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Found 782 results

  1. I've been working on a script that realistically manipulates the wheels. I've gotten to the point I can hide the original wheels, in hopes I can later attach a new set in the same place. I'm aware I might have to use attachElements, and several other functions. For the moment, I'd like to attach a single wheel. I've got this: -- All GUI elements. local vehicle = getPedOccupiedVehicle(localPlayer) local x1, y1, z1 = getVehicleComponentPosition(vehicle, "wheel_lf_dummy") local x2, y2, z2 = getVehicleComponentPosition(vehicle, "wheel_rf_dummy") local x3, y3, z3 = getVehicleComponentPosition(vehicle, "wheel_lb_dummy") local x4, y4, z4 = getVehicleComponentPosition(vehicle, "wheel_rb_dummy") local function replace1 () attachElements (1097, vehicle, x1, y2, z1, 0, 0, 0) end addEventHandler ("onClientGUIClick", set1, replace1, false) -- Function runs when button called 'set1' is clicked. -- Everything else. Here's my thought process: First, I get the player's vehicle. Then, I get the position of all four wheels in the player's vehicle, and represent them with x1, y1 and z1. With all wheels hidden by another function, I then attach the wheel model in the same place as the front left wheel. At the moment, I'm only aiming at the position; I'll handle the rotation later. DB 3 can't identify '1097', and thus asks for a valid element. Am I on the right path?
  2. Price: 14,99 USD Include tree chop system Buy the script: https://payhip.com/b/9cjf
  3. Alguém sabe como devo fazer uma tela de login que deixa o usuário registrar apenas uma conta, e setar o nome que ele colocou no login como nome de user?
  4. Code: Website: http://www.nfssa.com IP: 178.33.54.30:20256 Slots: 350 Discord: https://discord.gg/QA7sXce A Need For Speed: San Andreas valójában NFS az MTA-ban. Ez egy olyan játékmód ami a NFS UG/UG2 alapján készült. Ez itt a garázsod. Erről a helyről tudsz a versenyekre jelentkezni,szabad módban bejárhatod a várost,tuningolhatod/testreszabhatod az autódat,talákozhatsz a barátaiddal illetve a többi játékossal, lecserélheted a kocsidat bármelyikre amelyiket már megvetted,nézd meg a statisztikádat és a helyezésedet és más emberek/barátaid helyézéseit,nézd meg a kocsid jelenlegi állását,kihívásaidat/napi kihívásaidat. A Need For Speed: San Andreas-ban 5 féle verseny található: A Sprint versenyek egyszerü egykörös versenyek ahol ponttól pontig tart a verseny. Az győz aki elsőnek halad át a célvonalon A Circuit versenyek hasonlóak a Sprint versenyekhez csak több körösek A Drift rendszer a saját script rendszerünk szerint működik. Teljesen új irányítás,pontszorzó és kritikus zónák. A Drag rendszer teljesen új. Ugyan olyan mint a UG/UG2-ben. Drag-ban manuális a sebesség váltás a + al fel illetve a - al le tudsz váltani. A Drag lényege, hogy a legjobb pillanatban váltsunk. Válthatsz: korán,jókor,tökéletesen,későn. Törekedj arra hogy mindig a lehetőleg legjobban válts az az tökéletesen. Street-X versenyek rövid versenyek Drift pályákon ahol nem használhatsz nitrót. A Szabad módban tuningolhatod/testreszabhatod az autódat,talákozhatsz a barátaiddal illetve a többi játékossal. 5 különböző tuning bolt/műhely van: kaszni bolt,festő műhely,tuning műhely,kiegészítő bolt,autó kereskedés. Kaszni Bolt Itt testreszabhatod a kocsid kaszniját. Leválthatod a lökhárítód,tehetsz rá spoilert,leválthatod a felniket. Hogy feloldj dolgokat mint például a lökhárítót,testcsomagokat,spoilereket szükséged lesz Body pontokra. Ezeket a pontokat véletlenszerűen kapsz versenyek után. Festő Műhely Itt testreszabhatod a kocsid kinézetét. Megváltoztathatod a kocsid színét,felnik színét,rakhatsz rá matricákat illetve fóliákat (Ezek mind ingyenesek). Tuning Bolt Itt növelheted a kocsid teljesítményét. 3 különböző féle tuningcsomag van: motor, kezelhetőség, gyorsulás. Minden csomagnak 3 szintje van: Utcai, Verseny, Profi. Akkor növelheted a teljesítményed miután elég reputation-t az az Hírnév Pontot szereztél (az első utcai csomaghoz nem szükséges Hírnév). Kiegészítő Bolt Itt tehetsz a kocsidra neont, leváthatod a lámpáid színét, ablakok színét illetve a sebességmérőd és annak színét. Autó Kereskedés Itt megveheted az alap illetve a Hírnév pontból feloldott kocsikat. Úgy mehetsz vissza a garázsodba ha elmész a Garázshoz . Ha megakarod változtatni a kezdőhelyedet elmehetsz egy másik Garázshoz és legközelebb onnan fogsz indulni. Az Előrehaladás a reputation-ön az az a Hírnévpontokon alapszik. Hírnévpontokat bármilyen versenyben szerezhetsz. Következő Autó ez a Sáv mutatja, hogy mennyi hírnév kell még, hogy felold az adott kocsit. Sáv belső ez a sáv azt mutatja hogy mennyi hírnév kell hogy felold a következő teljesítmény csomagot. Kétféle különböző feladat tipus létezik: GGlobális és Napi. Globális a feladatok egyszerűek amiket a versenyek során illetve szabad módban teljesíthetsz. Minden globális feladatért Task point az az Feladat Pont jár. Napi ezek a feladatok naponta csak egyszer teljesíthetőek valamint jutalmul Vinyl Pontot az az Fólia Pontot kapsz. Jutalmak itt feloldhatsz dolgokat Feladat Pont és Fólia Pont ból. Minden Feladat Pont beváltható a következőkre: Kártya,2 Kaszni Pont,Véletlenszerű Sebességmérő,1000$,vagy egy Fóliára. Mi van a kártyákkal? Nos a kártyák különböző dolgokat oldanak fel minden autódra: Festés Tipusokat: Metál,Matt. 6 Féle felnit, fényes és villogó neonokat, sötét és gyöngyház ablakokat, fényes lámpákat, egyéb fóliákat, tető nyílásokat vagy carbon részeket.Fólia Pontok Beválthatod őket Fóliákra. Az autók különböző osztályokra vannak beosztva. Jelenleg 6 osztály van: E, D, C, B, V és U. Ezek az autók találhatóak az osztályokban: E: Intruder, Bravura, Primo, Manana, Washington D: Vincent, Emperor, Previon, Cadrona, Fortune C: Sentinel, Uranus, Blista Compact, Euros, Flash B: ZR-130, Sultan, Jester, Elegy V: Hermes, Broadway, Hustler U: Futo, Buggy, Monroe, Mamba E-től V-ig Osztály Hírnévpontokkal elérhető. Az U Osztály csak különleges módon érhető el mégozzá autórészek gyűjtésével. A szerveren egy különleges feloldó rendszer van az U Osztály autóihoz. Hogy felold őket meg kell találnod 10 alkatrészt hogy felold ezeket az autókat. 50 különböző lelőhelyük van minden egyes autónak ami minden játékosnak teljesen véletlenszerű. Megtalálhatod az alkatrészeket a térképen amit a Különleges Autók fülön találsz és bizonyos kijelőlt pontokon vannak. Előrehaladás és Jutalmak. Web felhasználói panel egy teljesen új funkció. hozzákötheted a játékbéli accountodat/fiókodat a weboldalon lévő accountoddal/fiókkal hogy hozzájuss néhány exta tartalomhoz. megnézheted a versenyzőid statisztikáit,barátaid statisztikáit és a ranksorolásokat is. A játékbéli garázsban feltöltheted a kocsid fotóját amit megnézhetsz később a veboldalon. valamint megnézheted más emberek garázsait,megnézheted az autóikat illetve az előrehaladásukat is. Egy új funkció bemutatása - Kezdő Bónusz. ez a funkció segíteni fogja az új játékosokat Hírnévvel és Pénzel($). Valamint Csökkentettük a szükséges Hívrnévpontot minden autónál, hogy könnyebben elérhetőek legyenek mindenkinek hogy ne keljen túlontúl sokat játszania érte. Hogy a szervert életbe tudjuk tartani létrehoztunk egy szolgáltatást a Prémium Accountot. Jelenleg 2 módja van hogy Prémium Accountot vásárolj: Megveheted SMS-ben illetve Paypal-on keresztül,vagy megkaphatod mint jutalom szerver eseményeken/Event-eken amiket mi szervezünk . A Prémiumos felhasználók ezeket a bónuszokat élvezhetik: Hozzáadhatod a saját zene számaidat a lejátszási listához Bármennyi autód lehet a garázsodban Bármennyi versenyzőt kreálhatsz Segítség az autódarabok gyűjtésében a különleges autókhoz (U osztály) Testreszabható név szín Megvátoztathatod a versenyződ nevét illetve kinézetét (7 naponta 1x) +6 Fólia réteg(több matricát illetve fóliát tehetsz az autódra) +10% Hírnévpont(RP) és Pénz bónusz a versenyek után Mikor eladod a kocsidat a kocsi értékének 70% a helyett 85% ot kapsz Privát üzenet beállítások (spammerek blokkolása stb.) Találkozzunk Need For Speed: San Andreas..on Ezek a leírások több mint egy évesek,azóta rengeteget fejlődött a szerver,bármi kérdésetek lenne írjatok nyugodtan.
