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  1. Hi, Because we have an atmosphere called winter, why is it only in reality? Abo, because you do not have this script that will add a winter climate to your server and its players. Together with the team, we have created another project! F7 - turning off the snow on the screen Download: https://www55.zippyshare.com/v/cwmhgfTo/file.html Video:
  2. السلام عليكم ورحمة الله وبركاتة استضافة تابليتوا هوست للخودام وسيرفرات الالعاب والتيم سبيك .جميع الخوادم و السيرفرات يوجد بها حماية ضد هجمات الدوس لحماية سيرفرات الألعاب .جميع الخوادم و السيرفرات في فرنسا .جاهزه و منصبه تلقائيا Open Game Panel يوجد لدينا نظام تشغيل للخوادم يحتوي على لوحة .يتحمل العميل إدارة الخادم الخاص به بنفسه. تابليتوا هوست تضمن وصولك إلى لوحة تحكم الخادم
  3. Hello, can anyone tell me why when I try to open MTA: SA it opens GTA: SA? I already reinstalled the MTA and reinstalled the gta and nothing, keep opening the gta sa instead of the mta.
  4. I've been working on a script that realistically manipulates the wheels. I've gotten to the point I can hide the original wheels, in hopes I can later attach a new set in the same place. I'm aware I might have to use attachElements, and several other functions. For the moment, I'd like to attach a single wheel. I've got this: -- All GUI elements. local vehicle = getPedOccupiedVehicle(localPlayer) local x1, y1, z1 = getVehicleComponentPosition(vehicle, "wheel_lf_dummy") local x2, y2, z2 = getVehicleComponentPosition(vehicle, "wheel_rf_dummy") local x3, y3, z3 = getVehicleC
  5. I've been working on my own server for a few weeks now. After adding mods for vehicles, weapons and skins rocketed it to aproximatelly 500mb. I've found servers that are filled with skins, great mappings, scripts and more, and they weight around 200mbs. They have more skins, a lot more scripts and complex functions, new textures for buildings; basically, a complete make-over. I've only heard about the word "compiling". I'm confident there are other ways to reduce the weight for the client. Is there such thing as "server-side mods"? These are the heaviest. Maybe moving them server-side r
  6. I made this: -- All other functions and GUI creation. -- [...] -- Created button called "fbumper". local function setFBumper() local theVeh7 = getPedOccupiedVehicle(localPlayer) if theVeh7 then setVehicleComponentVisible(theVeh7, "bump_front_dummy", false) end end addEventHandler("onClientGUIClick", fbumper, setFBumper, false) -- Everything else... It works. Then I wanted to have the button switch between true to false when clicked. Something like: local function setFBumper() local theVeh7 = getPedOccupiedVehicle(localPlayer) if theVeh7 then setVehicleComponentVi
  7. Kanala abone olup beğenirseniz çok mutlu olurum I'll be happy if you like it and subscribe
  8. I decided to dive into the world of rotations. I know this might be incomplete and even incorrect: function openCapo() local theVeh = getPedOccupiedVehicle(localPlayer) local value1 = guiScrollBarGetScrollPosition(caposcroll) if theVeh and value1 then setVehicleComponentRotation (theVeh, bonnet_dummy, value1, rY, rZ) end end I've a GUI already created, and the visibility key bound. The first scrollbar (caposcroll) should affect the bonnet_dummy. This was made with absolute basic thinking process: "if I want doors to open, I need to get the position of the scrollbar". However,
  9. Hello, everybody! I'm following this tutorial to make a GUI with a car spawning function. Copy/pasting everything works up until the gridlist. The click doesn't. Could there be a mistake? I recreated the script on my own following step by step: - Client-side - And here is the problematic part: The GUI elements are the same. The only thing that changes are the names. Naturally, it should work by simply replacing the names. However, I believe there might be a mistake on the original script. With everything as it is, I can show and hide the GUI, and click on any v
  10. Here's the script: inFourD = createMarker (2019.76953125, 1007.0116577148, 9.7203125, "cylinder", 1, 255, 0, 0, 153) function inFourDragons (player, matchingDimension) if (source == inFourD) and (getElementType(player) == "player") and (isPedInVehicle(localPlayer) == true) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: No se permiten vehículos dentro.", hitPlayer, 0, 0, 0, true) elseif (source == inFourD) and (getElementType(player) == "player") and (isPedInVehicle(localPlayer) == false) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: Ingresaste al casino
  11. I recently dove into this simple thing called "scripting and building a server". Naturally —added to my already curious personality—, I always come up with a doubt, a question, or any sort of uncertainty. After a week of messing around with it, I noticed that 5 of the 10 last posts made in the Script section were from me. I was having so much fun —truthfully— that I just kept on finding new things to ask. I'm pretty sure they are common questions. I'm not asking to have a script from scratch, or to be taught absolutely everything. It is most commonly about errors and to help myself understand
  12. I've been messing around with 'setWeaponProperty' in order to understand how it works. I changed how the deagle is handled. Decided to undo the changes and, upon resetting everything, the weapon bugged. Image Any script with 'setWeaponProperty' has been removed, and the resource has been stopped and removed from metaserver.conf. Fixed after several restarts and total wipe of downloaded resources.
