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Found 11 results

  1. Thanks you guys, I have a question, that's missing world buildings, especially in LA, when you have a certain distance, some buildings miss, how to solve it, please!🤞
  2. سكربت التحكم بالشخصيات بواسطة هذا السكربت تقدر تتحكم بجميع الشخصيات في داخل اللعبة من خلال تفعيلهم او تعطيلهم بعض الصور: فنكشنات الأكسبورت: رابط التحميل: هنا ملاحظات: تقدر تضيف السيريالات الي يقدرون يفتحون اللوحة من الأعدادات وتقدر تضيف الكوماندات الي من خلالها تقدر تفتح اللوحة من الأعدادات ايضا وإذا تبي تعدل شي مثل الكتابة الي في اللوحات او احداثيات اللوحات والكلام الي يطلع في الشات كله في Settings_C اذا تبي السكربت يكون عربي عدل على Settings_C وخله كذا:
  3. This forum section ("Modelling" subforum) is intended to discuss any GTA modelling-related subject, ranging from seeking advice/help from fellow modellers (like model troubleshooting or issues encountered while 3D modelling), sharing of knowledge, and casual discussion. To keep this section organized, please be so kind to follow these posting guidelines (tags in topic title): [QUESTION] How can I do/achieve something with modelling? Why does this happen? [ISSUE] / [BUG] Why do I experience this specific issue with my model? [BEGINNER] How do I create or start working on a model of this type/to fit these specific requirements? [KNOWLEDGEBASE] Topics with aggregated useful information, reversal, or known issues you've encountered and want to inform others about how to avoid. If something is a step-to-step guide aimed at completing one specific task, it should go into Modelling > Tutorials instead. Example types of 'modelling' work that can be discussed in this section: - DFF (3D) modelling - COL (collision) modelling - TXD (texture) & material stuff General forum rules also apply to this section, but aside that we would like to ask you to treat everyone with respect, regardless of their skill in modelling. If someone posts content or questions that you think are trivial or low quality, please remember that you have also been a novice modeller once. Real skill is gained over time, so everyone should have a chance to learn. If you are a more experienced modeller and put effort into helping others or even taught them how to model up from the beginning, you can have a potentially great impact on the individual's future as modeller as you are shaping their foundation. Your work will be appreciated, and others will be ready to help you out if you ever need it.
  4. Hi, i was looking in a Total Conversion being made its TC Gta:Brasil here some vids about the project =) and i was looking how can i put the TC map on a MTA Server, Its that possible? How?
  5. Hi, i was looking in a Total Conversion being made its TC Gta:Brasil here some vids about the project =) and i was looking how can i put the TC map on a MTA Server, Its that possible? How?
  6. Hi, Im trying to import some objects from GTA IV to my MTA Server. I watched some videos and in result I made dff, col and txd file. When I uploaded it to my server the object model was exactly like I want it to be. The collision was working fine too, but the object texture was blank - it looks like the same with the txd file teplaced and without the txd file replaced, so I think that the problem is with this file. I was trying to find a solution but it didnt give an effect. For better clarity I'm explaining how I add an material to the object. https://imgur.com/a/laikQkp - Please read the descriptions of the images, start reading from the bottom of the page. Please help me and dont know what am I doing wrong.
  7. Can someone help me? DOWNLOAD SCAN
  8. Hi. I want to put indicator on the car. I make an dummy " indicator_rf & indicator_lf ". But how can i replace texture in the lamp by command. Sorry my bad english..
  9. I created a Brown Streak mod. And the dff&txd working fine, but the .col does not working. I got a warning in debugscript 3: mod.lua:14: Bad 'number' pointer @ engineReplaceCOL'(2) This is the mod.lua code: function replaceModel() local txd colsok = engineLoadCOL ( "v43.col" ) engineReplaceCOL ( colsok, 538) txd = engineLoadTXD ( "v43.txd" ) engineImportTXD ( txd, 538 ) dff = engineLoadDFF ( "v43.dff" ) engineReplaceModel ( dff, 538 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) What wrong? How to fix this?
  10. Hi there, My name is Noah and I am currently working on changing certain bits of the original SA map. However, I stumbled upon a problem once I imported a custom model I made. It seems to be some sort of lighting problem. Here's a pic to show what I mean: https://gyazo.com/e85a28e85e6a2523666c223acde3bfe7 The custom model seems to have different lighting, which makes it stand out. As far as I know I am doing everything right. The .DFF, .TXD and .COL all work perfectly fine. It's just the lighting that's giving me problems. I hope anybody can give me some tips on what I am doing wrong, If you need more information please ask me! -Noah
  11. Hey folks, i know i can change textures with a shader. But can i replace model? And dont say to use replace dff function, it has to be with a shader.