  5. To com um sistema de samu, mas quando passa os 3 minutos o cara n morre alguem sabe me ajudar ?
  6. Anyone can send me a working yt mp3 converter API? Or how to create one, to play music from youtube on my server?
  7. atempt to concatenate a boolean value ---------aparece isso -- Config do Chat Local addEventHandler("onPlayerChat", root, function(tresc, msgtype) if (msgtype == 0) then cancelEvent() local x,y,z = getElementPosition(source) for key, gracze in ipairs(getElementsByType("player")) do local x2,y2,z2 = getElementPosition(gracze) -- if getElementData (source, "ChatLocal:Delay", true) then -- outputChatBox ( MensagemFalandoRapidoDemaisLocal, source, 255, 255, 255, true ) return end if ( getDistanceBetweenPoints3D ( x, y, z, x2, y2, z2 ) < DistanciaDoChatLocal ) then local int = getElementInterior ( source ) local dim = getElementDimension ( source ) local int2 = getElementInterior ( gracze ) local dim2 = getElementDimension ( gracze ) if ( int == int2 and dim == dim2 ) then conta = getAccountName ( getPlayerAccount ( source ) ) if isObjectInACLGroup ("user."..conta, aclGetGroup ( "Console" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #00ff8cPresidente #00FF00● #00ff8c"..getPlayerName(source).. "#00FA9A » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Admin" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #ff6600Vice Presidente #00FF00● #ff6600"..getPlayerName(source).."#A914F9 » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Humanos" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #00ffedAdm Corp/Gang #00FF00● #00ffed"..getPlayerName(source).."#A914F9 » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "SuperModerator" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #00ffedDeputado Estadual #00FF00● #00ffed"..getPlayerName(source).."#A914F9 » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Moderator" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #00ffed Vereador #00FF00● #00ffed"..getPlayerName(source).."#ffffff » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "BOPE" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #000000 BOPE #00FF00● #000000"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "CHOQUE" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #635f5f C O E #00FF00● #635f5f"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "COE" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #228B22 #00FF00● #228B22"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "ROTA" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #838B83 ROTA #00FF00● #838B83"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "BAEP" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #838B83 BAEP #00FF00● #838B83"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "PF" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #E47833 Policia Federal #00FF00● #E47833"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "PETO" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #000000 PETO #00FF00● #000000"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "ROCAM" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #Ff0000 ROCAM #00FF00● #Ff0000"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "CBV" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #Ff0000 Comando Bala Voa #00FF00● #Ff0000"..getPlayerName(source).."#ffffff » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "CV" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #Ff0000 Comando Vermelho #00FF00● #Ff0000"..getPlayerName(source).."#ffffff » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "TCP" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #FFFF00Terceiro Comando Puro #00FF00● #FFFF00"..getPlayerName(source).."#ffffff » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "ANS" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #000000 Anonymous #00FF00● #000000"..getPlayerName(source).."#ffffff » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "OG" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #8A2BE2 Os Guri #00FF00● #8A2BE2"..getPlayerName(source).."#ffffff » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Designer" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #0000FF● Designer ● #FFFFFF"..getPlayerName(source).."#ffffff » :#ffffff "..tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Moderador" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #FFFFFF● Vereador ● #FFFFFF"..getPlayerName(source).."#ffffff » :#ffffff "..tresc, gracze, 255, 255, 255, true) ---------------------------------------------------------------------------------------- elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Omega" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #00FF00 VIP OMEGA #00FF00● #00FF00"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Sigma" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #00FF00 VIP SIGMA #00FF00● #00FF00"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Epsylon" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #00FF00 VIP EPSYLON #00FF00● #00FF00"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Alpha" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #00FF00 VIP ALPHA #00FF00● #00FF00"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) ---------------------------------------------------------------------------------------- elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "VIP" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #00FF00 VIP #00FF00● #00FF00"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "UBER" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #838B83 UBER #00FF00● #838B83"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Mecanico" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #228B22 Mecanico #00FF00● #228B22".. getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "SAMU" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #Ff0000 SAMU #00FF00● #Ff0000"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "GIRL" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #FF00F6 Garotas De Programa #00FF00● #FF00F6"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Ajudante" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #FFEE00 Ajudante #00FF00● #FFEE00"..getPlayerName(source).."#ffffff » :#ffffff ".. tresc, gracze, 255, 255, 255, true) elseif isObjectInACLGroup ("user."..conta, aclGetGroup ( "Everyone" ) ) then outputChatBox("#ffffff[ #FFEE00Local #ffffff] ["..getElementData(source, "ID").."] #00FF00● #05FF00 Cidadão #00FF00● #05FF00"..getPlayerName(source).."#ffffff » :#FFFFFF "..tresc, gracze, 255, 255, 255, true) end end end end end -- setElementData (source, "ChatLocal:Delay",true) --setTimer (setElementData, 2000, 1, source, "ChatLocal:Delay", false) end)
  8. Peguei um sistema de samu da internet, porém não manjo em mecher muito em script, daí queria coloca pra quando um jogador leva HeadShot ele cair ao invés dele morrer, também queria mudar o tempo de 3 minutos para 10, como Fasso isso alguém disposto a me ajudar
  9. Peguei um sistema de samu da internet, porém não manjo em mecher muito em script, daí queria coloca pra quando um jogador leva HeadShot ele cair ao invés dele morrer, também queria mudar o tempo de 3 minutos para 10, como Fasso isso alguém disposto a me ajudar?
  10. Esse mod esta dando conflito com o mesmo mod, pq quando eu estou colocando ele numa base, e depois for colco ar em outra ele esta dando conflito com eles mesmo queria saber como poderia arrumar esse bugs desse script, esse mod não e meu e também nao tem aturo pois ja vi varias paginas come esse mod e não tem nenhum autor fixo!!!, http://www.mtabrasil.com.br/2019/10/gerenciador-de-base-bca.html preciso de muita ajuda mesmo espero que tenham paciencia para me ajudar por favor !!! script: servidor carro1 = {} carro2 = {} carro3 = {} local Protecao = "PMERJ" -- ACL da protecao, se o player nao tiver nela, o alarme joga ele pra fora da base local Acesso_ADM = "..." --- Acesso a base e gerenciador sem precisar colocar a senha local id_skin1, id_skin2, id_skin3 = 285, 156, 133 -- 3 skins local id_carro1, id_carro2, id_carro3 = 596, 521, 402 -- 3 carros local carro_1, carro_2, carro_3 = true, true, false --- true = sim , false = nao local skin_1, skin_2, skin_3 = true, false, false local alarme = false --- /// PROTECAO BASE RestricLocation = {} TeleportLocation = {} RestricLocation["location1"] = {1751.9000244141,-1942,30.60000038147} -- Local 1 RestricLocation["location2"] = {1811.0999755859,-1881.1999511719,13.60000038147} -- Local 2 TeleportLocation = {1821.6999511719,-1920,13.39999961853} MsgInvasao = "Base da PMERJ, Ja foi chamado a policia." --- /// PORTAO BASE local idportao = 980 portao = {1810.7998046875,-1889.099609375 ,15.39999961853 , 0, 0, 90} --- /// TELEPORTE POR COMANDO DO GERENCIADOR Teleporte_BASE = {} Teleporte_BASE = {1774.9443359375,-1936.95703125,12.667187690735} --- Teleporte pelo comando do gerenciador local marker = createMarker ( 1774.9443359375,-1936.95703125,12.667187690735, "cylinder", 2, 0, 0, 255, 150) --- Coordenadas do Gerenciador function Abrir_painel (source) triggerClientEvent (source, "Event_Painel", root) triggerEvent ("Password", source) triggerEvent ("AlamrConf", source) end addEventHandler ("onMarkerHit", marker, Abrir_painel) function onResourceStart() for k, v in ipairs(getElementsByType("player")) do local account = getPlayerAccount(v) if account and not isGuestAccount(account) then if isObjectInACLGroup("user."..getAccountName(account), aclGetGroup(Acesso_ADM)) then setElementData(v,"AcessoPainel",true) end end end end addEventHandler("onResourceStart",resourceRoot,onResourceStart) function onPlayerLogin(_,account) local accName = getAccountName(account) if isObjectInACLGroup("user."..accName, aclGetGroup(Acesso_ADM))then setElementData(source,"AcessoPainel",true) end end addEventHandler("onPlayerLogin",root,onPlayerLogin) --- /// VEICULOS function Veiculo_1 () if carro_1 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido esse veiculo.",source,255,255,255,true) return end if carro1[source] and isElement( carro1[source] ) then destroyElement( carro1[source] ) carro1[source] = nil end local x,y,z = getElementPosition(source) carro1[source] = createVehicle(id_carro1, x,y,z) warpPedIntoVehicle (source,carro1[source]) setVehicleDamageProof(getPedOccupiedVehicle(source),true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego o veiculo 1.",source,255,255,255,true) end addEvent("Veiculo_1",true) addEventHandler("Veiculo_1",root,Veiculo_1) function Destruir_carro1 () if carro1[source] and isElement( carro1[source] ) then destroyElement (carro1[source]) end end --addEventHandler ("onPlayerLogout", root, Destruir_carro1) --addEventHandler ("onPlayerQuit", root, Destruir_carro1) --addEventHandler ("onPlayerWasted", root, Destruir_carro1) addEvent("Veiculo_1_Destruir",true) addEventHandler("Veiculo_1_Destruir",root,Destruir_carro1) function Veiculo_2 () if carro_2 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido esse veiculo.",source,255,255,255,true) return end if carro2[source] and isElement( carro2[source] ) then destroyElement( carro2[source] ) carro2[source] = nil end local x,y,z = getElementPosition(source) carro2[source] = createVehicle(id_carro2, x,y,z) warpPedIntoVehicle (source,carro2[source]) setVehicleDamageProof(getPedOccupiedVehicle(source),true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego o veiculo 2.",source,255,255,255,true) end addEvent("Veiculo_2",true) addEventHandler("Veiculo_2",root,Veiculo_2) function Destruir_carro2 () if carro2[source] and isElement( carro2[source] ) then destroyElement (carro2[source]) end end --addEventHandler ("onPlayerLogout", root, Destruir_carro2) --addEventHandler ("onPlayerQuit", root, Destruir_carro2) --addEventHandler ("onPlayerWasted", root, Destruir_carro2) addEvent("Veiculo_2_Destruir",true) addEventHandler("Veiculo_2_Destruir",root,Destruir_carro2) function Veiculo_3 () if carro_3 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido esse veiculo.",source,255,255,255,true) return end if carro3[source] and isElement( carro3[source] ) then destroyElement( carro3[source] ) carro3[source] = nil end local x,y,z = getElementPosition(source) carro3[source] = createVehicle(id_carro3, x,y,z) warpPedIntoVehicle (source,carro3[source]) setVehicleDamageProof(getPedOccupiedVehicle(source),true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego o veiculo 3.",source,255,255,255,true) end addEvent("Veiculo_3",true) addEventHandler("Veiculo_3",root,Veiculo_3) function Destruir_carro3 () if carro3[source] and isElement( carro3[source] ) then destroyElement (carro3[source]) end end --addEventHandler ("onPlayerLogout", root, Destruir_carro3) --addEventHandler ("onPlayerQuit", root, Destruir_carro3) --addEventHandler ("onPlayerWasted", root, Destruir_carro3) addEvent("Veiculo_3_Destruir",true) addEventHandler("Veiculo_3_Destruir",root,Destruir_carro3) --- /// SKINS function skin1 () if skin_1 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido essa skin.",source,255,255,255,true) return end setPedSkin(source,id_skin1) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego a skin 1.",source,255,255,255,true) end addEvent("Skin_Event_1",true) addEventHandler("Skin_Event_1",root,skin1) function skin2 () if skin_2 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido essa skin.",source,255,255,255,true) return end setPedSkin(source,id_skin2) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego a skin 2.",source,255,255,255,true) end addEvent("Skin_Event_2",true) addEventHandler("Skin_Event_2",root,skin2) function skin3 () if skin_3 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido essa skin.",source,255,255,255,true) return end setPedSkin(source,id_skin3) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego a skin 3.",source,255,255,255,true) end addEvent("Skin_Event_3",true) addEventHandler("Skin_Event_3",root,skin3) --- /// ARMAS function Armas_1 () giveWeapon(source, 23, 500) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego a tazer.",source,255,255,255,false) end addEvent ("Armas_1", false) addEventHandler ("Armas_1", root, Armas_1) function Armas_2 () giveWeapon(source, 14, 500 ) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego a Tear Gás.",source,255,255,255,false) end addEvent ("Armas_2", false) addEventHandler ("Armas_2", root, Armas_2) function Armas_3 () giveWeapon(source, 44, 1 ) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego o Night Vision.",source,255,255,255,false) end addEvent ("Armas_3", false) addEventHandler ("Armas_3", root, Armas_3) --- /// ALTERAR SENHA GERENCIADOR function trocar_senha(senha_nova) local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Gerenciador", 0) xmlNodeSetValue(markernode, tostring(senha_nova)) Gerenciador = xmlNodeGetValue ( markernode ) xmlSaveFile(config) xmlUnloadFile(config) triggerEvent ("Password", source) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Senha do gerenciador alterada para: '#00FF00"..senha_nova.."#FFFFFF'.",source,255,255,255,true) end addEvent ("Change_pass", true) addEventHandler ("Change_pass", getRootElement(), trocar_senha) function validar_senha() senha = Gerenciador triggerClientEvent (source, "Senha_Portao", root, senha) end addEvent ("Password", true) addEventHandler ("Password", getRootElement(), validar_senha) --- /// ALTERAR SENHA PORTAO function trocar_senha_portao(senha_nova) local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Base", 0) xmlNodeSetValue(markernode, tostring(senha_nova)) Base = xmlNodeGetValue ( markernode ) xmlSaveFile(config) xmlUnloadFile(config) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Senha do portão alterada para: '#00FF00"..senha_nova.."#FFFFFF'.",source,255,255,255,true) end addEvent ("Change_pass_portao", true) addEventHandler ("Change_pass_portao", getRootElement(), trocar_senha_portao) --- /// ALTERAR TELEPORT function trocar_teleport(tele_novo) local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Teleporte", 0) xmlNodeSetValue(markernode, tostring(tele_novo)) Teleporte = xmlNodeGetValue ( markernode ) removeEventHandler(""..Teleporte.."",Tele) addCommandHandler(""..Teleporte.."",Tele) xmlSaveFile(config) xmlUnloadFile(config) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Teleporte alterado para: '#00FF00"..tele_novo.."#FFFFFF'.",source,255,255,255,true) end addEvent ("Trocar_teleport", true) addEventHandler ("Trocar_teleport", getRootElement(), trocar_teleport) function Tele (source) setElementPosition (source, Teleporte_BASE[1], Teleporte_BASE[2], Teleporte_BASE[3] ) end --- /// ALTERAR TAG function trocar_tag(tag_nova) local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Tag", 0) xmlNodeSetValue(markernode, tostring(tag_nova)) Tag = xmlNodeGetValue ( markernode ) xmlSaveFile(config) xmlUnloadFile(config) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: A tag foi alterada para: '#00FF00"..tag_nova.."#FFFFFF'.",source,255,255,255,true) end addEvent ("Trocar_tag", true) addEventHandler ("Trocar_tag", getRootElement(), trocar_tag) function chatbox(text, msgtype) local new = "" local iter = 0 msg = string.gsub(text,"ـ","") for word in msg:gmatch("%S+") do iter = iter + 1 if iter == 1 and word:len() > 0 then word = word:gsub("%a",string.upper,1) end new = new..word.." " end if new ~= "" then msg = new end text = msg local root = getRootElement() local name = getPlayerName(source) login = getAccountName(getPlayerAccount(source)) end addEventHandler("onPlayerChat", root, chatbox) --- /// DAR TAG addEvent("MoverACL",true) function MoverplayertoACL(player, groupname) local account = getPlayerAccount(player) if ( not isGuestAccount ( account ) ) then local group = aclGetGroup ( groupname ) if ( group ) then local isInACLGroup = isObjectInACLGroup ( "user." .. getAccountName ( account ), group) if ( not isInACLGroup ) then aclGroupAddObject ( group, "user."..getAccountName ( account ) ) setElementData(player,"Tag_PainelBase",true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: " .. getPlayerName(player) .. "#ffffff foi adicionado no grupo "..groupname..".", source, 255, 255 ,255 ,true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: " .. getPlayerName(player) .. "#ffffff você foi adicionado ao grupo "..groupname..".", player, 255, 255 ,255 ,true) elseif ( isInACLGroup ) then aclGroupRemoveObject ( group, "user."..getAccountName ( account ) ) setElementData(player,"Tag_PainelBase",false) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: " .. getPlayerName(player) .. "#ffffff foi removido do grupo "..groupname..".", source, 255, 255 ,255 ,true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: " .. getPlayerName(player) .. "#ffffff você foi removido do grupo "..groupname..".", player, 255, 255 ,255 ,true) end else outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: O grupo #FFFFFF" .. groupname .. "#ffffff não existe.", source, 255, 255 ,255 ,true) end else outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Erro, o jogador não está logado.", source, 255, 255 ,255 ,true) end end addEventHandler("MoverACL", getRootElement(), MoverplayertoACL) -- /// ALARME ON function Alarme_on() local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Alarme", 0) xmlNodeSetValue(markernode, "true") Alerta = xmlNodeGetValue ( markernode ) xmlSaveFile(config) xmlUnloadFile(config) triggerEvent ("AlamrConf", source) triggerClientEvent (root, "Alarme_Painel", root) alarme = true end addEvent("Alarme_on",true) addEventHandler("Alarme_on", getRootElement(), Alarme_on) --- /// ALARME OFF function Alarme_off() local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Alarme", 0) xmlNodeSetValue(markernode, "false") Alerta = xmlNodeGetValue ( markernode ) xmlSaveFile(config) xmlUnloadFile(config) triggerEvent ("AlamrConf", source) triggerClientEvent (root, "Alarme_Painel_OFF", root) alarme = false end addEvent("Alarme_off",true) addEventHandler("Alarme_off", getRootElement(), Alarme_off) function alarmeconf() evento = Alerta triggerClientEvent (source, "Alarme_Config", root, evento) end addEvent ("AlamrConf", true) addEventHandler ("AlamrConf", getRootElement(), alarmeconf) --- /// PROTECAO BASE ColCuboid = false EnableVehicleGodMode = true HabilitarAdmin = false GodMode = true NaoAtirar = false --------------------------------------- CONFIGS -------------------------------------------- function sendMsg(iplayer,msg) outputChatBox ( msg, iplayer, 255, 0, 0, true ) end function EnterPlace ( theElement ) triggerEvent ("AlamrConf", root) local veh = getPedOccupiedVehicle(theElement) local accName = getAccountName(getPlayerAccount(theElement)) if HabilitarAdmin == true then if ( hasObjectPermissionTo ( PlayerID, "command.mute", true ) ) then return end end if alarme == false then return end if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then sendMsg(theElement,MsgInvasao) if veh then setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) triggerClientEvent (root, "Alarme_Painel", root) else setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) triggerClientEvent (root, "Alarme_Painel", root) end sendMsgOwners(theElement) elseif getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,true) end end function ExitPlace ( theElement ) if GodMode == true then setElementData(theElement,"blood",12000) end if NaoAtirar == true then toggleControl(theElement, "fire", true) toggleControl(theElement, "vehicle_fire", true) toggleControl(theElement, "vehicle_secondary_fire", true) toggleControl(theElement, "aim_weapon", true) end if getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,false) end end function PlayerHaveLevel( PlayerID ) login = getAccountName(getPlayerAccount(PlayerID)) if isObjectInACLGroup("user."..login, aclGetGroup(Protecao)) or isObjectInACLGroup("user."..login, aclGetGroup(Acesso_ADM)) or getElementData(PlayerID,"Tag_PainelBase") then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end end function ResourceStart( ) LoadLocations() CreateCollision() end addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart) function LoadLocations() local RX, RY, RZ, WRX, WRX, WRX if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then RestricLocation["maxx"] = RestricLocation["location1"][1] RestricLocation["minx"] = RestricLocation["location2"][1] else RestricLocation["maxx"] = RestricLocation["location2"][1] RestricLocation["minx"] = RestricLocation["location1"][1] end if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then RestricLocation["maxy"] = RestricLocation["location1"][2] RestricLocation["miny"] = RestricLocation["location2"][2] else RestricLocation["maxy"] = RestricLocation["location2"][2] RestricLocation["miny"] = RestricLocation["location1"][2] end if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then RestricLocation["maxz"] = RestricLocation["location1"][3] RestricLocation["minz"] = RestricLocation["location2"][3] else RestricLocation["maxz"] = RestricLocation["location2"][3] RestricLocation["minz"] = RestricLocation["location1"][3] end end function CreateCollision() RX = RestricLocation["minx"] WRX = RestricLocation["maxx"] - RestricLocation["minx"] RY = RestricLocation["miny"] WRY = RestricLocation["maxy"] - RestricLocation["miny"] RZ = RestricLocation["minz"] WRZ = RestricLocation["maxz"] - RestricLocation["minz"] ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ ) if ColCuboid then addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace ) addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace ) else outputDebugString("Erro, verifique: location1 e location2") end end function ResourceStop( ) destroyElement ( ColCuboid ) end addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop) function sendMsgOwners( PlayerID ) local connectedPlayers = getElementsByType ( "player" ) for i, aPlayer in ipairs(connectedPlayers) do if(PlayerHaveLevel (aPlayer) == true) then sendMsg(aPlayer,"#FFFFFFO jogador " ..getPlayerName ( PlayerID ) .."