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Found 21 results

  1. Preciso de ajuda estou mexendo em um mod de armas que transfere de um jogador para outro mas n consegui colocar preço pra vender alguém me ajuda ===Client=== -- Script Criado by Torugo -- -- www.Modsbr-MTA.blogspot.com.br -- -- Obrigado por Baixar ;D -- local KEY = "F6" -- Hot Key outputChatBox("#0ffff0 Sistema de Armas criado por Torugo",255,0,0,true) -- My Right's ( Don't Change it ) -- ## Important Functions function centerWindow(center_window) -- local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(center_window,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(center_window,x,y,false) end function getPedWeapons(ped) -- local playerWeapons = {} if ped and isElement(ped) and getElementType(ped) == "ped" or getElementType(ped) == "player" then for i=2,9 do local wep = getPedWeapon(ped,i) if wep and wep ~= 0 then table.insert(playerWeapons,wep) end end else return false end return playerWeapons end -- ## Main Window ## wnd = guiCreateWindow(202,74,427,458,"Sistema de Transferir Armas",false) players_grid = guiCreateGridList(0.0211,0.0546,0.4707,0.9258,true,wnd) guiGridListSetSelectionMode(players_grid,1) guiGridListAddColumn(players_grid,"Pessoas...",0.9) weapons_grid = guiCreateGridList(0.5035,0.0546,0.4707,0.5415,true,wnd) guiGridListSetSelectionMode(weapons_grid,1) guiGridListAddColumn(weapons_grid,"Armas",0.6) guiGridListAddColumn(weapons_grid,"Municao",0.3) info = guiCreateLabel(0.5012,0.6092,0.4707,0.0699,"Digite o valor da municao",true,wnd) guiLabelSetColor(info,0,255,0) guiLabelSetVerticalAlign(info,"center") guiLabelSetHorizontalAlign(info,"center",false) guiSetFont(info,"default-bold-small") ammo = guiCreateEdit(0.5035,0.679,0.4731,0.0852,"",true,wnd) send = guiCreateButton(0.5035,0.7838,0.4731,0.0895,"Enviar Armas",true,wnd) guiSetFont(send,"default-bold-small") close = guiCreateButton(0.5035,0.8843,0.4731,0.0895,"Fechar",true,wnd) guiSetFont(close,"default-bold-small") guiSetVisible(wnd,false) centerWindow(wnd) bindKey(KEY,"down", function () if guiGetVisible(wnd) then guiSetVisible(wnd,false) showCursor(false) guiSetInputEnabled(false) else guiSetVisible(wnd,true) showCursor(true) guiSetInputEnabled(true) putPlayers() putWeapons() end end ) function putPlayers() guiGridListClear(players_grid) for _,player in ipairs(getElementsByType("player")) do local row = guiGridListAddRow(players_grid) guiGridListSetItemText(players_grid,row,1,getPlayerName(player),false,false) end end function putWeapons() guiGridListClear(weapons_grid) for _,weapon in ipairs(getPedWeapons(localPlayer)) do if getPedTotalAmmo(localPlayer,getSlotFromWeapon(weapon)) > 0 then local row = guiGridListAddRow(weapons_grid) guiGridListSetItemText(weapons_grid,row,1,getWeaponNameFromID(weapon),false,false) guiGridListSetItemText(weapons_grid,row,2,getPedTotalAmmo(localPlayer,getSlotFromWeapon(weapon)),false,false) end end end function RefreshLists() putPlayers() putWeapons() end addEventHandler("onClientGUIClick",close, function () guiSetVisible(wnd,false) showCursor(false) guiSetInputEnabled(false) end ,false) addEventHandler("onClientGUIClick",send, function () local sel_1 = guiGridListGetSelectedItem(players_grid) local sel_2 = guiGridListGetSelectedItem(weapons_grid) if sel_1 ~= -1 and sel_2 ~= -1 then local PlayerName = guiGridListGetItemText(players_grid,sel_1,1) local player = getPlayerFromName(PlayerName) if isElement(player) then if player ~= localPlayer then local WeaponName = guiGridListGetItemText(weapons_grid,sel_2,1) local WeaponAmmo = guiGridListGetItemText(weapons_grid,sel_2,2) local WeaponID = getWeaponIDFromName(WeaponName) local Ammo = guiGetText(ammo) if tonumber(Ammo) and tonumber(Ammo) >= 10 then if tonumber(WeaponAmmo) >= tonumber(Ammo) then