: No such file or directory ERROR: Could not load ./x64/core.so * Check installed data files. Press enter to continue... root@server:~/mta# I have core.so i also try apt-get install lib32readline5
  2. sneky1337

    MTA not starting

    GTA:SA in Singleplayer is working perfectly fine, but if i want to play MTA it's not starting, when i run it it have the logo "stop playing with yourself" and then it's closing This is the MTADiag log. https://pastebin.mtasa.com/556249767
  3. No errors / warnings in debugscript 3... then what wrong in this script? Client: requestBrowserDomains({"www.convertmp3.io"}) local browser = createBrowser( 1, 1, false ) local currentSound = {} addEvent( 'Play' , true ) addEventHandler( 'Play' , root , function( link ) local vehicle = getPedOccupiedVehicle ( source ) local x, y, z = getElementPosition(vehicle) currentSound[source] = playSound3D( link, x, y, z ) attachElements(currentSound[source],vehicle) setSoundMaxDistance(currentSound[source],30) setSoundVolume(currentSound[source],50) end ) function fetch(_,url) if url and url ~= "" then fetchRemote("http://www.convertmp3.io/fetch/?format=JSON&video="..url, callback) end end addCommandHandler("p",fetch) function callback(data, error) if (error ~= 0) then return outputChatBox(error) end if (data == "ERROR") then return outputChatBox("data error") end local data = fromJSON("["..data.."]") if (data) then outputChatBox("Title: "..data.title) outputChatBox("Length: "..data.length) outputChatBox("Link: "..data.link) loadBrowserURL( browser, data.link ) end end addEventHandler( "onClientBrowserNavigate", browser, function( link ) if not link:find("www.convertmp3.io") then triggerServerEvent( 'play' , localPlayer , link ) -- trigger the event when the script actially gets the playable link! end end ) server: addEvent( 'play' , true ) addEventHandler( 'play' , root , function( link ) triggerClientEvent( root , 'Play' , client , link ) end )
  4. local table = { {"1", "2", "3", "4"}, } function asdasdsdasdd() table.insert(table,"5","6","7","8") end What wrong? No errors and warnings in debugscript 3...
  5. This is the code: local normalScoreGorget = 0 local maxMegjelenit = 1 -------------------- for i, row in pairs(scoreboard_rows) do if (i > normalScoreGorget and elem < maxMegjelenit) then elem = elem + 1 if getElementType(row) == "player" then ---DX things here........ elseif getElementType(row) == "team" then ---DX things here........ end end end end bindKey("mouse_wheel_down", "down", function() if normalScoreGorget < #scoreboard_rows - maxMegjelenit then normalScoreGorget = normalScoreGorget + 1 end end ) bindKey("mouse_wheel_up", "down", function() if normalScoreGorget > 0 then normalScoreGorget = normalScoreGorget - 1 end end ) This is the bug: how can i fix this?.. :s
  6. client: local Admins = {} addEvent("updateAdmins",true) addEventHandler("updateAdmins",root, function(t) Admins = t end) function isPlayerAdmin(player) if(Admins[player]) then return true end return false end function asdi() for k,v in ipairs(Admins) do outputChatBox(k) end end addCommandHandler("asd",asdi) server: local Admins = {} function isPlayerAdmin(player) if(Admins[player]) then return true end return false end addEventHandler("onPlayerLogin",root, function() if isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( source ) ), aclGetGroup ( "Admin" ))then if not(Admins[source])then Admins[source]= source triggerClientEvent("updateAdmins",source,Admins) end end end) addEventHandler("onPlayerQuit",root, function() if(Admins[source])then Admins[source]= nil triggerClientEvent("updateAdmins",source,Admins) end end) No errors, no warnings... What wrong?