#FFFFFF está tentando invadir a base.") end end end function SetVehicleGodMode( VehicleID, godEoD ) if EnableVehicleGodMode == true then setElementData(VehicleID, "godmode", godEoD) setVehicleDamageProof (VehicleID, godEoD ) end end --- /// SALVAR CONFIGURACOES local nodes = { "Tag", "Teleporte", "Gerenciador", "Base", "Alarme" } if not fileExists("gerenciador/configuracoes.xml") then local node = xmlCreateFile("gerenciador/configuracoes.xml","Configuracoes") for ind, nn in ipairs(nodes) do local child = xmlCreateChild( node, tostring(nn)) end xmlSaveFile(node) xmlUnloadFile(node) outputDebugString("Configuracoes do painel base foram criadas com sucesso.") end function event() triggerEvent ("AlamrConf", root) end function Config_load () xml = xmlLoadFile ( "gerenciador/configuracoes.xml" ) local node = xmlFindChild( xml, "Tag", 0 ) local node_2 = xmlFindChild( xml, "Teleporte", 0 ) local node_3 = xmlFindChild( xml, "Gerenciador", 0 ) local node_4 = xmlFindChild( xml, "Base", 0 ) local node_5 = xmlFindChild( xml, "Alarme", 0 ) Tag = xmlNodeGetValue ( node ) Teleporte = xmlNodeGetValue ( node_2 ) Gerenciador = xmlNodeGetValue ( node_3 ) Base = xmlNodeGetValue ( node_4 ) Alerta = xmlNodeGetValue ( node_5 ) addCommandHandler(""..Teleporte.."",Tele) setTimer(event, 1000,1) alarme = true end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), Config_load ) --- // PAINEL PORTAO local m_portao = createMarker (portao[1], portao[2], portao[3]-1, "cylinder", 10, 0, 255, 255, 0) function painel_portao (source) login = getAccountName(getPlayerAccount(source)) if getElementData(source,"Tag_PainelBase") or isObjectInACLGroup("user."..login, aclGetGroup(Acesso_ADM)) then triggerEvent ("abrir", source) return end if getElementData(source,"Portao_senha") == 3 then outputChatBox ('[ ATENÇAO ] - Você foi bloqueado por 2 minutos, de tentar digitar a senha.', source, 255, 255, 255, true) return end triggerClientEvent (source, "Event_Painel_2", root) triggerEvent ("Password_2", source) end addEventHandler ("onMarkerHit", m_portao, painel_portao) function validar_senha() senha = Base triggerClientEvent (source, "Senha_Portao_2", root, senha) end addEvent ("Password_2", true) addEventHandler ("Password_2", getRootElement(), validar_senha) function Portao () gate = createObject (idportao, portao[1], portao[2], portao[3], portao[4], portao[5], portao[6]) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), Portao ) function abrir (source) setElementData(source,"Tag_PainelBase",true) moveObject(gate, 2000, portao[1], portao[2], portao[3]-10) setTimer ( function() moveObject(gate, 2000, portao[1], portao[2], portao[3]) end, 6000, 1 ) end addEvent ("abrir", true) addEventHandler ("abrir", getRootElement(), abrir) function abrir2 () setElementData(source,"Tag_PainelBase",true) end addEvent ("abrir2", true) addEventHandler ("abrir2", getRootElement(), abrir2) addEventHandler("onPlayerJoin",root, function() setElementData(source,"Portao_senha",0) end) addEventHandler("onResourceStart",resourceRoot, function() local players = getElementsByType ( "player" ) for i,p in ipairs(players) do setElementData(p,"Portao_senha",0) end end ) addEventHandler("onResourceStop",resourceRoot, function() local players = getElementsByType ( "player" ) for i,p in ipairs(players) do setElementData(p,"Portao_senha",0) end end ) timer = {} function erro_senha() if getElementData(source,"Portao_senha") == 3 then if timer[source] then outputChatBox ('[ ATENÇAO ] - Você foi bloqueado por 2 minutos, de tentar digitar a senha.', source, 255, 255, 255, true) triggerClientEvent (source, "Painel_exit", root) setElementPosition( source, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3] ) setElementPosition( getPedOccupiedVehicle(source), TeleportLocation[1], TeleportLocation[2], TeleportLocation[3] ) else timer[source] = setTimer (setElementData, 60000*2, 1, source, "Portao_senha", 0) outputChatBox ('[ ATENÇAO ] - Você foi bloqueado por 2 minutos, de tentar digitar a senha.', source, 255, 255, 255, true) triggerClientEvent (source, "Painel_exit", root) setElementPosition( source, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3] ) setElementPosition( getPedOccupiedVehicle(source), TeleportLocation[1], TeleportLocation[2], TeleportLocation[3] ) end return end if getElementData(source,"Portao_senha") == 2 then outputChatBox ('[ ATENÇAO ] - Senha incorreta, voce pode apenas 1 tentativa.', source, 255, 255, 255, true) end if getElementData(source,"Portao_senha") == 1 then outputChatBox ('[ ATENÇAO ] - Senha incorreta, voce pode apenas 2 tentativas.', source, 255, 255, 255, true) end if getElementData(source,"Portao_senha") == 0 then outputChatBox ('[ ATENÇAO ] - Senha incorreta, voce pode apenas 3 tentativas.', source, 255, 255, 255, true) end setElementData(source,"Portao_senha",getElementData(source,"Portao_senha")+1) end addEvent ("Erro_senha", true) addEventHandler ("Erro_senha", getRootElement(), erro_senha) --------------------- CRIA MARKER MOVE local descer = createMarker(1540.6694335938, -1609.2290039063, 21.2,"cylinder", 1, 0, 255, 255, 0) local subir = createMarker(1540.8563232422, -1609.2290039063, 12.6,"cylinder", 1, 0, 255, 255, 0) function desceu(source) fadeCamera(source, false) setTimer(fadeCamera, 1000, 1, source, true) setTimer ( function() setElementPosition (source, 1545.775390625, -1607.8100585938, 13.3828125) setElementRotation(source,0,0,218.36817932129) end, 1000, 1 ) end addEventHandler("onMarkerHit", descer, desceu) function subiu(source) fadeCamera(source, false) setTimer(fadeCamera, 1000, 1, source, true) setTimer ( function() setElementPosition (source, 1544.0809326172, -1609.0495605469, 22.155364990234) setElementRotation(source,0,0,229.6483001709) end, 1000, 1 ) end addEventHandler("onMarkerHit", subir, subiu) script: client local screenW,screenH = guiGetScreenSize() local resW, resH = 1280, 1024 local x, y = (screenW/resW), (screenH/resH) local xx, _ = (screenW/resW), (screenH/resH) -- /// ACL PARA RECRUTAR local ACL = "PMERJ" -- /// QUALQUER CORDENADA DENTRO DA BASE Sirene = {} Sirene = {1774.9443359375,-1936.95703125,12.667187690735} local painel = false local personagem = false local carros = false local armas = false local gerenciador = false local gerenciando = false local carro1 = false local carro2 = false local carro3 = false local tag = false local senha_branco = "" local senha_gerenciador = PMERJ667 fonte1 = dxCreateFont("gerenciador/gfx/fonte1.ttf", 15) fonte2 = dxCreateFont("gerenciador/gfx/fonte2.ttf", 10) fonte3 = dxCreateFont("gerenciador/gfx/fonte2.ttf", 13) addEventHandler("onClientResourceStart", resourceRoot, function() Geren_senha = guiCreateEdit(x*95, y*467, x*122, y*27, "", false) guiSetVisible(Geren_senha, false) guiEditSetMasked ( Geren_senha, true ) New_pass_gerenciador = guiCreateEdit(x*118, y*458+10, x*95, y*26, "", false) guiSetVisible(New_pass_gerenciador, false) change_pass_portao = guiCreateEdit(x*122, y*601+10, x*86, y*26, "", false) guiSetVisible(change_pass_portao, false) change_tele = guiCreateEdit(x*122, y*698+10, x*86, y*26, "", false) guiSetVisible(change_tele, false) change_tag = guiCreateEdit(x*237, y*602+10, x*176, y*28, "", false) guiEditSetMaxLength ( change_tag, 20 ) -- Limite maximo de letras da tag guiSetVisible(change_tag, false) procurar = guiCreateEdit(x*240, y*323, x*172, y*24, "", false) guiSetVisible(procurar, false) grdPlayers = guiCreateGridList(x*244, y*340+10, x*165, y*187, false) guiSetFont (grdPlayers, "default-bold-small" ) colPlayers = guiGridListAddColumn(grdPlayers, "Jogadore: ", 0.9) guiSetVisible ( grdPlayers, false ) local players = getElementsByType("player") for k,v in ipairs(players) do addPlayerToList(v) end end ) function alarme_conf (info) if info == "true" then alarme = true elseif info == "false" then alarme = false end end addEvent ("Alarme_Config", true) addEventHandler ("Alarme_Config", root, alarme_conf) function paineldx () if personagem == true then Retangulo(44, 284, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("Painel Base", 221, 284, 396, 315, tocolor(13, 163, 249, 221), 1.00, fonte1, "center", "center", false, false, false, false, false) Retangulo(44, 391, 175, 31, tocolor(32, 31, 31, 240), false) Retangulo(44, 427, 175, 31, tocolor(32, 31, 31, 240), false) Retangulo(44, 462, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 320, 175, 31, tocolor(1, 60, 4, 221), false) Retangulo(44, 355, 175, 31, tocolor(32, 31, 31, 240), false) Texto_2("PERSONAGENS", 221, 320, 396, 351, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("Personagem 1", 221, 355, 396, 386, tocolor(255, 255, 255, 255), 1.00, fonte3, "center", "center", false, false, false, false, false) Texto_2("Personagem 2", 221, 391, 396, 422, tocolor(255, 255, 255, 255), 1.00, fonte3, "center", "center", false, false, false, false, false) Texto_2("Personagem 3", 221, 427, 396, 458, tocolor(255, 255, 255, 255), 1.00, fonte3, "center", "center", false, false, false, false, false) Retangulo(44, 497, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 534, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 569, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("VEICULOS", 221, 462, 396, 493, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("ARMAS", 221, 497, 396, 528, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("GERENCIADOR", 221, 534, 396, 565, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("FECHAR", 221, 569, 396, 600, tocolor(253, 9, 9, 240), 1.00, fonte2, "center", "center", false, false, false, false, false) elseif carros == true then Retangulo(44, 284, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("Painel Base", 221, 284, 396, 315, tocolor(13, 163, 249, 221), 1.00, fonte1, "center", "center", false, false, false, false, false) Retangulo(44, 319, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 354, 175, 31, tocolor(1, 60, 4, 221), false) Retangulo(44, 529, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 566, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("PERSONAGENS", 221, 319, 396, 350, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("VEICULOS", 221, 354, 396, 385, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("FECHAR", 221, 566, 396, 597, tocolor(253, 9, 9, 240), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 494, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("GERENCIADOR", 221, 529, 396, 560, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 390, 175, 31, tocolor(32, 31, 31, 240), false) Retangulo(44, 425, 175, 31, tocolor(32, 31, 31, 240), false) Retangulo(44, 460, 175, 31, tocolor(32, 31, 31, 240), false) Texto_2("ARMAS", 221, 494, 396, 525, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) if carro1 == true then Texto_2("Destruir", 221, 390, 396, 421, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) elseif carro1 == false then Texto_2("Veiculo 1", 221, 390, 396, 421, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) end if carro2 == true then Texto_2("Destruir", 221, 425, 396, 456, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) elseif carro2 == false then Texto_2("Veiculo 2", 221, 425, 396, 456, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) end