setTimer(RefreshLists,500,1) triggerServerEvent("SendWeapon",localPlayer,player,WeaponID,Ammo) else outputChatBox("Erro: Você não tem munição suficiente para esta arma",255,0,0) end else outputChatBox("Error: Escreva um número na Editar",255,0,0) end else outputChatBox("Erro: Não é possível enviar Arma Para Seu Auto",255,0,0) end else RefreshLists() outputChatBox("Error: Jogador não encontrado, Lists refrescado",255,0,0) end end end ) fileDelete("Client.Lua") ===Server=== -- Script Criado por Torugo -- -- www.Modsbr-MTA.blogspot.com.br -- -- Obrigado por Baixar ;D -- addEvent("SendWeapon",true) addEventHandler("SendWeapon",root, function (player,id,ammo) local id = tonumber(id) local ammo = tonumber(ammo) giveWeapon(player,id,ammo) takeWeapon(source,id,ammo) outputChatBox("#ffffff Enviou #ff0000" .. getWeaponNameFromID(id) .. "#ffffffPara #ff0000" .. getPlayerName(player),source,255,0,0,true) outputChatBox("# " .. getPlayerName(source) .. " #ffffffEnviou #ff0000" .. getWeaponNameFromID(id) .. " #ffffffPara você com #ff0000" .. ammo .. " #FFFFFFMunição",player,255,0,0,true) end ) ===Meta=== <meta> <info author="Torugo" name="Sistema de Transferir armas" version="1.0.0" type="script" /> <script src="Client.Lua" type="client" /> <script src="Server.Lua" type="server" /> </meta> se alguém puder me ajudar
  2. بسم الله الرحمن الرحيم كيف حالكم .. انشاء الله تكونوا بخير اليوم بطرح مود تغير الوان الشات , .. ما اعتقد ان حد نشرة قبل هيك المهم -- Screen : Link :- تحميل من هنا ================================================================================================ شرح كيفية رابطة مع مود التاجات حقك .. : 1- local MsgColor = getAccountData ( getPlayerAccount(source), "colortag" ) or "#FFFFFF" -- ضيف هذا السطر في ملف التاجات حقك 2- ضيف هذا المتغير في سطر التاجات MsgColor .. مثال function Tag(message) local account = getAccountName(getPlayerAccount(source)) local name = string.gsub(getPlayerName(source), "#%x%x%x%x%x%x", "") local MsgColor = getAccountData ( getPlayerAccount(source), "colortag" ) or "#FFFFFF" if isObjectInACLGroup("user." .. account, aclGetGroup("Everyone")) then outputChatBox("Everyone : " .. name .. ": "..MsgColor.."" .. message, root, 255, 255, 255, true) elseif isObjectInACLGroup("user." .. account, aclGetGroup("King.Time")) then outputChatBox("King Admin :" .. name .. ": "..MsgColor.."" .. message, root, 255, 255, 255, true) end end addEventHandler("onPlayerChat",getRootElement(),Tag) ================================================================================================ M : المود يفتح من حرف Color : او من خلال الامر التالي -- - والسلام خير الختام -
  3. والصلاة والسلام علي سيدنا محمد خاتم المرسلين وعلي اَلي وصحبه وسلم أجمعين @HassoN كيفكم إخواني أتمني لكم الخير من كل قلبي وما بمل بشكر أخواني وأعزائي الكرام وخاصة أخي والباقي في القلب - : اليوم طلبان وليس أمر ألا وهم :طلب اللوحة الأدمانية وهو عايز كود يخلي الأسل ما يتفتح إلا لرتب معينة بس :طلب مود الساعات وهو مود الساعات أبي أسوي له داتا باس بمعني السيرفر طفي او سويت ريستارت للمود ساعات الاعبين ما تروح بس كذا ذا الي أحتاجه وأسف لو أكون مأثر علي بعض المطورين هذي الأيام ظروفي ما تسمح لي أني أكون مستوعب والله وحده يعلم وشكرا لكل أحبائي ومسانديني ويكون الإنسان في عون ربه
  4. Opá. Manos conheci esse site agora e já jogo MTA a um tempo mais nunca parei para criar um servidor bom estou criando o meu agora e quando os players vão digitar no painel login exemplo se logarem ou registrarem acabam soltando sua BIND eu queria saber se tem como bloquear soltar as BINDS apenas no painel Login. Obrigado pela Compreensão ❤️ Qualquer coisa já ajuda
  5. I dont know if its a feature of mta server to auto start all mods but any ways when i start the server and enter it no mods are loaded and i have to use the "start resource" command on every mod .
