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Showing results for tags 'module'.
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Hello, We, the eXo-Reallife team, would like to release a module that is also used on our server. It is a pathfinding module developed by Jusonex and StiviK. The module uses the A * algorithm. (https://en.wikipedia.org/wiki/A*_search_algorithm) We use this for our GPS: Why did we develop a module for this and did not simply write a script? This has a very simple reason. The module calculates the routes in your own threads, which has the advantage that it is much faster than a script, and secondly, you can calculate how much routes as you want side by side. This will not
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Hello, I've downloaded Paradise Roleplay server, and it works, kind of, the server instantly quits because the MySQL module is missing, but it exists under the /mods/deathmatch/modules directory, please help
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Hello guys! I'm trying to compile my module for MTA. (Just want to know how it woks and do some basic stuff, curiosity) But i'm using VS 2015 and the lua lib is for an older version i guess. So i have to compile lua with my project. Do you guys know which version of lua should i use? And any suggestions how to make this work?
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I want to make a socket module. When I attempt to connect to my local socket server, I got an error : PANIC: unprotected error in call to Lua API (connect event call error: 2) What does this mean and how to solve this problem? Thanks.