if carro3 == true then Texto_2("Destruir", 221, 460, 396, 491, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) elseif carro3 == false then Texto_2("Veiculo 3", 221, 460, 396, 491, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) end elseif armas == true then Retangulo(44, 284, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("Painel Base", 221, 284, 396, 315, tocolor(13, 163, 249, 221), 1.00, fonte1, "center", "center", false, false, false, false, false) Retangulo(44, 319, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 390, 175, 31, tocolor(1, 60, 4, 221), false) Retangulo(44, 529, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 566, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("PERSONAGENS", 221, 319, 396, 350, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("FECHAR", 221, 566, 396, 597, tocolor(253, 9, 9, 240), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 494, 175, 31, tocolor(32, 31, 31, 240), false) Texto_2("GERENCIADOR", 221, 529, 396, 560, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 354, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 425, 175, 31, tocolor(32, 31, 31, 240), false) Retangulo(44, 460, 175, 31, tocolor(32, 31, 31, 240), false) Texto_2("ARMAS", 221, 390, 396, 421, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("Armas 1", 221, 425, 396, 456, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) Texto_2("Armas 2", 221, 460, 396, 491, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) Texto_2("VEICULOS", 221, 354, 396, 385, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("Armas 3", 221, 494, 396, 525, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) elseif gerenciador == true then Retangulo(44, 284, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("Painel Base", 221, 284, 396, 315, tocolor(13, 163, 249, 221), 1.00, fonte1, "center", "center", false, false, false, false, false) Retangulo(44, 355, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 426, 175, 31, tocolor(1, 60, 4, 221), false) Retangulo(44, 390, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 320, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 542, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("VEICULOS", 221, 355, 396, 386, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("ARMAS", 221, 390, 396, 421, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("GERENCIADOR", 221, 426, 396, 457, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("FECHAR", 221, 542, 396, 573, tocolor(253, 9, 9, 240), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("PERSONAGENS", 221, 320, 396, 351, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 461, 175, 76, tocolor(0, 0, 0, 221), false) Texto("SENHA:", 53-8, 456, 118-8, 484, tocolor(255, 255, 255, 255), 1.00, fonte2, "left", "center", false, false, false, false, false) Retangulo(95, 504, 67, 20, tocolor(0, 37, 32, 255), false) Texto_2("Entrar", 272, 504, 339, 524, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) else Retangulo(44, 284, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("Painel Base", 221, 284, 396, 315, tocolor(13, 163, 249, 221), 1.00, fonte1, "center", "center", false, false, false, false, false) Retangulo(44, 319, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 355, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 390, 175, 31, tocolor(0, 0, 0, 221), false) if gerenciando == false then Retangulo(44, 460, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("FECHAR", 221, 460, 396, 491, tocolor(253, 9, 9, 240), 1.00, fonte2, "center", "center", false, false, false, false, false) end Texto_2("PERSONAGENS", 221, 319, 396, 350, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("VEICULOS", 221, 355, 396, 386, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("ARMAS", 221, 390, 396, 421, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 425, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("GERENCIADOR", 221, 425, 396, 456, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) end if gerenciando == true then local info_tag = guiGetText(change_tag) Retangulo_2(44, 450, 175, 61, tocolor(0, 0, 0, 221), false) Texto("Nova \n senha:", 53, 456, 118, 484, tocolor(255, 255, 255, 255), 1.00, fonte2, "left", "center", false, false, false, false, false) Retangulo_2(91, 489, 89, 18, tocolor(2, 63, 42, 255), false) Retangulo_2(44, 517, 175, 48, tocolor(0, 0, 0, 215), false) Texto("Alarme da base", 91, 521, 180, 538, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) if alarme == false then Retangulo_2(139, 542, 32, 19, tocolor(229, 0, 0, 215), false) else Retangulo_2(139, 542, 32, 19, tocolor(32, 31, 31, 240), false) end if alarme == true then Retangulo_2(97, 542, 32, 19, tocolor(5, 223, 5, 215), false) else Retangulo_2(97, 542, 32, 19, tocolor(32, 31, 31, 240), false) end Texto("OFF", 139, 542, 171, 561, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto("ON", 97, 542, 129, 561, tocolor(255, 255, 255, 215), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo_2(44, 571, 175, 98, tocolor(0, 0, 0, 221), false) Texto("Alterar senha portao", 92, 576, 181, 593, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto("Nova \n senha:", 53, 599, 118, 627, tocolor(255, 255, 255, 255), 1.00, fonte2, "left", "center", false, false, false, false, false) Texto("Alterar", 91, 489, 180, 506, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo_2(92, 639, 89, 18, tocolor(2, 63, 42, 255), false) Retangulo_2(44, 674, 175, 98, tocolor(0, 0, 0, 221), false) Retangulo_2(88, 744, 89, 18, tocolor(2, 63, 42, 255), false) Texto("Alterar", 88, 744, 177, 761, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto("Novo \n comando:", 54, 696, 119, 724, tocolor(255, 255, 255, 255), 1.00, fonte2, "left", "center", false, false, false, false, false) Texto("Alterar teleporte", 92, 679, 181, 696, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo_2(232, 285, 187, 280, tocolor(0, 0, 0, 215), false) Texto("Membros", 242, 295, 389, 313, tocolor(255, 255, 255, 255), 1.00, fonte2, "left", "center", false, false, false, false, false) Texto("Alterar", 92, 639, 181, 656, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo_2(279, 537, 89, 18, tocolor(2, 63, 42, 255), false) if aVisible then Texto("Dar Tag", 279, 538, 368, 555, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) end if rVisible then Texto("Remover Tag", 279, 538, 368, 555, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) else Texto("Dar Tag", 279, 538, 368, 555, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) end Retangulo_2(233, 571, 186, 137, tocolor(0, 0, 0, 221), false) Texto("Alterar tag", 279, 575, 368, 592, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto("TAG: "..info_tag, 237, 636, 302, 664, tocolor(255, 255, 255, 255), 1.00, "default", "left", "center", false, false, false, true, false) Retangulo_2(279, 670, 89, 18, tocolor(2, 63, 42, 255), false) Texto("Alterar", 279, 671, 368, 688, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo_2(233, 715, 186, 57, tocolor(0, 0, 0, 215), false) Texto("FECHAR", 233, 714, 419, 772, tocolor(229, 0, 0, 215), 1.00, fonte3, "center", "center", false, false, false, false, false) end end function Retangulo (a, b, c, d, t) dxDrawRectangle(x*a, y*b, x*c, y*d, t, false) end function Retangulo_2 (a, b, c, d, t) dxDrawRectangle(x*a, y*b+10, x*c, y*d, t, false) end function Texto (a, b, c, d, e, f, g, h, i, j, k, l, m, n, o) dxDrawText(a, x*b, y*c+10, x*d, y*e+10, f, x*g, h, i, j, k, l, m, n, o) end function Texto_2 (a, b, c, d, e, f, g, h, i, j, k, l, m, n, o) local screenW,screenH = guiGetScreenSize() local resW, resH = 2900, 1024 local x, y = (screenW/resW), (screenH/resH) dxDrawText(a, x*b, y*c, x*d, y*e, f, xx*g, h, i, j, k, l, m, n, o) end function fechar (_,state) if painel == true then if state == "down" then if personagem == false and carros == false and gerenciador == false and gerenciando == false and armas == false then if isCursorOnElement(x*41, y*460, x*175, y*31) then personagem = false carros = false armas = false gerenciador = false gerenciando = false painel = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible ( grdPlayers, false ) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end if painel == true and personagem == true then if isCursorOnElement(x*44, y*569, x*175, y*31) then personagem = false carros = false armas = false painel = false guiSetVisible ( grdPlayers, false ) gerenciador = false gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end if painel == true and carros == true then if isCursorOnElement(x*44, y*569, x*175, y*31) then personagem = false carros = false armas = false painel = false guiSetVisible ( grdPlayers, false ) gerenciador = false gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end if painel == true and armas == true then if isCursorOnElement(x*44, y*569, x*175, y*31) then personagem = false carros = false armas = false painel = false guiSetVisible ( grdPlayers, false ) gerenciador = false gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end if painel == true and gerenciador == true then if isCursorOnElement(x*44, y*542, x*175, y*31) then personagem = false carros = false armas = false painel = false guiSetVisible ( grdPlayers, false ) gerenciador = false gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end if painel == true and gerenciando == true then if isCursorOnElement(x*233, y*715, x*186, y*57) then personagem = false carros = false armas = false painel = false gerenciador = false guiSetVisible ( grdPlayers, false ) gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end end end end addEventHandler ("onClientClick", root, fechar) function obter_senha(pass) senha_gerenciador = pass end addEvent ("Senha_Portao", true) addEventHandler ("Senha_Portao", root, obter_senha) function gerenciar (_,state) if painel == true then if state == "down" then if gerenciador == true then if isCursorOnElement(x*90, y*504, x*67, y*20) then if getElementData(localPlayer,"AcessoPainel") then gerenciador = false guiSetVisible(Geren_senha, false) gerenciando = true guiSetVisible(New_pass_gerenciador, true) guiSetVisible(change_pass_portao, true) guiSetVisible(change_tele, true) guiSetVisible(change_tag, true) guiSetVisible(procurar, true) guiSetVisible ( grdPlayers, true ) else if guiGetText(Geren_senha) == senha_branco then return end if guiGetText(Geren_senha) == ""..senha_gerenciador.."" then gerenciador = false guiSetVisible(Geren_senha, false) gerenciando = true guiSetVisible(New_pass_gerenciador, true) guiSetVisible(change_pass_portao, true) guiSetVisible(change_tele, true) guiSetVisible(change_tag, true) guiSetVisible(procurar, true) guiSetVisible ( grdPlayers, true ) else outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: A senha '#00FF00"..guiGetText(Geren_senha).."