  6. Need RPG scripter he will do something and i'll give him steam account have coast 180$ have CS:GO , GTA V , Rocket League , Arma3 and Rainbow Six Siege and more the steam account level 10 add me on discord : Smoker#8738 Facebook : https://www.facebook.com/profile.php?id=100009745308181
  7. Dece nu imi merg modurile pe orice server as intraa? Imi apar tot masinile vechi
  8. queria que assim q ele pegasse o trabalho, ele ter de ir buscar os passageiros no marker 1 da table, e depois ter de leva-los ao marker 2 da table. coloquei umas anims neles para eles irem andando em direçao ao avião, se algo estiver errado, se poderem corrigir e me falar oque errei eu agradeço, boa noite e feliz natal ae pra vcs. destinos = { [1] = {1612.7482910156, -2480.7473144531, 13.5546875}, -- table com todos os destinos em ordem. [2] = {-1487.8798828125, -108.69385528564, 14.1484375} } local Minicio7 = createMarker (1714.3579101563, 1615.6630859375, 9.2, "cylinder", 1, 16, 102, 231, 50) -- Cria o marker onde o player deve usar o comando. local veh = {} -- Cada elemento específico de cada jogador deve estar em uma table para ser criado e acessado corretamente. local Mfim7 = {} -- Marker final específico do player. local Bfim7 = {} -- Blip do marker final específico do player. function inicio7 (source) if source and getElementType (source) == "player" and not getPedOccupiedVehicle (source) then -- Quando o jogador colide no marker e está sem veículo, então: outputChatBox ("#1066E7──────────────── Trabalho BvP™ ────────────────",source,255,255,255,true) -- Avisa pra ele usar o comando /trampo4 para começar o emprego. outputChatBox ("#FF0000Trabalho de Piloto de Avião #FFFFFF→ Neste trabalho você terá de levar os passageiros até a marcação no radar. Sua recompensa é de R$8000.",source,255,255,255,true) outputChatBox (" ",source,255,255,255,true) outputChatBox ("* Digite #FF0000/emprego7 #FFFFFFpara aceitar o trabalho.",source,255,255,255,true) outputChatBox ("#1066E7───────────────────────────────────────────",source,255,255,255,true) end end addEventHandler ("onMarkerHit", Minicio7, inicio7) function startJob7 (thePlayer, cmd) if isElementWithinMarker (thePlayer, Minicio7) and not getPedOccupiedVehicle (thePlayer) then -- Ao usar o comando, só funciona se o jogador estiver no marker e estiver sem veículo. if veh[thePlayer] and isElement (veh[thePlayer]) then -- Se por acaso existir o veículo do trampo do jogador, destroi ele. destroyElement (veh[thePlayer]) veh[thePlayer] = nil end veh[thePlayer] = createVehicle (577, 1443.5461425781, 1459.3911132813, 10.8203125) -- Cria o veículo do trampo. local x, y, z = unpack (destinos[1]) -- x, y, z recebem as coordenadas do destinos[1]. Mfim7[thePlayer] = createMarker (x, y, z, "cylinder", 2, 0, 255, 0, 255, thePlayer) -- Cria o marker do objetivo do jogador na coordenada 1. setElementData (Mfim7[thePlayer], "owner", thePlayer) -- Seta esse jogador como dono do marker, para que só funcione com ele. setElementData (Mfim7[thePlayer], "trip", 1) -- Seta uma data no marker pra saber a qual coordenada ele pertence. Bfim7[thePlayer] = createBlipAttachedTo (Mfim7[thePlayer], 19) -- Cria o blip e anexa ao marker. warpPedIntoVehicle (thePlayer, veh[thePlayer]) -- Teleporta o player para o veículo do trampo. setPedSkin ( thePlayer, 72 ) dxMsg(thePlayer, "Vá buscar os passageiros.", "info") ped1 = createPed ( 1, 1591.1002197266,-2462.6525878906,13.5546875 ) setPedRotation(ped1, 181) ped2 = createPed ( 7, 1591.2203369141,-2459.6557617188,13.5546875 ) setPedRotation(ped2, 181) ped3 = createPed ( 15, 1591.1318359375,-2456.8723144531,13.5546875 ) setPedRotation(ped3, 181) dxMsg(thePlayer, "Os Passageiros estão entrando no avião aguarde...", "info") setPedAnimation( ped1, "ped", "WOMAN_walknorm") setPedAnimation( ped2, "ped", "WOMAN_walknorm") setPedAnimation( ped3, "ped", "WOMAN_walknorm") setTimer(function(thePlayer) destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) dxMsg(thePlayer, "Os Passageiros entraram no avião, Leve-os até o aeropoto marcado no radar.", "info") -- Avisa o player o que ele tem que fazer