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Found 3 results

  1. Queria saber se é possivel assim que o carro for destruido no desmanche por outro player, fazer com que o dono do carro receba a mensagem de que seu veiculo foi destruido. se sim como? abaixo é o codigo que estou tentado implementar esse funcionamento. local blipLocal = createBlip(1768, -2040, 14, 24) local marker = createMarker (1768, -2040, 12.7, "cylinder", 3, 255, 155, 30, 150); local acceptCar = true; local timerCurrent = 300000; setTimer(function() if (acceptCar == false) then setElementVisibleTo ( marker, root, true ); setElementVisibleTo ( blipLocal, root, true ); ac
  2. WARNING: [TESTE]/VIP_PAINEL/AirNew_s.lua236:Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] WARNING: [TESTE]/VIP_PAINEL/AirNew_s.lua241:Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] WARNING: [TESTE]/VIP_PAINEL/AirNew_s.lua246:Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] WARNING: [TESTE]/VIP_PAINEL/AirNew_s.lua251:Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] 231 function Verificar_VIP_AirNewSCR ( ) 232 for i, player in
  3. Bom dia, preciso de uma ajuda bem simples. Uso: local marker1 = createMarker(-681, 949, 11, "cylinder", 1.5, 255,0,0, 25) function roubarC(source) local roubou = getElementData(source, "roubado") local roubarC = getPlayerName(source, true) local rouboLocal = getLocalPlayer() if isElementWithinMarker(source, marker1) then if (roubou == false) then outputChatBox("#00ff00| SS | Você roubou o cofre e recebeu 10.000,00 coins.", source, 255,255,255, true) outputChatBox("#00ff00| SS |"..roubarC.." roubou um confre em "..rouboLocal..".", root, 255,255,255, true) givePlayerMoney(s
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