  7. for index, info in ipairs(blips) do dxSetRenderTarget(MiniMap["RenderTarget"], true) local bx = info.x local by = info.y local actualDist = getDistanceBetweenPoints2D(playerX, playerY, bx, by) local dist = actualDist/(worldMaxSize/((worldWidth+worldHeight)/2)) local rot = findRotation(bx, by, playerX, playerY)-camZ local blipX, blipY = getPointFromDistanceRotation( (MiniMap_x+MiniMap["width"]+MiniMap_x)/2, (MiniMap_y+MiniMap_y+MiniMap["height"])/2, math.min(dist, math.sqrt((MiniMap_y+MiniMap_y+MiniMap["height"])/2-MiniMap_y^2 + MiniMap_x+MiniMap["width"]-(MiniMap_x+MiniMap["width"]+MiniMap_x)/2^2)), rot ) local blipX = math.max(MiniMap_x, math.min(MiniMap_x+MiniMap["width"], blipX)) local blipY = math.max(MiniMap_y, math.min(MiniMap_y+MiniMap["height"], blipY)) local color = 255 dxDrawImage(blipX - blipSize/2, blipY - blipSize/2, blipSize, blipSize, "blips/".. info.blipID ..".png",0,0,0,tocolor(255,2555,255,255)) dxSetRenderTarget() end Why not working? No errors/warnings..
  8. I enabled in config file the voice chat, and started the script, but some players does not hear the voice chat. How to fix this?
  9. CLIENT: function cancelTazerDamage(attacker, weapon, bodypart, loss) if (weapon==24) then -- deagle local mode = getElementData(attacker, "handTaser") if (mode==true) then cancelEvent() end end end addEventHandler("onClientPlayerDamage", localPlayer, cancelTazerDamage) local cFunc = {} local cSetting = {} cSetting["shots"] = {} cSetting["shot_calcs"] = {} local last_shot = 1 cFunc["draw_shot"] = function(x1, y1, z1, x2, y2, z2) table.insert(cSetting["shots"], last_shot, {x1, y1, z1, x2, y2, z2}) local lastx, lasty, lastz = x1, y1, z1 local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) cSetting["shot_calcs"][last_shot] = {} last_shot = last_shot+1 end cFunc["wait_shot"] = function() toggleControl("fire", false) setTimer(function() toggleControl("fire", true) end, 15000, 1) end cFunc["shot_check"] = function(wp, _, _, hitX, hitY, hitZ, element, startX, startY, startZ) if(wp == 24) and (getElementData(localPlayer,"handTaser"))then cFunc["shot_weapon"](hitX, hitY, hitZ, startX, startY, startZ) cancelEvent() if(source == localPlayer) then cFunc["wait_shot"]() end end end cFunc["anim_check"] = function(attacker, wep, bodypart,loss) if(wep == 24) and (getElementData(localPlayer,"handTaser"))then local playerX,playerY,playerZ = getElementPosition(localPlayer) local targetX,targetY,targetZ = getElementPosition(source) if getDistanceBetweenPoints3D(playerX,playerY,playerZ,targetX,targetY,targetZ) <= 12 then triggerServerEvent("tazerFired", getRootElement(), source) end end end addEventHandler("onClientPlayerWeaponFire", getRootElement(), cFunc["shot_check"]) addEventHandler("onClientPedDamage", getRootElement(),cFunc["anim_check"]) addEventHandler("onClientPlayerDamage", getRootElement(),cFunc["anim_check"]) addEventHandler("onClientResourceStart",resourceRoot,function() setElementData(localPlayer, "tazed",0) end) addEventHandler("onClientRender",getRootElement(),function() if getElementData(localPlayer, "tazed") == 1 then toggleAllControls(false, false, false) toggleControl("fire", false) toggleControl("sprint", false) toggleControl("crouch", false) toggleControl("jump", false) toggleControl('next_weapon',false) toggleControl('previous_weapon',false) toggleControl('aim_weapon',false) end end) SERVER: local cFunc = {} local cSetting = {} function tazerFired(target) if (isElement(target) and getElementType(target)=="player") then fadeCamera ( target, false, 1.0, 255, 255, 255 ) setElementData(target, "tazed", 1) toggleAllControls(target, false, false, false) setPedAnimation(target, "ped", "FLOOR_hit_f", -1, false, false, true) setTimer(removeAnimation, 30000, 1, target) end end addEvent("tazerFired", true ) addEventHandler("tazerFired", getRootElement(), tazerFired) function removeAnimation(thePlayer) if (isElement(thePlayer) and getElementType(thePlayer)=="player") then fadeCamera(thePlayer, true, 0.5) if getElementData(thePlayer,"isAnim") then setElementFrozen(thePlayer,true) setPedAnimation(thePlayer,"sweet","sweet_injuredloop",-1,false,false,false) else setPedAnimation(thePlayer,nil,nil) toggleAllControls(thePlayer, true, true, true) end setElementData(thePlayer, "tazed", 0) end end I do not get any errors/warnings in debugscript 3, just simply does not working the script.. What wrong in this codes? :s
  10. Client.lua: function processLockUnlock(vehicle) if vehicle then local vehicleID = tonumber(getElementData(vehicle, "veh:id")) or -1 local vehFaction = tonumber(getElementData(vehicle, "veh:faction")) or 0 local vehOwner = tonumber(getElementData(vehicle, "veh:owner")) or -1 local vehJobID = tonumber(getElementData(vehicle, "veh:jobvehID")) or -1 local locked = isVehicleLocked(vehicle) local vehID = getElementModel(vehicle) local vehName = getVehicleRealName(vehID) if isPedInVehicle(localPlayer) then playSounds("lockin") else playSounds("lockout") end if locked then triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, false) else triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, true) end else outputChatBox("#FFFFFF Nincs kulcsod ehhez a járműhöz.", 169,139,101, true) end end local klikkTimer = false function setVehicleLockState() if klikkTimer then return end if isTimer(klikkTimerRun) then return end klikkTimer = true klikkTimerRun = setTimer(function() klikkTimer = false end,1000,1) local vehicle = getPedOccupiedVehicle ( localPlayer ) if vehicle then processLockUnlock(vehicle) else local int2 = getElementInterior(localPlayer) local dim2 = getElementDimension(localPlayer) local mx,my,mz = getElementPosition(localPlayer) local interior = getElementData(localPlayer, "interior") or false if not interior then for k,v in ipairs(getElementsByType("vehicle")) do local x,y,z = getElementPosition(v) local int = getElementInterior(v) local dim = getElementDimension(v) local dist = getDistanceBetweenPoints3D(x,y,z,mx,my,mz) if dist <= 3 and int2 == int and dim2 == dim then processLockUnlock(v) return end end end end end bindKey("k", "down", setVehicleLockState) setTimer(function() if not bindKey("k", "down", setVehicleLockState) then bindKey("k", "down", setVehicleLockState) end end, 1000, 0) Server.lua: addEvent("vehicleLock",true) addEventHandler("vehicleLock",getRootElement(),function(player,veh,value) setVehicleLocked(veh, value) veh:setData("veh:status", value) end) No errors / warnings in debugscript... if i press the [K] button, nothing happens... what wrong in this code? how to fix?
  11. function asdasdsas() playSound("http://www.convertmp3.io/fetch/?video=https://www.youtube.com/watch?v=iq7q82Cd6RI") end addCommandHandler("test",asdasdsas) what wrong? the API working fine, but the playSound not.. how to fix?
  12. function onClientClick(button, state) if button == "left" and state == "down" then for k, v in ipairs(fegyverek) do if isInBox(screenW * 0.5703, screenH * 0.2700+(elem * 49.5), screenW * 0.0656, screenH * 0.0269) then fegyver = k end end if isInBox(screenW * 0.5703, screenH * 0.2700+(elem * 49.5), screenW * 0.0656, screenH * 0.0269) then if fegyver == 3 then outputChatBox("asd") end end end end addEventHandler("onClientClick", root, onClientClick) function isInBox(xS,yS,wS,hS) if(isCursorShowing()) then local cursorX, cursorY = getCursorPosition() cursorX, cursorY = cursorX*sX, cursorY*sY if(cursorX >= xS and cursorX <= xS+wS and cursorY >= yS and cursorY <= yS+hS) then return true else return false end end end What wrong in this? No error/warning in debugscript..
