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DragonFF is an import and export script for Blender.Blender is a free and open source 3d modeller. It has lacked proper DFF plug-ins support for a long time. Even though a few scripts were made, they didn't have enough features to completely make Blender a viable alternative for GTA modding.Although not complete yet, it supports most of the features required for basic model editing. Author: Zarig Developed topic: https://gtaforums.com/topic/925364-dragonff-blender-gta-io/?tab=comments#comment-1070663252 GitHub: https://github.com/Zarig/DragonFF
Hello everyone, I'm basically new to 3Ds Max, I downloaded a 3ds max treasure chest object mod from the web, edited its size the fit the replaced DFF, and the expirted it ignoring the COL file, so when I loaded the mod, nothing happened, not even a single change, the mod is still the same, and a friend of mine told me that the DFF file is blank, it shows nothing in the DFF viewer, Do you know what shall I do ?
Hello everyone, Well i just started learning that how to mod objects and animate them. So, i started with a simple thing and i thought to share it with you guys. It will help me to improve myself as you all will help me to know positive and negative points. If you like the video then please hit like and subscribe Here is the link:-