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Found 2 results

  1. Project trains This resource creates multiple trains driving around the map and make them drive automatic. It makes San Andreas a little bit more alive. You can set-up how much trains are created, how fast they go, minimal/maximal amount of trainscarts they are pulling and some more. Versions Version 1.0.0 Serverside time synced trains for multiplayer Admin panel settings Version 2.0.0 Uncompiled Better optimised than previous versions. CPU (3,5-3,9 GHz) 4 trains +/- 1.22% usage 40 trains +/- 7.05% usage Overkill Cleaned up a lot of the old code (I wrote this in 2015.. , never the less it is still ugly :C) Added some custom train-cart designs. Fixed all known bugs. Trains won't stop, even in this version. But you can try to make that yourself... Improved bandwidth You can design your own traincarts in the map editor, see documentation after clicking on the lazy download link Bugs: GTA spawn bug: Incorrect train spawn, see documentation. Repository Lazy <you> transport Armed to the teeth Admin panel settings Building your own traincarts with the map editor Download here - project trains 2.0.0
  2. Regeneration (health) This resource lets you regenerate player and vehicle* health. It is not an unique idea, I know... but there weren't good implementations for it at the community resource list. So that's why I share this with YOU. * Vehicle regeneration for the driver only. Version 1.0.0 Not compiled! Smooth health regeneration No UI, just the manager Settings (Admin panel) Settings Regeneration [on/off] (player/vehicle) Regeneration value (player/vehicle) Regeneration delay (player/vehicle) Regeneration [on/off] while the vehicle is burning Download link: https://community.multitheftauto.com/?p=resources&amp;s=details&amp;id=15757 Take a quick look into the source code (v1.0.0) Client Server Meta