#FFFFFF' digitada está incorreta.", 255, 255 ,255, true ) end end end end end end end addEventHandler ("onClientClick", root, gerenciar) function onClientGUIClick(button) local name = guiGridListGetItemText(grdPlayers, guiGridListGetSelectedItem(grdPlayers), 1) if name ~= "" then local player = getPlayerFromPartialName(name) if player then if getElementData(player,"Tag_PainelBase") then aVisible = false rVisible = true else aVisible = true rVisible = false end end end end addEventHandler("onClientGUIClick", resourceRoot,onClientGUIClick) function configuracoes (_,state) if painel == true then if state == "down" then if gerenciando == true then if isCursorOnElement(x*91, y*489+10, x*89, y*18) then local chgpass = guiGetText(New_pass_gerenciador) if guiGetText(New_pass_gerenciador) == senha_branco then return end triggerServerEvent("Change_pass",getLocalPlayer(), chgpass) guiSetText(New_pass_gerenciador, "") elseif isCursorOnElement (x*92, y*639+10, x*89, y*18) then if guiGetText(change_pass_portao) == senha_branco then return end local chgpass_portao = guiGetText(change_pass_portao) triggerServerEvent("Change_pass_portao",getLocalPlayer(), chgpass_portao) guiSetText(change_pass_portao, "") elseif isCursorOnElement (x*88, y*744+10, x*89, y*18) then if guiGetText(change_tele) == senha_branco then return end local telport = guiGetText(change_tele) triggerServerEvent("Trocar_teleport",getLocalPlayer(), telport) guiSetText(change_tele, "") elseif isCursorOnElement (x*279, y*537+10, x*89, y*18) then local row, col = guiGridListGetSelectedItem(grdPlayers) if row == -1 or col == -1 then return end local name = guiGridListGetItemText(grdPlayers, row, col) local target = getPlayerFromPartialName(name) if target then triggerServerEvent("MoverACL", getLocalPlayer(), target, ACL) end guiGridListClear(grdPlayers) --- LISTA JOGADORES for id, players in ipairs (getElementsByType("player")) do local row = guiGridListAddRow(grdPlayers) guiGridListSetItemText(grdPlayers, row, 1, getPlayerName(players):gsub('#%x%x%x%x%x%x', ''), false, false) end elseif isCursorOnElement (x*279, y*670+10, x*89, y*18) then if guiGetText(change_tag) == senha_branco then return end local tag = guiGetText(change_tag) triggerServerEvent("Trocar_tag",getLocalPlayer(), tag) elseif isCursorOnElement (x*97, y*542+10, x*32, y*19) then alarme = true triggerServerEvent("Alarme_on",getLocalPlayer()) elseif isCursorOnElement (x*139, y*542+10, x*32, y*19) then alarme = false triggerServerEvent("Alarme_off",getLocalPlayer()) elseif isCursorOnElement (x*44, y*319, x*175, y*31) then personagem = true gerenciando = false carro = false armas = false gerenciador = false guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_jogador) guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) elseif isCursorOnElement (x*44, y*355, x*175, y*31) then carros = true armas = false guiSetVisible ( grdPlayers, false ) personagem = false gerenciador = false gerenciando = false removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_veiculos) guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) elseif isCursorOnElement (x*44, y*425, x*175, y*31) then carros = false armas = false personagem = false gerenciador = true guiSetVisible ( grdPlayers, false ) gerenciando = false guiSetVisible(Geren_senha, true) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_armas) removeEventHandler("onClientClick", root, botoes_gerenciamento) addEventHandler ("onClientClick", root, botoes_inicial) elseif isCursorOnElement (x*44, y*390, x*175, y*31) then carros = false armas = true personagem = false gerenciador = false guiSetVisible ( grdPlayers, false ) gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_gerenciamento) addEventHandler ("onClientClick", root, botoes_armas) end end end end end addEventHandler ("onClientClick", root, configuracoes) function botoes_jogador(_,state) if painel == true then if state == "down" then if personagem == true then if isCursorOnElement (x*44, y*319, x*175, y*31) then personagem = false removeEventHandler("onClientClick", root, botoes_jogador) addEventHandler ("onClientClick", root, botoes_inicial) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*355, x*175, y*31) then triggerServerEvent("Skin_Event_1",getLocalPlayer()) elseif isCursorOnElement (x*44, y*391, x*175, y*31) then triggerServerEvent("Skin_Event_2",getLocalPlayer()) elseif isCursorOnElement (x*44, y*427, x*175, y*31) then triggerServerEvent("Skin_Event_3",getLocalPlayer()) elseif isCursorOnElement (x*44, y*462, x*175, y*31) then carros = true armas = false personagem = false guiSetVisible ( grdPlayers, false ) gerenciador = false removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_veiculos) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*497, x*175, y*31) then carros = false armas = true personagem = false guiSetVisible ( grdPlayers, false ) gerenciador = false removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_armas) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*534, x*175, y*31) then carros = false armas = false personagem = false guiSetVisible ( grdPlayers, false ) gerenciador = true removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_gerenciamento) guiSetVisible(Geren_senha, true) end end end end end function botoes_veiculos(_,state) if painel == true then if state == "down" then if carros == true then if isCursorOnElement (x*44, y*355, x*175, y*31) then carros = false removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_inicial) elseif isCursorOnElement (x*44, y*390, x*175, y*31) then if carro1 == false then carro1 = true triggerServerEvent("Veiculo_1",getLocalPlayer()) else triggerServerEvent("Veiculo_1_Destruir",getLocalPlayer()) carro1 = false end elseif isCursorOnElement (x*44, y*425, x*175, y*31) then if carro2 == false then carro2 = true triggerServerEvent("Veiculo_2",getLocalPlayer()) else triggerServerEvent("Veiculo_2_Destruir",getLocalPlayer()) carro2 = false end elseif isCursorOnElement (x*44, y*460, x*175, y*31) then if carro3 == false then carro3 = true triggerServerEvent("Veiculo_3",getLocalPlayer()) else triggerServerEvent("Veiculo_3_Destruir",getLocalPlayer()) carro3 = false end elseif isCursorOnElement (x*44, y*497, x*175, y*31) then carros = false armas = true personagem = false gerenciador = false guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_armas) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*319, x*175, y*31) then personagem = true carros = false armas = false gerenciador = false guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_jogador) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*534, x*175, y*31) then carros = false armas = false personagem = false gerenciador = true guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_gerenciamento) guiSetVisible(Geren_senha, true) end end end end end function botoes_armas(_,state) if painel == true then if state == "down" then if armas == true then if isCursorOnElement (x*44, y*390, x*175, y*31) then armas = false removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_inicial) elseif isCursorOnElement (x*44, y*425, x*175, y*31) then triggerServerEvent("Armas_1",getLocalPlayer()) elseif isCursorOnElement (x*44, y*460, x*175, y*31) then triggerServerEvent("Armas_2",getLocalPlayer()) elseif isCursorOnElement (x*44, y*494, x*175, y*31) then triggerServerEvent("Armas_3",getLocalPlayer()) elseif isCursorOnElement (x*44, y*319, x*175, y*31) then personagem = true carro = false armas = false gerenciador = false guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_gerenciamento) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_jogador) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*355, x*175, y*31) then carros = true armas = false personagem = false gerenciador = false guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_veiculos) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*534, x*175, y*31) then carros = false armas = false personagem = false gerenciador = true guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_gerenciamento) guiSetVisible(Geren_senha, true) end end end end end function botoes_gerenciamento(_,state) if painel == true then if state == "down" then if gerenciador == true then if isCursorOnElement (x*44, y*425, x*175, y*31) then gerenciador = false guiSetVisible(Geren_senha, false) removeEventHandler("onClientClick", root, botoes_gerenciamento) addEventHandler ("onClientClick", root, botoes_inicial) elseif isCursorOnElement (x*44, y*390, x*175, y*31) then carros = false armas = true guiSetVisible ( grdPlayers, false ) personagem = false gerenciador = false removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_gerenciamento) removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_armas) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*319, x*175, y*31) then personagem = true carro = false armas = false guiSetVisible ( grdPlayers, false ) gerenciador = false removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_jogador) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*355, x*175, y*31) then carros = true armas = false personagem = false guiSetVisible ( grdPlayers, false ) gerenciador = false removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_veiculos) guiSetVisible(Geren_senha, false) end end end end end function botoes_inicial(_,state) if painel == true then if state == "down" then if isCursorOnElement (x*44, y*319, x*175, y*31) then if personagem == false then personagem = true addEventHandler ("onClientClick", root, botoes_jogador) carros = false armas = false gerenciando = false gerenciador = false guiSetVisible ( grdPlayers, false ) guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_inicial) else personagem = false end elseif isCursorOnElement (x*44, y*355, x*175, y*31) then if carros == false then carros = true personagem = false gerenciador = false armas = false guiSetVisible ( grdPlayers, false ) gerenciando = false addEventHandler ("onClientClick", root, botoes_veiculos) guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_inicial) else carros = false end elseif isCursorOnElement (x*44, y*390, x*175, y*31) then if armas == false then personagem = false carros = false armas = true gerenciador = false guiSetVisible ( grdPlayers, false ) gerenciando = false guiSetVisible(Geren_senha, false) addEventHandler ("onClientClick", root, botoes_armas) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_inicial) else armas = false end elseif isCursorOnElement (x*44, y*425, x*175, y*31) then if gerenciador == false then personagem = false carros = false armas = false gerenciador = true guiSetVisible ( grdPlayers, false ) gerenciando = false addEventHandler ("onClientClick", root, botoes_gerenciamento) guiSetVisible(Geren_senha, true) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_inicial) else gerenciador = false guiSetVisible(Geren_senha, false) end end end end end function Alarme() if alarme == true then if isElement( sound ) then stopSound( sound ) end sound = playSound3D( 'gerenciador/gfx/alarme.mp3', Sirene[1], Sirene[2], Sirene[3], false) setSoundMaxDistance( sound, 250 ) end end addEvent ("Alarme_Painel", true) addEventHandler ("Alarme_Painel", root, Alarme) function Alarme_off() if isElement( sound ) then stopSound( sound ) end end addEvent ("Alarme_Painel_OFF", true) addEventHandler ("Alarme_Painel_OFF", root, Alarme_off) function addPlayerToList(ply) local row = guiGridListAddRow(grdPlayers) local name = getPlayerName(ply) guiGridListSetItemText(grdPlayers,row, colPlayers, name:gsub('#%x%x%x%x%x%x', ''), false, false) guiGridListSetItemColor(grdPlayers, row, colPlayers, 255,255,255 ) end function onClientGUIChanged() if source == procurar then guiGridListClear(grdPlayers) for i, v in ipairs(getElementsByType("player")) do if string.find(string.lower(getPlayerName(v):gsub('#%x%x%x%x%x%x', '')), string.lower(guiGetText(source))) then local row = guiGridListAddRow(grdPlayers) guiGridListSetItemText(grdPlayers, row, colPlayers, getPlayerName(v):gsub('#%x%x%x%x%x%x', ''), false, false) guiGridListSetItemColor (grdPlayers, row, colPlayers, 255,255,255 ) end end end end addEventHandler("onClientGUIChanged", root,onClientGUIChanged) event_player_join = function() addPlayerToList(source) end addEventHandler("onClientPlayerJoin", getRootElement(), event_player_join) function removePlayerFromList(ply) local name=getPlayerName(ply) for row=0,guiGridListGetRowCount(grdPlayers) do if guiGridListGetItemText(grdPlayers, row, colPlayers) == name then guiGridListRemoveRow(grdPlayers, row) end end end