agora. addEventHandler ("onMarkerHit", Mfim7[thePlayer], fim7) -- Adiciona o evento que faz funcionar o marker do objetivo. end, 7000, 1,thePlayer) end end addCommandHandler ("emprego7", startJob7) function fim7 (hitElement) if (hitElement == getElementData (source, "owner")) then -- Se o elemento que colidiu for o dono do marker, então: if veh[hitElement] and isElement(veh[hitElement]) then -- Se existe o veículo do trampo do jogador, então: if (getElementData (source, "trip") < #destinos) then -- Se a data do marker é menor que a quantidade de destinos, então: (indicando que não é a última viagem) local x, y, z = unpack (destinos[getElementData (source, "trip") + 1]) -- x, y, z recebem a próxima coordenada da table destinos. setElementPosition (source, x, y, z) -- Coloca o marker de objetivo nessa nova coordenada. setElementData (source, "trip", getElementData (source, "trip") + 1) -- Seta a nova viagem nesse marker. dxMsg(hitElement, "Você entregou os passageiros no local, Agora Volte com o avião para o aeroporto raiz marcado no radar!", "info") -- Avisa o jogador quantas viagens ele fez e quantas são no total, pra ele não pensar que está trabalhando de graça. else -- Se o marker de objetivo colidido não tem data menor que a quantidade de viagens, então: (indicando que esse é o último objetivo) dxMsg(hitElement, "Recebendo Pagamento...", "info") setTimer(function(hitElement) removeEventHandler ("onMarkerHit", Mfim7[hitElement], fim7) -- Remove o evento que ativa este marker, pois ele não será mais usado. destroyElement (veh[hitElement]) -- Destroi o veículo do trampo do jogador. givePlayerMoney (hitElement, 8000) -- Dá o dinheiro do trampo. if isElement(Bfim7[hitElement]) then destroyElement (Bfim7[hitElement]) end -- Destroi o blip anexado ao marker de objetivo. Bfim7[hitElement] = nil if isElement(Mfim7[hitElement]) then destroyElement (Mfim7[hitElement]) end -- Destroi o marker de objetivo. Mfim7[hitElement] = nil dxMsg(hitElement, "Pagamento recebido (R$ 8000)!", "sucess") -- Avisa o jogador que ele completou o trampo. end, 5000, 1,hitElement) end end end end function sair7 (thePlayer) if (veh[thePlayer]) and isElement(veh[thePlayer]) then -- Se o veículo do trampo existe, então: removeEventHandler ("onMarkerHit", Mfim7[thePlayer], fim7) -- Remove o evento que ativa o marker de objetivo. destroyElement (veh[thePlayer]) -- Destroi o veículo do trampo. destroyElement (Bfim7[thePlayer]) -- Destroi o blip de objetivo do trampo. Bfim7[thePlayer] = nil destroyElement (Mfim7[thePlayer]) -- Destroi o marker de objetivo do trampo. Mfim7[thePlayer] = nil dxMsg(thePlayer, "Você abandonou os passageiros e perdeu o trabalho idiota!", "error") -- Avisa o jogador que ele falhou no trampo. end end addEventHandler ("onVehicleExit", getRootElement(), sair7) -- Executa essa função quando o player sair de um veículo qualquer. function quit7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerQuit", getRootElement(), quit7) function kill7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) dxMsg(source, "Você se matou e perdeu o trabalho seu imbecil!", "error") end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerWasted", getRootElement(), kill7) function logout7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerLogout", getRootElement(), logout7) function dxMsg(source, text, type) exports.dxmessages:outputDx(source, text, type) end Voces são uma segunda familia pra mim ❤️
  9. Heya all, Are you looking for a freeroam server that has tons of custom mods and features, but don't want too many rules and restrictions? Then JohnFlower's Freeroam boredom just might be the right server for you! We have options like mapping and attaching for creative players, command line based so you actually can learn from it. We also have a lot of car mods and drifting opportunities to race yourself towards the finish! Not knowing what to do and got some spare time left? We got you covered with our in-game cinema and skins to start off an RPG. JohnFlower started the server in 2010, in collaboration with Cave Johnson. Since then the player base grew rapidly