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Found 5 results

  1. Hello everyone. I am creating a skins store, but I would like to know how I can save each skin I buy in a list, as items since there are many skins. Is there a way to create a save system for each skin? saving it by id? I don't know if I explain myself well.
  2. Hey Please Hlp When I'm trying to start the Server It says me to update Mandatory, after update complete It says that to install update, then i click on OK button it closes the game and then extract the downloaded files after extraction, then it stucks and the game is not opening and not responding WHAT I DO PLZ HLP!
  3. السلام عليكم, "احتاج الى مبرمجين و صانعين أفكار" يوجد لي سيرفر من استضافه تابليتو و انا لدي بعض الأفكار لاكني احتاج الى بعض المبرمجين و يوجد لي أعضاء للسيرفر يتوفر حاليا اكثر من 140 عضو ينتضرون مني أي بي السيرفر حتى يدخلون السيرفر استطيع دفع مبلغ للمبرمجين الرجاء الرد في اسرع وقت لي في رساله لي في الخاص Skype : LegacyGaming
  4. [2017-03-10 16:55:55] WARNING: admin/server/admin_server.lua:1163: Bad argument @ 'destroyElement' [Expected element at argument 1] < Console log . I cant fix it help me plz. Script is : elseif ( action == "setcolor" ) then r, g, b = hex2rgb(data[1]) r2, g2, b2 = hex2rgb(data[2]) r3, g3, b3 = hex2rgb(data[3]) r4, g4, b4 = hex2rgb(data[4]) if ( not setVehicleColor ( vehicle, r, g, b, r2, g2, b2, r3, g3, b3, r4, g4, b4 ) ) then action = nil end elseif ( action == "setlights" ) then r, g, b = hex2rgb(data[1]) if ( not setVehicleHeadLightColor ( vehicle, r, g, b) ) then action = nil end elseif ( action == "setplates" ) then mdata = data[1] setVehiclePlateText ( vehicle, data[1] ) elseif ( action == "blowvehicle" ) then setTimer ( blowVehicle, 100, 1, vehicle ) elseif ( action == "destroyvehicle" ) then setTimer ( destroyElement, 100, 1, vehicle ) else action = nil end
  5. WARNING: [gamemode]/weapon/backpack/server.lua:43: Bad argument @ 'setPedAnimation' [Expected number at argument 8, got boolean] < Console Log. Script is : addEvent("backpackGroundOpen",true) addEventHandler("backpackGroundOpen",getRootElement(),function() if isPedInVehicle(source) then return end if isElementInWater(source) then return end --setPedAnimation (source,"BOMBER","BOM_Plant_Loop",nil,false,false,false,false) setPedAnimation(source,"BOMBER","BOM_Plant_Loop",nil,true,false,false,false) local x,y,z = getElementPosition(source) prot = getPedRotation(source) local offsetRot = math.rad(prot+90) local vx = x + 0.75 * math.cos(offsetRot) local vy = y + 0.75 * math.sin(offsetRot) local vrot = prot+180 local backpackSlots = getElementData(source,"MAX_Slots") if (backpackSlots == 12 or backpackSlots == 16) then backpackGround[source] = createObject(1866,vx,vy,z-0.8,100,180,vrot) elseif (backpackSlots == 13 or backpackSlots == 17) then backpackGround[source] = createObject(1867,vx,vy,z-0.8,100,180,vrot) elseif (backpackSlots == 20 or backpackSlots == 24) then backpackGround[source] = createObject(1868,vx,vy,z-0.8,100,180,vrot) elseif (backpackSlots == 25 or backpackSlots == 29) then backpackGround[source] = createObject(1869,vx,vy,z-0.9,100,180,vrot) elseif (backpackSlots == 30 or backpackSlots == 34) then backpackGround[source] = createObject(1870,vx,vy,z-0.8,100,180,vrot) elseif (backpackSlots == 35 or backpackSlots == 39) then backpackGround[source] = createObject(1871,vx,vy,z-0.75,-70,0,vrot) end if elementBackpack[source] and isElement(elementBackpack[source]) then setElementAlpha(elementBackpack[source],0) end end)
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