addEventHandler("onClientPlayerQuit", getRootElement(), removePlayerFromList) function atualizarlista() guiGridListClear(grdPlayers) for id, players in ipairs (getElementsByType("player")) do local row = guiGridListAddRow(grdPlayers) local name = getPlayerName(players) guiGridListSetItemText(grdPlayers,row, colPlayers, name:gsub('#%x%x%x%x%x%x', ''), false, false) guiGridListSetItemColor ( grdPlayers, row, colPlayers, 255,255,255 ) end end addEventHandler("onClientPlayerChangeNick", getRootElement(), atualizarlista) function Painel_open () if painel == false then addEventHandler ("onClientRender", root, paineldx) addEventHandler ("onClientClick", root, botoes_inicial) guiSetInputMode("no_binds_when_editing") showCursor (true) painel = true end end addEvent ("Event_Painel", true) addEventHandler ("Event_Painel", root, Painel_open) function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end --- // PAINEL PORTAO local painel_p = false local senha = Cps69 addEventHandler("onClientResourceStart", resourceRoot, function() password = guiCreateEdit(x*362, y*369, x*171, y*29, "", false) guiEditSetMasked ( password, true ) guiSetVisible(password, false) end ) function paineldx_portao() local px,py,pz= interpolateBetween(0, 0, 0, 255, 185, 1, ((getTickCount() - bot) / 2000), "Linear") local tentativas = getElementData(localPlayer,"Portao_senha") guiSetAlpha(password, pz) dxDrawRectangle(x*328, y*266, x*245, y*204, tocolor(0, 0, 0, py), false) dxDrawRectangle(x*328, y*266, x*245, y*37, tocolor(255, 255, 255, px), false) dxDrawText("Digite a senha do portão", x*327, y*266, x*535, y*303, tocolor(0, 0, 0, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) if isCursorOnElement(x*383, y*415, x*128, y*31) then dxDrawRectangle(x*383, y*415, x*128, y*31, tocolor(0, 0, 0, px), false) dxDrawText("Abrir", x*383, y*415, x*511, y*446, tocolor(255, 255, 255, px), 1.00, "default-bold", "center", "center", false, false, false, false, false) else dxDrawRectangle(x*383, y*415, x*128, y*31, tocolor(255, 255, 255, px), false) dxDrawText("Abrir", x*383, y*415, x*511, y*446, tocolor(0, 0, 0, px), 1.00, "default-bold", "center", "center", false, false, false, false, false) end dxDrawText("Digite a senha no quadrado abaixo", x*328, y*313, x*573, y*331, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) if tentativas == 0 then dxDrawText("Tentavivas: 3 restantes.", x*365, y*341, x*533, y*359, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) elseif tentativas == 1 then dxDrawText("Tentavivas: 2 restantes.", x*365, y*341, x*533, y*359, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) elseif tentativas == 2 then dxDrawText("Tentavivas: 1 restantes.", x*365, y*341, x*533, y*359, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) elseif tentativas == 3 then dxDrawText("Tentavivas: Ultima tentaiva.", x*365, y*341, x*533, y*359, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) end if isCursorOnElement(x*535, y*266, x*38, y*37) then dxDrawRectangle(x*535, y*266, x*38, y*37, tocolor(255, 255, 255, px), false) dxDrawText("X", x*535, y*266, x*573, y*303, tocolor(0, 0, 0, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) else dxDrawRectangle(x*535, y*266, x*38, y*37, tocolor(0, 0, 0, px), false) dxDrawText("X", x*535, y*266, x*573, y*303, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) end end function abrirpainel () if painel_p == false then addEventHandler ("onClientRender", root, paineldx_portao) guiSetInputMode("no_binds_when_editing") showCursor (true) painel_p = true guiSetVisible(password, true) bot = getTickCount() end end addEvent ("Event_Painel_2", true) addEventHandler ("Event_Painel_2", root, abrirpainel) function exitpainel () removeEventHandler ("onClientRender", root, paineldx_portao) showCursor (false) painel_p = false guiSetVisible(password, false) end addEvent ("Painel_exit", true) addEventHandler ("Painel_exit", root, exitpainel) function fecharpainel (_,state) if painel_p == true then if state == "down" then if isCursorOnElement (x*535, y*266, x*38, y*37) then removeEventHandler ("onClientRender", root, paineldx_portao) showCursor (false) painel_p = false guiSetVisible(password, false) end end end end addEventHandler ("onClientClick", root, fecharpainel) function obter_senha_2(pass) senha = pass end addEvent ("Senha_Portao_2", true) addEventHandler ("Senha_Portao_2", root, obter_senha_2) function abrir (_,state) if painel_p == true then if state == "down" then if isCursorOnElement(x*383, y*415, x*128, y*31) then if guiGetText(password) == ""..senha.."" then triggerServerEvent ("abrir", localPlayer) triggerServerEvent ("abrir2", localPlayer) removeEventHandler ("onClientRender", root, paineldx_portao) showCursor (false) painel_p = false guiSetVisible(password, false) else triggerServerEvent ("Erro_senha", localPlayer) end end end end end addEventHandler ("onClientClick", root, abrir) function isCursorOnElement(x,y,w,h) local mx,my = getCursorPosition () local fullx,fully = guiGetScreenSize() cursorx,cursory = mx*fullx,my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end
  11. redditing

    Inventory

    Hi, I would like to make an inventory system, could anyone give me commands to create this work? and I don't mean ready scripts or anything because I want to do it myself, I just don't know where to start here. I would like to ask for all the commands that I will definitely need.
  12. Zapewne wszedłeś w tą reklamę tylko dlatego, iż poszukujesz innowacyjnego, świetnego pod względem rozgrywki serwera? Masz już dość projektów, które na siłę walczą o tytuł RolePlayGame roku? My wiemy, że poszukujesz lepszego miejsca do gry, gwarantujemy że nasz serwer zapewni ci wiele ciekawych atrakcji. Pozwól że zaprezentuję ci kilka miejsc oraz innych ciekawych zasobów naszego serwera. Serwer GradeLife powstał całkiem niedawno jest to nowy serwer który potrzebuje czasu oraz wsparcia graczy. Serwer ten ma swoje wady ale ma też wiele zalet, np jest jedyny w swoim rodzaju jeżeli chodzi o pomysłowość i wykonanie. Zapewnia także ciekawe prace które pozwolą ci się rozwijać na serwerze jak i ciekawe miejsca do których możesz się udać. postaram ci się to w prosty sposób zaprezentować i może uda mi się ciebie nakłonić abyś nas odwiedził. Na początek mogę cię zapewnić że serwer będzie się pomału rozwijał mamy w planach zrobić cały serwer unikatowy to znaczy sprawimy że nasz serwer będzie się wyróżniał na tle innych serwerów. Serwer oferuje ci Miłą atmosferę , Rozluźnienie się podczas rozgrywki , Ciekawe prace , Modyfikacje pojazdów oraz wiele wiele innych. Zainteresowałeś cię ? - Mam nadzieję że tak ! A więc pozwól że cię oprowadzę ☺️ Zaczynamy od pojawienia się na spawnie. Chciał bym Ci teraz przedstawić prace które zastaniesz na serwerze, oraz wynagrodzenia które cię czekają. Dostępne prace na serwerze to na przykład: - Magazynier - Śmeiciarki - Autobusy - Streetview Ale zacznijmy po kolei. Po wejściu na serwer ukaże ci się panel logowania. Po zalogowaniu na serwer będziemy musieli zacząć rozgrywkę. Pierwszym miejscem w jakie będziesz chciał się udać aby dobrze się reprezentować na serwerze to będzie przebieralnia. Znajdziesz ją na mapie zaznaczoną ikonką ( Koszulki ). Tutaj załączam ci grafikę z wyglądem naszej przebieralni Kolejnym miejscem w jakie będziesz chciał się udać to pewnie prawo jazdy. Jest ono nie zbędne do poruszania się po serwerze jak i do pracy. Ośrodek Szkolenia Kierowców znajdziesz na mapie pod ikoną ( S ) W ośrodku szkolenia kierowców masz możliwość zdania egzaminów na trzy kategorie. Pierwszą z nich jest Kat, A - która pozwala poruszać się jednośladem inaczej zwanym motocyklem, kolejną kategorią będzie, Kat. B - umożliwia ona prowadzenie pojazdów osobowych. Ostatnią z kategorii którą możesz zrobić jest Kat. C - umożliwiająca prowadzenie pojazdów ciężarowych. Pomyślmy... Następnym miejscem pewnie będzie praca w której zaczniesz rozwijać swoją postać na serwerze. Jak już wspomniałem wyżej na serwerze znajduje się kilka prac dzięki którym możesz uzbierać fundusze na wiele nowych i ciekawych przedmiotów jak i obiektów. DOSTĘPNE PRACE Praca Magazynier jest to dość prosta praca polega ona na roznoszeniu kartonów w odpowiednie miejsca. Praca Śmieciarki polega na poruszaniu się po mapie zbieraniu pojemników ze śmieciami oraz rozładowywaniem ich w przeznaczonym do tego miejscu Praca Autobusy polega na poruszaniu się autokarem po mapie i przewożeniem pasażerów. Ostatnią praca jest Streetview która polega na poruszaniu się samochodem osobowym i zbieraniu informacji za pomocą anteny. Zapytasz pewnie o zarobki. Zarobki na serwerze są niskie. Wahają się ceną od 30 PLN - 100 PLN dla zwykłego gracza. Oczywiście na serwerze znajdują się rangi dodatkowe takie jak Premium oraz Premium+ dzięki którym będziesz mógł zwiększyć swoje zarobki. Hmmm. Co teraz....? Masz już pracę... Zarobiłeś już pierwsze pieniądze.... No to przyszedł chyba czas na to abym zabrał cię do salonu gdzie zakupisz swój pierwszy pojazd. W salonie znajdują się różne pojazdy. Salon polega na tym że do każdego z nich są przywożone nowe pojazdy nie jesteśmy w stanie określić jaki pojazd zostanie dostarczony do salonu, zależy to od przewoźnika. Dobrze Kupiłeś swój pierwszy samochód i miałeś pierwszą stłuczkę. Udajmy się teraz do mechanika u którego będziesz mógł naprawić swój pojazd. Po zakupie swojego pojazdu możesz go ulepszyć u tunera. Tylko uważaj aby Policja cię nie złapała bo zapłacisz gorący mandacik. Znajdują się u nas także ciekawe frakcje do których każdy z was ma możliwość dołączenia. Wystarczy że złożysz podanie na forum w dziale frakcji do której chciał byś dołączyć a lider po rozpatrzeniu twojego podania zdecyduje czy przyjmie cię na etat czy też nie. Frakcje na serwerze to : Policja, Państwowa Straż Pożarna, Pogotowie Ratunkowe, Pomoc Drogowa, TAXI. Oczywiście to nie jest koniec frakcji będzie więcej! Policja Pogotowie Ratunkowe Państwowa Straż Poarżna Pomoc Drogowa TAXI Powoli zbliżamy się do końca ostatnie dwa miejsca do których cię zabiorę to urząd oraz przechowalnia dalej już musisz sam się udać 😄. W urzędzie możesz pozałatwiać wszystkie ważne sprawy, np. - Założyć konto bankowe - Przerejestrować pojazdy - Zatrudnić się - Założyć organizację Przechowalnia zaś jest stworzona do pozostawienia swoich pojazdów. Jeżeli boisz się pozostawić pojazd na ulicy lub na parkingu to miejsce jest właśnie dlatego. Zapraszamy cię do wejścia na serwer oraz śledzenia go, gdyż niedługo będzie wiele nowych i ciekawych miejsc jak i obiektów do zdobycia. " Tak jak już wspomniałem wyżej serwer jest nowy więc nie oceniajcie nas że jest jakiś błąd czy czegoś nie ma coś jest zrobione źle albo chcieli byście inaczej po to jest administracja. Napiszcie do nich poinformujcie ich o problemach, propozycjach, a oni nam to przekażą i postaramy się jak najlepiej rozwinąć nasz serwer. Aktualne plany są takie że co 7dni bądź co 14dni na serwer dodawane będą nowe prace, frakcje, pojazdy, przedmioty, obiekty, i wiele wiele innych. " Pozwól że cię nakieruję. Forum : https://gradelife.pl TeamSpeak3 : ts3.gradelife.pl MTA:SA : mta.gradelife.pl:20236
  13. I've been working on my own server for a few weeks now. After adding mods for vehicles, weapons and skins rocketed it to aproximatelly 500mb. I've found servers that are filled with skins, great mappings, scripts and more, and they weight around 200mbs. They have more skins, a lot more scripts and complex functions, new textures for buildings; basically, a complete make-over. I've only heard about the word "compiling". I'm confident there are other ways to reduce the weight for the client. Is there such thing as "server-side mods"? These are the heaviest. Maybe moving them server-side reduces the downloaded content significantly.