and the community became larger and larger. We basically have one rule when you are online and that's not to be a cu*t. We assume you know yourself what's okay and what not. Our staff members will act tho when things start to escalate. So, that's only a part of what our server can offer you, and if you are interested to check it out please copy the following link in your MTA: Server IP: mtasa://37.187.79.138:22003 Links: Join our Discord server: https://discord.gg/sC2DNRV Join our Steam group: https://steamcommunity.com/groups/JohnFlowers_Freeroam_boredom# Join our forum site: https://ilypetals.net/forum/ Join our IRC channel: https://www.irccloud.com/invite?channel=%23Flower.mta&amp;hostname=irc6.rizon.net&amp;port=6697&amp;ssl=1 (If you use a different nickname than you use ingame, or if you are not affiliated with JohnFlower's server at all, ping @n0rt0x on IRC) Join our Facebook community: https://www.facebook.com/groups/318236555248301/ Regards, n0rt0x
  10. Preciso de uma Verificação para Somente o dono do veículo poder entrar na direção do veículo. De preferência por setelementdata, alguem pode me ajudar?? Tentei assim Quando criar ----- VeiculoPainel[source] = createVehicle... setElementData ( VeiculoPainel[source], "Dono", ""..accname.."" ) setElementData ( source, "Dono", ""..accname.."" ) Quando for entrar ----- Jogador = getElementData( source, "Dono" ) Veículo = getElementData( VeiculoPainel[source], "Dono" ) If Jogador == Dono then --Nada, apenas entrar no veículo normal else cancelEvent ()  Tentei dessa forma, sei que está meio incompleto mais poderiam me ajudar a fazer isso? Meu objetivo e fazer apenas o dono do veículo poder dirigir o carro, e caso o carro não tiver setElementData qualquer um pode entrar no volante, me ajudem.
  11. Hello. I have a global mod, really global. It has close to 65.000 models, so I have to use limitadjuster fastman92. I need to adapt an AIT client so that players can play my modification online. By type MTA Province (Google) I disabled the .asi file check https://imgur.com/a/EafjFOO изменив .asi на .ass(:D) изменил еще этот файл, заменив false на true https://imgur.com/a/aTp5S9s. I compiled the MTA, it worked, the MTA turns on, and does not pay attention to the .asi files in the game folder. The MTA starts up and works, I started the local server, and I'll try to connect, but my game is minimized, and after 10 seconds it flies. It starts proxy_sa, I started it not with the help of MTA, but just from the game folder, I got an error, there was a shortage of .dll files, I threw them from the AIT folder to the GTA folder, it worked. Proxy_sa was turned on. But still when connecting to the server through the client, the game is minimized, and after 10 seconds it turns off, in dispatching tasks, it is written that proxy_sa does not respond. Also on the server, I allowed players to use the modified gta3.img, and also removed the / maps and the rest from the verification of the data. But with all this, it does not work properly. Help me, please.
  12. hello every one , well im new at mta forum as i said in the first topic of myn so i created a server just to have fun so the name of the server is : [UGW] UnderGround World Events/Drift/Maps/RealRoads/Fun/Honda/BMW/Stunt/Mods+100 mtasa://46.105.250.205:26026 the main topic :
  13. Servidor Brasil Vida Top (BVT) precisando de scripter de nível médio/alto ou que saiba o básico sobre programação em lua voltado para o MTA. Procurar por Pedrin ou Leonardo. Contato: VIA MSG NO FORUM. TS3: bvt.ts3sport.com
  14. Im looking too hire someone whom can make a DayZ mod for MTA. Not a very default one but a more detailed and complex one , we´ll discuss more detalis about that once we get in contact. Doesnt need to be one from scratch, but I wouldnt hate it either. Someone whos flexible , doesnt mind the work and provides some kinda of support to chance anything we might not like and meet some of our requestes. Again those will be discussed later. Contact me here: andrepg100@gmail.com or add me on Steam : https://steamcommunity.com/id/AmilcarAlho98 Thank you.