  13. Client: function winnerMessenger ( text, playerName) win.text = text win.name = playerName removeEventHandler("onClientRender",root,winMsg) addEventHandler("onClientRender",root,winMsg) triggerServerEvent("plusz1", localPlayer, getLocalPlayer) end addEvent("winnerMessage",true) addEventHandler("winnerMessage",getRootElement(),winnerMessenger) Server: function asdasd() if getPlayerRank( source ) ~= 1 then return end local gyozelmek = getElementData(source,"Győzelmek") or 0 setElementData(source, "Győzelmek", gyozelmek + 1 ) givePlayerMoney(source,2) outputChatBox("#FFffFFAmiért megnyerted a kört, kaptál #00FFFF'2' coint!",source,r,g,b,true) end addEvent("plusz1", true) addEventHandler("plusz1", root, asdasd) And when the win msg appear, the setelementdata add 1 win point, and money for everybody.. How to fix this? I want add win point and money only to the winner, not everybody...
  14. From the modem interface I opened the port in Advanced>NAT>Virtual Services. But when I write openports, they all seem to be closed. The firewall is closed and there is no antivirus program. How can I solve this? Sorry for my bad English.
  15. this is my code: function onQuit(thePlayer) for i,v in pairs(getElementsByType("vehicle",resourceRoot)) do if getElementData(v,"oveie") == getPlayerName(thePlayer) then destroyElement(v) end end end addEventHandler ( "onPlayerQuit", root, onQuit ) but this does not working.. why? how to fix it?
  16. function outputChatBoxRemote ( playerName, message, type, serverport ) outputChatBox ( "From " .. playerName .. " on " .. serverport .. ": " .. message ) return "hello sailor" end function finishedCallback( responseData, errno ) responseData = tostring(responseData) if responseData == "ERROR" then outputDebugString( "callRemote: ERROR #" .. errno ) elseif responseData ~= "hello sailor" then outputDebugString( "callRemote: Unexpected reply: " .. responseData ) else end end function playerChat ( message, type ) callRemote ( "87.229.77.40:22030", getResourceName(getThisResource()), "outputChatBoxRemote", finishedCallback, getPlayerName(source), message, type, getServerPort() ) end addEventHandler ( "onPlayerChat", getRootElement(), playerChat ) This is the code, but does not working.. what wrong?
  17. When i press the F11, just the local player blip displayed, and the other players are not.. How to fix this?
  18. function quitPlayer() if (tostring(getPlayerSerial(source)) == "120689AA5EC3EB83F3D3F73FC15F14A1") then triggerClientEvent(source,"fotulajasd2",source) elseif (tostring(getPlayerSerial(source)) == "EDA7D96FE5A8C37529D99E01C81BC6A1") then triggerClientEvent(source,"foadminasd2",source) elseif (tostring(getPlayerSerial(source)) == "3E3B40B9F9F4DA4BA6B4F6505C2A1B44") then triggerClientEvent(source,"erick2",source) elseif (tostring(getPlayerSerial(source)) == "8674343FC62E6535F63FAF8695C75082") then triggerClientEvent(source,"peniscream2",source) elseif (tostring(getPlayerSerial(source)) == "5FC66297F3E7C7846E35093CB79FDB54") then triggerClientEvent(source,"zuki2",source) elseif (tostring(getPlayerSerial(source)) == "372A821D7D14B31B95B79D8ED09536F2") then triggerClientEvent(source,"boss2",source) elseif (tostring(getPlayerSerial(source)) == "028E4305095AADFB9FA9547A9D36BB12") then triggerClientEvent(source,"posi2",source) elseif (tostring(getPlayerSerial(source)) == "B3FEF7D2F9417CDE42B08950A130BB12") then triggerClientEvent(source,"doki2",source) end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) What wrong?