  14. I made this: -- All other functions and GUI creation. -- [...] -- Created button called "fbumper". local function setFBumper() local theVeh7 = getPedOccupiedVehicle(localPlayer) if theVeh7 then setVehicleComponentVisible(theVeh7, "bump_front_dummy", false) end end addEventHandler("onClientGUIClick", fbumper, setFBumper, false) -- Everything else... It works. Then I wanted to have the button switch between true to false when clicked. Something like: local function setFBumper() local theVeh7 = getPedOccupiedVehicle(localPlayer) if theVeh7 then setVehicleComponentVisible(theVeh7, "bump_front_dummy", false) elseif getVehicleComponentVisible(theVeh7) == "false" then setVehicleComponentVisible(theVeh7, "bump_front_dummy", true) end end addEventHandler("onClientGUIClick", fbumper, setFBumper, false) guiSetVisible (vehmod, false) It doesn't work correctly. It sets it invisible, but it doesn't return the state to visible. I also thought about using the setVehicleComponentVisible (not setVehicleComponentVisible) to make it a little bit more compact. I'm using a setEngineState script to help myself, but I don't know how to use it with these arguments. DB 3 throws nothing. What am I doing wrong?
  15. Hello, I would like to know how to set npc rotation towards the player (To NPC just look at the player) preferably using the command "getElementPosition" (client resource)
  16. Odyssey Freeroam [English Freeroam Server] IP: mtasa://51.68.190.72:22003 We are yet here again with another Free-roam Server Fitting your Needs. With New Dogfight system, Weapon system, Turf System and Damage System we try to offer you the smoothest game-play even on low end PC's. The scripts are carefully optimized to reduce lag and increase FPS. Since we are now in Beta, we Provide a free VIP for Players Who register into our server. VIP have the ability to Spawn specific vehicles and use different Types of Vehicles which normal players wont be able to use. Depending on your Requests we may add new features considering the importance of it to the server. We are also recruiting new staff depending on your capability as a leader. We have our own custom Crew system which allows players to manage their crew in a wide range of ways. Each crew can have their own specific vehicle skin and weapon skin which only the cew members can use. We have Custom Download Manager so that you don't have to spend hours waiting to play the server. To join the server you need maximum 23 MB download. The rest is downloaded while you enjoy your game-play. All features are Under maintenance so we would love it if you could let us know of any bugs within the features. Thank you From Odyssey Team
  17. Olá pessoal, estou tentando procurar um mod que dê para armazenar armas nas bases, pois no server as unicas pessoas que tem acesso as armas sao as gangs, ela vao numa fabrica e pagam por exemplo 2k por uma ak47 e ficam craftando ela durante 3 minutos. Somente membros de gang podem craftar essas armas, a unica maneira que os civis tem de comprar armas é os membros das gangs venderem-lhes. Para nao ficar chato para os membros da gang cada vez que quiserem vender uma arma terem que ir craftar e depois entregar na pessoa e ter que voltar e craftar outra pessoa pensei em um mod que desse para armazenar as armas dentro da base, tem algum mod assim ou parecido? eu estudei um pouco de programaçao so que nao sei como funciona os scripts ou la o que é aqui no mta, podiam me ajudar por favor? edit1:tags
  18. I would like to know what commands I should use to create a custom radar
  19. Üdv mindenkinek Magyarország RolePlay MTA szerver. Voice és Chat RP alapú. NEM GAZDAG RP! DE RENGETEG FIZETÉSI FORMA! Nálunk létrehozhatsz: Vállalkozást, Vásárolhatsz Vállalati részvényt, vagy Alapíthatsz Vállalatot. Ez egy bónusz pénz szerzési lehetőség, és rengeteg rp-s élmény! A szerveren minden megszerezhető! Egyedi rangrendszer, és prefix rendszer várható a szerveren! Tagfelvételünk nyitva áll minden jelentkező számára. Vezetőségünk írásban bármikor elérhető, avagy ha kérdésed van kérdezz és amint van időnk válaszolunk! További információkért látogass el Discordunkra, kérdezz és szerezz információt Discord szerverünkön, ahol a lehető legtöbb mindent megtalálhatsz! Discord link: https://discord.gg/dG4YYcr
  20. Kanala abone olup beğenirseniz çok mutlu olurum I'll be happy if you like it and subscribe
  21. I created a youtube player, and i want to remove the event handler, when the music ends, but i dont know how to get the song length from web browser... anyone can help?
  22. Um servidor organizado e brasileiro, sobre RP de economia Americana. Nosso servidor foi criado com o intuito de divertir e agradar a todos, temos tudo que um bom RP precisa para funcionar. Temos sistemas simples de entender, e fáceis de usar. Você precisa apenas criar o seu personagem para começar a jogar. Não é dificil, é divertido! . Caso não entenda algo, é só falar com algum Fundador . Em breve teremos sistemas únicos, bots únicos e um site. O San Andreas RP tem como finalidade o entretenimento sem fins lucrativos, com a encenação do mundo real e não há nenhuma ligação com os órgãos públicos e marcas aqui citados. Caso esteja interessado e queira jogar em nosso servidor, leia os termos de uso . Caso concorde com os termos, basta ler as regras do servidor para evitar problemas. Boa diversão ! San Andreas RP ©️ 2020 - Todos os Direitos Reservados. Discord >> discord.gg/Wj4gTtn
  23. I decided to dive into the world of rotations. I know this might be incomplete and even incorrect: function openCapo() local theVeh = getPedOccupiedVehicle(localPlayer) local value1 = guiScrollBarGetScrollPosition(caposcroll) if theVeh and value1 then setVehicleComponentRotation (theVeh, bonnet_dummy, value1, rY, rZ) end end I've a GUI already created, and the visibility key bound. The first scrollbar (caposcroll) should affect the bonnet_dummy. This was made with absolute basic thinking process: "if I want doors to open, I need to get the position of the scrollbar". However, I know I still need to tell the game what's the math.min, what's the math.max, and, I think, to also give the order to respond only when the scrollbar is moved. I would appreciate a finger to point me in the right direction.
  24. Hello, everybody! I'm following this tutorial to make a GUI with a car spawning function. Copy/pasting everything works up until the gridlist. The click doesn't. Could there be a mistake? I recreated the script on my own following step by step: - Client-side - And here is the problematic part: The GUI elements are the same. The only thing that changes are the names. Naturally, it should work by simply replacing the names. However, I believe there might be a mistake on the original script. With everything as it is, I can show and hide the GUI, and click on any vehicle. If I purposely trigger an output, nothing happens. So, waddaya think?
  25. Serwer Country jest serwerem RPG z elementami RP. Cały skrypt jest autorski i zoptymalizowany. Nie bazujemy na żadnym gamemodzie. Ekipa składa się z trzech osób - dwóch developerów i administratora. Rozgrywka toczy się w Fort Carson oraz w okolicznych wioskach, gdzie jest dobrze rozwinięta infrastruktura. Dzięki rozwijającemu się miastu Los Santos możemy stać się stróżem prawa, biznesmenem czy członkiem gangu. Wkrótce zostanie wdrążony system biznesów. Los Santos to także miasto służb mundurowych, do których zalicza się: - Los Santos Police Departament, - Los Santos Fire Dept, - Los Santos Medical Center. Przedstawiamy kilka zdjęć prezentujących nasz serwer: - panel logowania: - interakcja pojazdów: - prawo jazdy: - scoreboard: - system 911: - system dokumentów LSPD: - praca dorywcza kierowca betoniarki: Jeszcze kilka rzeczy mamy do zrobienia, ale start serwera planujemy na 31 stycznia 2020r (piątek) godzinę otwarcia podamy bliżej startu. W takim razie zapraszamy na nasze tymczasowe forum, aby być na bieżąco z serwerem. Przewidujemy beta testy przed startem serwera, dlatego chętnych zachęcamy do złożenia podania gdy otworzymy rekrutację. IP serwera: 178.33.54.14:20476 Przewidywany start: 31 styczeń 2020r. Tymczasowe forum: http://www.country-rpg.4ra.pl/forums.php Nasz fanpage: https://www.facebook.com/Country-MTA-545461992488059/