  13. I've found six issues so far. Being alone, everything seemed fine; with players, these issues are visible. For the sake of organization and to avoid overwhelming, I'll be going through each issue (if possible), instead of throwing everything at once —unless asked otherwise—. First in the list is about client.Lua's 'outputChatBox' showing to everyone in the chatbox: I've got two scripts in this moment that are causing said inconvenient: a quick ATM system and a teleport system. The ATM is a simple marker that, when hit, gives you $500, and outputs that information. The teleports
  14. I've successfully created a marker that triggers 'givePlayerMoney' and 'outputChatBox' when 'onClientMarkerHit' in a client.Lua. Does the server see the amount of money the player now has? Do I have to sync the money to the server with some kind of 'getPlayerMoney' in a server.Lua? I'm planning on making a weapons GUI that works with the player's money.
  15. First, I began with this: When entering either marker, you are taken to the specified location. It works perfectly. Both markers take me to the desired location in San Andreas' map. I moved them around and changed the shape of the marker just to be sure. There were no problems. Then, I found this: This is supposed to teleport you into the specified interior (nº0), and the coordinates next to the interior (x, y, z) The chatbox outputs the expected message. However, there is no teleporting to the specified place. The function 'setElementInterior' looks good, judging by wha
  16. I'm daring myself to add more little things to the tutorials shown here. It's of great pleasure to announce that the following code works. I know it is not much, but it's one more step closer to my dream server. So, function joinHandler() spawnPlayer(source, 2023, 1008, 10.83, -90, math.random (1,288)) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("¡Bienvenido!", source) end addEventHandler("onPlayerJoin", getRootElement(), joinHandler) You can skip the spanish words. The result is as expected: when the player joins, the chatbox shows the text
  17. Scrolling through the tutorials, I found a script that displays players in the server when joining and quitting. function playerCount ( ) outputChatBox("#ff8800[server]: #ffffffPlayers: #ffffff(" .. getPlayerCount() .. "#ffffff)" , root, 255, 0, 0, true) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount ) What would I have to add to trigger it with a command, such as "/players"?
  18. I'm having trouble translating the scripts into colloquial language (to build the concepts in my head and understand what happens and what triggers the events). My ultimate objective is to add a help window that shows the functions of my server. This is what I researched so far: *I know some things may be obvious to the experienced developer. My intension is to "think out loud" so, if I'm mistaken, the reader(s) will point out my errors. With a stock MTA, pressing 'F9' (resource: helpmanager) opens a help window that shows two tabs: 'votemanager' and 'freeroam'. Respectively, ea
  19. Estoy siguiendo este tutorial. Al momento, tengo esto: El script está ubicado dentro de una carpeta ("client"), y el archivo se llama "gui.Lua". El meta.xml está editado de tal manera que vaya a buscar el script a cliente/gui.Lua. He reducido el script a elementos más simples para testear las partes. Al momento, solo tengo habilitada la ventana; todo el resto está removido. No funciona. No tengo errores en la consola, pero tampoco tengo una ventana en el juego. ¿Es posible que el tutorial tenga errores o esté desactualizado? ¿El error lo estoy cometiendo yo? ¿Cómo lo pu
  20. [SOLVED] This will certainly be a beginner's subject. The folder [gameplay], located in "Resources", is filled with .rar files. I want to edit 'help.xml', which is inside "freeroam.rar". I tried extracting everything into a new folder called "freeroam", but my server is not detecting said folder. I'm sure I'm ignoring a command somewhere that's failing to locate the folder (might be written to only locate "freeroam.rar"). What can I do to reach the file, modify it, and keep the freeroam files working?
  21. سلام عليكم احنا العرب لازم نجتمع و نطور عشان كل العرب صارو يقارنون نفسهم بلاجانب المهم شباب المبرمج ولا شخص متنظم يكلمني ديسكورد PixelAisar#8279 اتمني من كل العرب يجون ويكلموني خاص عشان نفتح سيرفر اسطوري ونعلم الاجانب انو احنا اقوي منه ( للي مافهم احنا نبي نجمع المبرمجين العرب و المنظمين و الادارة لي سيرفر رول بلاي ) اذا انت تبي تعال
  22. O que há de errado? Objetivo: o jogador que estiver no grupo acl "EB" tem acesso ao comando /skin que por sua função tem de setar a skin do jogador para a skin 287, caso contrário aparece uma mensagem para ele dizendo que apenas membros do exercito podem executar o comando. Quem poder me ajudar fico grato, sou novato em desenvolver scripts mas ja tenho uma noção, pois, eu edito bastante scripts por ai. Ah eu gostaria que no outputChatBox("") o comando da cor #FF0000 funcionasse. Obrigado. function darSkin( thePlayer ) local nomeAcc = getAccountName(getPlayerAccount(thePlayer)) if n
  23. É um script de pagamento de corporações, quero que apenas X ACL receba o pegamento, como faço isso? E me corrigem se ouver algum erro kk
  24. Have you ever experienced some lag while gaming ? We have some common issues between us ... like someone else is using your internet , or you might be downloading some files ( like games or movies ), or you might be streaming some music or videos while playing or using another device like PS4 or your mobile phone . Well .. those issues can be resolved since that person can leave your network , or you can stop your downloading progress , or stop using your browser to get the best ping and loss in your gaming . However, your permanent ping and loss cannot chan
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