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Found 15 results

  1. Is it possible to change the model for one person so that this person has a different model visible to others? In the sense that I change the model of the M4 weapon and how I hold it, it is visible to others that I have this model, but when they pull out their M4, they do not have this model. It is possible?
  2. So I have a question, I have a model to import but I would like this object was only visible in a specific dimension. How can I do this?
  3. Is there any way to recreate event that would trigger when the model replacement was finished successfull? My score is to create a small delay between each model replacement. Models consume different amount of time so i can't rely on timers. If i loop through a hundred of models in a row i'll 100% get "not enough memory" error.
  4. How can i replace model for only 1 car? Not for all of them. for example. i got 2 perennials, i want to make first in sedan and second in coupe, and i want to spawn two in the same time.
  5. Thanks you guys, I have a question, that's missing world buildings, especially in LA, when you have a certain distance, some buildings miss, how to solve it, please!
  6. سكربت التحكم بالشخصيات بواسطة هذا السكربت تقدر تتحكم بجميع الشخصيات في داخل اللعبة من خلال تفعيلهم او تعطيلهم بعض الصور: فنكشنات الأكسبورت: رابط التحميل: هنا ملاحظات: تقدر تضيف السيريالات الي يقدرون يفتحون اللوحة من الأعدادات وتقدر تضيف الكوماندات الي من خلالها تقدر تفتح اللوحة من الأعدادات ايضا وإذا تبي تعدل شي مثل الكتابة الي في اللوحات او احداثيات اللوحات والكلام الي يطلع في الشات كله في Settings_C اذا تبي السكربت يكون عربي عدل على Settings_C وخله كذا:
  7. This forum section ("Modelling" subforum) is intended to discuss any GTA modelling-related subject, ranging from seeking advice/help from fellow modellers (like model troubleshooting or issues encountered while 3D modelling), sharing of knowledge, and casual discussion. To keep this section organized, please be so kind to follow these posting guidelines (tags in topic title): [QUESTION] How can I do/achieve something with modelling? Why does this happen? [ISSUE] / [BUG] Why do I experience this specific issue with my model? [BEGINNER] How do I create or start working
  8. Hi, i was looking in a Total Conversion being made its TC Gta:Brasil here some vids about the project =) and i was looking how can i put the TC map on a MTA Server, Its that possible? How?
  9. Hi, i was looking in a Total Conversion being made its TC Gta:Brasil here some vids about the project =) and i was looking how can i put the TC map on a MTA Server, Its that possible? How?
  10. Hi, Im trying to import some objects from GTA IV to my MTA Server. I watched some videos and in result I made dff, col and txd file. When I uploaded it to my server the object model was exactly like I want it to be. The collision was working fine too, but the object texture was blank - it looks like the same with the txd file teplaced and without the txd file replaced, so I think that the problem is with this file. I was trying to find a solution but it didnt give an effect. For better clarity I'm explaining how I add an material to the object. https://imgur.com/a/laikQkp - Please read th
  11. Can someone help me? DOWNLOAD SCAN
  12. Hi. I want to put indicator on the car. I make an dummy " indicator_rf & indicator_lf ". But how can i replace texture in the lamp by command. Sorry my bad english..
  13. I created a Brown Streak mod. And the dff&txd working fine, but the .col does not working. I got a warning in debugscript 3: mod.lua:14: Bad 'number' pointer @ engineReplaceCOL'(2) This is the mod.lua code: function replaceModel() local txd colsok = engineLoadCOL ( "v43.col" ) engineReplaceCOL ( colsok, 538) txd = engineLoadTXD ( "v43.txd" ) engineImportTXD ( txd, 538 ) dff = engineLoadDFF ( "v43.dff" ) engineReplaceModel ( dff, 538 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadca
  14. Hi there, My name is Noah and I am currently working on changing certain bits of the original SA map. However, I stumbled upon a problem once I imported a custom model I made. It seems to be some sort of lighting problem. Here's a pic to show what I mean: https://gyazo.com/e85a28e85e6a2523666c223acde3bfe7 The custom model seems to have different lighting, which makes it stand out. As far as I know I am doing everything right. The .DFF, .TXD and .COL all work perfectly fine. It's just the lighting that's giving me problems. I hope anybody can give me some tips
  15. Hey folks, i know i can change textures with a shader. But can i replace model? And dont say to use replace dff function, it has to be with a shader.
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