  19. Hi, I'm sure this question has been asked a thousand times but I just can't find an answer to my very specific question; is there a method to add objects into MTA without replacing other models? Like is there any way at all to do it? I'm currently working on a script that allows the player to have accessories attached to them, but a lot of the useless items within the game have already been used up by my other resource and I've hit a block wall. I had this idea to use CJ's wearable objects such as his hats, sunglasses and watches but for some odd reason the wiki is poorly documented and doesn't show me the ID that I need to replace. Any help at all would be really appreciated! Kind~Regards, Portside
  20. This is the code: function stimers(thePlayer) if getElementData(thePlayer,"asdasd") == true then local lejartimer1 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","10 mins!") local lejartimer2 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","9 mins!") end,60000, 1) local lejartimer3 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","8 mins!") end,120000, 1) local lejartimer4 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","7 mins!") end,180000, 1) local lejartimer5 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","6 mins!") end,240000, 1) local lejartimer6 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","5 mins!") end,300000, 1) local lejartimer7 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","4 mins!") end,360000, 1) local lejartimer8 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","3 mins") end,420000, 1) local lejartimer9 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","2 mins") end,480000, 1) local lejartimer10 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","1 mins") end,540000, 1) local lejartimer11 = setTimer(function() setElementVisibleTo(mark, thePlayer, false) setElementData(thePlayer, "asdasd", false) local pos = positions[math.random(1,#positions)] setElementPosition ( mark, pos.x,pos.y,pos.z ) end,600000, 1) end,100,1) --- elseif getElementData(thePlayer,"asdasd") == false then if isTimer ( lejartimer1 ) then killTimer ( lejartimer1 ) end if isTimer ( lejartimer2 ) then killTimer ( lejartimer2 ) end if isTimer ( lejartimer3 ) then killTimer ( lejartimer3 ) end if isTimer ( lejartimer4 ) then killTimer ( lejartimer4 ) end if isTimer ( lejartimer5 ) then killTimer ( lejartimer5 ) end if isTimer ( lejartimer6 ) then killTimer ( lejartimer6 ) end if isTimer ( lejartimer7 ) then killTimer ( lejartimer7 ) end if isTimer ( lejartimer8 ) then killTimer ( lejartimer8 ) end if isTimer ( lejartimer9 ) then killTimer ( lejartimer9 ) end if isTimer ( lejartimer10 ) then killTimer ( lejartimer10 ) end end end addEvent("ctimers",true) addEventHandler("ctimers", root,stimers) Why not working the killTimers? How to fix this?
  21. This is the code: When i type twice " /asd " the marker position does not change.. How to fix this?
  22. This is the code: And i get this warnings: bad argument @ 'stopSound' [expected sound at argument 1, got nil] and bad argument @ 'detachElement' [expected element at argument 1, got nil] .. -.- how to fix this?
  23. This is the code: addEvent ( "aPlayer", true ) addEventHandler ( "aPlayer", _root, function ( player, action, data, additional, additional2, kickedname ) if checkClient( "command."..action, source, 'aPlayer', action ) then return end if not isElement( player ) then return -- Ignore if player is no longer valid end if ( hasObjectPermissionTo ( source, "command."..action ) ) then local admin = source local mdata = "" local more = "" if ( action == "kick" ) then local reason = data or "" mdata = reason~="" and ( "(" .. reason .. ")" ) or "" setTimer ( kickPlayer, 100, 1, player, source, reason ) exports.ig_kickban:showBoxS (root ,"Kirúgás", player.." kirúgta "..source.." nevű játékost", "kick") the exports.ig_ki...etc line does not working.. why? i get this error: "Attempt to concatenate global source (a userdata value)"
  24. ..this is not the full code from my nametag: when i press 'T', the chaticon appear on everybody.. how to fix this? i want, when a player, or me press 'T', the ballon show just on the player, or on me, not on everyplayers... sorry for my terrible english .. :c
  25. i want change the needle color if speed >= 240, but does not working how to fix this? what wrong? no error(s)/warning(s)
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