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Found 4 results

  1. Any ideas how can I calculate the camera perspective's 4 corners into a flat 2D map? Here's what the camera should see: And here is what should it look like from the outside: I need to calculate the 4 points position
  2. Hello my friends ! I just trying to move an object away when someone fire on it. I created below client and server side codes. Client Side :- addEventHandler("onClientPlayerWeaponFire",root, function (_,_,_,_,_,_,h) if h and getElementType(h) == "vehicle" then triggerServerEvent("onFired",resourceRoot,h) end end ) Server Side :- addEvent("onFired",true) addEventHandler("onFired",root, function (h) setElementVelocity(h,0.1,0.1,0.1) end ) But the problem in here is, when fire in different directions, the velocity / force acted on the vehicle in
  3. Problem: When given a point P (pX, pY, pZ) how do I set an elements rotation R (rX, rY, rZ) (for example: a rocket projectile) so that the element directly faces the point P? Context: Basically I had an idea for a cruise missile script which involves using the camera matrix and getting the point the camera is directly looking at and setting a rocket projectile's rotation to face it. The idea is to have the rocket's rotation always point where the camera is facing so that eventually the rocket will hit or intersect that point. I have no idea how to solve this problem and I am sta
  4. Working on a First Person Shooter gamemode, and i found a bug. The event onClientPreRender causes some delay at attachElements. Can somebody reproduce attachElements maths for me?
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