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Showing results for tags 'move'.
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This is the code: local now = getTickCount() local x,y = interpolateBetween(one, one1, 0, two, two1, 0, (now - start) / ((start + 2500) - start), "Linear") local now2 = getTickCount() local x2,y2 = interpolateBetween(asd, asd1, 0, fgh, fgh1, 0, (now2 - start2) / ((start2 +2500) - start2), "Linear") if right == false then dxDrawRectangle(x, (sy_/2-20) * ym, 3* xm, 40 * ym,tocolor(255,255,255,255)) else dxDrawRectangle(x2, (sy_/2-20) * ym, 3* xm, 40 * ym,tocolor(255,255,255,255)) end -- if x >= 1063 and x <= 1073 and right == false then
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Now I'm just try to understand how NPC HLC Traffic and 'traffic' (default MTA resource) is working, i.e. how the peds choose where to move and where to stop, etc. I know: peds randonly spawn around player on closest nodes and moves to another nodes. Nodes have flags (roadblock, emergency, highway, etc.). Each node have a links to another nodes. But for what a node need a neighbors and links and how it using, I don't know. Can't understand how they choose the right node from others. Please, explain how this system works. I suppose this algorithm has been taken from singleplayer, right?
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Hello Guis I Want Make Carball Testing So What The Codes That I Need? I Whish Any one Help Me
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Is it possible to create a "wall" element that stops the cursor to go through? A good example is the side of the screen (It is not possible to go further when you reach the side of the screen). Thanks in advance!
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function test() setElementPosition ( mark, pos.x,pos.y,pos.z ) end addEventHandler("onMarkerHit", mark, test) this is the code. if i hit the marker, the element position change for all players.. how to fix this? sorry for my bad english.
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How can I move a vehicle up to a certain point by having it follow the mta streets?
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Hi guys, I'm trying to learn how to do a resource to hold a ball when the player collides, and then click to shoot it in the current camera direction. Im a little lost , I searched and tried with moveObejct but the result was too badly... Here some portions of code: ball = createObject(1598, 1347.8164, 2127.0234, 10.3, 300, 360, 300, false) attachElements ( ball, player, 0, 0.5, -0.75 ) local rotz = tonumber(getPedRotation(player)) local xt,yt,zt = getElementPosition(player) detachElements(ball, player) xt = xt + (math.cos(math.rad(rotz+90)) * 1.2) yt = yt + (math.sin(math.rad(rotz+90
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local movingOffsetX, movingOffsetY = 0, 0 local isMoving = false bindKey('m', 'down', function() showCursor(not isCursorShowing()); end ) function drawRadar() showPlayerHudComponent("radar", false) if disableGTASAhealth then showPlayerHudComponent("health", false) end if disableGTASAarmor then showPlayerHudComponent("armour", false) end if disableGTASAoxygen then showPlayerHudComponent("breath", false) end if (not isPlayerMapVisible()) then if (isCursorShowing() and isMoving) then local cursorX, cursorY = getCursorPosition(); cursorX = cursorX * sx; cursorY = curso
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I downloaded this radar: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10673 And how can i make this movable? For example, i press F5 button on my keyboard, and the radar become movable, and when i press F5 again, the radar again can not be moved. How to? Sorry, for my very-very bad english!
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http://imgur.com/a/og3e5 this is the problem, how to fix this? code: local screenW, screenH = guiGetScreenSize() addEventHandler("onClientRender", root, function() local x, y, z = getElementPosition(localPlayer) local location = getZoneName ( x, y, z ) dxDrawImage(screenW * 0.0076, screenH * 0.7300, screenW * 0.2194, screenH * 0.2422, "mapbg.png", 360, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText(location, screenW * 0.0965, screenH * 0.7370, screenW * 0.2250, screenH * 0.7567, tocolor(118, 224, 90, 255), 1.00, "default-bold", "left", "center",
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i added this to a nametag script: dxDrawColorText (getElementHealth(player).."%", sx-w- (offset*-10), sy - (offset*5), sx, sy - (offset*-15), tocolor(255,255,255,255), textscale*NAMETAG_TEXTSIZE or (textscale*NAMETAG_TEXTSIZE)/1.5, srfont2, "center", "center", false, false, false ) and for example when long the playername, the "100%" move to left direction. How to fix this? sorry for my very-very bad English:c
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if AdminGate then destroyElement(AdminGate) end local AdminGate = createObject ( 1560, 1346.78, -1759.83630, 12.5, 0, 0, 0 ) local state = 0 function move() if state == 0 then moveObject ( AdminGate, 2500, 1348.68652, -1759.83630, 12.5) state = state + 1 elseif state == 1 then moveObject ( AdminGate, 2500, 1346.78, -1759.83630, 12.5) state = state - 1 end end addCommandHandler("coopajto", move ) fileDelete("c.lua") when i type the command, the door move just for me how to fix this?
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local sX, sY = guiGetScreenSize() local mainW, mainH = 285, 125 local mainX, mainY = sX-mainW-10, sY-mainH-730 local lp = getLocalPlayer() local hudColors = { ["main"] = tocolor(0, 0, 0, 125), ["sub"] = tocolor(0, 0, 0, 75), ["health"] = tocolor(255, 0, 0, 75), ["armor"] = tocolor(255, 255, 255, 75), ["oxygen"] = tocolor(0, 186, 255, 75) } addEventHandler("onClientRender", getRootElement(), function() showPlayerHudComponent("all", false) showPlayerHudComponent("crosshair", true) dxDrawRectangle(mainX, mainY, mainW, mainH, hudColors["main"]) -- Életerő dxDrawR