  15. rockss

    Screening in MTA

    In MTA 1.5.5 you have blocked custom dff so I can`t use BSOR Vegetation or any else Later you have blocked retextures I think it isn`t a good idea. 2018 year outside and it`s not cool at all to play with 14 years old textures At the moment, you have limited customization of the client at all.
  16. hello there im asking for a mod i need a timer and when this timer ends all players spawned on plane and then after a 10 seconds they can press X button to jump! actully like battlegrounds or they call it PUBG ty.
  17. how to shrink the size of txd and dff
  18. ミ★®╚»[ɓʀ] ɱѳC ɦɛʆʆ «╝™ • ѵɛɳɦɑ cѳɳɦɛcɛʀ ѳ ɳѳรรѳ ɳѳѵѳ รɛʀѵiɗѳʀ ɗɛ ʀPG! 》Tɛɱѳร《 • รiรtɛɱɑ ɗɛ cɑรɑร ( ѵѳcê pѳɗɛ tɛʀ ɑ cɑรɑ quɛ quiรɛʀ ) • Cɑʀʀѳร ( ɓʀɑรiʆɛiʀѳร ɛ iɱpѳʀtɑɗѳร ) • รiรtɛɱɑ ѵIP • ѵáʀiѳร ʆѳcɑiร ɗɛ ʀѳuɓѳ • ɗiѵɛʀรѳร ɱѳɗ'ร • Բɑѵɛʆɑร • Tʀɑɓɑʆɦѳร 》ɛรtɑɱѳร ɑcɛitɑɳɗѳ รugɛรtõɛร, ɗê ɑ รuɑ!《 • Cѳʀpѳʀɑçõɛร ( ʀѳTɑ, ԲѳʀÇɑ TÁTICɑ, ɓѳPɛ ) •Gɑɳguɛร ( PCC, Cѳɱɑɳɗѳ ѵɛʀɱɛʆɦѳ, WѳʆC'$ ) 》ѳɓรɛʀѵɑÇÕɛร《 • Pɑʀɑ cʀiɑʀ uɱɑ ɳѳѵɑ Gɑɳguɛ é ɳɛcɛรรáʀiѳ 5 pʆɑyɛʀร! • Pɑʀɑ cʀiɑʀ uɱɑ ɳѳѵɑ Cѳʀpѳʀɑçãѳ é ɳɛcɛรรáʀiѳ 5 pʆɑyɛʀร! ■ ѵɛɳɦɑ Բɑzɛʀ pɑʀtɛ ɗɛรรɑ Բɑɱíʆiɑ! *IP:*mtasa://158.69.120.217:22073 *Tɛɑɱ รPɛɑK:*158.69.111.10:10804 ■ ɛɳtʀɛ ɛɱ ɳѳรรѳ gʀupѳ ɛ Բiquɛ pѳʀ ɗɛɳtʀѳ ɗɛ tuɗѳ quɛ ɑcѳɳtɛcɛ ɳѳ ɳѳรรѳ รɛʀѵiɗѳʀ: (https://chat.whatsapp.com/0GM22MaBD7K7iwcHt15nJf)★彡 IP: mtasa://158.69.120.217:22073 Tɛɑɱ รPɛɑk3: 158.69.111.10:10804
  19. Hello I have been trying to get skins to work in multiplayer for quite some time now. I have followed tutorials but nothing seems to be working. The model is always the same as it was. I am trying to replace a ped. Any help would be appreciated. I can upload the file to show you what i did if you need it. Thanks!
  20. Hey, is it possible that there was some recent change which causes problems with mods, e.g. vehicles? Some players on my server saying their mods dont work anymore from one day to another, even though nothing on the server was changed. We checked the versions of some players and it seems only players with a higher version are affected. Thanks.
  21. Como intalo el mta pardise o pasenme pack de scripts RP O RPG CUALQUIERA